The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I believe this was what the event was supposed to be (ie, a Siege of the Nereid's kiss).

We should probably focus on securing Pelgrew and regrouping.

Then we have a choice - continue with the high road or go for spite (eg Sleep the Aspis agents and start CdG. Probably not the funniest, even if it is tempting :P).

If we are in luck, the other Aspis agents are less deranged - and they will probably stop Ylls channels. If not, well it was fun while it lasted (and we should all learn to geek the mage[/cleric] before random encounters show up to cover their ass)^^


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Eh, low level combat is always super swingy. Its how Pathfinder/3.5 work for the most part. That said, the encounter + pvp setup wasn't exactly something we were expecting. More or less set up so the other group has all the advantages here. If we had played as a group would have in a normal scenario, everyone should have/would have bum-rushed the cleric but we didn't want to kill another PC so instead the other Tears focused on the enemies..only to get aoe'd.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I haven't got much choice right now... LOL

I'm trying to figure out what those things actually are. They aren't regular hyenas or dire hyenas, somewhere in between...


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

True :P

But considering the undead peon went down, we might have a shot at extracting Stoll and Pelgrev still. But alas, it depends on us (and the more sensible Aspis agents) actually managing to deal with the hyenas and elementals (and that there are no more summons :) )


The Man. The Myth. The Mask!

Word from Johnny. He fell badly sick and will be catching up soon!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

don't expect Noro to help she is about to drop as well (assuming that the elemental hits) (at 1 hp, but I can rage and then I'll have 3 hp)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Nice that he is feeling better :)


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

oops I missed that post...yeah I want Johnny back...he likes Noro, not many guys like her...

(except maybe Reck...right Choon?)


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Glad to hear Johnny is ok.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Alright Ari is out of spells. She's going to just retreat out a door and start shooting crossbows through a window if things are still bad next round, although that should clean stuff up a bit.

Hopefully at least two of the five baddies (three hounds, one elemental and Yolanda) get disabled by one of those spells.


The Man. The Myth. The Mask!

You actually have one spell left as you can't complete sleep and cast grease in the same round without Quicken.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro dropped. at -2 hp not sure how negative Pelgrev is at.

just a point of order .

if any of the other group claims they are better Noro will beat them until they are near death.

also that Yolanda (or whatever) will get a beating no matter what. she just makes Noro angry by looking at her.


The Man. The Myth. The Mask!

I suggest you always RP someone holding Noro back, as direct PvP, though it happened here, is discouraged in this campaign. It's more supposed to be about tense stand offs and threats and sabotaging your competitor by breaking NPC allies faces. :)


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2
GM Choon wrote:
I suggest you always RP someone holding Noro back, as direct PvP, though it happened here, is discouraged in this campaign. It's more supposed to be about tense stand offs and threats and sabotaging your competitor by breaking NPC allies faces. :)

like I said it really comes down to attitude. Noro is a barbarian and a street fighter, her strength and fist fighting ability is what defines her (publicly), anything that challenges that is asking for trouble. she does not take kindly to those that talk down to her. maybe just one solid punch in the face?


The Man. The Myth. The Mask!

Hehe. Don't worry. There'll be plenty of juicy and fair faced NPC's for Noro's street cred. :)


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

This combat shows just how non-optimized Pelgrev is. LOL

I was wondering when having no armor would kick me...


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

and we have no real healers either. did we get any cure potions? I don't remember.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]
GM Choon wrote:
You actually have one spell left as you can't complete sleep and cast grease in the same round without Quicken.

"A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed." Not sure what page its on, as I use the SRD (http://www.d20pfsrd.com/magic under Casting Time, if you search for "full-round" it should be the first thing that gets highlighted).

I had to look it up before deciding actions because I wasn't sure either!


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Just be careful where you drop Grease! I am fairly sure they removed the 'turn into bacon' clause, but still... : )


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I never realized sleep was a 1 round casting time... Learn something new everyday.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]
Ariana Rosencruz wrote:
GM Choon wrote:
You actually have one spell left as you can't complete sleep and cast grease in the same round without Quicken.

"A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed." Not sure what page its on, as I use the SRD (http://www.d20pfsrd.com/magic under Casting Time, if you search for "full-round" it should be the first thing that gets highlighted).

