The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I'm more than happy with either healing option. And being relatively lightly equipped, I've got a bit of extra cash if necessary.

Ariana, I'm game to change those potions to scrolls or a wand if that works...


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

@Noro - only 125 gp per head is necessary for the wand : )

@Zayid - I was initially on the same track, but Arianas point about having two people being able to use it seems wise ... Ideally, we should probably have one of each : )

@Choon - Didn't we apprehend some thugs with some money ? Probably not enough for an entire wand, but ...


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

On the flipside, if we're only using it out of combat it probably isn't vital to have two people able to use it. :P

Like I said though, I'll go with either.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Kinda sucks if the one able to use it goes down and noone manages to stabilize him after combat :P But yeah. Lets hear peoples opinions on this - if we can't decide, we might just dice it off or something ^^


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Anybody heard from Johnny?


The Man. The Myth. The Mask!

I haven't. I know he was having reality troubles.


The Man. The Myth. The Mask!

I had a question about the gold and whether you keep the remainder.
Essentially, the Order is providing up to 1k gold in gear to you. The leftover is essentially lost as the gear (and you) are technically Order property. If you do well, however, they might let you keep it. ;)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid's purchase list (based on 1063 gold):

1/6 of wand of CLW or IH (125gp)
wand of lead blades (750gp)
scroll of CLW (25gp)
scroll of faerie fire (25gp)
stillgut (50gp)
smelling salts (25gp)
alchemist's fire (50gp)

DM, this assumes that we have any gold we started with but didn't use during character creation. If that's not the case let me know. :)


The Man. The Myth. The Mask!

That's fine. :)


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Alchemist's Fire is only 20G, Zayid. You can pick up two for 40g and still save yourself ten!

I do like CLW's more useful applications in combat, but if Zayid goes unconscious we then have no way to heal him. Ari's squishy, but as a caster usually finds her way away from combat so there's less chance both she and Freia will go down. It is a tough choice, we'll definitely want to get both in the future. I'd vote for infernal healing now since most of the non-casters (Noro, Pel) grabbed CLW potions for themselves for combat purposes.

Ari'd definitely pitch in for another wand at a later point though.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Huh, right you are. Wonder what I was thinking of that's 50. :P

Zayid will get two alchemist's fire and an acid flask instead of just one alchemist's fire.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Possibly confusing it with level 1 magic potions. Also, don't forget to look at the other alchemical items! Brewed reek is awesome for dropping right before Freia or Ari (or even yourself now with Entangle) throws a Save or suck spell.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3
Pelgrev wrote:

i think I'm all done levelling up, so...

Shopping!!!

Gear:
Buckler 5gp

Potions:
Cure Light Wounds(x3) 150gp
Mage Armor(x2) 100gp
Barkskin 300gp

Remaining: 445gp

I will contribute towards the healing wand. What will the cost be?

Since it is use it or possibly lose it...

towards wand 125gp
Drop to 1 mage armor potion -50gp
Blur potion 300
Materials for mage armor scrolls 50gp

remainder: 20gp.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Enough for an alchemist's fire! Fire for everyone!


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I already have 2. ;)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Is it okay if we go with the IH wand for now - just for safety?

Also - brrr fire *shudders*


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Yep, let's do it.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Perfect - then Freia has something to put on the table to represent magic : )

Also, should Ariana hold on to it later, when we go outside? Freia fixed an extra spring-loaded wrist sheath for it, but Ariana might have more opportunities to use it! (Freia is more likely to get bogged down in combat)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Either of you hanging onto it is probably fine. It's not going to be very useful in combat, so it doesn't really matter who carries it.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Like Zayid said, its not really going to be useful in combat other than for stabilizing someone. Freia can hold onto it for now.


The Man. The Myth. The Mask!

As the campaign progresses, I plan on putting each of you through the ringer in some way. Right now Zayid is the target because he gave me some great hooks. That's part of the reason for the best/worst tests.

What do youall think? Feedback and suggestions welcome. :)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

You're doing amazingly. This is the best character development I've had in a while, and I love how responsive and attentive you are to every detail. It's this kind of interaction where play-by-posts really shine... and hopefully I'm sensing correctly that you're enjoying yourself as well.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Go for it : )


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I've tried to give you some open ended things. I'm enjoying this immensely.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Having a great time this is the most character development I've done with Noro, adding aspects I never thought of before.

I think you already have seen little things starting to come out with her.

but you will have to practically knock her out before she will wear a dress. (or he better be worth the effort)


The Man. The Myth. The Mask!

