
GrinningJest3r |

Nivian wrote:Lord Foul II wrote:Ha ha. Don't go nihilistic on us now. We don't want all the party members to suicide before the boss battle. :)Do any of them really have a point?
Does anything?
nah, if I was gonna do that I'd have a fetchling dirge bard character that makes the enemy give up with how pointless it was
That sounds hilarious to me
Emo bard band? I'm in.

Nivian |

nah, if I was gonna do that I'd have a fetchling dirge bard character that makes the enemy give up with how pointless it was
That sounds hilarious to me
That is hilarious. I had a PFS character with a death wish once. She was an Oracle and thought the Gods were just playing with her, so she did all the risky things. We didn't have a thief, so she just opened all the doors without checking, etc. Didn't think the Gods would let her die. And, though she got hurt several times, they didn't... she was always still alive enough to heal herself up and go on. It was hilarious to play, and the more she did risky things and lived through it, the more it confirmed her belief that the Gods were never going to let her rest. :)

fatmanspencer |

Lord Foul II wrote:That is hilarious. I had a PFS character with a death wish once. She was an Oracle and thought the Gods were just playing with her, so she did all the risky things. We didn't have a thief, so she just opened all the doors without checking, etc. Didn't think the Gods would let her die. And, though she got hurt several times, they didn't... she was always still alive enough to heal herself up and go on. It was hilarious to play, and the more she did risky things and lived through it, the more it confirmed her belief that the Gods were never going to let her rest. :)nah, if I was gonna do that I'd have a fetchling dirge bard character that makes the enemy give up with how pointless it was
That sounds hilarious to me
I had a skald like this. He would forever sing of symphonic death metal, but not once was he granted death. However, i did get into it with the proper authorities a few times. Apparently murder murder death death is not family friendly at festivals. He has only that one song....

GrinningJest3r |

I had a skald like this. He would forever sing of symphonic death metal, but not once was he granted death. However, i did get into it with the proper authorities a few times. Apparently murder murder death death is not family friendly at festivals. He has only that one song....
Singing those Death Death Death Death Devil Devil Evil Evil Songs...

Aeron Carden |

This is Ictoo here with my half-elf Barbarian/Skald, I'm cutting it a little close but I really got into this character and wanted to lock everything down.
I have everything on my character now but the bulk of the backstory. I do have most of it just need to go over it and make sure all my points are covered I will get it up on my profile tomorrow and post to let you know.

Vitaliano da Riva |

Aejor's tribe has seen it's fair share of issues since the fall of the City of Song. The forests of Dalelands were once claimed as their own hunting grounds. The city had provided trade and refuge in times of great need and without the tribe had become more insular and prone to times of great suffering and loss.
Aejor seeing that his tribe would soon face another of these great calamities of time and overpopulation spoke with his elders trying to find out what had made their once great tribe prosper and all they could answer was with stories of the times in which the City of Song stood proud and the Dalelands were filled with game and elves. He could see no other option, and with being a bit of an outcast amongst the Wild elves for adorning his body so heavily...he gathered his supplies, bade leave from his tribe to try and find a land in which their tribe could live more peaceably and prosperously. He was not seem off by many, only a few of the elders and his birth mother.
Thus he set out for the last known city of elves in the area surrounding the City of Sing, Evereska. He made the trek though it was long and hard, relying on his ability to forage and hunt to get him through to his destination. He made camp when he grew tired and hunted when he began to feel the first inklings of hunger (and of course when his food supply ran dangerously low.)
Aejor is like most Wild elves, untrusting but affable when he does approach others seeking aid. He is easy to bring to temper and quick to shoot but is true to his word (Uncharacteristically so for one of his kind, offering no trickery when giving his word.) He is quiet around those he does not know but a few drinks to ease his tongue and he will speak with outsiders out of curiosity and in seeking understanding. He is known to have a hard time following long detailed plans preferring to revel in the bloodlust of battle but knowing the value of ranged combat when possible.
Unnamed Hero
Wild Elf unchained barbarian (armored hulk) 1/ranger (divine tracker) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Ultimate Combat 28, Pathfinder Unchained 8)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +4 (+1 bonus vs. trample attacks), Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +4 (1d10+4/18-20)
Ranged composite longbow +3 (1d8+3/×3)
Special Attacks rage (6 rounds/day), favored enemy (orcs +2)
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Statistics
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Str 17, Dex 15, Con 14, Int 13, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 16 (17 vs. overrun)
Feats Point-Blank Shot
Traits affable, reactionary
Skills Acrobatics -2 (-6 to jump), Climb +3, Craft (bows) +5, Diplomacy +3 (+5 to gather information.), Handle Animal +3, Knowledge (local) +5, Knowledge (nature) +5, Perception +7, Spellcraft +5 (+7 to identify magic item properties), Stealth +2, Survival +5 (+7 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Sylvan
SQ elven magic, indomitable stance, track +1
Other Gear scale mail, composite longbow (+3 Str), elven curve blade, backpack, bedroll, bowyer tools, compass[APG], waterskin (2), weapon cord[APG], weapon cord[APG], whetstone, 17 gp, 2 sp, 6 cp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Track +1 Add the listed bonus to survival checks made to track.
I went ahead and put all the information in one single post to help make it easier to look over.

