The Return of Myth Drannor: Gestalt, Faerunian Homebrew(ish) (Inactive)

Game Master Thackery Baxter J Thorington


Current Map
A group of unknown heroes undertake an epic quest to restore Myth Drannor!


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Grand Lodge

My concept is A Halfling Unchained Rogue/Swashbuckler(mouser) who is a Brandodrian devotee, seeking to improve his lot and his skills. With that said he sees Mythdrannor a place to truly show off his talents and possibly a place that his fellow halflings can come to live with the elves.

Granted he is an arrogant little fellow, he still at his core is an adventurer seeking to emulate his god and also aid not only himself but his people. It also never hurts to help an elf out


Just realized I didn't roll a set of stats myself, let's see how bad the dice bot is today...

4d6 ⇒ (6, 6, 1, 1) = 14 13
4d6 ⇒ (3, 1, 1, 5) = 10 9
4d6 ⇒ (2, 6, 5, 5) = 18 16
4d6 ⇒ (3, 6, 2, 3) = 14 12
4d6 ⇒ (2, 3, 4, 6) = 15 13
4d6 ⇒ (4, 5, 2, 1) = 12 11

18 pt buy

4d6 ⇒ (2, 3, 5, 6) = 16 14
4d6 ⇒ (4, 3, 5, 1) = 13 12
4d6 ⇒ (3, 6, 2, 2) = 13 11
4d6 ⇒ (5, 5, 2, 1) = 13 12
4d6 ⇒ (3, 1, 4, 3) = 11 10
4d6 ⇒ (2, 6, 3, 3) = 14 12

LOL, 10 pt buy

4d6 ⇒ (4, 2, 1, 6) = 13 12
4d6 ⇒ (2, 3, 4, 4) = 13 11
4d6 ⇒ (6, 6, 5, 4) = 21 17
4d6 ⇒ (1, 1, 5, 3) = 10 9
4d6 ⇒ (3, 4, 1, 5) = 13 12
4d6 ⇒ (3, 5, 2, 3) = 13 11

LOL, 18 pt buy

4d6 ⇒ (1, 3, 3, 1) = 8 7
4d6 ⇒ (5, 4, 1, 2) = 12 11
4d6 ⇒ (3, 6, 6, 5) = 20 17
4d6 ⇒ (4, 2, 6, 2) = 14 12
4d6 ⇒ (4, 5, 1, 4) = 14 13
4d6 ⇒ (1, 6, 6, 1) = 14 13

And another 18 pt buy

4d6 ⇒ (3, 4, 3, 2) = 12 10
4d6 ⇒ (1, 5, 2, 4) = 12 11
4d6 ⇒ (5, 2, 4, 5) = 16 14
4d6 ⇒ (2, 1, 2, 2) = 7 6
4d6 ⇒ (2, 1, 1, 5) = 9 8
4d6 ⇒ (3, 5, 3, 5) = 16 13

Not even going to bother to calculate it... LOL

4d6 ⇒ (5, 4, 3, 4) = 16 13
4d6 ⇒ (6, 1, 6, 5) = 18 17
4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (2, 4, 2, 6) = 14 12
4d6 ⇒ (2, 3, 1, 1) = 7 6
4d6 ⇒ (5, 6, 2, 4) = 17 15

Can't even calculate it since one is a 6...

4d6 ⇒ (4, 4, 1, 5) = 14 13
4d6 ⇒ (3, 3, 5, 5) = 16 13
4d6 ⇒ (5, 2, 1, 5) = 13 12
4d6 ⇒ (5, 4, 3, 4) = 16 13
4d6 ⇒ (2, 1, 1, 5) = 9 8
4d6 ⇒ (6, 2, 4, 2) = 14 12

11 points

4d6 ⇒ (6, 2, 5, 5) = 18 16
4d6 ⇒ (5, 2, 2, 5) = 14 12
4d6 ⇒ (6, 3, 6, 3) = 18 13
4d6 ⇒ (3, 5, 5, 3) = 16 13
4d6 ⇒ (5, 2, 4, 3) = 14 12
4d6 ⇒ (5, 2, 6, 3) = 16 14

And finally a 25 point build. LOL, Ok, I can live with that.

