The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Evil GM

A blackish liquid begins to spray with force from around the sarcophagus.

damage: 3d6 ⇒ (5, 6, 1) = 12
con: 3d6 ⇒ (3, 5, 5) = 13
DC 20 fort save negates

Omar:
Omar you rcognize this as the black lotus poison that you turned off outside by the face earlier. You did not see a similar turn off valve in the hold, but you have not opened the bottom to the coffin yet, so you don't know what if anything useful can be there.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

fort save: 1d20 + 15 ⇒ (3) + 15 = 18 ow


Evil GM

Your senses begin to get overwhelmed as the pool surrounding the boat is pushed into the hold. Each of you recall Majalor's shifty smirk as he followed the General's order exactly as given.

You probably destroyed him a bit too quickly.


Evil GM
Omar bin Zayed wrote:
"It seems to be the choice we have. " and he heads down the stairs, staying close to Rey to remain invisible.

Just so everyone is clear: the sarcophagus is lowering and the black spray is coming from around the base. You figure it's the black liquid from the pool that surrounds the ship. There are no steps going down. Furthermore, the steps leading out of the hold have vanished. Omar has disabled the trap leading into the false bottom of the coffin but nobody has opened the false bottom yet. You all figured the destroying of Majalor was most likely the trigger to the spray trap.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Fort Save: 1d20 + 8 ⇒ (3) + 8 = 11

Well fork a duck.

As the caustic black spray hits Reyondelee, her fragile form succumbs to the aggressively weakening damage, and her life expires.

That's right people, this tomb just claimed the life of the bard. Con of 10, con damage of 13 = instant death. Ah well, 'twas fun while it lasted. Enjoy the rest of the tomb.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Fort: 1d20 + 15 ⇒ (11) + 15 = 26

You will be avenged Rey or I will die trying

Sargon will go invisible


Evil GM
Reyondelee wrote:

[dice=Fort Save]1d20+8

Well fork a duck.

As the caustic black spray hits Reyondelee, her fragile form succumbs to the aggressively weakening damage, and her life expires.

That's right people, this tomb just claimed the life of the bard. Con of 10, con damage of 13 = instant death. Ah well, 'twas fun while it lasted. Enjoy the rest of the tomb.

You made it to near the end. Only one small section of the tomb is remaining.

The sweet songbird's voice fades into the void...


Evil GM

Dragox has a save to make.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will try to open the bottom again so they can get out of there.

disable device: 1d20 + 32 ⇒ (12) + 32 = 44


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Fort save 1d20 + 20 ⇒ (14) + 20 = 34

Dragox let's out a roar as he sees the bard cease moving after the black ichor sprayed all over them.


Evil GM

Omar opens the flase bottom in Majalor's coffin and he finds compartment, and within the compartment there is a bag filled with gold and platium, a wooden case contianing a carved jade tiles (an ancient game), a pair of guantlets, and three mundane weapons - a dagger, hand axe, and sap. There is also a small polished redwood box that contains runed infused oval stones taht appear to fit the secret door in the main room.

There is an inscription in Taalese on the floor of small compartment.

Taalese:

"Death waits beneath this lid,
Watery doom in here is hid.
The key you'll find,
when in a bind."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon slaps his head I am truly an idiot He then pulls out a diamond and casts Limited Wish to duplicate Raise Dead


Evil GM

Sargon casts his raise dead spell and the aura lingers around the deceased bard. She shutters as her soul decides which path to venture on.

Rey it's up, I'm fine if you are raised.


Evil GM

What are you going to do next.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Seems to me, we need some magical means to get out of here since there's no steps and no rope. If necessary Omar has a potion of fly (2 actually) and can probably carry Rey.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Alright we have the stones to get us out of the main room. Question is, how do we get out of here? Anyone with a good idea?"

Spell casters, how are you on your spells? This might be a solid spot to rest, if we need one more break before trying to finish.


Evil GM
baldwin the merciful wrote:

Omar opens the flase bottom in Majalor's coffin and he finds compartment, and within the compartment there is a bag filled with gold and platium, a wooden case contianing a carved jade tiles (an ancient game), a pair of guantlets, and three mundane weapons - a dagger, hand axe, and sap. There is also a small polished redwood box that contains runed infused oval stones taht appear to fit the secret door in the main room.

There is an inscription in Taalese on the floor of small compartment.

** spoiler omitted **

Omar you would see there is another smaller compartment within the compartment. It has the inscription listed in the spoiler. Essentially it is a compartment within a compartment.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"There's a message in the bottom, Sargon, can you read it?"


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Death waits beneath this lid,
Watery doom in here is hid.
The key you'll find,
when in a bind.

I will never understand why baddies feel an urge to leave riddleclues


Evil GM

I'll assume Omar opens the lid after Sargon reveals the riddle.

There compartment is filled nearly elbow deep with the same liqid that sprayed on Rey. Omar figures it's the valve to turn off the liquid but get to the valve it appears that you'll need to touch the liquid. There is also a sealed metal box next to the valve.

Note: The gauntlets you just found are oil slick and appear water tight.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

He puts on the gauntlets and turns off the valve.


Evil GM

The guantlets slip easily onto Omar's hands, the oily waterproof leather feels like a new skin. Omar plugs his hands into the liquid and he easily turns the valve off. The small compartment drains.

Sargon and Dragox you notice the stairs reappear leading out of the hold.

Omar are you doing anthing with the metal box that is next to the valve?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

check it for traps (I've gotten paranoid)

perception: 1d20 + 29 + 6 + 7 ⇒ (2) + 29 + 6 + 7 = 44

If safe, take it.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox points out that the stairs have thankfully reappeared to the remainder of the group.


