Villamar Koth

Alexander BadAxe's page

37 posts. Alias of fictionfan.


Full Name

Alexander BadAxe Barbarian / Scarred Witch Doctor / Expert level 1

HP|AC:
{HP:19}{AC:11,T:11,FF:11}
{Inish:+0}{Perception:+2} Blood-orc[spoiler=Saves|Skills ]{R:+0};{F:+9};{W:+1}|{Climb:+9}{Swin:+9}

Race

Blood Orc

Saves|Skills:
{R:+0};{F:+9};{W:+0}|{Climb:+9}{Knowledge (arcana): +4}{Knowledge (planes)+4}{Swim:+9}

Classes/Levels

lv 1 Barbarian / Scarred Witch Doctor / Expert

HP|AC:
{HP:19}{AC:11,T:11,FF:10}
{Perception:+2}

Gender

MALE

Size

mid

Age

25

Special Abilities

RAGE

Alignment

CG

Strength 22
Dexterity 12
Constitution 24
Intelligence 8
Wisdom 6
Charisma 6

About Alexander BadAxe

Level: lv 1 Barbarian / Scarred Witch Doctor / Expert

Attributes

Strength 22 (26 when raging)
Dexterity 12
Constitution 24 (28 when raging)
Intelligence 8
Wisdom 6
Charisma 6

Hit Point Generation: 19 (21 when raging)
Classes: lv 1 Barbarian / Scarred Witch Doctor / Expert

Races: Blood Orc
Alignment: I like to think of him as goodish in a bad situation, but he has quite a temper and seeking revenge is usually not a good thing.
Starting Wealth: Nothing
Traits:
Axe to Grind
Mindlessly Cruel

Consorting with the Dark Powers (Witchcraft):
You have been found guilty of summoning an evil outsider. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was, “May Mitra have mercy upon your wretched, damned soul.” If only you could get a chance at revenge!
Punishment: Death by burning
Benefit: You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks, and one of these skills (your choice) is always a class skill for you.

Drawback
Warded Against Nature

Feats
Destroyers Blessing

Patron
Strength

Spells Known
All the 0th
1st
Mage Armor
Sow Thought
Icicle Dagger
Blood money
Bouncy Body
Discern Next of Kin
Infernal Healing
Long Arm
Obscuring Mist
Unseen Servant
Ill Omen

Spell prepared
0th
Dancing Lights*
Detect Magic*
Mending*

1th
Mage Armor *
Sow Thought *
Icicle Dagger *

Skills 5 ranks
Acrobatics
Appraise
Bluff
Climb 1r+3c+5str=9
Craft
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge (arcana) +1rank+3class-1int+1trait=4
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes) +1r+3class-1Int+1trait=4
Knowledge (religion)
Linguistics
Perception 1rank-2wis+3class=2
Perform
Profession
Wis
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim 1r+3c+5str=9
Use Magic Device

Racal traits

Ferocity:

An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Dark vision 60 feet
Scent: Blood orcs can detect enemies and other creatures by scent. Ferocity Light Sensitivity
Natural Weapons: Blood orcs can make a bite (1d4) as a secondary attack.
Special Attacks: Frenzy Once per day, whenever a Blood Orc takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but suffers a -2 penalty to AC.

Class skills

Constitution Dependent:

A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.

Hex Scar:

Whenever a scarred witch doctor learns a hex, she must carve or brand a symbol in her flesh to represent this hex. She can disguise these scars with mundane or magical means, but they cannot be permanently removed.

Fetish Mask (Su):

At 1st level, a scarred witch doctor forms a bond with a wooden mask. As she gains power, her connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies her magic. Her spells derive from the insights her patron grants her while she's enduring the cuts, burns, and other sorts of mutilations she inflicts upon herself. Her fetish mask acts in all ways like a witch's familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a scarred witch doctor hangs her mask on a wall, tree branch, or something similar and contemplates the agony it represents.

When wearing her fetish mask, a scarred witch doctor gains a +2 circumstance bonus on Heal and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the mask is destroyed, the witch doctor can create another fetish mask (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar.

At 5th level, the scarred witch doctor gains the ability to add magical abilities to her mask as if she had the Craft Wondrous Item feat.

This ability otherwise functions like and replaces the standard witch familiar.


Scarshield (Su):

At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.

This ability replaces the witch's 1st-level hex.


Fast Movement (Ex):

A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex):

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

10 Minute background:
1.) Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Alexander always had some trouble fitting in as an orc.

He started his research in order to get in touch with his cultural heritage.

Alexander is somewhat of a kung fu wizard. He uses magic to help his physical might.

Ever since Alexander started his research animals have hated him. No horse will carry him.

Alexander is a gambler. He loves to gamble, but he only plays with friends so that even if he loses at less one of his friends win. Also so that if he finds they have been cheating he can knock their teeth in. He considers play a fair game to be a point of honor.

2.) List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Alexander is interested in summoning dark powers now! If he's going to be punished for it then the Crime should fit the punishment!

Alexander is searching for the Anestral weapon of his clan the BadAxe. An adamantium great-axe that has been passed down from BadAxe to BadAxe of the clan.

3.) List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Alexander does in fact know the true names of many evil outsiders.

Alexander's very successful research was not only by his own efforts. He does not know it, but his has been an object of interest of dark forces for some time now.

4.) Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

The inquisitor Count Ruben! Revenge!

Olg an old wise women who I have know for years. i consider he more of a mother then my own mother.

Otfar GENTLEMEN ADVENTURER! He and me have worked together to explore many dark tombs and repositories of forget lore.

5.) Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor

Whenever he kills something or charges into battle he shouts BadAxe.

He never fails to get in by crashing though the door or window for a dramatic entry.

Animals hate him and he hates them.

Questionnaire 2:
1.) How does your character interact with the others within a group?
Alexander is a very straight forward guy. You are ether his friend who he will protect with his life or you are his enemy who will soon die.

2.) What is your character's role in a group?

Alexander is a front line combatant. He sometimes casts spell, but only when time allows usually out of combat.

3.) How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

Animals hate him and he hates them!

Alexander is very loyal friend.

4.) What are your character's goals, conscious and, perhaps, subconscious?

He's not that complected his conscious and subconscious goals are the same.

5.) How easily does your character love? Have they been in love?

He is an Orc there are few Orc's were he lived and no half-orc's you do the math.

6. Is your character racist at all, either now or in their past?

He has been subject to alot of racism and now whenever he encounters a non-orc he expects it.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

He believes that half-orcs don't exist. They are just a story.

8. How is your character about material possessions?

He values knowledge most of all, but he has a good memory so that does not tend to be a problem. He does tend to get possessive about artifacts that have to do with his cultural heritage.

9.) What does your character perceive their major problems to be?

He is an Orc.

10. What does he perceive the solutions to those problems to be?

Overthrow society.

11. What are your character's religious beliefs?

He plays some lip service to the Destroyer, but he is not very devote.

12. What does your character fear?

Death. He hasn't had time to claw his way into a position of power that is rightfully his. He fears dying before he can prove that he is much stronger then his birth and current station would lead others to believe.

13.) How much of a temper does your character have? What sorts of things set them off?

Orc jokes or perceived orc joke get him real mad.