Shadow Lodge

Oh cool. Forgotten realms and gestalt
4d6 ⇒ (5, 4, 2, 5) = 16 14
4d6 ⇒ (2, 1, 1, 4) = 8 7 (ouch but could be good for RP)
4d6 ⇒ (5, 6, 4, 5) = 20 16
4d6 ⇒ (2, 4, 6, 3) = 15 13
4d6 ⇒ (4, 2, 6, 5) = 17 15
4d6 ⇒ (4, 6, 3, 1) = 14 13

I got a couple ideas rolling around in my head, but I need clarification on crafting
How does your craft rules interact with, for example, constructs

Can I take deific obidence (torag) reflavored for Gond, if I were to play a Dwarf

If I have both a familiar and an animal companion, can I have them be the same creature?

Depending on that,
Current ideas include:

LG Dwarf fighter/either cleric or warpriest depending on party composition, thematically this character is a traveling priest and blacksmith who's goal is to preserve law and arm the faithful, but more personally wants to be known as the greatest smith in the nation

LG Elf fighter/alchemist a combat medic that comes from a family of archmages, but lacks any tallent for spellcastingwarrior and medic, wants to prove that swords can win against fireballs and necromancy

NG gathlain fighter/Druid (Fey friend)a friendly little guy, adopted by halfling [incert name here) treats day to day interaction as a wonderful joke. He loves nature and a good drink, but is fiercely loyal to his friends, the character is facinated with their connection to the Fey, and wants to strengthen that connection and learn to harness such powers
Mechanically he'll be using the bodyguard line of feats, and will have a companion who also has those feats

The Exchange

4d6 ⇒ (5, 2, 3, 1) = 11
4d6 ⇒ (2, 4, 3, 2) = 11
4d6 ⇒ (6, 3, 4, 3) = 16
4d6 ⇒ (2, 6, 2, 4) = 14
4d6 ⇒ (6, 5, 1, 2) = 14
4d6 ⇒ (5, 5, 3, 5) = 18
too low
4d6 ⇒ (3, 1, 2, 1) = 7
4d6 ⇒ (1, 3, 1, 4) = 9
4d6 ⇒ (5, 5, 4, 3) = 17
4d6 ⇒ (2, 4, 6, 6) = 18
4d6 ⇒ (4, 2, 1, 3) = 10
4d6 ⇒ (6, 1, 6, 6) = 19
High enough but I hate preracial negatives so i will be using a 25 point buy.

Will build a Bolt-ace(crossbow) gunslinger/shaman or a psychic/unchained summoner

Right two questions, first how are you handling prestige classes and about the roll20 parts of the game I am fine with that but do you want the flavor text in the message board or in the roll 20 conversation?


Ability rolls:

4d6 ⇒ (2, 6, 1, 2) = 11 10
4d6 ⇒ (3, 6, 3, 3) = 15 12
4d6 ⇒ (6, 3, 3, 1) = 13 12
4d6 ⇒ (1, 1, 2, 2) = 6 5
4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (1, 5, 5, 6) = 17 16

I dunno what this is, it's like a 6 point buy.

4d6 ⇒ (2, 4, 5, 1) = 12 11
4d6 ⇒ (3, 4, 2, 6) = 15 13
4d6 ⇒ (5, 4, 4, 5) = 18 14
4d6 ⇒ (2, 5, 1, 5) = 13 12
4d6 ⇒ (2, 5, 1, 6) = 14 13
4d6 ⇒ (3, 1, 3, 6) = 13 12

16 point buy.