Waiting for Freia's roll or Zayid's lead. :)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I guess I ninjaed Zayid yet again : )


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Why do I even try?! ;)


The Man. The Myth. The Mask!

Zayid needs to hide too, unless he wants to ambush.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

So..to clarify because still confused on what you and Feral decided, but can Ari use Prescience to replace a roll after it is rolled? She still has to declare the use + roll it at the start of her turn anyway based on the ability description.

Prescience:

Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Doesn't read that way to me. There are plenty of precedents of abilities that do let you replace results after they've been rolled, and the wording always seems pretty clear. To me it just sounds like you get to roll one die early and choose to use that instead of rolling one later on.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

I haven't seen any abilities that specify you may replace the results after they've been rolled, other than calling for a re-roll, which this isn't. Could you throw a few examples? The only rules question thread I had mixed answers, I feel its hazy enough that a GM can rule either way.

On the other hand, it can also be read as replacing the result of the d20 roll before any roll is made..thus why I asked for more clarification.

Choon & Feral already made a ruling, but I wasn't 100% clear at the time which it was. As a level 1 ability, I'd argue it should be used before the roll. At the same time, the only thing using it after really does is prevent 1's and gives a greater chance of getting a 20 (which, as a non-martial, isn't really a big deal unless, for whatever reason, you can only save on something with a 20 auto success).


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Examples of replacing results after they're rolled:

Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher.

Other similar abilities are in Mythic Improved Iron Will as well as Mythic Improved Great Fortitude and Mythic Improved Lightning Reflexes.

The spell embrace destiny (level 1 for oracles, level 2 for everyone else), on the other hand, is worded almost exactly like prescience and in my opinion gives a pretty clear picture of the intended power level. No level 1 wizard school power should outshine a level 2 spell.

Embrace Destiny wrote:
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may use that roll for a single ability check, attack roll, initiative check, saving throw, or skill check, using the recorded result in place of a roll. This spell cannot be used to replace a roll that has already been made; the recorded result must be used instead of a roll. Once you have used this recorded result or the duration of the spell ends, the spell's effect ends. You can't have more than one instance of embrace destiny active on you at the same time.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Random nitpicking : )

Embrace Destiny is a standard action, so Prescience would basically be equivalent to a Quickened Embrace Destiny (sixth level!) going by the most favourable reading =)

And Infernal Binders (a wizard subschool) get Assume Control as their first level power, which work very similar to Control Summoned Creature - fourth level spell. But that might say more about Control Summoned Creature then anything else ... :P

/End of non-contribution

Also, no matter what, Ariana could probably cycle trough a few uses and start combat when she has a high roll for initiative anyway ^^


The Man. The Myth. The Mask!

The ruling was roll it at the beginning, then use the result for some other roll before actually rolling it. You can't replace a roll after the result is known.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

not posting for Noro yet until I can see the map. can'r access it while at work... So not sure where Noro is in relationship to everything else.


The Man. The Myth. The Mask!

On ground level, next to Zayid, just south of the foes down an alley.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]
GM Choon wrote:
The ruling was roll it at the beginning, then use the result for some other roll before actually rolling it. You can't replace a roll after the result is known.

Thank you!


The Man. The Myth. The Mask!

So, are youall set to go?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Yes, just waiting for the signal/sleep I think : )


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Yup, just waiting on the resolution for Ari's spellcasting!
Initiative too, I suppose: 1d20 + 10 ⇒ (19) + 10 = 29


The Man. The Myth. The Mask!

And I need that DC12 (was 15, but that feels high) Int check to time the casting just right and avoid peons. :)


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Guess I'm going over!


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I simply moved Freia straight down. Ideally, she should probably drop down in the top alley instead (so we can flank them!) but she was placed next to this one : )


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

will post later tonight, wife needs oral surgury, so need to tend to her first...


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Just an advance notice that I'll be leaving Thursday and won't have internet/PbP access for about two weeks (until the 21st or 22nd).


The Man. The Myth. The Mask!

And he leaves out the reason. Silly boy. You should tell them why. ;)

I'll have Zayid called away while he's gone (probably one or two encounters game-time) and RP something with him in discussion to fill in the dots of his absence. This way we don't run into the awkwardness of GMPCing or having a ghost party member.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Good luck with your wife Noro - I hope it all goes well :)

And have fun Zayid, wherever you are going/doing : )


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]
GM Choon wrote:
And he leaves out the reason. Silly boy. You should tell them why. ;)

*grumbles distractedly*

I'm gittin' murried and goin' fer a honeybeemoon.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

That is fancy indeed! Then I've got to wish you even more happiness : )

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