The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

never intended to escape custody. heck three meals a day and a warm bed... better than the streets.

I actually think Noro is pretty much set anyway.

not enough to add Brawling armor ability to her chain shirt.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Gear:

Imaginary Ring of Protection +1
Imaginary Amulet of Natural Armour +1
Imaginary Cloak of Protection +1

Pearl of Power I
Scroll of Invisibility to replenish the lost one
Another Scroll of Invisibility because it is a very nice spell : )

total: 6500gp

+~4000gp of previous stuff

= 10500 aka level 5 wealth


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I guess we will wait so that Halsanna and Zayid (and Aboki!) gets a chance to pick up some stuff as well . )

@Plan - How do we want to do this?

I think our last plan was sneaky so is it time to just kick in the door and chew bubblegum?

(Might not be the wisest plan IC, but it seems more fair then just having half of us sneak about and the other half watching :P)

Thoughts : )?


The Man. The Myth. The Mask!

If I have my numbers right, kicking in the door is an option. A bloody one, and difficult, but an option. :)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I think I'll go with a Stone of Alliance and an Amulet of Mighty Fists +1. Total of 9k... that and the wand should put Zayid right around WBL.


The Man. The Myth. The Mask!

That stone is pretty cool.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Yeah. It's not game-changing, but it's cool. Now I just need a way for him to be telepathic without spending oodles of money... :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
Shard gel wrote:

Source Ultimate Equipment pg. 107

Price 25 gp; Weight 1 lb.
Category Alchemical Weapons

Description

This vivid green gel instantly crystallizes into needle-like shards upon contact with the air. You can throw a flask of shard gel as a splash weapon. A direct hit deals 1d4 points of piercing damage as the shards penetrate the target’s flesh. The target’s square and each square adjacent to it are covered in shards that function like caltrops. The caltrops last for 5 rounds before dissolving into harmless green sludge. Any effect that deals sonic damage to an area (such as sound burst or shout) immediately destroys all gel shards in that area. Crafting a flask of shard gel is a DC 20 Craft (alchemy) check.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Save or no save?

While Freia is probably leaning more towards good then neutral at the moment (maybe even enough to update her alignment - thoughts?) we are quite recognizable. Not that many blue and white patterned tieflings around - nor any crazy cat persons :P

(And I think Noro will manage to make quite the [fist/kick shaped] impression too! Halsanna is probably the most discreet of us, come to think of it ... But I'm not sure how common archery is either inside a city? And her other, newer, tricks are probably also quite unique if she chooses to reveal them!)

On the other hand the Sorrows does not seem to keep people on as short of a leash as one would expect, given that numerous tears have snuck out and back in again. And we do have the 'Zayid is a were rat!!' excuse if we really really need one!

Thoughts =)? Or would you prefer more spontaneous action Choon (I know at some periods I check the board quite often, so I'm probably the first to notice things - not sure if I feel comfortable roping people along which is why I get these 'thoughts?' post up all the time :P)?

Freia is probably leaning towards saving at the moment : )


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Halsanna is leaning towards "save" as well, but is also realizing that if they cannot do so in one round as a surprise, word will spread. That may outpace them in getting towards their target and allow them some warning.

I am now adding Smokesticks to Halsanna's inventory going forward. The Spark cantrip is suddenly more useful.. *ponders ninja ideas*


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
Earlier wrote:

"The gang that calls themselves the Hearteaters has grown at an alarming pace ever since the riots. The poor and desperate have been practically flocking to their banner. This has made them enemies, particularly the Tooth and Claw boys, but that hasn't done much more than give them a foe to rally against. Right now the two are skirmishing all over the Docklands and it's all we can do to prevent a full blown gang war.

They also happen to be the ones who have cornered the market on Wolfsbane. I'll give you one guess what that warehouse you found is full of.

My fear is that the Hearteaters are planning something huge. If somehow they infect enough citizens with Lycanthropy it could start to spread at a rate faster than the Watch or us can handle. Should that happen... pandemonium. People dead in the streets. It would make the Riots look like a peaceful protest."

So basically what he said was - "You are in luck today. Beat the snot out of us and get a headstart on your quest!"

I think :P


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

thanks I found that, but there is also another post that Noro's "boyfriend" Reck would know more, but he never posted that info.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Oooh right that is true : )


The Man. The Myth. The Mask!

Also, he mentioned before to you that their leader has a disturbing tendency to not stay dead.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

thanks, not real helpful in this fight, at least I actually hope not.

is this where Noro handles them like she did Tsuto? (choon you probably understand that one)


The Man. The Myth. The Mask!

Ya, I gotcha. You'll have to make rolls this time as these guys aren't part of one of GM Salsa's machinations, but ya. You totally could paint the walls with their innards.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

To-Hit dice could learn a few things or two from Damage dice :P


The Man. The Myth. The Mask!

