GM Gristle |
Verrin feels a small shock as he grabs the wand from Thaane's hand as it seems charged with electricity. Verrin's additional search yields a leather pouch with 100 silver pieces.
The cavern is near silent except for the sounds of small creatures scurrying about.
GM Gristle |
The small solid door begins to unlock slowly as perhaps two to three creatures can be heard on the other side.
Verrin Kord |
Verrin enhances his sword, and then looks down at the lightning wand in his hand. With a shrug he points it at the door and waits to see what appears.
Thaane |
Thaane stands in front of the door dumbfounded.
I don't think it is a good idea to shoot Sandy in here.
He raises his hand towards the door yammering some indiscernable incantation.
GM Gristle |
The door finally opens and three bald-headed gray-skinned and short grumpy humanoids emerge, eyes black as coal. The first one is a bit larger, about four and one-half feet. He is flanked by two crossbowmen. They lay eyes on Thaane and stop cold.
This is not that red dwarf we were promised. mutters one of the flank.
Who are you then and why are you here? the leader mutters to Thaane.
Unaware of the others they train their crossbow upon Thaane.
GM Gristle |
I'll bet. the leader replies to Thaane.
Keep your bow on him He says to one of the bowmen as he tells the other one to unwillingly check the right tunnel.
GM Gristle |
The sidekick passes by Ibrah without notice towards the tunnel before slowly entering it.
The leader says to Thaane. What are you anyway?
Verrin Kord |
Not sure how i missed the posts from last night. I am also out in the open, and pointing a wand at them.
Hello. I am Verrin, we seem to have been trapped here by a Mayor with a tenuous regard for his own mortality, could you tell us where we are?
initiative cube |
Khartelosch initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Silvash initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Verrin Kord Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Ibrah initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Thaane initiative: 1d20 + 6 ⇒ (20) + 6 = 26
B1 initiative: 1d20 - 1 ⇒ (1) - 1 = 0
B2 initiative: 1d20 - 1 ⇒ (9) - 1 = 8
B3 initiative: 1d20 - 1 ⇒ (18) - 1 = 17
Thaane |
Forgot the crit roll.
Crit: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 4d4 ⇒ (2, 1, 4, 4) = 11
Thaane slices through the leading duergar as he falls to the cavern floor, bleeding and unconscious.
The benefit of keeping a sharp blade.
Silvash Auerial |
Seeing the leader (B1) down. Silvash attacks from the shadow and shoots at the one furthest away (B3).
Mwk. Composite Shortbow (Str +2): 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13
He then shouts, "Make sure we leave one alive!"
Verrin Kord |
I will see to that friend Silvash.
Verrin for once eschewing his sword, performs a running jump kick
[ooc]a charge[/dice] on b3 if he is still up, on b2 if he is not.
attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 1d6 + 6 ⇒ (5) + 6 = 11 Non-Lethal
GM Gristle |
Silvash's arrow finds it's mark and strikes the fleeing gray dwarf squarely in the back causing him to drop. In his spot.
Verrin jump kicks the remaining dwarf standing by the door with such great force that he flies back into the stone wall adjacent to the door and nearly drops his crossbow which appears to be rather large.
GM Gristle |
Khartelosch grabs the dwarf Verrin kicked and a second later he finds himself grasping tightly to a gray-skinned leg as the dwarf begins to grow to nine feet tall proportionately making himself a large humanoid.
Silvash Auerial |
Silvash casts detect magic and starts looking for magical eminations trying to leave other party members out of his cone, he starts looking to the left of Ibrah and down the left tunnel. All he will know is if there is magic present and since he's keeping Ibrah out of his cone, it should be the "dwarf" or other unknown magic.
Verrin Kord |
Verrin shifts to the side to flank with Khartelosch proceeds to further pummel the enlarged dwarf.
attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 6 ⇒ (6) + 6 = 12
attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 6 ⇒ (6) + 6 = 12
Well that is consistent at least
GM Gristle |
Nothing eliminates from the left tunnel. Thaane perhaps has too much confidence as his second swing of the blade is horribly unbalanced and fumbles to the ground. Verrin's attempts barely miss the writhing giant.
Khartelosch |
Having sunk into rage at the dwarf's treachery, Khartelosch mutters "Sneaky little dwarveses. Wicked, tricksy, false!" as he attempts to adjust and maintain the grapple.
Continue grapple: 1d20 + 8 + 5 ⇒ (18) + 8 + 5 = 31
GM Gristle |
The enlarged dwarf tries to bring his hammer down upon Khartelosch in an effort to free himself.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Swinging awkwardly, he misses the half-orc, though not by much.
Ibrah Narishtahir |
Ibrah murmurs and makes another gesture, then a blast of water shoots out from him in every direction. He looks around quickly, hoping to see the water come into contact with an invisible foe.
"This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed.
Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds."
Readied move action to move after the dwarf if he is spotted
Verrin Kord |
Frustration now evident on his features, Verrin continues his assault.
attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 6 ⇒ (2) + 6 = 8
attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d6 + 6 ⇒ (3) + 6 = 9
grr, maybe with the grapple penalties at least one will hit. -2 ac effectively
GM Gristle |
Two gray dwarves are down and the third is missing.
Use same map until you move out of it.
GM Gristle |
Did Ibrah's water splash against anything other than walls as it blasted outwards?
[Ooc] Which hex did you blast it into?
Verrin Kord |
Everyone quiet.
Verrin strains to hear movement with his eyes closed. He has a hand in a rather disreputable looking satchel, ready to throw something.
perception: 1d20 + 10 ⇒ (13) + 10 = 23
If that is good enough he flings a handful of dried dung at the square.