
Race |
Human |
Classes/Levels |
Soldier (Inquisitor) +4Init, F+3 R+4 W+4 |
Gender |
Male |
Strength |
12 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
11 |
About Jericho Nichnytsia
Jericho
Male Human Inquisitor1
TN Medium Humanoid (Human)
Init +4; Senses
Languages: English
AC 15, touch 15, flat-footed 10
(+4 Dex)
hp 10 (1 HD)
Fort +3, Ref +4, Will +4
Feats Armor Proficiency, Light, Armor Proficiency, Medium, Blind-Fight, Dodge, Point-Blank Shot, Shield Proficiency, Simple Weapon Proficiency
Skills Acrobatics +5, Diplomacy +4, Disguise +4, Intimidate +5, Perception +6, Sense Motive +3, Stealth +8, Swim +5
Attack Options: In melee, every time you miss because of concealment (see Chapter 8), you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks to move at full speed while blinded.