The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

That door looks hard. Hard to break. Hard to break into. Can anyone warp the stone around it?


Current map

Verrin feels a small shock as he grabs the wand from Thaane's hand as it seems charged with electricity. Verrin's additional search yields a leather pouch with 100 silver pieces.

Verrin:
The wand is a wand of lightning bolt as the spell with 50 charges.

The cavern is near silent except for the sounds of small creatures scurrying about.


Current map

The small solid door begins to unlock slowly as perhaps two to three creatures can be heard on the other side.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin enhances his sword, and then looks down at the lightning wand in his hand. With a shrug he points it at the door and waits to see what appears.


- INACTIVE (GM abandoned game) -

Ibrah draws his Temple Sword and quietly moves next to the door, hiding himself so that those about to come through will not see him when they do.

Crunch:
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch moves into position 10 ft. to the side of the door, hoping to flank with someone on the other side if possible. His weapon is at the ready.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash disappeares into the shadows, his bow at the ready.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane stands in front of the door dumbfounded.
I don't think it is a good idea to shoot Sandy in here.

He raises his hand towards the door yammering some indiscernable incantation.

Crunch:
Readies inflict light wounds.


Current map

The door finally opens and three bald-headed gray-skinned and short grumpy humanoids emerge, eyes black as coal. The first one is a bit larger, about four and one-half feet. He is flanked by two crossbowmen. They lay eyes on Thaane and stop cold.

This is not that red dwarf we were promised. mutters one of the flank.

Who are you then and why are you here? the leader mutters to Thaane.

Unaware of the others they train their crossbow upon Thaane.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

I am Thaane. I am lost


Current map

Have you seen a red-haired dwarf?

The bigger bearded one asks of Thaane.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

He went that way Thaane says as he points now quickly to the right tunnel.


Current map

I'll bet. the leader replies to Thaane.

Keep your bow on him He says to one of the bowmen as he tells the other one to unwillingly check the right tunnel.


Current map

The sidekick passes by Ibrah without notice towards the tunnel before slowly entering it.

The leader says to Thaane. What are you anyway?


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Human. He says trying hard not to look at his friends.


Current map

Shut up! , barks the leader.

And he begins to close in on Thaane.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Not sure how i missed the posts from last night. I am also out in the open, and pointing a wand at them.

Hello. I am Verrin, we seem to have been trapped here by a Mayor with a tenuous regard for his own mortality, could you tell us where we are?


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

And you should keep your distance from our shadowy comrade while you reply. Just to avoid... misunderstanding. says Khartelosch, closing the door behind the three newcomers.


Current map

Map


Rolls:

Khartelosch initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Silvash initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Verrin Kord Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Ibrah initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Thaane initiative: 1d20 + 6 ⇒ (20) + 6 = 26
B1 initiative: 1d20 - 1 ⇒ (1) - 1 = 0
B2 initiative: 1d20 - 1 ⇒ (9) - 1 = 8
B3 initiative: 1d20 - 1 ⇒ (18) - 1 = 17


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane quickly retrieves his Falchion as the angry and odd dwarf advances on him and brings it down from above his head.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23

Damage: 2d4 ⇒ (2, 1) = 3


Current map

Round 1

Thaane (acted)

Silvash

Verrin

B3

Khartelosch

Ibrah

B2

B1


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Forgot the crit roll.

Crit: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 4d4 ⇒ (2, 1, 4, 4) = 11

Thaane slices through the leading duergar as he falls to the cavern floor, bleeding and unconscious.

The benefit of keeping a sharp blade.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Seeing the leader (B1) down. Silvash attacks from the shadow and shoots at the one furthest away (B3).

Mwk. Composite Shortbow (Str +2): 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13

He then shouts, "Make sure we leave one alive!"


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I will see to that friend Silvash.

Verrin for once eschewing his sword, performs a running jump kick
[ooc]a charge[/dice] on b3 if he is still up, on b2 if he is not.

attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 1d6 + 6 ⇒ (5) + 6 = 11 Non-Lethal


Current map

Silvash's arrow finds it's mark and strikes the fleeing gray dwarf squarely in the back causing him to drop. In his spot.

