Catfolk

Sloan Rybark's page

24 posts. Alias of Crayfish Hora.


Full Name

Sloan Rybar

Race

Catfolk

Vitals:
AC: 18, Touch: 13, FF: 15, HP 15 ,Fort:+3, Ref:+6, Will:-2

Classes/Levels

Ambush Hunter Ranger/2

Skills:
Perception +5, Climb +8, Stealth +10, Survival +6, Acrobatics +8

Gender

Male

Size

Medium

Age

Adult

Alignment

TN

About Sloan Rybark

Sloan

Sloan Rybar
Catfolk Ambush Hunter Ranger/2
TN Medium humanoid (feline)
Init +3; Senses Scent Perception +5
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Defense
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AC 18, touch 13, flat-footed 15 (+3 dex)
HP (2d10)
Fort +3, Ref +6, Will -2
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Offense
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Melee: 2 Claws +5 (1d4+1d6+7)
Ranged: Longbow +5 (1d8)
Speed 30 ft, Climb 20ft
Space 5 ft.; Reach 5 ft.
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Statistics
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Str 17, Dex 16 Con 10, Int 7, Wis 7, Cha 10
Base Atk +2; CMB +5; CMD 18
Feats: Discipline Focus (Broken Blade)
Bonus Feats: Aspect of the Beast (claws)
Weapon Group Profiency: Simple, Martial
Traits: Unorthodox Method (Primal Fury for Shattered Mirror), Combat Training (Pommel Strike)
Skills: Climb +8, Perception +5, Stealth +10, Survival +6, Acrobatics +8
Background Skills: Lore (Nobility)+6, Craft (Woodcarving) +6
Languages: Common, Catfolk,
Gear: Claws, a Long Bow, arrows, armor.
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Special Abilities
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Scent Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.
Climber Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.

Ranger FCB: +1 to confirm critical hits (Claws)

Disciplines:
Broken Blade, Shattered Mirror, Riven Hourglass, Golden Lion

Maneuvers:
Pugilist Stance, Shards of Iron Strike (trait), Flurry Strike, Pommel Strike, Encouraging Roar, Minute Hand

Readied: Flurry Strike, Encouraging Roar, Minute Hand

Martial Tradition: Lords of the Wheel

Oath:“I am not an assassin, to kill for mere money. I am not a murderer, to kill for convenience, or a thug, to kill for respect. I am a Lord, who kills to bring harmony, to ensure balance, and preserve the world against the forces which would destroy it. All things have their season to flourish and their season to die, and to this principle I dedicate my blade, my heart, and my soul. The Wheel is both beautiful and inevitable, and should I turn from it, let it crush my faithless heart.”

Allegiance Benefit: A Lord of the Wheel gains a +2 insight bonus on Bluff, Sense Motive, and Stealth checks. In addition, a Lord of the Wheel of 3rd level or higher gains Lurker in Darkness as a bonus feat, even if he does not meet the prerequisites.

Finally, the extremely secretive Solstice Lords are hidden even from the rest of the organization. Recruiting only neutral Lords who have been proven trustworthy, dedicated, and puissant, the Solstice Lords police the organization from within, murdering Lords who betray the organization’s secrets and deciding internally if a member still technically in good standing has become a threat to harmony. The head of the Solstice Lords occupies a ‘first among equals’ position with the heads of the four Seasons, possessing a tiebreaker vote in issues that affect the organization as a whole.

Available Services: The Lords of the Wheel expect much in terms of service and loyalty from their members, and they give much in exchange. Lords can expect support from temples and cults allied with their organization, access to magical goods (including the option to borrow weapons and tools from the organization’s armories), secret bolt-holes, libraries of knowledge on all manner of enemies, the dirty secrets of dozens of political figures, and much more. A Lord is expected to use these resources responsibly; getting informants caught or wasting items and wealth not only makes the organization’s mission that much harder, it displays a lack of foresight and seriousness that speaks ill of the Lord in question.

Current Campaigns


The Dire GM's [SFS] #1-07: The Solar Sortie (Tier 1-4) (inactive)


SFS PbP - #1-07: The Solar Sortie (Tier 1-4)

GM Notes:
Perception
[dice=Darkrunner]1d20 + 5[/dice
[dice=Julakesh]1d20 + 4[/dice
[dice=Kaylee]1d20 + 5[/dice
[dice=Kima]1d20 + 6[/dice
[dice=Sigma]1d20 + 0[/dice
[dice=Ytchkn]1d20 + 5[/dice
[dice=Player 7]1d20 + 1[/dice