Evil GM

No traps but your figured that since it was sitting in a pool of nasty liquid.

There is potion within the box (magical), a bluish-green gem (magical), a jade and ivory ring 420 gp, a solid platinum statuette of a fanged elephant bearing an ivory palanquin on its back. The palanquin has a little latched door and contains 20 turquoise stones worth 20 gp each. The elephant is worth 5,975 gp. Inscribed on the elephant's belly in Taalese: "Walk beneath dead Jaiku's face, this beast reveals the hidden place."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Get out of the hold now that it's dry and see about that last lock thingy.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon heads out.

Walk beneath dead Jaiku's face, this beast reveals the hidden place.

Sargon muses as he looks around


Evil GM

Omar:
The gloves that you put on look dry to your keen ey, but palms feel slick as if there is fine sheen of oil on them.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

He will take the gloves off (since he generally wears his deliquescent gloves for combat).

"Sargon, can you identify if these are magical gloves or something?" and hands them over.


Evil GM

Omar tries to pull the gloves off but they don't budge no matter how hard to tug. Your heart beat a bit harder.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Ruh Roh! They won't come off. Sargon, figure out how to get them off!"


Evil GM

To speed things up a bit.

Sargon, spellcraft DC 20+:
Yes the gloves are magical but they are cursed. They protected against the dangerous liquid to get to the valve but they are actually gauntlet/gloves of fumbling. The wearer becomes fumble-fingered, with a 50% chance each round of dropping anything held in either hand. The gauntlets also lower Dexterity by 2 points. The gloves can be removed only by means of a remove curse spell, a wish, or a miracle.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Spellcraft: 1d20 + 2 ⇒ (14) + 2 = 16


Evil GM

Sargon you know the gloves are magical with transmutation aura. You figure they are gloves of dexterity but you don't know why they won't come off.


Evil GM

Dragox grabs Rey like a sack of potatoes and slings her over his left shoulder. The group quickly moves up the steps out of the hold. There a a rush of emotion hits the group as you each stare at the fallen comrade. Hoping she comes back from the afterlife.

I'll give Rey another day to check her email before pushing forward.


Evil GM

Dragox lays the pale bard down on the deck. Her body is lifeless, it's apparent that her soul does not want to come back to body.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Her journey is over. Ours is not. We must finish what we started. She would want that, I'm user."


Evil GM

Dragox pokes Rey's body a few more times then his bushy eyebrows raise as h consideres all the loot she is wearing and how many troops it could supply fighting demons.

Once her body is thoroughly relieved of it's possessions the group walks the elephant under the face and it becomes clear that oval stones go into the wall across the cavernous room. The elephant reviews the proper placement of oval stones.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Do we know the magic Rey was carrying? If so, we might as well hand it out before moving on.


Evil GM

Sure you would. Look at her character sheet.

This actually would be a good place to slip in a remove curse potion. So, we can add that boon to the potions that she is carrying. That will help out Omar although he doesn't know the item is cursed yet that will realization will occur after round one of the next combat.


Evil GM

I'm going to assume that you looted and divided Rey's gear up amongst yourselves.

With the four correct oval stones in hand, Omar puts them in their correct placement. At first nothing happens but after a full minute os waiting, the sound of stone grinding on stone echoes throughout the chamber. It then takes 24 seconds, for a 10-foot section of wall to sink into the ground flush with the floor. The four inscribed oval stones are crushed to powder in the process.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Guess that means we don't do this again. Hope it doesn't close again. "


Evil GM

The walls of this twenty-foot-square chamber depict a grisly scene. Dozens of animal-headed humans struggle to break free of strangling vines as thorns that tear hungrily at their flesh. Above this disturbing image hangs a faded red banner of silk, embroidered over and over with the four mud sorcerer symbols. The floor is made of red, green, and gold ceramic tiles.

A large, deep green tapestry hangs suspended from the center of the ceiling fifteen feet above, shimmering like a dragonfly's wings. Four brass bowls filled with bluish coals hang four feet off the floor, dangling from delicate chains attached to the corners of the ceiling. A dozen stoppered clay urns line the north and south walls, each bearing the picture of an animal-headed humanoid.

A great black iron portal stands in the center of the east wall. This entire surface of the door is covered with complex etchings of various glyphs, although only the four mud sorcerer symbols are recognizable. There is a two-foot diameter spherical cavity in the center of the door. The main feature of this room, however, is the sarcophagus.

Seven feet long, three feet wide, and four feet high, the sarcophagus is made of the purest white marble, its sides carved to depict intertwining snakes and thorny roses. the lid has a bas relieve carving of an elephant-headed humanoid wearing an exquisite splint-mail breastplate, its arms crossed over its chest. In one hand its holds a smooth oval stone, carved with the first mud sorcerer symbol. A stheathed bastard sword is at its side. the head protrudes from the lid more than the rest of its form, the curling trunk, sharp tusks, fanged maw, and evil, cunning eyes all carved in great detail.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Check for traps as usual.

perception: 1d20 + 29 + 7 + 6 ⇒ (9) + 29 + 7 + 6 = 51


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Not much of Rey's gear will do me nay good. I have a similar belt and headband. I could use some of the potions, I suppose.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Some potions I might be able to use but the gear didn't have anything I need.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

How many sarcophagus' have we seen again, I wonder what nasty surprise awaits us

Would Sargon recognize the bas-relief as Tzolo?


Evil GM

Probably not since you don't have knowledge nobility or something similar.

Sargon if the bas-relief is not Tzolo you know you are getting closer. This is the most ornate of all the sarcophagus that you've come across to-date/


Evil GM

Divide Rey's items as however you want.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

After the last bit Omar takes a lot of time examining the sarcophagus (take 20 checking it for traps).

perception 61.

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