4d6 ⇒ (3, 4, 4, 3) = 14 11
4d6 ⇒ (2, 6, 3, 2) = 13 11
4d6 ⇒ (3, 2, 2, 1) = 8 7
4d6 ⇒ (4, 6, 4, 4) = 18 14
4d6 ⇒ (3, 1, 5, 5) = 14 13
4d6 ⇒ (6, 5, 4, 2) = 17 15

13 point buy

4d6 ⇒ (6, 4, 6, 6) = 22 18
4d6 ⇒ (4, 5, 2, 2) = 13 11
4d6 ⇒ (1, 5, 4, 4) = 14 13
4d6 ⇒ (1, 2, 6, 3) = 12 11
4d6 ⇒ (5, 6, 2, 3) = 16 14
4d6 ⇒ (5, 2, 4, 3) = 14 12

We have a winner!

Since I'm on lunch at work at the moment, concept will follow, hopefully tonight.


I will work on my wood elf, druid/warpriest tonight.


I'm working on an Elven Elf who Elves. Probably involving the magus class, somehow.

Either that, or a wizard//fighter.


4d6: 4d6 ⇒ (2, 4, 1, 4) = 11 10
4d6: 4d6 ⇒ (4, 2, 1, 6) = 13 12
4d6: 4d6 ⇒ (6, 6, 1, 1) = 14 13
4d6: 4d6 ⇒ (4, 3, 1, 1) = 9 8
4d6: 4d6 ⇒ (3, 5, 6, 6) = 20 17
4d6: 4d6 ⇒ (5, 2, 5, 6) = 18 16

Dotting, more to follow...


Throg Sophas wrote:

4d6

4d6
4d6
4d6
4d6
4d6
too low
4d6
4d6
4d6
4d6
4d6
4d6
High enough but I hate preracial negatives so i will be using a 25 point buy.

Will build a Bolt-ace(crossbow) gunslinger/shaman or a psychic/unchained summoner

Right two questions, first how are you handling prestige classes and about the roll20 parts of the game I am fine with that but do you want the flavor text in the message board or in the roll 20 conversation?

flavor text in message board. Prestige classes replace one class


Lord Foul II wrote:

Oh cool. Forgotten realms and gestalt

4d6 14
4d6 7 (ouch but could be good for RP)
4d6 16
4d6 13
4d6 15
4d6 13

I got a couple ideas rolling around in my head, but I need clarification on crafting
How does your craft rules interact with, for example, constructs

Can I take deific obidence (torag) reflavored for Gond, if I were to play a Dwarf

If I have both a familiar and an animal companion, can I have them be the same creature?

Depending on that,
Current ideas include:

LG Dwarf fighter/either cleric or warpriest depending on party composition, thematically this character is a traveling priest and blacksmith who's goal is to preserve law and arm the faithful, but more personally wants to be known as the greatest smith in the nation

LG Elf fighter/alchemist a combat medic that comes from a family of archmages, but lacks any tallent for spellcastingwarrior and medic, wants to prove that swords can win against fireballs and necromancy

NG gathlain fighter/Druid (Fey friend)a friendly little guy, adopted by halfling [incert name here) treats day to day interaction as a wonderful joke. He loves nature and a good drink, but is fiercely loyal to his friends, the character is facinated with their connection to the Fey, and wants to strengthen that connection and learn to harness such powers
Mechanically he'll be using the bodyguard line of feats, and will have a companion who also has those feats

You can reflavor the feats to fawrun (just clear through me first). So the Torah thing should be ok.

Familiars and animal companions are gonna be different critters, sorry.


Wow! Lots of cool ideas running around! So excited to see the results!


For silvanus' favoured weapon weapon is a maul, would you consider the earth breaker to be a maul for all those purposes?


Oh make sure that you change any PF Only stuff (like gods) to faerunian appropriate ones


Of course, I found the conversion guide so I'm good to go on that end. I can only enter my PRC at level 10 anyways.


Helm doth seem appropriate.


Teiidae wrote:
For silvanus' favoured weapon weapon is a maul, would you consider the earth breaker to be a maul for all those purposes?

Maul = earthbreaker


Dotting. Thinking Centaur Cavalier (Charger)/Something else.