No kidding. It's been a while since I saw a magus melee touch legitimately fail without shenanigans.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Uh yeah. I think that is a bit of a flaw with Freia's build at the moment - her to-hit bonus are quite crap. Especially once she spends her swift action on not boosting the magicness of her weapon nor use her magical weapon to start with.

But once she hits things gets easier : )

(And she does have Arcane Accuracy to boost with if she really really needs to!)


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Arcane boost, arcane accuracy, with magic weapon boost, and shift magic here to there while charging the turboencabulator fitted to the ambifacient lunar waneshaft to create a parsec neuron flux in the time-space continuum to give me a +2 to hit creatures that have two red eyes.....

just shut up and punch the damn thing already


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

...but I need to reverse the polarity first ...

:P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Merry christmas and so on : )


The Man. The Myth. The Mask!

Merry Christmas!


The Man. The Myth. The Mask!

Ok, I hope everyone had a great Holiday! I'll be posting an update today after my work paperwork responsibilities. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Yes! : )

Note: I'm not sure in which order things actually apply, but the poor sod may have to include his total of -6 Dex when making his Reflex save. And the -2 from Freia's Aura of Misfortune : )


The Man. The Myth. The Mask!

Happy new year everyone! Hope youall are all ready to get back into the swing of things. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Been sorta preoccupied with stuff, both reasonable and purely for my own amusement. But things *should* clear up after next week, if nothing randomly goes to hell. Hopefully not.

But I'll try to kick this back into gear, starting with trying to make sure Newt doesn't spread the word of our exploits (and thus paint a target on us or him, or 'blow our cover') around too much : )


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Halsanna's got the medallions to distribute, so that'll let us get a little closer before things turn to blows.


The Man. The Myth. The Mask!

Aaand I've finally started actively incorporating your characters' contacts into the game. Took me long enough...


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

*crosses fingers and hope they buy it!*


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I was thinking if Halsanna and Zayid were helping to drag the prisoner along. Or you want to stay outside guys?


Halsanna couldn't bluff her way out of a paper bag, and is not nearly as effective without her bow. She would definitely remain out. She could be of far more use opening a hole or covering the exit.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid's also no good at deception. Up for whatever, 'slong as that's known. :)


The Man. The Myth. The Mask!

So Freia and Noro are inside getting the goods. Copy that.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Sorry guys, no energy to post tonight. If I'm holding anything up, please NPC me; should be able to post tomorrow evening.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I'm thinking we need to figure out some cool/heroic/impressive speech/monologue/stunt to pull off and inspire those prisoners.

Anyone has any ideas : )?


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

I have been off line for the past two days due to my computer graphic card fried.

up and running again now.


The Man. The Myth. The Mask!

Good to hear!


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I've been thinking; what if all those people (looking like they have been ripped from their beds) are lycanthropes?

Trying to get them into the fight would certainly suck then :P

Hmm...


The Man. The Myth. The Mask!

Sorry for delay. My life is nuts right now. We are looking for a house to buy and the process has consumed me. Update in a few hours


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

No complaints here; it's helped cover for the fact that I've been less active lately as well.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Trying to figure out something suitably invigorating to tell the other prisoners and how to get out of here in one piece, preferably while still completing our assignment.

Got a vague idea but it is still maturing - gonna have to think on it until tomorrow while Noro trashes her second guy :P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

So; speech not as heroic as I hoped. Hopefully enough :P

To recap the quick plan:

1) get Z under the veil of Invisibility to find the cure and with a bit of luck - steal some.

2) get 'hungry prisoners' to escort our prisoners out, hopefully without eating them or something. We will utilize Newt's home as a gathering point (poor guy).

3) create big great distraction to facilitate 2) and our own continued existence. Freia is thinking that lighting the place on fire will sufficiently alter the priorities of the nearby thugs (hopefully without burning down the city or mentally scaring Freia too much).

Thoughts?

(Also all that talking probably takes more then 6 sec, so Noro has plenty of time to interject something or simply beat up the thug a bit more for good measure :P)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Soooo I'm going to take your silence as 'yes Freia burn it down - burn it ALL down MAHAHAHAHAHAHAHAHA!'.