Verrin jump kicks the remaining dwarf standing by the door with such great force that he flies back into the stone wall adjacent to the door and nearly drops his crossbow which appears to be rather large.


Current map

The fleeing gray dwarf B3 disappears leaving only a small pool of blood where he laid.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Confused by the dissipation of the fallen dwarf, Khartelosch sets his weapon aside and tries to grab the remaining dwarf.

Grapple: 1d20 + 6 ⇒ (15) + 6 = 21


- INACTIVE (GM abandoned game) -

Ibrah tightens the grip on his blade, bringing his fingers closer together as he mumbles something under his breath, then he moves over to where the dwarf disappeared.

Crunch:
activated bit of luck as a standard action, then moved 30' to 9.3


Current map

Khartelosch grabs the dwarf Verrin kicked and a second later he finds himself grasping tightly to a gray-skinned leg as the dwarf begins to grow to nine feet tall proportionately making himself a large humanoid.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash casts detect magic and starts looking for magical eminations trying to leave other party members out of his cone, he starts looking to the left of Ibrah and down the left tunnel. All he will know is if there is magic present and since he's keeping Ibrah out of his cone, it should be the "dwarf" or other unknown magic.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Bolstered by the confidence of the last strike, and with the enlarged dwarf in front of him, Thaane strikes out again with the falchion at the foe.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Damage: 2d4 ⇒ (3, 1) = 4


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin shifts to the side to flank with Khartelosch proceeds to further pummel the enlarged dwarf.

attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 6 ⇒ (6) + 6 = 12

attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 6 ⇒ (6) + 6 = 12

Well that is consistent at least


Current map

Nothing eliminates from the left tunnel. Thaane perhaps has too much confidence as his second swing of the blade is horribly unbalanced and fumbles to the ground. Verrin's attempts barely miss the writhing giant.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Having sunk into rage at the dwarf's treachery, Khartelosch mutters "Sneaky little dwarveses. Wicked, tricksy, false!" as he attempts to adjust and maintain the grapple.

Continue grapple: 1d20 + 8 + 5 ⇒ (18) + 8 + 5 = 31


Current map

New Map


Current map

The enlarged dwarf tries to bring his hammer down upon Khartelosch in an effort to free himself.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15

Swinging awkwardly, he misses the half-orc, though not by much.


Current map

Ibrah gets an action then Round 3, same order.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

With two hands and a larger target, Thaane thrusts the blade at the grappled dwarf.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

Promptly missing his struggling target.


- INACTIVE (GM abandoned game) -

Ibrah murmurs and makes another gesture, then a blast of water shoots out from him in every direction. He looks around quickly, hoping to see the water come into contact with an invisible foe.

Crunch:
Standard action to cast Create Water. Creates 4 gallons of water.

"This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed.

Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds."

Readied move action to move after the dwarf if he is spotted


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Frustration now evident on his features, Verrin continues his assault.

attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 6 ⇒ (2) + 6 = 8

attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d6 + 6 ⇒ (3) + 6 = 9

grr, maybe with the grapple penalties at least one will hit. -2 ac effectively


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

"You must stop doing that, dwarf."

Khartelosch squeezes... hard.

nonlethal: 1d3 + 7 ⇒ (2) + 7 = 9


Current map

The grappled dwarf falls unconscious in front of Khartelosch next to the dead leader.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash moves to look down the other tunnel and see if he can find the other "dwarf".


Current map

Two gray dwarves are down and the third is missing.
Use same map until you move out of it.


- INACTIVE (GM abandoned game) -

Did Ibrah's water splash against anything other than walls as it blasted outwards?


Current map
Ibrah Narishtahir wrote:
Did Ibrah's water splash against anything other than walls as it blasted outwards?

[Ooc] Which hex did you blast it into?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Everyone quiet.

Verrin strains to hear movement with his eyes closed. He has a hand in a rather disreputable looking satchel, ready to throw something.

perception: 1d20 + 10 ⇒ (13) + 10 = 23

If that is good enough he flings a handful of dried dung at the square.


- INACTIVE (GM abandoned game) -

I blasted in a circle all around me. 4 Gallons of water. I would imagine it could go out 10 feet, or at least 5, before spreading so thin as to not show very much.

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