Grand Lodge

Maybe I should worship the entire Halfling Pantheon.

I saw the whole wealth and stuff. My question is at 1st level do we get the max amount or roll

Also Approximately what period of Fearun are we in. Is it Pre 4e? or later, or Earlier?


Just gotta think what I want the other side to be...leaning Cleric...


Or maybe Druid...I dunno.


I will probably just roll with a 25 point buy.


Critzible wrote:

Maybe I should worship the entire Halfling Pantheon.

I saw the whole wealth and stuff. My question is at 1st level do we get the max amount or roll

Also Approximately what period of Fearun are we in. Is it Pre 4e? or later, or Earlier?

Wealth: max for first level

Time: pre time of troubles (like about 10ish years before), or whenever the original box had the time at. I'm at work so I can't check thins.

Grand Lodge

Sweet Myrkul and stuff fun


I was right about to ask if this was post time of troubles :p I will likely be a cleric of Tyche, then.


mdt wrote:

Quick question, with ABP, certain classes are kind of hosed over. Specifically monks and any two-weapon fighting build. Monks because they don't use armor, so their armor bonuses are kind of useless.

Given the gestalt, the two-weapon fighting issue is going to be exacerbated (unless your two classes both use the same weapon).

I was thinking of going for a character I've played several times and enjoyed, a half-elf zen archer monk/sorcerer.

Any options in the ABP for migrating some of the ac bonus to a secondary weapon bonus? Or something, to account for the lack of armor in the build? Also, how would you adjudicate the half-elf favored class thing, where they get two favored classes? Can they pick both their gestalt classes and get two FCB's per level?

Reposting, as I think the GM missed it in the wall of posts. :)


Wow, the centaur race is pretty strong... of course, being half-horse has some drawbacks, too (there are probably going to be stairs at some point, for one thing :D). I'll be working something up over the next couple of days. Thinking centaur ranger/druid who worships both Mielikki and Selûne.


4d6 ⇒ (3, 2, 2, 1) = 8
4d6 ⇒ (3, 2, 2, 6) = 13
4d6 ⇒ (2, 3, 2, 3) = 10
4d6 ⇒ (3, 3, 6, 2) = 14
4d6 ⇒ (6, 6, 1, 2) = 15
4d6 ⇒ (1, 4, 4, 5) = 14
=nope

4d6 ⇒ (5, 4, 5, 6) = 20 16
4d6 ⇒ (2, 1, 6, 2) = 11 10
4d6 ⇒ (1, 2, 2, 5) = 10 9
4d6 ⇒ (4, 6, 2, 1) = 13 12
4d6 ⇒ (1, 5, 6, 6) = 18 17
4d6 ⇒ (3, 5, 1, 6) = 15 14
=29pt buy ...I'll take it

Soo many options, maybe a classic fighter/mage concept working towards the Swiftblade prestige class.

Is multiclassing allowed on both sides of the gesalt?
for example
side one: monk2/ Kensai8
side two: arcanist 6/ swiftblade 4

Go to Swiftblade..

Shadow Lodge

Dragonofashandflame wrote:
Lord Foul II wrote:

Oh cool. Forgotten realms and gestalt

4d6 14
4d6 7 (ouch but could be good for RP)
4d6 16
4d6 13
4d6 15
4d6 13

I got a couple ideas rolling around in my head, but I need clarification on crafting
How does your craft rules interact with, for example, constructs

Can I take deific obidence (torag) reflavored for Gond, if I were to play a Dwarf

If I have both a familiar and an animal companion, can I have them be the same creature?

