Howdy howdy howdy! Looks like I get the privilege of joining in with you all! This is my first time with the Savage Worlds, so apologies in advance for any errors or dumb questions I will inevitably have. Concept: For Danny Tahoma, volunteering for the army was a no-brainer, offering him opportunities far beyond anything else he could hope to acquire back home on the Navajo reservation. He's served in the 30th for the entire duration of his time with the army. He had been relatively lucky in keeping out of the worst of the fighting... Until Aachen. He and his squad were stuck on the front lines, where they were heavily shelled by German artillery. Though his wounds were not particularly bad, Danny's talent for severe bleeding has him currently placed in the hospital for recuperation before getting tossed back out in the field.
Color me interested. I have a human cleric loitering around from a failed Carrion Crown game if need be. It won't be any trouble for me to retool him slightly for this campaign. But you say there are three positions filled? What all slots have been taken? I'm certainly not adverse to rolling something up from scratch if need be.
A question, if I may-- I just noticed the evening availability requirement. I take it that the game is going to take place on skype or somesuch program? If so, then I might as well back out now; posting I can do, but I work nights/evenings, so I'll never be able to guarantee a reliable presence otherwise.
Hello! I'm one of the two remaining players from Yorgi's group. I'd be interested, but I'm not able to fully commit until I know what days we would be playing- Sundays and Mondays are out for me. Otherwise I'd be able to make most nights- I might have to skip here and there with work, but I can definitely show up most of the time.
Then prepare to laugh at my awfulness, Brute. This is gonna be my first foray into Druid, so it will be painfully noobish. I don't have anything else to offer in the level 1-2 range. In terms of faction and whatnot, I'm kind of blanked out. Grand Lodge makes the most sense, buuut they never much interested me. Personality I haven't gotten figured out yet. Just gonna run with it and see.
Here's my character's stats, and I decided I liked the notion of a bard best. Backstory will be more filled out upon request/if accepted. As for timing and PbP's... I'm currently involved in five, as well as running one. Most are *quite* slow-paced, so it won't much affect my ability and timing to post. I'm able to post multiple times a day about 95% of the time. Sevastiana Surtova: Sevastiana Surtova
Female Human Bard 1 N Medium Humanoid (human) Init +2; Senses Perception +5 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex) hp 8 (1d8) Fort +1, Ref +4, Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee Rapier +0 (1d6/18-20/x2) Ranged Shortbow +2 (1d6/x3) Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire courage +1 Bard Spells Known (CL 1): 1 (2/day) Grease (DC 14), Charm Person (DC 14) 0 (at will) Prestidigitation (DC 13), Detect Magic, Mending, Dancing Lights -------------------- Statistics -------------------- Str 11, Dex 15, Con 10, Int 14, Wis 12, Cha 16 Base Atk +0; CMB +0; CMD 12 Feats Point Blank Shot, Precise Shot Traits Noble Born - Surtova, Resilient Skills Bluff +7, Diplomacy +7, Knowledge (nobility) +7, Linguistics +6, Perception +5, Perform (oratory) +7, Sense Motive +5, Spellcraft +6, Stealth +6, Use Magic Device +7 Languages Common, Draconic, Hallit, Skald SQ bardic knowledge Other Gear Padded armor, Arrows (60), Rapier, Shortbow, Backpack (empty), Bedroll, Signal whistle, Trail rations (3), Twine (50'), Waterskin, 42 GP, 5 SP, 9 CP -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Noble Born - Surtova +2 damage with light or one-handed weapons vs. flat-footed opponents Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Definitely interested. Would love a human rogue or alchemist, if we be needing such a role. Background puts her as a Surtova noble, hailing from a minor (but ambitious) branch of the family. With the call to explore/claim the southern lands, they see a great opportunity for a foothold in political leverage, and she is sent to represent their interests.
