The Path of Three (Inactive)

Game Master Me'mori

It begins with the preparations for the auction of the Sun Orchid Elixir...


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Male Catfolk
Vitals:
AC: 18, Touch: 13, FF: 15, HP 15 ,Fort:+3, Ref:+6, Will:-2
Ambush Hunter Ranger/2
Skills:
Perception +5, Climb +8, Stealth +10, Survival +6, Acrobatics +8

I love passive checks. I, uh...uhh..oh good, I have a perception bonus. Usually I don't, because I don't like to make perception rolls. Don't tell my regular people that, I'm sure they'd be upset.

I just assume, on a regular basis, the 10+bonus for my dming stuff. Cause that's about a normally aware person would get. But you roll whatever you want and I'll see if I can shred with my poor dice rolls.

You better believe I'll be going for full, open-chested description in my posts. No shirt, no problem.


Handling passive checks that way certainly makes sense to me.

I'm more in favour of character-specific things being behind spoiler tags, but it isn't going to upset me if they aren't.

I'll shoot for having my character finished and moved over to my alias tomorrow. I'm sort of considering using a different name/alias, which is why I haven't done it yet.


MAPS

Apartment stuff going on, I'll have an opening post up soon.

No worries, Yorick. You've got the crunchy bits done.


CG Male Human Brawler (Hinyasi, Snakebite Striker) 1 | HP 13/13 | AC 17 TO 13 FF 14 | F +4 R +5 W +3 | CMD 18 (20 vs. awesome blow, 20 vs. grapple) | Init +3 | Perc +7 DV

Lock and loaded!


F Human Omdura / Cavalier 1 [ HP: 12/12 | AC: 15 | T: 11 | FF: 14 | Fort +4 / Ref +1 / Will +3 | Init +1 / Percept +5 ]

Annnnd Alias is together.


MAPS

Gameplay thread is now existing. Writer's block and a cold have conspired to keep me away from focus, so if all of you would be so kind, please make your opening posts. Your motivation:

• Your skills have allowed you to stand out. As such, you have been hired as part of the guard for various merchants making their way to Aspenthar in Thuvia for the next auction of the Sun Orchid elixir. You do not have a date for the auction, but much of the talk seems to imply that these merchants are arriving earlier than the usual. Perhaps to get ahead, or perhaps because of business.
You've gained your level during this travel, fending off dangers or taking in what knowledge you can gain, but the end of your destination is in sight.

(Edit: I may have b0rk3d the Gameplay thread. We shall see.
Edit Edit: Yup. Can't post in it. Opened a thread regarding the situation.)

Eaten Gameplay Thread post:
The desert is a harsh place for those that do not know how to survive there. The days are hot enough to burn the unwary, while the nights can leave the uncovered to freeze to death. Much of the most lucrative trade is in water, and the trade paths leading to and from these sources. Almost all are jealously guarded by those that can hold them, some still go unclaimed through circumstance. On the edges of the desert, trade exists in agriculture and metals. Danger exists in many forms, and even the knowledgeable tread carefully when setting out. Coin and curiosity are in great supply for those that have the skills, and you are no exception.

The only questions that remain are, "In what coin would you be paid?" and "Where will your curiosity lead you?"


MAPS

The Gameplay thread now properly exists.


Male Catfolk
Vitals:
AC: 18, Touch: 13, FF: 15, HP 15 ,Fort:+3, Ref:+6, Will:-2
Ambush Hunter Ranger/2
Skills:
Perception +5, Climb +8, Stealth +10, Survival +6, Acrobatics +8

Sweet, I'll have a post up real quick like.


MAPS

A note on Heat hazards since all of you are traveling in the desert. I'm generally taking ten for all of you and going in order:

• Survival(+5 or higher) gets @10 for the +2 Fort bonus for surviving environmental hazards.
• Traveling adjacent to the caravan will grant an additional +2, so for the most part, everyone is (mostly) covered, barring extreme circumstances.
• Fortitude saves (again, taking 10) for traveling while not overly exerting yourselves.

I also realized I should note my terminology.
Taking Ten= @10
Skill check number= Skill(xx)


CG Male Human Brawler (Hinyasi, Snakebite Striker) 1 | HP 13/13 | AC 17 TO 13 FF 14 | F +4 R +5 W +3 | CMD 18 (20 vs. awesome blow, 20 vs. grapple) | Init +3 | Perc +7 DV

Holidays period and guess what? I'm going to be absent again this weekend, for some days. I'll be back Tuesday. I hope you all have a fantastic New Year's eve.

For the games I'm playing in: please feel free to bot me as needed, GM. I apologize for the inconvenience!

For the games I'm hosting: don't worry, I'll be back! Feel free to use the period to get your posts current.

I may be able to log in spottily during the weekend.

Cheers!


MAPS

Everyone okay out there? Anything I should be changing in my approach?


F Human Omdura / Cavalier 1 [ HP: 12/12 | AC: 15 | T: 11 | FF: 14 | Fort +4 / Ref +1 / Will +3 | Init +1 / Percept +5 ]

Sorry, I've been sick with the flu. I'm enjoying the game, though!


MAPS

Thanks, Agatsu. Was concerned there.. A couple of weeks and no movement, I would have scrapped the game.

Rasheeda, I believe we discussed you swapping in Osiriani. Has that been done?


F Human Omdura / Cavalier 1 [ HP: 12/12 | AC: 15 | T: 11 | FF: 14 | Fort +4 / Ref +1 / Will +3 | Init +1 / Percept +5 ]

No, and I don't think I will after all - mostly because I like Agatsu translating, it's giving us a good excuse to bond together.


MAPS

How's the pacing? I'm trying to convey a sense of the situation while allowing you to react without dragging it on or moving too fast.


MAPS

Agatsu, which skill is the "Clever Wordplay" trait applied to?


CG Male Human Brawler (Hinyasi, Snakebite Striker) 1 | HP 13/13 | AC 17 TO 13 FF 14 | F +4 R +5 W +3 | CMD 18 (20 vs. awesome blow, 20 vs. grapple) | Init +3 | Perc +7 DV

Intimidate. Apparently Hero Lab calculates correctly, but doesn't specify on its output - I will manually update.


MAPS

*checks in on*


Male Catfolk
Vitals:
AC: 18, Touch: 13, FF: 15, HP 15 ,Fort:+3, Ref:+6, Will:-2
Ambush Hunter Ranger/2
Skills:
Perception +5, Climb +8, Stealth +10, Survival +6, Acrobatics +8

I have no actual computer until tomorrow, but I can post a little.

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