Depending on that,
Current ideas include:

LG Dwarf fighter/either cleric or warpriest depending on party composition, thematically this character is a traveling priest and blacksmith who's goal is to preserve law and arm the faithful, but more personally wants to be known as the greatest smith in the nation

LG Elf fighter/alchemist a combat medic that comes from a family of archmages, but lacks any tallent for spellcastingwarrior and medic, wants to prove that swords can win against fireballs and necromancy

NG gathlain fighter/Druid (Fey friend)a friendly little guy, adopted by halfling [incert name here) treats day to day interaction as a wonderful joke. He loves nature and a good drink, but is fiercely loyal to his friends, the character is facinated with their connection to the Fey, and wants to strengthen that connection and learn to harness such powers
Mechanically he'll be using the bodyguard line of feats, and will have a companion who also has those feats

You can reflavor the feats to fawrun (just clear through me first). So the Torah thing should be ok.

Familiars and animal companions are gonna be different critters, sorry.

that nixes the Druid as a concept (which is a shame, because it was the most developed)

Though, really that ruling would make for a more powerful option, since having two companions would be better action economy wise, I don't want to deal with two pets XD

Hmm
This leaves either massive DPS medic, or tanky healer who's trying to be the best craftsmen ever... hmm


Query, DM;

I'm thinking of taking Order of the Sword as my Cavalier Order. However, as a Centaur, that gets a bit confusing; some of the benefits are only applicable to my mount...but I don't have one since I'm sort of my own mount.

How would that interact?


Hello hello hello...

I think I'll build a bard/something, someone in search of the old mythic tales of yore, epic adventures to relate by the tavern's fire and precious treasure to unearth... How could one like that not end up in Myth Drannor?

First things first - let's start with the rolls.

4d6 ⇒ (6, 6, 5, 5) = 22-> 17
4d6 ⇒ (1, 1, 1, 1) = 4-> 3
4d6 ⇒ (6, 2, 1, 1) = 10-> 9
4d6 ⇒ (3, 2, 4, 6) = 15-> 13
4d6 ⇒ (4, 4, 2, 6) = 16-> 14
4d6 ⇒ (2, 2, 3, 6) = 13-> 11

Ehmmmm... No... Let's try again.

4d6 ⇒ (4, 2, 4, 3) = 13-> 11
4d6 ⇒ (2, 6, 3, 6) = 17-> 15
4d6 ⇒ (1, 4, 6, 1) = 12-> 11
4d6 ⇒ (3, 1, 6, 3) = 13-> 12
4d6 ⇒ (4, 3, 1, 3) = 11-> 10
4d6 ⇒ (2, 1, 2, 1) = 6-> 5

Dammit.

4d6 ⇒ (3, 5, 1, 5) = 14-> 13
4d6 ⇒ (4, 3, 5, 2) = 14-> 12
4d6 ⇒ (3, 6, 4, 1) = 14-> 13
4d6 ⇒ (2, 3, 2, 2) = 9-> 7
4d6 ⇒ (1, 2, 4, 2) = 9-> 8
4d6 ⇒ (2, 5, 5, 4) = 16-> 14

Seven point buy, and it's the best up till now... I must have done something very bad.

4d6 ⇒ (2, 2, 4, 1) = 9-> 8
4d6 ⇒ (1, 4, 6, 3) = 14-> 13
4d6 ⇒ (3, 1, 6, 1) = 11-> 10
4d6 ⇒ (2, 2, 4, 5) = 13-> 11
4d6 ⇒ (5, 3, 5, 2) = 15-> 13
4d6 ⇒ (4, 2, 2, 1) = 9-> 8

Three point buy, nice... Last one.

4d6 ⇒ (5, 6, 6, 6) = 23-> 18
4d6 ⇒ (1, 2, 5, 6) = 14-> 13
4d6 ⇒ (4, 3, 3, 4) = 14-> 11
4d6 ⇒ (3, 5, 2, 6) = 16-> 14
4d6 ⇒ (4, 3, 2, 4) = 13-> 11
4d6 ⇒ (1, 4, 4, 3) = 12-> 11

28 point buy. Still, I might take the 25 point one, for flexibility.