Or something similar :P

(But since people may still be enjoying their weekend, I'm going to hold off until tomorrow before doing this really stupid thing...^^)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

pssst Choon! I noticed that 'create a supervillain' thread and noticed you needed some damage. Made some back-of-the-envelope (notebook really!) damage calcs for Freia with the stuff the PCs are supposed to have : )

Calcs:
Pieces:
Spell Perfection
Empower Spell
Spell Hunter
Intensify Spell
Arcane Surge Mythic Path Ability
Disintegrate Mythic Spell
Close Arcana
Mythic Vital Strike
Greater Vital Strike
+5 Weapon
+6 Belt
+5 Inherent Bonus
Boots of Speed
Luckstone

gives a total attack routine of +40/40/40/35/30/25 (the to-hit really starts to suffer for Magis apparently) plus one Vital Strike of +40

The damage per strike is typically just 1d6+43 but the first hit also delivers a 105d6 Disintegrate (+3d6 Con) as well as the vital strike at the end (with Arcane Surge'd Disintegrate) for an extra 4d6+172 as well as 420d6 (+4d6 Con).

Assuming no crits and that all hit (probably a bard lurking around hopefully :P) it works out to an average of ~2300 damage (+24.5 Con).

I'm fairly sure devious PCs can pile some extra bonuses to that (spell-storing certainly). A really mean person would probably just pick 6 levels of Magi for the Spellstrike /w other list Arcana and find a nicer touch to work with!

(or use the Myrmidarch/*newer magic archer* archetype and mix it up with the usual archery tricks [then you can use Augmented Disintegrate for that sweet sweet extra ray!)

Edit: above should include MPower Attack.

Bonus:
Magus (Myrmidarch) 18 / Eldritch Knight 10 / VMC Fighter (for an extra +2 damage/to hit, probably negligible really but the synergy is so nice!)

/w feats Spell Perfection (Telekinesis), [Greater] Weapon Focus (Dagger), [Greater] Weapon Specialization (Dagger), Deadly Aim, Clustered Shots, Improved Critical (Dagger)

/w mythic feats Weapon Focus, Deadly Aim

/w lots of arrows/bolts (Enchanted using Arcane Pool or Giant Pile of Money Pool), Headband of Int +6, Wish of +5 Int, Those Sweet Gauntlets of +2 Weapon Training

does while casting telekinesis and throwing a bunch of arrows

+58 1d6+49 (17-20x2) x15

and upon any critical hit he triggers the Eldritch Knight Capstone and does it again! Or uses that really nice Mythic Arcane Surge to cast it anyhow. If accuracy is needed can use Arcane Accuracy Arcana for an extra +17 to hit.

Notes: Scales very well with any damage buffs


The Man. The Myth. The Mask!

That's pretty scary and good to know. If you want you can totally work on the cohort I had planned: a Adamantine golem with a template that gives it sentience. Then you modify it (or it modifies itself) up to 40 hd. Its special ability? Gains full heading from my collective.
Feel free to work on that one. ;)
The biggest problem I have is gathering enough hit points to not be one-shot. But that's my problem for now. :)


The Man. The Myth. The Mask!

My biggest-biggest problem is story. How is the greatest healer in the world evil?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Hmm. Yeah, lore is always tough to figure out. The first thing that comes into mind is Simic/Project Kraj of Magic the Gathering (but they are of the more druid/bioengineer blend).

Quick recap if you don't care for MtG 'plot':
There is a plane called Ravnica which is effectively one gigantic city. In the city there are nine guilds which (try to) rule/control various parts and aspects of the city.

Simic is one of them and they are one of the two guilds in charge with caring for nature. Now, being one giant city and all, nature is pretty much gone. So their goal is instead to create a stronger, more adapt, nature that can coexist with civilization. To that end they play with bioengineering/magic.

Their most significant/known technology is something called cytoplast (sp?) which basically acts as fleshy magic superglue/substitute. Got your arm eaten by a deamon? Simic can hook you up with a new. Got your eyes gouged out by a street thug? They can fix that too.

Needless to say there is quite the demand for the stuff and most people would rather pick that then trying to live without a limb.

Now the fun stuff, Experiment Kraj, is a project to awaken all that cytoplasm and merge it into one singular entity to wipe out civilization and truly begin a reign of 'nature'.

So selling cytoplasm (being nice and healing people) is merely an means to an end (fund and distribute Project Kraj).

Or steal some inspiration from Ursula (little mermaid) and only 'help' people in exchange for something you need for your evil plot!
_____________________________________________

@Adamantine Golem - I can take a look at it, but can't promise anything. I'm only off the hook from work/school for until thursday :P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

On topic of our actual game Freia's roll doesn't seem so hot. We might need a Noro-smash to get out of here (and it is probably Noro's action too, since Freia tried something)!
__________________________________

@Golem - Does it have any specific purpose in mind? Smashing foolish heroes?


The Man. The Myth. The Mask!

plot:
I could go for a nature theme as my starting race will be nymph, but how to weave that in with Golarion.... Ohhh. Miracle Cult! Every once in a while I emerge from the Wilds somewhere on Golarion and attract all manner of people like the pied piper, then cart them off into the woods where they disappear forever? Sounds corny...

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