| GM Dormin |
Thank you for everyone who has shown interest. I cannot believe how many people were interested in this kind of a game.
American - consider this the half elf like setting, you can do whatever you want with this. You do not however get a free language because of this.
English - No free language but you are allowed to talk in a funny accent! Scottish - You can have Gaelic language (which you will never use...) Welsh - speeka da welsh
Australian - more funny accents
German - You will have German language for free because you left the motherland before the war began and never went back.
Italian - You can speak Italian (same as the Germans can)
French - Same as the others...
Russian...
yarg...um...*insert other nations I am forgetting off the top of my head*
If you have any fun requests about this...just assume I will say yes to it...this part is free game.
Basically everyone gets English...DUH...so just have fun with this I really don't care what you do about this part.
All weapons will have a 18-20 crit with X3 damage (Just to keep my life a little less hectic)
Pistols - 1d4 damage - range 40 ft (any further and you will take penalties by distance)
M1911 .45 Standard issue pistol - 7 round magazine
.38 special revolver - 6 shots (obviously)
Light Machine guns - 1d6 - range 50ft (fires 3 round burst for every attack, each bullet will be rolled as separate attacks.)
Thompson sub machine gun - 20 round stick mag (no drum mags yet)
"Grease Gun" - range 50ft - 30 round stick mag
Battle rifles - 1d8 damage
M1 Garand - range 100ft - 8 round clip
M1 Carbine - range 100ft - 15 or 30 round magazine
Medium Machine gun - 1d10 - range 100ft - (fires 3 round burst for every attack, each bullet will be rolled as separate attacks.)
Browning Automatic Rifle - 30 round magazine
SinBlade06
|
This is what I was waiting for! I just have one issue.
You've given us the Garand and the Carbine, but my problem is that of the two, I'd chose the carbine because of the extended magazine.
What is the catch that makes me have to actually consider using a Garand instead? Same issue with...pretty much all the weapons except for the BAR.
What will make me contemplate a revolver over a standard pistol, or a subby over a grease gun?
Once this issue has been cleared up, I'll consider my weapons.
Also: Scopes? Special equipment?
| Loup Blanc |
I'm tossing some different ideas around, but I'm thinking I'll play either a British RAF paratrooper of sorts, or else an Aussie. I was considering a Russian, but I'm not sure... Ah well.
I'm definitely looking at a survivalist type, light infantry who can move quickly and quietly, he'll have some useful skills as well as combat ability.
| Langsford |
My choice of Rogue archetype is going to be determined by this one question: will there be any extensive vehicle-related things? If so, I'll plan on taking the Driver archetype.
Aaaand I might as well make the team be all like the Howling Commandos (or Blackhawks, if one prefers DC Comics) by playing a Frenchman.
| GM Dormin |
I completely screwed up the weapons. I was rushing cuz I had a lot to do today. I cannot delete the post cuz of the time thing...so looks like I get to try again.
By the way...I really don't want to talk about nazi zombies...not right now.
..also I think I need to clarify something...Even though you are *insert random ethnicity here* YOU ARE PART OF THE AMERICAN AIRBORNE DIVISION. So you are all american but your backgrounds will go different ways. I would just let you guys be wild with however you wanted...but...ya...it wouldn't make that much sense having a Russian/Frenchmen/Brit in the UNITED STATES AIRBORNE now would it. You can say you imigrated before the war and I will be happy with that... Speaking of which I would like a back story from everyone. Does not have to be anything grand. Just a splurb to tell me more about your toon.
I will now start working on the better weapons.
| GM Dormin |
M1911 .45 pistol - 1d6 damage - 45ft - 18-20 x2 - 7 shots per magazine - more suseptable to jam
.38 special - 2d3 damage - 45ft - 18-20 x2 - 6 shots - less suseptable to jam/longer reload
M1 Garand - 1d10 damage - 100ft - x4 crit - 8 shots - on final shot, the "PING" will draw fire to you
fast reload.
