The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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The Man. The Myth. The Mask!

*Grumblegrumble*


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

...I can't believe I forgot astral construct has its own feat line. Especially since Ari has one of them! Wow. Fail!!


The Man. The Myth. The Mask!

Dagnabbit, Paizo. Why you no let me have exciting boss fights! *Starts erasing half this encounter*

Here's hoping I start seeing an improvement. Otherwise Phase 2 is going to be really lame.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

If it helps, I'm working on a really neat feature for my browser extension...?


Yeah, dice rolls sometimes REALLY hate DM's. We went through this one epic fight with like 5 big bad guys in the same thing and our DM didn't roll above a four once. At one point he retro-actively gave them hero points to help offset it.


The Man. The Myth. The Mask!

Cool. I like your browser extension, but I do most of my posting from my phone so I can only enjoy it sometimes.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Hmm. I wonder if it'd be worthwhile to spend some time on a Firefox Mobile extension.


The Man. The Myth. The Mask!

I actually use the android browser. I'm wierd. :P


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Yeah, but that browser doesn't support mobile extensions yet, so... ;)


The Man. The Myth. The Mask!

I do have chrome for android. Does it work on that?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Nope... that one doesn't support extensions either. As far as I know, Firefox is the only mobile browser that does.


The Man. The Myth. The Mask!

Well. At least it's not IE?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

There is that. :)


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Zayid I answered you in PM

I have had lots of frustrating things going on, and one of my real bad vices is it sometimes spills into places where it should not.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

@Choon - Can we have a quick little summary of things that have actually happened and where we are timewise?

I must admit I am a little lost, I couldn't even find the bad guy looking at the map!

@Noro - Sorry to hear about that. Frustrating stuff do have a tendency to gang up : /


The Man. The Myth. The Mask!

Yes, I was planning on it. This is my bad. I acted out of turn and the dice choose to make this difficult. If I had just rolled a 20 everything would have been fine (said every pathfinder player ever).


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Heh :P

@Noro - Also, if your frustrations are not time related (ie very very short on time) then a does of Bob Ross usually makes most things feel a little tiny bit better : )

Linky


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I will be out of town for 1-2 days, without internet! Sorry for the late heads-up. If needed, bot Freia and have her Frostbite -> move -> strike the boss (she'll assume he didn't break free of Zayid)


The Man. The Myth. The Mask!

Correct me if I'm wrong, but attempting know checks is a non-action, yes? So Halsanna is still to act.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Yeah, except for research n stuff (and some feats/class abilities)


The Man. The Myth. The Mask!

How do youall feel about using a couple sub-systems from the Unchained book. I feel that the inherent bonuses system would fit this game well as it reduces the expected PC wealth and the Order hardly wants it's prisoners twinkling with magic items.

I am also coincidering a more RP/skill focused series using the alternate item creation rules for a little later. Youall would help each other in the long process of creating a signature item for each of you. Thoughts? Suggestions? Scathing criticisms?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I have not personally reviewed (m)any of the Unchained subsystems... so no feedback from me at this juncture. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

@Unchained stuff in general - The poison system in there seems alot better/lethal/cool then the standard one, so I'm game if you want to bring that along. (However, we are still rather low levelled and ordinary poisons are still scary. Not sure if it might be too much!)

Also, the Unchained Rogue seems to contain some flavourful and useful stuff, giving it actual class-features except sneak attack. And I remember Halsanna mentioned she might pick up a level so it might be worth looking into.

@Inherent bonuses - As you say, it does make sense for us not to be running around with tons of valuables. But I haven't reviewed the actual system in question, so I cant say if the numbers seem to make sense.

Make that a 'the idea seems good' and a 'not sure about the execution'

@Skill/RP based item crafting - As above. The idea seems cool and reasonable and so, but since I'm not sure how it actually looks I can't comment on the mechanical parts : )


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Unchained--I'm using a lot of it in my current game.
I like the poison/disease system more. Unchained rogue is useful although skill bonuses seem too little too late (suggestion at level 20? eh.)

Inherent bonuses is -awesome.- I do dislike how it still insists on forcing you into the 1 weapon/ 1 armor (unless two-weapon fighting) dynamic that Pathfinder seems to love but it is a huge improvement over the standard system.

Dynamic crafting is also pretty cool. I haven't gotten to use it yet, but plan to initiate it in my own game for anything that isn't a scroll/potion/wand. Essentially there are no magic item shops and magic items themselves are a bit rarer (all of the bonuses from automatic progression are bonuses the people have rather than the items. Including the weapon/armor bonuses)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Is this the inherent bonuses in question : )?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Inherent bonuses make more sense, otherwise, the only thing that would be keeping us with the Sorrows is our loyalty to the handler, and that may be a tenuous thread as things continue.