Dragonofashandflame |

~Scratch scratch~ I'm not sure if you can Gestalt Barbarian and Skald given that Skald is a hybrid of Barbarian...I'm not a 100% sure on the rules of Gestalt but this just yells at me as not being kosher?
i *think* it works, since the rage powers in the books don't operate the same way.

GrinningJest3r |

Skald: The skald class says “If the skald has rage powers from another source, he (but not his allies) can use those rage powers during an inspired rage,” what exactly does it mean by “another source”?
Another source means any source other than the rage powers gained at 3rd level and every 3 levels thereafter. A few examples of other sources are rage powers gained from multiclassing in barbarian, rage powers gained from Extra Rage Power, and rage powers gained from a magic item.
So you can use Raging Song with Inspired Rage for allies AND use your Barbarian rage powers at the same time (but you don't get the personal benefits of entering a rage).
But if you enter a Barbarian's rage, neither you nor your allies can gain the benefits of any of the Songs.

fatmanspencer |

Paizo FAQ wrote:Skald: The skald class says “If the skald has rage powers from another source, he (but not his allies) can use those rage powers during an inspired rage,” what exactly does it mean by “another source”?
Another source means any source other than the rage powers gained at 3rd level and every 3 levels thereafter. A few examples of other sources are rage powers gained from multiclassing in barbarian, rage powers gained from Extra Rage Power, and rage powers gained from a magic item.
So you can use Raging Song with Inspired Rage for allies AND use your Barbarian rage powers at the same time (but you don't get the personal benefits of entering a rage).
But if you enter a Barbarian's rage, neither you nor your allies can gain the benefits of any of the Songs.
This is what I meant. Sorry if I caused confusion. I couldnt find the source.

Nehama MoonBow |

Here here!!!!! Here are the stats for me. The background has already been given, so I should be good to go
Nehama Moonbow
Elf cleric of Desna 1/ranger 1/gestalt 1
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d10+1)
Fort +2, Ref +6, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft.
Special Attacks channel positive energy 4/day (DC 11, 1d6), favored enemy (fey +2)
Domain Spell-Like Abilities (CL 1st; concentration +4)
5/day—touch of darkness (1 round)
Cleric Spells Prepared (CL 1st; concentration +4)
D Domain spell; Domains Darkness (Moon subdomain), Travel
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Statistics
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Str 12, Dex 18, Con 11, Int 15, Wis 14, Cha 13
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot
Traits accelerated drinker, arcane temper
Skills Acrobatics +4 (+8 to jump), Diplomacy +5, Heal +6, Knowledge (geography) +6, Knowledge (nature) +6, Knowledge (religion) +6, Perception +8, Stealth +8, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Sylvan
SQ agile feet (5/day), elven magic, track +1, wild empathy
Other Gear 190 gp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Moon) Even amid the darkness of night, the power of the illuminating moon has always fascinated you.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. fey foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Touch of Darkness (1 round, 5/day) (Sp) With a melee touch attack, target suffers 20% miss chance
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Vitaliano da Riva |

Noice, I never knew about the Accelerated Drinker trait...very interesting.
Also, I love the stat line so far for the character, so I hope the background matches it sweetly to help get this character on the field. Ranger/Cleric is a great Gestalt idea that I haven't thought about. I will curious to see how well it meshes. (I have thought about a Warpriest/Ranger mash up just to see how nasty bows could get long term with the whole weapon scaling + Gravity Bow or Hollow Blades.)

Dragonofashandflame |

Here here!!!!! Here are the stats for me. The background has already been given, so I should be good to go
** spoiler omitted **...
thank for the crunch, but slight problem: Desna doesn't exist in the Realms. Please look at the gods doc above to see if anything suits your fancy.

Aeron Carden |

Thanks dragon I had picked Tempus just forgot to update it since I used herolabs.
I had built the concept and I knew there would be problems with skald/barbarian but I think I may try and get the same with bard/ it still gives me certain aspects I have in my back story but give no head aches on rules and what rage is what, but I will focus on my backstory and get it finished this morning.

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If you're going arcanist, that generally emphasizes a good int and at least decent cha, maybe soundstriker bard? Bards are good for action economy and they have good utility stuff and sonic damage spells
Sonic damage is hard to resist
Sadly I've not played around much with occultist or investigator so I can't say much about them, but from a glance they look really cool :)

Dragonofashandflame |

Now is the Time. Now is the Hour. Ours is the Magic. Ours is the Power.
This post is never easy, especially with so many offerings. Every character offered something that was both relevant to the game and intriguing. I could think of a ton of ways of taking the plot with each character, and how the different PCs would interact with each other in the greater narrative. There were so many good offerings, that I'm breaking my rule, and selecting a 7th character, because I couldn't bring myself to prune off any more. I tried gaming with 8 and realized, very quickly that I"m not the kind of GM that can handle 8 players. 7 is pushing it, but we'll see....
So, thank you all for the many PC offerings and the deep interest in this game. I'm honestly surprised and honored that ANYONE was interested in starting this crazy idea with me.
Again, thank you for all your interest. Happy gaming to all. And, congratulations to the Chosen.
Iym
Nivian
Nehama Moonbow
Herrnarrell Leafblade
Hienris Flynn
Pero Elond
Sarissa
Chosen, please make Avatars and introduce yourselves in the discussion thread.
Happy gaming to all,
Dragonofashandflame