M1 Carbine - 2d4 damage - 100ft - 18-20 x3 crit - 30 round magazine (simi-auto)
Thompson - 1d6 damage (per shot fired) up to 3 shots per round - 50ft - 20 round stick magazine - 18-20 x2 - Drag shot first shot no pen, 2nd or 3rd shot -5 to hit
Grease Gun - 1d4 damage (per shot fired) up to 3 shots per round - 50ft - 30 round stick magazine - 18-20 x3 - Drag shot
1903 Springfield - 2d8 damage - 120 ft - holds 5 rounds - longer reload - bolt action - scoped - x4 - no penalty for distance up to 200 ft. If target is 120 or closer you get +2 to hit.
BAR - 1d12 damage (per shot fired) up to 2 shots per attack round - 100ft - 30 round magazine - ONLY 1 PER SQUAD!
| Insnare |
1st Lt. Margit Dastl originally from Salzburg, Austria got her PhD in chemistry from the University of Vienna in 1937 before the Anschluss was in the USA as part of a professor exchange. She is an expert with chemicals and improvising explosives and she speaks German fluently and her French is passable.
Recruited into the OSS on a snowy night in 1941 by Wild himself, she has gained experience by varying missions to her homeland for sabotage and subterfuge. On one such mission she was tasked with stealing plans for a new design of Nazi U-boot and had infiltrated a nightclub and picked up Kapitaen z. See von Hoffmansthal and stole the plans, murdered the captain(or so she thought) and placed a home brewed explosive device on the warheads of the ship's torpedoes before leaving.
The top brass needing as many German speakers as they can get formally requested, informally pressured the OSS to transfer some of their agents to the Airborne Divisions for the openning of the second front. She has been training with the 508th Parachute Infantry of the 82nd Airborne Division for the past few months since their move from the Italian theater earlier this year. She has gotten along with the others fairly
well.
Of course, the OSS has given her some additional work to do... In her pack would be a set of civilian clothing, forged identity papers, some plastique and detonators, a .45 pistol with silencer and ammunition. She would also carry for the first fight a grease gun which keeps thing simple because they fire the same ammunition.
She is a pragmatic, high class lady who is extremely upset that the Nazis annexed her homeland and she carries a picture that her brother sent her that shows him being punched in the face by an SS Obersturmbahnfuehrer when asked for his passport when the Nazis took over Austria at the border crossing between Freilassing and Salzburg.
| Langsford |
Arsène Perreault. French dissident/semi-unwilling refugee from Vichy France (thanks to the valiant efforts of the Emergency Rescue Committee), who immediately went to the nearest US Army recruitment office he could find once he was on American soil. He was laughed right back out on the street, but that did not stop the determined young man from trying again. And again. His persistence finally won out in the end. He's not had any combat experience yet, but he is chomping at the bit to get back to France and fight for its independence, even if it is under a foreign flag.
I suppose he'll have an M1911 and an M1 Carbine.
| GM Dormin |
Thank you for the 5 of you that are actually wanting to play this game. I do not know where the rest of the recruits are and in all honesty 5 of you is enough to make this game work. Wednesday or Thursday will be the first game post. I am ready to get going. You will not need your toon sheet ready for the first part. The first part will be something of a flashback to your days of jump training and meeting one another. Should be fun.
Also Langsford im proud of you. You know about Vichy France. You get a bacon point.
Loup I have to give you a bacon point for being a bloody Scott like me. One bacon point for you sir.
Nobility will be changed for "Military Tactics" Lets say you are going up against the desert rats...you can do a know Nobility to guess at his/her tactics if they are an important person in the war.
Arcana will be removed. It may or may not crop back up later but none of you know any form of magic whatsoever. Neither will your enemy. I honestly think you won't need to worry about this.
Use Magical Device will be changed to "Use Equipment" such as the Eurica transmitter and the lights (which I am still debating how big the lights actually were.) Or explosives such as trip wire mines.
| SubGM-Architect |
@ BoggBear
If you want a little authenticity to that, you may wish to check this video out.
Greetings, checking in as the SubGM,how is everybody so far?
SinBlade06
|
Nicholi Chealavek, ready for duty. В ад и обратно
My father was strong Russian from Motherland. He taught me the rifle, and now I go to defend my new home.
Before I continue, does anyone know of an online translator that will give you the English pronunciation for different words? I took my best guess with the last name, but I'd like a better version.
Abith, we have our Marksman (me), our Heavy Gunner (BoggBear), our Scientist (Insnare), Skill-Monkey of sorts (Loup), and our Medic (Tirq) set up. As for Langsford and Adeptus, I don't know what classes they are, so you can be anything you want really.
| Adeptus Technicanus |
Sorry, failed my spot check for this thread.