I'm ambivalent on the crafting thing, mostly because Halsanna's a fighter, and is capable of using any tool at hand, as necessary. I still haven't decided between sorceror(for Arcane Archer) or Rogue(practicality). I've been playing it by ear by how the game has been going.


The Man. The Myth. The Mask!
Freia wrote:
Is this the inherent bonuses in question : )?

Yes.

The crafting would be next level. Possibly level 6. I have it tied into [CENSORED] when you [CENSORED]. If it works like I think it will it should be pretty cool. All the [CENSORED] have them, but you haven't seen their [CENSORED] yet.

Basically you have a minimum of four sets of two skill checks that run the gamut from craft to diplomacy to know: x to what have you. You choose to attempt one or both of these challenge skill checks with your fellow crafters (it is cooperative) each attempting the same check. Two Successes improves the item, one may do nothing or give the item a harmless quirk. Failure on one may also result in a quirk or some minor flaw. Straight up failure at both introduces a flaw, cost increase, or may even result in the item's destruction, forcing you to start again. It's pretty cool.


The Man. The Myth. The Mask!

By the way, halsanna, you still have actions. :)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Oh? Oops! *gets on that*

Not really much I can do at the moment, is there? The target is engaged in the fog, and even with precise shot, I don't want to risk a miss chance that would hit the others. The others aren't going to show until next round, so that leaves her with a few second to think, or look around, maybe?


The Man. The Myth. The Mask!

If you want to take a pot shot at any of the other guys, that's fine. If you want to just assess the situation, I'm cool with that too. Just go ahead and add a shot in for the last turn should you decide to take one.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

If any of you use my Paizo Campaign Tools browser extension, you may be interested to know that I've just released a new version with an exciting new feature.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I'll take the action as a good look around. Sometimes it's good to just see how everyone is moving first.


The Man. The Myth. The Mask!

The chat feature is really cool. Well done. Youall should really download and start using this thing if you aren't already.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Thanks! :)

I'm pretty tickled at the moment by a few people who apparently think it's a Paizo-stock feature... there've been two threads so far asking why some people don't seem to have it.


The Man. The Myth. The Mask!

Maybe you'll get an offer you could totally refuse but won't because $$$.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Hehehe... maybe!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

I am not getting the chat feature


The Man. The Myth. The Mask!

See too much of us already, eh? ;)


The Man. The Myth. The Mask!

Well, youall eliminated those yellow guys pretty fast. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
Noro_Kas wrote:
I am not getting the chat feature

As in, 'I don't love you guys' or 'The bloody thing won't work!' :P?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Hmm just looked into it and I'm running Firefox, so I guess I have to wait a little bit : )


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Sorry

Mean the chat feature is not working with the add on


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

OK where is noro did zayid and aboki just take out her opponent if so noro is really pissed.

Which is why noro is not needed can I please have a fight that I can finish and not appear second rate warrior.

Sorry but xayid and aboki team is all you really need at least for the next 4 levels then noro can catch up.

Guess I am a little upset at feeling useless this whole fight.


The Man. The Myth. The Mask!

No, he didn't. You took out your guy. I realize now that I re-read it that I didn't make it abundantly clear that he was down. It was kinda inferred. Sorry about that.

Edit: Noro is currently a move action away from Ariana and the men that threaten her or a move action from the force converging on Freia.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
@Noro wrote:
Noro leans into her hold and the Agent she has grappled falls to the ground. Just a bit more pressure... and *snap* goes the bone. The man screams in agony and slashes wildly, but her hold prevents any meaningful attack.

I think this was a KO-yes : ) ?


The Man. The Myth. The Mask!

Yup. Adding a "before passing out" would have been a bit clearer.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I think I'll totally try and snatch that Harbinger level next levelup. Frostbite is good damage, but not being able to cast another spell once it is up (since touch-attacks dissipate then!) makes Manoeuvres really attractive.

Plus, that Int/2 on to hit is very nice ...

(All this assuming the final product looks somewhat similar to the playtest, I'll have to take a look : ) )


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

The final version of the Harbinger is already in pdf, so pretty sure its like 99% finalized. They nerfed its SADness a lot (no more Int to Will, no more full Int to hit ever). The Cursed Razor maneuvers got nerfed a bit too so they don't do as much damage (which, to be honest was never their point) and do lots of fun curses/debuffs.

Path of war classes are awesomely dippable since your Initiator level is 1/2 of your non PoW classes.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Yah, saw it announced on this webpage a while back. I just need to cough up some money and get it : )

And some time to read it of course!


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I'm for the tactical withdrawal.

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