The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Male human envoy 1

Korrith fell asleep standing up (possibly against the door... I just know he's going to be rudely awakened by someone slamming it open).

RPG Superstar 2014 Top 32

Talltree. He mentioned something had come up in his Skull & Shackles pbp. Hopefully he'll return with a vengeance.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]
devilfluff wrote:
Talltree. He mentioned something had come up in his Skull & Shackles pbp. Hopefully he'll return with a vengeance.

Unfortunately, in my experience it doesn't usually work out that way.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

DM, are the robes sleeping robes or "uniform" robes?


The Man. The Myth. The Mask!

Sleeping. White cotton. Unmarked except for a small tear on the bottom hem. Simply made.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Aight, thanks. Just making sure. :)

Who's not asleep yet? *cracks whip*


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

ZZZZZZZZZZZZZZZZ…….zzzzzzzzZZZZZZZZZZZZZzzzzzzzzzzzzz


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Unless Ariana is still meditating, all are asleep. :)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Let's hope she's not, 'cause starting a new job fatigued is a bad idea!

:P


The Man. The Myth. The Mask!

Patience, underlings! I mean players... *ahem*

I'll be updating later today. :)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Patience? What is this patience of which you speak?

It's like you have a real life or something...


The Man. The Myth. The Mask!

What?! Real life? Phsssaahhhh, whatever!

Wow. That was dignified... I can't believe that just came off my fingers.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I have that effect on people. Don't kill me. ;)


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

You are going to die... LOL


The Man. The Myth. The Mask!

Maybe... At least you are all awake again. :)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Waking up is better than the alternative!


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I peaked inside the big loom of fate discussion thread (I just assumed that we were allowed to, if you are gonna plot secrets there give us an heads up^^) and saw that you were slightly worried about our healing powers. Just wanted to point out that Infernal Healing is still an arcane option (which Freia happens to have, both for utility and thematic purposes).

Then exactlly how the party will respond to having "you feel the evil power coursing thru your veins" as the standard healing is another point :-)

Written on my phone, sorry if I accidentally a word or two


The Man. The Myth. The Mask!

I think some plot secrets might happen there, so I would avoid that thread unless you enjoy spoilers. That isn't happening at this moment, but it may in the future.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Good to know - will try to keep away from it then.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

ok with Noro's lisp and Pel's primitive culture I can only imagine if these two have to end up being the party diplomats...


The Man. The Myth. The Mask!

It's true that youall don't have a traditional face. And I like it. :)


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

There is nothing traditional about our group. But I'm digging it,too.


The Man. The Myth. The Mask!

Tonight is my table game, so I might not be able to update. FYI


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Woo, boards are back!

RPG Superstar 2014 Top 32

Playtest crashed the site, I guess


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

It did for a bit, but then they turned off the messageboards to try to keep the rest of the site up for a while. Now we're back.


The Man. The Myth. The Mask!

Huzzah!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I don't spose I knocked out the beeg doggie?!


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I'm doubting, but it was a nice shot!


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Sorry if I overstep on the map, I'm used to bookkeeping the table. It's a hazard of playing with stoners IRL. ;)


The Man. The Myth. The Mask!

No worries, I don't mind. Sometimes I simply don't have access, so its nice to have someone else monitoring the map.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia has Deathwatch as an alternative racial trait - would it be okay if we assumed that it is basically always on since it has a rather long duration and relatively small impact on the game ?

If this is agreeable - could you tell me when someone enters the "fragile" state within 30 ft. of Freia and in her line of sight (eg the 30 ft. cone the spell cover, pointed in the direction she last attacked or moved)? Fragile is alive but with 3 or less hp.

Deathwatch on pfsrd20

Tieflings on pfsrd20

The Soul Seer trait is the second last in the alternative racial trait section : )


The Man. The Myth. The Mask!

With that at-will text, Yes. I'll just assume you're re-initiating it as soon as it wears off.

Korrith and both his dogs are Fragile


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Sweet !