I'm talking most about Mounted Mastery, which lets me add the Mount's strength to my own while making a charge...but that's kind of funky. Adding the character's strength twice would be nuts, of course, but is there any other sort of benefit I might reap from that?


mdt wrote:
mdt wrote:

Quick question, with ABP, certain classes are kind of hosed over. Specifically monks and any two-weapon fighting build. Monks because they don't use armor, so their armor bonuses are kind of useless.

Given the gestalt, the two-weapon fighting issue is going to be exacerbated (unless your two classes both use the same weapon).

I was thinking of going for a character I've played several times and enjoyed, a half-elf zen archer monk/sorcerer.

Any options in the ABP for migrating some of the ac bonus to a secondary weapon bonus? Or something, to account for the lack of armor in the build? Also, how would you adjudicate the half-elf favored class thing, where they get two favored classes? Can they pick both their gestalt classes and get two FCB's per level?

Reposting, as I think the GM missed it in the wall of posts. :)

I did the monk stuff. It I forgot about the half-elf stuff because I answered email fresh out of bed.

Monk: not sure what the " hosed" part is, the armor attunement works on anything, even things that aren't actually armor. The weapon attunement, works on one weapon at a time, but you don't need TWO hands to flurry (that's from Brawlers which is a fighter/monk hybrid so it makes sense that that would apply to monks). You could just be making 2 punches super fast.

Is that like iterative attacks? Sure. What's the difference? A feat and weapon types, and a bunch of things.

Half elf stuff: you only get it once.

Shadow Lodge

Anyone want to collaborate backstories?


Dodekatheon wrote:
I was right about to ask if this was post time of troubles :p I will likely be a cleric of Tyche, then.

Tyche was split into tymora and beshaba before the rising of the standing stone (Dr 1)


Gah yeah I meant Tymora :p


Typing from my phone so I'm not checking stuff much rn


Draonofashandflame said wrote:
was the City of Love laid low by dark, corrupting forces of hatred and envy. An Army of Darkness, summoned by the elves’ ancient foes

Do we get to know who this enemy is, even in general terms (demons, daemons, devils, proteans, orcs, etc?


...Primalist Bloodrager is sorta speaking to me too though. Hmmmmmm.


GrinningJest3r wrote:
Draonofashandflame said wrote:
was the City of Love laid low by dark, corrupting forces of hatred and envy. An Army of Darkness, summoned by the elves’ ancient foes
Do we get to know who this enemy is, even in general terms (demons, daemons, devils, proteans, orcs, etc?

Actually, you're not even supposed to know you're going to be restoring myth drannor. It's sort of a "you meat at the halfway inn one night and Bam! Adventure happens"

But, you can expect to face drow, orcs, demons, daemons, undead, fey, lycanthropes, and dragons, along with anything else my fevered mind can throw at you.

Grand Lodge

I am liking this and I love the Realms.

Was looking to do somesort of Core Race, All but Occult classes sort of recapturing an ancient subterrean Netherese Vault Prison.


Dragonofashandflame wrote:
mdt wrote:
mdt wrote:

Quick question, with ABP, certain classes are kind of hosed over. Specifically monks and any two-weapon fighting build. Monks because they don't use armor, so their armor bonuses are kind of useless.

Given the gestalt, the two-weapon fighting issue is going to be exacerbated (unless your two classes both use the same weapon).

I was thinking of going for a character I've played several times and enjoyed, a half-elf zen archer monk/sorcerer.

Any options in the ABP for migrating some of the ac bonus to a secondary weapon bonus? Or something, to account for the lack of armor in the build? Also, how would you adjudicate the half-elf favored class thing, where they get two favored classes? Can they pick both their gestalt classes and get two FCB's per level?

Reposting, as I think the GM missed it in the wall of posts. :)

I did the monk stuff. It I forgot about the half-elf stuff because I answered email fresh out of bed.

Monk: not sure what the " hosed" part is, the armor attunement works on anything, even things that aren't actually armor. The weapon attunement, works on one weapon at a time, but you don't need TWO hands to flurry (that's from Brawlers which is a fighter/monk hybrid so it makes sense that that would apply to monks). You could just be making 2 punches super fast.