Not to get too involved in the bitter rolls vs point buy stat battle, but I always thought the importance of stats depended on how rollplay vs roleplay heavy the game was. I know if I was in a numberscrunch ROLL ALL THE DICE game I'd be less than enthused with my rolls. But if (from what I gather) this is more roleplay oriented, it shouldn't really be worth getting too worked up over. Caderre Morosini 2.0: Caderre Morosini
Human Aristocrat 2 Bard 1 N Medium Humanoid (human) Init +2; Senses Perception +4 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge) hp 16 (3d8+1) Fort +1, Ref +4, Will +4 -------------------- Offense -------------------- Speed 30 ft. Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire courage +1 Bard Spells Known (CL 1): 1 (2/day) Grease (DC 14), Charm Person (DC 14) 0 (at will) Prestidigitation (DC 13), Detect Magic, Mending, Dancing Lights -------------------- Statistics -------------------- Str 9, Dex 15, Con 11, Int 12, Wis 9, Cha 16 Base Atk +1; CMB +0; CMD 13 Feats Combat Reflexes (3 AoO/round), Dodge, Weapon Finesse Traits Resilient Skills Acrobatics +7, Appraise +5, Bluff +9, Diplomacy +9, Knowledge (history) +6, Knowledge (nobility) +6, Perception +6, Intuition +4, Spellcraft +5, Stealth +8, Use Magic Device +8 Languages ---, Common SQ bardic knowledge Other Gear You have no money! -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Tossing up my offer for consideration here. Changes will be made if campaign-related things pop up that would require it. Caderre Morosini: Caderre Morosini
Male Human Aristocrat 2 Bard 1 N Medium Humanoid (human) Init +3; Senses Perception +7 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge) hp 18 (3d8) Fort +1, Ref +5, Will +6 -------------------- Offense -------------------- Speed 30 ft. Special Attacks bardic performance (standard action) (6 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), bardic performance: inspire courage +1 Bard Spells Known (CL 1): 1 (2/day) Grease (DC 13), Charm Person (DC 13) 0 (at will) Prestidigitation (DC 12), Detect Magic, Mending, Dancing Lights -------------------- Statistics -------------------- Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 14 Base Atk +1; CMB +1; CMD 15 Feats Combat Reflexes (4 AoO/round), Dodge, Weapon Finesse Traits Resilient Skills Acrobatics +8, Bluff +8, Diplomacy +8, Escape Artist +7, Knowledge (geography) +4, Knowledge (history) +10, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +7, Perception +7, Ride +7, Sense Motive +7, Stealth +8, Use Magic Device +7 Languages Common SQ bardic knowledge Other Gear You have no money! -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Putting up everything that needs rolling so I have it all in one place. WS: 2d10 + 25 ⇒ (9, 9) + 25 = 43
Forge World
Stubjack
Renegade
Calamity
Vengeance
And since I can't decide on a starting gender...
Arsène Perreault. French dissident/semi-unwilling refugee from Vichy France (thanks to the valiant efforts of the Emergency Rescue Committee), who immediately went to the nearest US Army recruitment office he could find once he was on American soil. He was laughed right back out on the street, but that did not stop the determined young man from trying again. And again. His persistence finally won out in the end. He's not had any combat experience yet, but he is chomping at the bit to get back to France and fight for its independence, even if it is under a foreign flag. I suppose he'll have an M1911 and an M1 Carbine.
My choice of Rogue archetype is going to be determined by this one question: will there be any extensive vehicle-related things? If so, I'll plan on taking the Driver archetype. Aaaand I might as well make the team be all like the Howling Commandos (or Blackhawks, if one prefers DC Comics) by playing a Frenchman.
Abith wrote: I dont think WW2 was much of a place for hand to hand combat Mad Jack Churchill would like a word with you. Still, crazy claymore-wielding Brits aside, I'm pretty darned sure hand-to-hand combat popped up more than one would think. Kind of intrigued to play a Navajo code-talker/radio operations specialist, but sadly they worked on the Pacific side of the war.
Now that I'm home and am finally sitting here at my desk, ready to make my character, I am presented with a question for you, Fyrian. What are your rules for character creation? I see you requested 15 point buy, but I'm also curious in regards to equipment. Class average, I assume? Any further limits/requests, etc? I know you want to stick to the core as closely as possible. Does that also exclude traits?
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