The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Evil GM

Sargon floats to the top of the crypt near the hanging banner but he is careful not to touch it. He casts his spell which washes over the wall of force but does not penetrate; however, it does create a usual effect: a narrow moat of voidness around coffin and the pedestal. The coffin itself and the guardian remain in the middle of the moat, like an island.

Take a look here:
I had a tough time working out the effects of the two spells. Sargon's pit versus a wall of force. the wall of force states that "spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier". However, remember dimension door, teleport, summoning don't work as intended in the dungeon. I know the acid pit creates a dimensional pit and I know I've let you use it previously but I had to weigh it against the original intent.

I did just read that there are certain adverse effect when certain spells with descriptors are cast.

The acid from Sargon's spell does something you haven't seen before as the moat is created... it sizzles and creates a mud grue. A creature of elemental creation. It'll join the initiative at the end of the round.

Sargon if you have any earth or water spell active you need to make DC 15 caster check or they are disrupted and fail.


Evil GM
Omar bin Zayed wrote:

Ranger focus on the target, and load it up with arrows.

deadly aim, rapid shot, clustered shot, ranger focus, haste, point blank shot, manyshot
[dice=to hit]1d20+27 [dice=damage]2d8+42
[dice=to hit]1d20+27 [dice=damage]1d8+21
[dice=to hit]1d20+27 [dice=damage]1d8+21
[dice=to hit]1d20+227 [dice=damage]1d8+21
[dice=to hit]1d20+17 [dice=damage]1d8+21

Of course I have cursed gloves on, so this isn't actually the case.

Omar you realize the true nature of the cursed gloves.


Evil GM
Dragox wrote:
Seeing the pit open up in front of him, Dragox holds his action. If the creature avoids the pit, Dragox moves to it, declaring his Smite attack and throwing down.

What are you going to do? The moat is only a few (3 ft wide) as it appears that Sargon's spell was warped and stretched to encompass the usual 10 ft width.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

fumble: 1d100 ⇒ 75 manage to hold onto my bow.

As my dex is now decked by -2, subtract 1 from each attack.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

I can't find the correct slide on the map. How far away is the baddie from me?


Evil GM
Dragox wrote:
I can't find the correct slide on the map. How far away is the baddie from me?

He is 10 feet from you.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox declares a Smite (if I didn't do that before). He raises his weapon, waiting on the creature to advance on him. "Come face your destruction, monster!"

I want to avoid the first full attack, if I can!


Evil GM

Omar's arrows clink and clank off the wall of force breaking throught he hardness but damaging the spell but none of this arrows actually penetrate the barrier.


Evil GM

RD 1: Guardian

He sneers at Omar marking him as an enemy and then looks start at the invisible general. The guardian then begins to lift off the tomb but stays inside the protective wall of force. Clearingly flying.

Sargon:
You know he has can see you.


Evil GM

Initiative Order: RD 2

Sargon
Omar
Dragox
Guradian

RD 2 Map


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon flies over behind Dragox and hits the wall with Disintegrate

Touch: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 26d6 ⇒ (6, 5, 4, 3, 1, 4, 5, 4, 3, 5, 5, 2, 4, 3, 4, 3, 4, 2, 5, 6, 2, 6, 5, 2, 5, 3) = 101


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox grabs a potion off his belt, tears off the stopper and drinks it down.

Used potion of Fly.


Evil GM

Sargon your disintegrate spell dissolves part of the wall of force. It is definitely weakened but it is not destroyed. The guardian smirks and nods.


Evil GM

FYI: to speed things up a bit make sure you tell me what, if any, special materials your weapons are made of. Also, Sargon make SR check if a spell you cast calls for one.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Disintegrate automatically destroys a wall of force according to wall of force spell description

Omar will try another volley.

1d100 ⇒ 43 but he drops his bow, so he has to pick it up.

Move action to pick it up, then one shot.

to hit: 1d20 + 29 ⇒ (17) + 29 = 46 damage: 1d8 + 21 ⇒ (7) + 21 = 28


Evil GM
Omar bin Zayed wrote:

Disintegrate automatically destroys a wall of force according to wall of force spell description

I missed that in the spell description. The wall of force is destroyed.


Evil GM

Omar confirm that you still want to do that action now that the wall fo force is disintegrated.