PVC Peter Williams reporting!
From the Buckeye State, "Whilly Pete" was entering college to study chemistry, and after accidentally burning down the lab, found himself ejected from college, and was recruited by an Army Recruiter.
Making him tonight. Maybe during lunch today.
| Insnare |
Try "Bes" that could work. But Russian nicknames are dimunitive his would be Kolya, thats what his Czarist father would have called him. :)
I see where you got Chelevek from but its Person, who does really bad stuff... I can ask my roommate for some help if you like, she is Russian.
| GM Dormin |
Inside your backpack you will have
a pocket knife in order to cut themselves out of their harness if they landed in a tree.
a spoon
razor
socks
cleaning patches
flashlight
maps
three-day supply of K-rations
an emergency ration package (four chocolate bars, a pack of Charms, powdered coffee, sugar, and matches)
ammunition
a compass
two fragmentation grenades (advanced flask of Alchemist fires. 1d6 damage in 5ft radius of landing spot.)
an anti-tank mine (1d10 damage vs armor. only activates to preasure from a vehicle, a human stepping on this won't have enough to set it off.)
a smoke grenade (throw-able obscuring mist)
a Gammon bomb (a two-pound plastic explosive for use against tanks. 1d8 damage vs armor)
your weapon
and cigarettes, two cartons per man
On his Uniform the Soldier wore:
a webbing belt and braces
a .45 pistol/.38 special
water canteen
shovel
first aid kit (5 uses of "Morophine")
bayonet (works as combat knife for 1d4 damage)
Over this went his parachute harness:
main parachute in its backpack,
reserve parachute hooked on in front.
A gas mask was strapped to his left leg and a jump-knife/bayonet to his right.
Across his chest the soldier slung his musette bag with his spare underwear and ammunition, and sometimes TNT sticks
Along with his broken-down rifle or machine-gun or mortar diagonally up-and-down across his front under his reserve chute pack, leaving both hands free to handle the risers.
Over everything he wore his Mae West life jacket.
Finally, he put on his helmet.
On average this amounts to about 70 pounds + your chute and reserve chute so 100 pounds.
| Loup Blanc |
With the new info, I shall begin building my character.
Quick question on the gear and carrying capacity: are you enforcing those rules? If you are, then we'd need a 16 Strength score to move unencumbered once we get out of the parachute harness. Just food for thought, I guess.
| GM Dormin |
I do believe I shall. If you did not get fit enough in BT to carry all of it into battle, that will be your own fault for skipping the extra runs and push ups. (BT being your character creation.) Of course NOTHING says you have to carry it Loup. Once you hit the ground what you do with your gear is up to you. But you will jump with everything you may need to survive.
SinBlade06
|
So one more question then based on an earlier post by GM.
We're going through Basic, correct? If that's the case, are we building our characters as we play, or are we given something to build off of, or are we just going through BT as a way to get us acquainted with your system of combat, or what?
| GM Dormin |
No the very first part of the game will be the day before the jump. You will know each other, crack jokes among each other, drink with one another, talk shit with one another. And that's how you as players will get to know each other. Just a short RP phase before the jump. BT = character creation. However you build your toon I will interpret your experiences up to that point.
| GM Dormin |
These will the the groups I put together. If you have any questions PM me and I will settle it.
If I missed anyone I am sorry, contact me immediately and I will fix you up in a group.
Abith
|
I got an idea for a monk/gunslinger (lol ikr?) that focuses on stealth, sniping, and unarmed combat. Pretty much everything that goes bump in the night
However, again due to upcoming finals, I probably won't have this complicated class idea done for a little while. I'll try to get the actual character concept/background done tho
Abith
|
After brainstorming a bit, i decided to just dip a bit into the monk and stick mostly with gunslinger. I plan on having 3 levels of monk and taking the rest in gunslinger (mostly because monks start getting really mystic at lv 4 and I dont want to overcomplicate it with this homebrew)
DM, how do you want to handle monks/multiclass characters? I imagine I should probably take the level of gunslinger first so I'm actually proficient with firearms lol
edit: do you think its cool if i made a native american?