Winter-Touched Sprite

Nivian's page

119 posts. Alias of Zanbabe.


Full Name

Nivian

Race

Naiad Arrowsong Minstrel Bard / Seeker Oracle of the Waves 2 |

Classes/Levels

Inactive

Gender

Female

Size

Medium around 5'8"

Age

Around 120... young adult by naiad standards, but old by human and adult by elven standards.

Alignment

Chaotic Good

Deity

Angharradh, Corellon Larethian, Deep Sashelas

Location

Halfway Inn

Languages

Sylvan, Sarusan, Chondathan, Elven, Thorass (Archaic Chondathan)

Strength 15
Dexterity 18
Constitution 10
Intelligence 15
Wisdom 14
Charisma 20

About Nivian

HP 13/13 | AC 17 / T 15 / FF 13 | CMB +3 / CMD +17 | Fort +1 / Ref +8 / Will +6 (+4 vs sonic & language dependent effects)| Initiative +4 | Low-light vision | Perception +6/+7 to find traps | Active Effects: None

Str 15 +2 [-2 race]
Dex 18 +4 [+2 race]
Con 10 +0
Int 15 +2
Wis 14 +2
Cha 20 +5 [+2 race]

Base Speed: 30 / Swim Speed: 30

=== Resistances ===
+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

=== Weapons ===
Shortsword
+2 Attack | 1d6+2 Damage | 19-20 x2 | Piercing

Longbow
+4 Attack | 1d8 Damage | x2 | Piercing | Range 100 feet
(+5 Attack and 1d8+1 Damage within 30 feet)

=== Armor Class ===
Leather Armor (+2 armor)
Dex bonus +4, Insight bonus +1 (Water Bond)

=== Traits ===
Child of Nature [+2 Survival/class skill]
Voice of Velvet [+1 Diplomacy and Perform (oratory)]

=== Feats ===
Point-Blank Shot [+1 to attack and damage within 30 feet]
Precise Shot [No penalty for shooting into Melee.]

Special Abilities:

Arcane Archery [allows a limited selection of spells from the sorcerer list]
Arrowsong Minstrel [Grants proficiency and skill with the bow in return for diminished spellcasting]
Bardic Performance [Grants ability 9/day]
Cantrips (Sp)
Countersong (Su) [Counters sound-based magical effects]
Deep One (Curse of Corruption) [Oracle curse--So far, reduces land speed, increases swim speed]
Diminished Spellcasting [One less bard spell per day for every level]
Fey Nature [+2 Handle Animal and Knowledge (nature)]
Fluid Travel [Walk on liquid at normal land speed. At 7th level gain swim speed of 60 feet and the ability to breathe water. 1 hour/day per oracle level]
Inspiration [Can give a token to give +1 insight bonus on Will saving throws and Craft and Perform checks to another person. The naiad retains a link to her token and its carrier as if she had cast a status spell on the carrier. Can end the effect at any time as a free action. Only one other creature at a time.]
Inspire Courage (Su) [+1 vs charm and fear and +1 attack and weapon damage]
Precise Minstrel (Ex) [Free feat and no soft cover when performing]
Tinkering [Adds half oracle level on Perception checks made to locate traps and on all Disable Device skill checks (minimum +1); Can disarm magical traps]
Water Bond (Su) [A naiad gains strength from a pond, lake, river, or other body of fresh water by bonding with it. While within 300 yards of her bonded body of water, she gains a +1 insight bonus to Armor Class and a +1 racial bonus on saving throws. Once per day as a full-round action that provokes attacks of opportunity, a naiad can forge a bond with a body of fresh water.]
Weapon Proficiency [Arrowsong Minstrels can use bows but not some other things, like longswords.]
Well-Versed (Ex) [+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.]

