The "Pathfinders" (Inactive)

Game Master Batista Grave

Gold Team WW2


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Yes I am going to split both teams. I will be able to do a couple different stories based on the different choices you all make in the war.


HP 12/AC 13 Ranger(Skirmisher) 1

This is Adeptus technicanus, will we be using sanity stat?


....I should....I really should....though I have no idea how to calculate that. I WILL MAKE SOMETHING >:D *evil gm mode activate!* oh look at this! someone already did!

insanity fun things I will try on you people just for fun:

Sanity and Madness
Insanity is an affliction inflicted upon those who suffer from extraordinary physical, mental, or spiritual anguishes and trials. Insanity can also be caused by exposure to particularly potent sources of unhinging horror, madness, or alien natures, such that the mind simply cannot withstand them. Insanity is a mind-affecting effect.

Going Insane
In-game, a person has a chance of going insane every time he suffers a tremendous shock to one of his mental ability scores—Intelligence, Wisdom, or Charisma. Every time a creature is reduced to a score of 0 in one of these scores, there's a chance he goes insane. (Note: Wisdom damage is particularly likely to cause insanity, since a 0 Wisdom score imparts a –5 penalty on all Will saves.) Either roll on the table on this page or select an insanity appropriate to the cause of what reduced the victim's score to 0. You should make the victim's saving throw in secret—he should not know the result, nor the type of insanity that might afflict him. These effects should play out naturally—some insanities (like phobias) take days or even months to trigger or have effects, while others (such as paranoia) are immediately obvious.

At your option, a creature can run the risk of going insane under extremely unusual situations, even when his mental ability scores are unharmed. A character suffering from long imprisonment might have to make a save against developing agoraphobia or claustrophobia. Someone repeatedly betrayed by allies might have to make a save against developing paranoia. And a poor soul whose mind is possessed by a powerful demon might have to make a save upon being exorcized to keep from becoming psychotic. The causes of such insanities are left to you as the GM to determine.

Insanity can also be inflicted via magic. Consider allowing the spell insanity to merely inflict 1 randomly determined insanity per 5 caster levels on its victim rather than causing permanent confusion. Bestow curse can also inflict a single insanity on a foe, although in this case the insanity is also a curse.

It's possible to suffer from multiple forms of insanity. If you become afflicted with a form of insanity you are already suffering from, the current DC of that insanity increases by +5.

Curing Insanity
All insanities have a DC that represents the insanity's strength. An insanity's DC indicates the Will save you need to roll in order to resist contracting the insanity when you are initially exposed to it, but also the DC you need to make to recover. Recovering from an insanity naturally is a lengthy process—once per week, you make a Will save against the insanity's current DC. If you succeed on this save, the insanity's DC is reduced by a number of points equal to your Charisma bonus (minimum of 1). You continue to suffer the full effects of the insanity until its DC is reduced to 0, at which point you are cured and the insanity vanishes completely.

Lesser restoration has no effect on insanity, but restoration reduces the current DC of one insanity currently affecting a target by an amount equal to the caster's level. Greater restoration, heal, limited wish, miracle, or wish immediately cures a target of all insanity.

Types of Insanity
When a creature goes insane, roll on the following table to determine what form of insanity strikes. Alternatively, you can assign the insanity to match the cause.

d% Insanity
1–11 Amnesia
12–48 Mania/Phobia
49–68 Multiple Personality Disorder
69–78 Paranoia
79–84 Psychosis
85–100 Schizophrenia


Game Master

It was also published by WotC in heroes of Horror.


Weiblich Austrian Alchemist 1/ Rogue (Spy) 1

When do we start heckling each other?


I will be posting the first game posts later today. Gold team will stay in this game forum and just move over to gameplay, Utah will be moved over to a different forum all together, sorry just luck of the flipped coin on that one. I will post the link for Utah team here so they can switch over easily.

:3 this is going to be a blast man


Game Master

Later today? Good thing it is only 6 in the morning!


Looking forward to it!


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Ready to drop!

I went with "Demon" as a last name since I can't really find a good translation.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

does this help?


He Who Does Whatever He Wants, Wherever He Wants, Whenever He Wants, if the GM says its ok

@ Nicholi, Are you sure that nothing is satisfactory? I found these derivatives in German, have you seen them?

Dämon- demon
Teufel- devil, heck, demon, fiend, deuce, bogy
Ungeist- demon
Teufelskerl- devil of a fellow, demon
Bösewicht- villain, baddie, miscreant, demon

@ Curt, Definitely! I have been making monsters since DnD 3, and I GREATLY enjoy new material. Helps for the creation of a more relevant Bestiary.


Game Master
SubGM-Architect wrote:

@ Nicholi, Are you sure that nothing is satisfactory? I found these derivatives in German, have you seen them?

Dämon- demon
Teufel- devil, heck, demon, fiend, deuce, bogy
Ungeist- demon
Teufelskerl- devil of a fellow, demon
Bösewicht- villain, baddie, miscreant, demon

@ Curt, Definitely! I have been making monsters since DnD 3, and I GREATLY enjoy new material. Helps for the creation of a more relevant Bestiary.