Is that like iterative attacks? Sure. What's the difference? A feat and weapon types, and a bunch of things.

Half elf stuff: you only get it once.

Odd, I missed your earlier answer (still can't find it).

Ok, sure, that's fine. I'll throw out that half-elf trait then, since it doesn't do much good in gestalt. :)

My build won't care too much about the one weapon only. But it's been a problem when I did APB in the past in my own games (Zen archer doesn't much care about shooting people up close after 3rd level). :) More a pain for a dual wielding rogue or something. Was more curious than anything else.

I'll get a build worked up shortly.


Paladin is attractive too...sorry, being super schizophrenic with my options right now :p


Anyone interested in some background hooks? I'm thinking of a Centaur that sort of gets around and has met many people in his travels. He'll have a bit of wanderlust and be a lot less isolationist than his can, probably due to the goddess of Luck that he worships.

Shadow Lodge

You could go archer style paladin/bard maybe?


I could. Thinking of doubling down with a charger build though


This sounds interesting!

4d6 ⇒ (4, 6, 3, 5) = 18 = 15 2
4d6 ⇒ (2, 1, 1, 1) = 5 = 4 -3
4d6 ⇒ (6, 6, 3, 6) = 21 = 18 4
4d6 ⇒ (1, 1, 1, 6) = 9 = 8 -1
4d6 ⇒ (6, 1, 3, 2) = 12 = 11
4d6 ⇒ (6, 4, 3, 3) = 16 = 13 1

So this is technically ok (22 pt buy and net +3), but I don't really want to have to work around the 4. I'll take the 25 unless you're ok with a reroll (rolling is more fun). If the reroll is ok, I'll use something from below:

4d6 ⇒ (6, 2, 4, 2) = 14 = 12
4d6 ⇒ (6, 1, 5, 2) = 14 = 13
4d6 ⇒ (3, 1, 5, 2) = 11 = 10
4d6 ⇒ (1, 6, 3, 4) = 14 = 13
4d6 ⇒ (5, 3, 5, 3) = 16 = 13
4d6 ⇒ (5, 3, 2, 2) = 12 = 10

(11 pt buy doesn't meet the rules)

4d6 ⇒ (6, 6, 4, 5) = 21 = 17
4d6 ⇒ (2, 4, 6, 5) = 17 = 15
4d6 ⇒ (5, 6, 2, 3) = 16 = 14
4d6 ⇒ (6, 1, 6, 1) = 14 = 13
4d6 ⇒ (2, 3, 3, 2) = 10 = 8
4d6 ⇒ (3, 1, 6, 3) = 13 = 12

(28 pt buy with net +8 bonus)

I'm ok with a 25 pt buy or the above. Which should I use? Will work on ideas from here.


Dodekatheon wrote:

Query, DM;

I'm thinking of taking Order of the Sword as my Cavalier Order. However, as a Centaur, that gets a bit confusing; some of the benefits are only applicable to my mount...but I don't have one since I'm sort of my own mount.

How would that interact?

Oh other thing to remember: centaurs don't get large weapons (as per the monster entry)

Mounted mastery: wow that's seriously awesome power. Let's work with this: on a charge, the centaur knight of the sword gets to add 1/2 strength bonus to the charge.


Dragonofashandflame wrote:
GrinningJest3r wrote:
Draonofashandflame said wrote:
was the City of Love laid low by dark, corrupting forces of hatred and envy. An Army of Darkness, summoned by the elves’ ancient foes
Do we get to know who this enemy is, even in general terms (demons, daemons, devils, proteans, orcs, etc?

Actually, you're not even supposed to know you're going to be restoring myth drannor. It's sort of a "you meat at the halfway inn one night and Bam! Adventure happens"

But, you can expect to face drow, orcs, demons, daemons, undead, fey, lycanthropes, and dragons, along with anything else my fevered mind can throw at you.

And everyone knows that it was fiends what destroyed Myth Drannor


That sounds fair to me!

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