Initiative Order: RD 2

Sargon - disintegrates the wall of force
Omar
Dragox
Guardian

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I'm shooting the guardian, I should have been more specific.


Evil GM

Omar's arrow hits home but it doesn't do nearly the amount of damage he thought it would. Clearly, the creature has a high damage resistance.

know arcana, local or religion DC 20:
You know that there is damage resistance/adamantine.


Evil GM

Dragox you are up. I assumed the potion of fly was your round 1 action that you were holding.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Could have sworn there was a map, but I can't see it now for some reason. I seem to remember we were in a small room, IIRC? How far am I from the baddie?


Evil GM

Map

Now that you are flying you are 10 ft from him.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox charges the enemy!

Attack with charge, Smite, and Divine Favor 1d20 + 26 + 2 + 5 + 3 ⇒ (18) + 26 + 2 + 5 + 3 = 54

Damage 2d6 + 16 + 14 + 3 ⇒ (3, 3) + 16 + 14 + 3 = 39 plus
2d6 ⇒ (6, 4) = 10 if evil, plus
2d6 ⇒ (3, 2) = 5 if evil outsider
If the enemy is undead as I suspect he is, add 14 more damage from my smite evil.

Crit confirmation Attack with charge, Smite, and Divine Favor 1d20 + 26 + 2 + 5 + 3 ⇒ (18) + 26 + 2 + 5 + 3 = 54

Damage 2d6 + 16 + 14 + 3 ⇒ (1, 6) + 16 + 14 + 3 = 40 plus

If the enemy is undead as I suspect he is, add 14 more damage from my smite evil.

Finally, my AC is 5 higher against the target of the Smite. My current AC is 31 against him (29 for this round only as I charged.


Evil GM

He is an outsider and he is evil. He is not undead.

Are you weapons adamantine?

Dragox gives it a good bashing but the creature is stout.


Evil GM

The beasts wounds knit back together rapidly as he glares at the Dragox.

With a flurry the bastard sword begins it's attack on Dragox as the two creatures battle midair.

att 1: 1d20 + 26 ⇒ (5) + 26 = 31;dam: 1d10 + 15 ⇒ (10) + 15 = 25

att 2: 1d20 + 21 ⇒ (2) + 21 = 23;dam: 1d10 + 15 ⇒ (10) + 15 = 25

att 3: 1d20 + 16 ⇒ (7) + 16 = 23;dam: 1d10 + 15 ⇒ (4) + 15 = 19

att 4: 1d20 + 11 ⇒ (11) + 11 = 22;dam: 1d10 + 15 ⇒ (2) + 15 = 17

* crits 17-20

bite: 1d20 + 21 ⇒ (2) + 21 = 23;dam: 2d6 + 9 ⇒ (4, 3) + 9 = 16

Seriously terrible rolls.


Evil GM

Initiative Order: RD 3

Sargon -
Omar
Dragox
Guardian

RD 3 Map


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

It is not adamantine, but the extra 14 on each attack from Smite applies against evil outsiders, too. And the Smite attack bypasses any DR for the record.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon casts Dazing Acid Arrow...Will Save DC23

Ranged Touch: 1d20 + 11 ⇒ (5) + 11 = 16

Acid damage: 2d4 ⇒ (2, 2) = 4

Dazing Spell:
You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell. A dazing spell uses up a spell slot three levels higher than the spell’s actual level. Spells that do not inflict damage do not benefit from this feat.


Evil GM

will save: 1d20 + 16 ⇒ (17) + 16 = 33

Sargon's ranged touch attack hits but the acid evaporates harmlessly on the guardian's skin and it easily overcomes the daze effects fo the spell.


Evil GM

Omar and Dragox you are up.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will try to shoot again.

"Gods Damned Gloves!"

drop: 1d100 ⇒ 24 drops bow

Picks it up and shoots once at the guardian.

to hit: 1d20 + 29 ⇒ (18) + 29 = 47 damage: 1d8 + 21 ⇒ (4) + 21 = 25


Evil GM

Omar curses loudly when he drops his bow, then strikes home when he manages to get his shot off. The arrow hits but guardian absorb much of the damage.

DR applies.


Evil GM

Dragox you're up.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox swings three times at the enemy!