Initiative
[dice=Darkrunner]1d20 + 5[/dice
[dice=Julakesh]1d20 + 0[/dice
[dice=Kaylee]1d20 + 3[/dice
[dice=Kima]1d20 + 1[/dice
[dice=Sigma]1d20 + 3[/dice
[dice=Ytchkn]1d20 + 1[/dice
[dice=Player 7]1d20 + 1[/dice

16, 11, 21, 5, 20, 9

The Solar Sortie (SFS) Maps & Handouts

Gameday VII! 9-20 Fury of the Final Blade (inactive)


Gameday VII! Fangwood Keep (inactive)


GM stuffs:

Init
[dice=Enora]1d20+2[/dice
[dice=Evan]1d20+6[/dice
[dice=Xiao]1d20+10[/dice
[dice=Yaiho]1d20+2[/dice
[dice=Zhatara]1d20+6[/dice

Perc
[dice=Enora]1d20+2[/dice
[dice=Evan]1d20+10[/dice
[dice=Xiao]1d20+10[/dice
[dice=Yaiho]1d20+5[/dice
[dice=Zhatara]1d20+7[/dice

Kyten's "Honor's Echo" (inactive)


Kyten's Honor's Echo (Normal) Campaign

Kyten's 8-04 Wardens of Sulfur Gulch (Classic) (inactive)


8-04 Wardens of Sulfur Gulch (Classic) for PFS

GM Notes:

Perc
[dice=Favian]1d20-1[/dice
[dice=Hania]1d20+0[/dice
[dice=Draa]1d20+7[/dice
[dice=Ryster]1d20+17[/dice
[dice=Hedra]1d20+15[/dice
[dice=Yanndu]1d20+17[/dice

Int
[dice=Favian]1d20+14[/dice
[dice=Hania]1d20+4[/dice
[dice=Draa]1d20+1[/dice
[dice=Ryster]1d20+7[/dice
[dice=Hedra]1d20+1[/dice
[dice=Yanndu]1d20+4[/dice

Kyten's 8-06 Reaping What We Sow (Classic) Dark and Creepy Version (inactive)


8-06 Reaping What We Sow (Classic) for PFS

GM Notes:

Init
[dice=Kalak Chei]1d20+6[/dice
[dice=Natalia Markovich]1d20+8[/dice
[dice=Tenibri]1d20+2[/dice
[dice=Bash Steeltoe]1d20+1[/dice
[dice=Lyte N'Ing]1d20+1[/dice
Perc
[dice=Kalak Chei]1d20+6[/dice
[dice=Natalia Markovich]1d20+7[/dice
[dice=Tenibri]1d20+8[/dice
[dice=Bash Steeltoe]1d20+2[/dice
[dice=Lyte N'Ing]1d20+3[/dice

Kyten's 8-06 Reaping What We Sow (Classic) Harvest Fun Mystery (inactive)


8-06 Reaping What We Sow (Classic) for PFS

GM Notes:

Initiative
[dice=Koani]1d20+4[/dice
[dice=Blarg]1d20+3[/dice
[dice=Donna Pude]1d20+2[/dice
[dice=Ashwell]1d20+2[/dice
[dice=Hrarsk Hghaftig]1d20+7[/dice
[dice=Jeydahvu]1d20+0[/dice
[dice=Merrill Alfasier]1d20+8[/dice
[dice=Oops Singebottom]1d20+2[/dice

Perception
[dice=Koani]1d20+6[/dice
[dice=Blarg]1d20+5[/dice
[dice=Donna Pude]1d20+5[/dice
[dice=Ashwell]1d20+7[/dice
[dice=Hrarsk Hghaftig]1d20+4[/dice
[dice=Jeydahvu]1d20+9[/dice
[dice=Merrill Alfasier]1d20+5[/dice
[dice=Oops Singebottom]1d20+3[/dice

Kyten's Doomsday Dawn (inactive)


Pathfinder Playtest

OutPost I: Kyten's Beyond the Halflight Path (Standard) (inactive)


GM short cut:

Initiative
[dice=Kaminari]1d20+4[/dice
[dice=Kolok]1d20+4[/dice
[dice=Nemesis]1d20+0[/dice
[dice=Raynard]1d20+4[/dice
[dice=Tholl]1d20+6[/dice
[dice=Zyneste]1d20+6[/dice

Perception
[dice=Kaminari]1d20+10[/dice
[dice=Kolok]1d20+14[/dice
[dice=Nemesis]1d20+4[/dice
[dice=Raynard]1d20+2[/dice
[dice=Tholl]1d20+9[/dice
[dice=Zyneste]1d20+14[/dice

Phoenix Kyten's "Honor's Echo" (inactive)


Completing a set of Honor's Echo