(well not the fact that Korrith is injured, but that you are okay with it)


The Man. The Myth. The Mask!

I know its a big part of your backstory too, and I don't really want to bog things down with micromanaging that. I have enough to manage as it is. :P


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Tomorrow is my anniversary, and I'll be out of town Saturday.

So I will likely be dark from about 4pm Friday until sometime Sunday afternoon.

FYI.


The Man. The Myth. The Mask!

Thanks for letting me know.

I'll be updating with the pack's turn later this afternoon


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

The dogs saves are on fire - can I borrow your internet dice rolling skills Choon :P?


The Man. The Myth. The Mask!

No kidding. I wish I had this luck in my other games.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Choon you got this message in the otehr game...

Hello all, I wanted to let everyone know. I will do my best to keep active, but right now is the time of year things are very difficult for my family.

this is the time My wife lost her brother and her mother. and many may know we are battling alcoholism. this time of year is the most difficult in coping.

we have made some positive step but the journey is so long I wonder if we can ever make it back to a normal life.

any way those of you that pray please keep us in your prayers, I need all the help I can to make it through Thanksgiving.

the next big hurdle will be January with the doldrums of winter with Christmas being over. I only hope we can make it clean and sober through the holidays.

If it matters at all, I have been clean for about 6 months now. my wife has been struggling to make her first 30 days. which will be on the 29th of this month.

I know look at the character I play right? but that is one of my coping mechanisms.


The Man. The Myth. The Mask!

Yep, got the message. Concider yourself prayed up one side and down the other. :)

If you ever know you're going to need to step away temporarily for any reason, just let me know and Caligrific or Bloody Dismemberment or someone will come retrieve Noro for a bit.

That goes for anyone. If you need to step away, I understand. Life. It happens. Just let me know when you need to step out and I'll make the departure part of the story instead of you just going ghost.


The Man. The Myth. The Mask!

I'll give Ari one hour after her post, then I'll roll confirm for her and move on.


Male human envoy 1

I don't think Korrith's in any shape to hunt down any more dogs.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

While I also feel that we are in a quite battered state (some more then others) I am also reluctant to let our prize escape. Freia have some light healing at her disposal and can top Korrith of, but how is he with his talents? If he has bombs and magic left my vote is that we deal with the dogs we caught and then track down the big beast quickly before it has had too much time to lick its wounds.

On a completely different topic - player of Noro: you have my well wishes as well and I hope you manage to keep everything on track so to speak. If it is any consolidation, here is another internet stranger rooting for you!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I've got a bow...


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

If you got the chance to take a potshot - do it. Just don't hit any bystanders (but I sincerely doubt that anyone would stay next to a horsesized rabid dog...). Better to catch it dead/dying then not at all.


Male human envoy 1

He's got bombs, but I ran with the assumption that he didn't have the chance to prepare any extracts today.


Male human envoy 1

Okay, question. Would Ariana and Freia be cool with Korrith perusing their spellbooks?

Alchemists can learn extracts from wizard/magus spellbooks, though wizards and magi cannot learn spells from formula books.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

If he asked Freia would be more then happy to help!

In fact, if anyone (in the party) needs help with anything she is more likely then not to go out of her way to help them - since she really wants to be a part of the team. She might not be as helpful to outsiders however.

We could probably make up something when we come back to the base and they both need to look thru their books to prepare their spells.

Sadly, the only spell in her book you could use is Shield (you got true strike already and the others is not on the alchemists list). I'm not sure what magic Ari has and if she is willing to share.

On a completely different topic, how do people feel about splitting the party ? Personally I've not really a fan since it tends to result in one half having to wait for the other half (and one half will inevitably be ambushed :P). But if both halves have something to do and if the period isn't overly long I'm fine with it.

Just curious about what you all think


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

In my experience it can work really well in PbP; the DM can almost always work it out so that neither group is waiting on the other, and it lets people with different paces get "DM wuv" (as I call it).

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