I had to look it up before deciding actions because I wasn't sure either!

I believe Choon's point is that you moved in the round you /started/ to cast sleep (which you also mentioned in your post). A full-round action can't be taken in the same round you also take a move or standard action. If you use the standard action "begin full-round action", it requires another standard action on your next turn to "complete full-round action".


The Man. The Myth. The Mask!

That is indeed Choon's point, Ninja Zayid.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ah..didn't realize that. Well f~*+.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia finally got to contribute! Yey!

Lets hope the dogs fail their save so we can extract Pel - since that was her last (decent) trick up her sleeve if the aspis decide to go on the warpath again... : )


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I've just released a bundle of tools for play-by-posts that you all may find useful.

You know, so that you can blacklist that Choon guy.

Scarab Sages

Ya, I mean, who let him in, anyway?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Whoever it was should probably be blacklisted.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I suppose I'll have to take a look then ^^


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Ok we are to avoid PvP right against this other party?

assuming Yolanda has channeled to cause damage, and only excluded two that are in the area, the old guy and her teammate.

looking at the map the rest of the Aspis are out of range but several Tears are in range.

That is now twice that the Apis inflicted damage to the Tears that could have been avoided (that is intentional damage and also put Pal closer to complete death.)

She can selective channel to avoid damaging all of the tears as well but purposely choose not too.

Sorry Choon but If Noro survives there just might be PvP.

Luckily Noro was out of range. Noro is simply drinking every round to stay in rage so she does not collapse until healing can be applied.

Nor has the ability to drink as a move action and if it is alcohol then the round does not count for rage usage.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Yeah, its getting more than a bit ridiculous. Did Feral make the same comments to his party that you did to us about the pvp?


The Man. The Myth. The Mask!

I'm on it.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Would be good to know right about now how we are supposed to act : /


The Man. The Myth. The Mask!

The PvP thing is being addressed with Yolanda's player. The greater threat right now is the hounds.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Pelgrev, how much do you weigh including gear?


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I travel light, so 210lbs or so, since I'm assuming I didn't carry my bedroll/blanket/wilderness survival gear...


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Hrm... that'd put me over my max load, though I could drag you...


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

yeah, the just under 200 lbs of me is a load...

But if you can drag me, it's better than bleeding out. ;)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Could we try to focus on getting Teveren and our wounded and getting out of there?

Due to the way the scene was set up we're already in an inferior position; getting ourselves more wounded is not going to help anything.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I feel so useless right now...


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I'm just glad they aren't claiming that you can't hold your breath because you're unconscious.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I'm hoping you guys drag me out before it matters... ;)


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Doing my best, and hoping/trusting that Feral and Choon know what they're doing here and are committed to making it fun for everyone.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

I am sorry Noro is not helping. she is just hanging on just outside the door of the tavern.

of course it probably appears she is sitting there getting drunk but in fact, it is the ale that is keeping her concious right now.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Couldn't take that player acting like that. It doesn't matter. Johnny after seeing a person injuring his companions would have taken a swing at her if she past me. Just his code of honor.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

I want to post something but need to discuss with both dm's

It will definately put noro to neg. Hp but i feel it is something she would do.

Please try to notmove the scene of the exit forward until o had achance to discuss this


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

alright everything totally backfired.

I had hoped to open a discussion on how to close this out with a little benefit for us, and everything went to crap real fast.

I'll just shut up. go back to being quiet Noro and just come out when some heads need to bonked.


The Man. The Myth. The Mask!

Ok, me=sleep.

But before I go, I'm going to apologize again for how that ended. Hopefully I can make it up to youall in the coming encounters. And hopefully Noro won't be quiet long. I was liking the more vocal Noro.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

I'm kinda scared to read the other discussion thread... After Johnny's reaction, I doubt it went anywhere good.


The Man. The Myth. The Mask!

It wasn't as bad as it could have been. Noone rage quit.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

The other discussion thread ? We can peek inside that one and don't get everything spoiled? Sweet, those *sqvadrilion* unread replies have really been annoying to have at my campaign screen (ever since we started posting in the joint thread, it showed the discussion as one of my campaign threads ... :P)

I'll get my shovel and see if I can't dig in : ) Hopefully I won't need my flame retardant suit...

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