I think he was looking for a russian equivelent.


Game Master

демон - daemon, demon, fiend, incubus
бес - demon, devil, fiend
дьявол - devil, Satan, demon, fiend, Belial, Nick
сатана - Satan, devil, demon, Lucifer, archfiend, archenemy
злой дух-искуситель - demon
искуситель - tempter, demon
энергичный человек - hustler, peeler, demon, dynamo, rustler, ripsnorter


http://paizo.com/campaigns/OmahaGroupWW2/gameplay&page=last

OMAHA TEAM GO TO THE LINK ABOVE! YOUR GAME HAS BEGUN

GOLD GROUP REPORT TO THE GAMEPLAY SECTION! YOUR GAME AS BEGUN


I will need you all to have your toon sheets ready. If you havn't gotten them done. Get them done.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

I'm confused. What do you mean by a drop order?


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

He means the order in which we jump out of the plane.
If no one has any objections, I would like to jump first.


Game Master

Alright, I'm going to have to remove myself from this one, before it gets to far in. Sounds like it will be fun, but I just can't get excited around my character concept, and so rather dragging this out further, I am going to stop now.

Hope you all have fun, and good luck!


That is a shame adeptus. Ah well no worries then. Let us go on with our game.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

I'll jump third. Good middle number. Besides, if we go down in a fireball, I'll more than likely be out.


Male Frenchman Dogue (Driver) 1, HP: 2/10

Second works for me.


I just realized that adeptus' character had the transmitter. Can we retcon a bit so one of the remaining players has it? I'll volunteer to lose my tommy gun if nobody wants it.


Male Frenchman Dogue (Driver) 1, HP: 2/10

I can take it no problem.


Seing that happened, you may do so, that is perfectly fine by me


Arsène Perreault wrote:
I can take it no problem.

1d20 ⇒ 9

low roll takes it?


Male Frenchman Dogue (Driver) 1, HP: 2/10

Fair enough.

1d20 ⇒ 4

Enjoy your fancy gun. :) This actually works out better with my original concept too.


Don't worry. I'll bring you the gun of a dead german.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

I'm gonna respectfully decline. I need my rifle!


....damnit now I have to build all the german guns as well. Should have thought of it xD but ah well that won't be so hard.


GM Dormin wrote:
....damnit now I have to build all the german guns as well. Should have thought of it xD but ah well that won't be so hard.

I'd probably just recycle stats from the american guns


I would...BUT...they are not the same guns my friend. Would you honestly think that a 9mm hits as hard as a .45? would a 30-.06 round hit as hard as a 8mm? NOPE! I shall make new guns with new stats. For now though you have enough ammo to keep your standard issue weapon, and you may just find a few american guns on the way.

Sczarni

Female Elf

Dotting. I will be posting soon. My name is Elsa Schneider.


So, ya sorry peeps. Life got a little ahead of me. By that I mean I decided I would do NOTHING over the weekend and then I fell asleep in the class that I usually GM post in. Tomorrow morning you all will have your posts.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

No worries mate. Life gets the better of all of us occasionally.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

You're a German-American! Not an Aussie! Get the accent right!!


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6
Jericho Nichnytsia wrote:
You're a German-American! Not an Aussie! Get the accent right!!

A fantastic post to start the morning with. I even loled a bit :D

Keine... vorries... uh... mate.


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

Close enough.

FOR MOTHERLAND!!!


Sorry for not posting in a while guys. I will post for you guys soon (like within a day)


I will not be making any posts over the course of my spring break. Just a heads up. The game will continue when I return from my travels.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

roger


Male Human Soldier (Inquisitor) +4Init, F+3 R+4 W+4

OH MY GOD I'M SO SORRY!!!!!!!!!!!!!

I seriously didn't think it was my turn! I feel so bad for forgetting!!

I hope everyone else is still up for it. I'm having fun!


I stopped the game for spring break. Now that I am back home we are able to continue the game. I just have to remember what I was going to do to you guys. Tomorrow I will post for everyone.


Male Frenchman Dogue (Driver) 1, HP: 2/10

Dormin, did you ever finish those stats for the Nazi guns? Since Arsène was looting the corpses, it only makes sense that he's holding one of their guns.


yah..never did. It was such a pain working the US guns that I didn't want to deal with the German ones YET. I will do that tonight for ya. Unless I said what the nazi's had (cuz I can't remember off the top of my head) roll a 1d4. 1= Kar98k 2 = MP40 3 = luger pistol 4 = Luger pistol + wooden stock that turns it into a sub machine gun. YES the luger could be a fully automatic pistol. :3 fun huh?


Male Frenchman Dogue (Driver) 1, HP: 2/10

1d4 ⇒ 1


congratz you get a Kar 98 k and about 20 bullets for it.


Hey guys. I am sorry. I can't run any more games on PBP anymore. I can't find time to make the games I am running, I can hardly get the time to post. Graduation sucks. Please take care of yourselves. IF you want to find a new GM that is fine. But for the purposes of this campaign I just can't anymore.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

I understand the intrusion of real life into the fun stuff, no hard feelings. Thanks for the time you put in, you made a good game. Good luck with graduation.

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