To be gained later:

3rd Level--Seeker Lore [+4 concentration checks, caster level checks made to overcome spell resistance, and on all Knowledge (arcana) and Spellcraft checks made on topics associated with his bonus spells.]
6th level--Arrowsong Strike (Su) [delivers ranged touch spells with ranged attacks]
9th level--Inspire Greatness (Su) [nice bonuses]
10th level--Jack of All Trades (Ex) [Use any skill untrained]
14th level--Frightening Tune (Sp) [Scary song]
15th level--Seeker Magic [metamagic stuff]
15th level--Inspire Heroics (Su) [AC and other nice bonuses to one person]
20th level--Deadly Performance (Su) [Sings someone to death]

Skills:

22 skill points [6 +2 int +1 favored class +2 background = 11/level]

+Acrobatics +8 |+4 Dex +1 rank +3 class skill
+Appraise +2 |+2 Int
+Artistry +2 |+2 Int
+Bluff +5 |+5 Cha
+Climb +2 |+2 Str
+Craft +2 |+2 Int
+Diplomacy +11 |+5 Cha +2 rank +3 class skill +1 Voice of Velvet trait
Disable Device* +10 |+4 Dex +2 rank +3 class skill +1 Tinkering
+Disguise +5 |+5 Cha
+Escape Artist +4 |+4 Dex
Fly +4 |+4 Dex
Handle Animal* -- |+5 Cha untrained
+Heal +2 |+2 Wis
+Intimidate +5 |+5 Cha
+Knowledge: Arcana* +6 |+2 Int +1 rank +3 class skill
+Knowledge (Dungeoneering)* +6 |+2 Int +1 rank +3 class skill
+Knowledge (Engineering)* +6 |+2 Int +1 rank +3 class skill
+Knowledge Geography* +6 |+2 Int +1 rank +3 class skill
+Knowledge History* +6 |+2 Int +1 rank +3 class skill
+Knowledge Local* +6 |+2 Int +1 rank +3 class skill
+Knowledge Nature* +8 |+2 Int +1 rank +3 class skill +2 racial
+Knowledge Nobility* +6 |+2 Int +1 rank +3 class skill
+Knowledge Planes* +6 |+2 Int +1 rank +3 class skill
+Knowledge: Religion* +6 |+2 Int +1 rank +3 class skill
+Linguistics* +6 |+2 Int +1 rank +3 class skill
+Lore: Cormanthyr +6 |+2 Int +1 rank +3 class skill
+Perception +7/+8 |+2 Wis +2 rank +3 class skill (+1 Tinkering to find traps)
+Perform (Oratory) +10 |+5 Cha +1 rank +3 class skill +1 Voice of Velvet trait
+Profession: Singer +6 |+2 Wis +1 rank +3 class skill
Ride +4 |+4 Dex
+Sense Motive +2 |+2 Wis
+Sleight of Hand* -- |+4 Dex untrained
+Spellcraft* +6 |+2 Int +1 rank +3 class skill
+Stealth +4 |+4 Dex
+Survival +4 |+2 Wis +2 Child of Nature trait
+Swim +2 |+2 Str
+Use Magic Device* -- |+5 Cha untrained

Spells:

Caster Level 2 | Concentration +6 (Caster level + ability mod)
Spells Known: Bard 4/2 | Oracle 5/2 (includes diminished spellcasting)
(plus Arcane Archer selection for Bard and Bonus Spells for Oracle)

=== Zero Level=== (DC 15)
B Light
B Mage Hand
B Prestidigitation
B Spark
O Create Water
O Detect Magic
O Mending
O Purify Food and Drink
O Stabilize

=== First Level === (DC 16)
Spells per day: B 3 | O 5 (includes bonus from ability score)

B Burning Hands [from Arcane Archer ability]
B Ear-Piercing Scream
B Feather Fall
B Magic Missile [from Arcane Archer ability]
O Air Bubble
O Cure Light Wounds [class bonus]
O Summon Minor Monster
O Touch of the Sea (Bonus from Mystery)

=== Second Level === (DC 17)
Spells per day: B 0 | O 0

B Spectral Hand [from Arcane Archer ability]
O Cure Moderate Wounds [class bonus]
O Slipstream (Bonus--4th Level)

=== Third Level === (DC 18)
Spells per day: B 0 | O 0

B Flame Arrow [from Arcane Archer ability]
O Cure Serious Wounds [class bonus]
O Water Breathing (Bonus--6th Level)

=== Fourth Level === (DC 19)
Spells per day: B 0 | O 0

B Controlled Fireball [from Arcane Archer ability]
O Cure Critical Wounds [class bonus]
O Wall of Ice (Bonus--8th Level)

=== Fifth Level[/b] === (DC 20)
Spells per day: B 0 | O 0

O Geyser (Bonus--10th Level)
O Mass Cure Light Wounds [class bonus]

=== Sixth Level === (DC 21)
Spells per day: B 0 | O 0

O Fluid Form (Bonus--12th Level)
O Mass Cure Moderate Wounds [class bonus]

=== Seventh Level === (DC 22)
Spells per day: B 0 | O 0

O Mass Cure Serious Wounds [class bonus]
O Vortex (Bonus--14th Level)

=== Eighth Level === (DC 23)
Spells per day: B 0 | O 0

O Mass Cure Critical Wounds [class bonus]
O Seamantle (Bonus--16th Level)

=== Ninth Level === (DC 24)
Spells per day: B 0 | O 0

O Tsunami (Bonus--18th Level)

Equipment:

Bandolier (2) [1 gold]
Bedroll [1 silver]
Belt Pouch [1 gold]
Blanket (2) [1 gold]
Canteen [2 gold]
Longbow [75 gold] <--switch out for composite +2 when you can afford it
Explorer's Outfit [Free starting outfit]
Grooming Kit [1 gold]
Ink [18 gold]
Inkpen [1 silver]
Journal [10 gold]
Leather Armor [10 gold]
Shortsword [10 gold]
Silk rope (100 feet) [20 gold]
Spell Component pouch [5 gold]

Current Wealth: 25.8

Starting Wealth: 180 gold
Starting Equipment: 154.2

=== Appearance ===

She's that drop-dead gorgeous naiad with the velvety voice that you just can't get out of your head. You may have seen her singing at the Halfway Inn. She is also be very studious, and can be found studying ancient records, doing research for her next composition.

Alternatively, if you were full-on stalking her, you would also find her returning often to the local lake that she has bonded to, for while she has begun tending and shepherding people a little bit, her first instinct is to tend and protect nature... she has just realized that people are a tertiary part of that mission, and they intrigue her. At least that is what she tells herself. She may be trying to fill the hole left by her lost friend.

Background:

When Nivian was young, a young elven boy used to visit the edge of her lake. He was gentle and had a beautiful voice. He would sing of Cormanthyr and the heroes of Myth Drannor, the City of Song. She revealed himself to him after a time, by joining in one of his songs that she had learned while listening, having a natural talent in that area.

He kept coming to sing with her, and over time singing together, they learned of one another's cultures, and she learned of his dreams, and the new songs that he was learning. He taught her everything he knew as he learned to be a cleric, and she taught him more of nature and the wildness and songs of water.

Eventually, the time came when the boy stopped coming. He was growing into a man and had more responsibilities and interests and couldn't travel to come and see her as often, and then he stopped altogether. She wasn't sure, but she guessed that he had met someone he loved and that his friendship with a naiad was seen as a negative by the object of his affection.

Nivian kept singing of Cormanthyr and Myth Drannor, and over time has kind of idealized it--in her mind it is the utopia where everyone gets along and unenlightened races don't start wars and ruin things... and it is a place where Naiads and Elves, and other races, could have lasting friendships that didn't have to end.

She never considered searching for Myth Drannor itself, but after the boy didn't return for many months, she left her lake to be cared for by her sisters and started traveling, bonding with the rivers and the water along the way, and looking for a place where she could learn new songs and enjoy the stories of other races without knowing that it would all just end with a distracted disinterest. (She was hurt by the loss of her friend, but instead of admitting that to herself, she tried to blame her sadness not on the object of her affection (who she didn't really realize she had loved so much), but on external influences... so she set off to seek to fill that empty place in her heart with new songs and experiences.)

She became an explorer, and her curiosity about people and things-- the whole community of the world and how it all fits together, but especially how elves interact with other races--has led her to the edge of Evereska where she started singing one day at the Halfway Inn and was quickly hired after the proprietor discovered how the combination of her music and unearthly beauty drew crowds.

She agreed because she loves to sing, and she misses her friend and hopes to find someone else who shares her idealism as he did. She studies the lore of Myth Drannor and the songs and poetry of the past, and does her best to spread the ideas of peace, community, and oneness with nature through her songs, stories, and poems, doing all she can to restore the lost goodness in memory. She sings of adventure too, of course. Heroes and great deeds, but also compassion and doing what's right and good, even in the face of wicked rulers, judges, or laws. She sings often of ancient Cormanthyr and the idea of races united in seeking good and building something together.