Attack with Smite, and Divine Favor 1d20 + 26 + 5 + 3 ⇒ (1) + 26 + 5 + 3 = 35

Damage 2d6 + 16 + 14 + 3 ⇒ (5, 2) + 16 + 14 + 3 = 40 plus
2d6 ⇒ (3, 2) = 5 if evil, plus
2d6 ⇒ (5, 6) = 11 if evil outsider.

Second Attack with Smite, and Divine Favor 1d20 + 21 + 5 + 3 ⇒ (14) + 21 + 5 + 3 = 43
Damage 2d6 + 16 + 14 + 3 ⇒ (5, 5) + 16 + 14 + 3 = 43 plus
2d6 ⇒ (5, 1) = 6 if evil, plus
2d6 ⇒ (1, 5) = 6 if evil outsider.

Third Attack with Smite, and Divine Favor 1d20 + 16 + 5 + 3 ⇒ (12) + 16 + 5 + 3 = 36
Damage 2d6 + 16 + 14 + 3 ⇒ (3, 1) + 16 + 14 + 3 = 37 plus
2d6 ⇒ (1, 2) = 3 if evil, plus
2d6 ⇒ (2, 2) = 4 if evil outsider.

Current AC is 31.


Evil GM

All three of Dragox's attacks strike home and his weapon rents a few deep wounds but the guardian doesn't flinch. Some of the wounds begin to regenerate as it unleashes it's assault on the graverobbing paladin. He's hurt but looks like he can withstand another attack.

The bastrad sword slashes and dances in the guardian's hands,

att 1: 1d20 + 26 ⇒ (10) + 26 = 36;dam: 1d10 + 15 ⇒ (10) + 15 = 25

att 2: 1d20 + 21 ⇒ (19) + 21 = 40;dam: 1d10 + 15 ⇒ (5) + 15 = 20

att 3: 1d20 + 16 ⇒ (11) + 16 = 27;dam: 1d10 + 15 ⇒ (1) + 15 = 16

att 4: 1d20 + 11 ⇒ (4) + 11 = 15;dam: 1d10 + 15 ⇒ (5) + 15 = 20

* crits 17-20

bite: 1d20 + 21 ⇒ (16) + 21 = 37;dam: 2d6 + 9 ⇒ (6, 5) + 9 = 20

Confirming crit:

att 2: 1d20 + 21 ⇒ (10) + 21 = 31;dam: 1d10 + 15 ⇒ (7) + 15 = 22

Because you are only a party of three and without a healer, I'm not going to add the petrification the sword does with a filed fort save on a successful critical hit.


Evil GM

The paladin finally feels a challenge in this god-foresaken tomb as the Guardian slashes off two pounds of half-orc flesh.


Evil GM

Sargon and Omar you see Dragox take a thrashing as his blood now coats his armor and the walls.

Initiative Order: RD 4

Sargon -
Omar
Dragox
Guardian

Use the previous map since nobody really moved or changed positions.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Using Metamagic adept to make the spell a standard action Sargon casts Persistent Grease(Ref 24) on the bastard sword


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

With no healing reserves left, Dragox realizes he can't withstand another attack. All he can do is press forward, so he swings three more times at the enemy!

Attack with Smite, Power Attack and Divine Favor 1d20 + 26 + 5 - 3 + 3 ⇒ (15) + 26 + 5 - 3 + 3 = 46

Damage 2d6 + 16 + 14 + 9 + 3 ⇒ (4, 4) + 16 + 14 + 9 + 3 = 50 plus
2d6 ⇒ (3, 6) = 9 if evil, plus
2d6 ⇒ (3, 5) = 8 if evil outsider.

Second Attack with Smite, Power Attack and Divine Favor 1d20 + 21 + 5 - 3 + 3 ⇒ (15) + 21 + 5 - 3 + 3 = 41
Damage 2d6 + 16 + 14 + 9 + 3 ⇒ (1, 1) + 16 + 14 + 9 + 3 = 44 plus
2d6 ⇒ (6, 1) = 7 if evil, plus
2d6 ⇒ (2, 4) = 6 if evil outsider.

Third Attack with Smite, Power Attack and Divine Favor 1d20 + 16 + 5 - 3 + 3 ⇒ (8) + 16 + 5 - 3 + 3 = 29
Damage 2d6 + 16 + 14 + 9 + 3 ⇒ (3, 1) + 16 + 14 + 9 + 3 = 46 plus
2d6 ⇒ (6, 2) = 8 if evil, plus
2d6 ⇒ (6, 6) = 12 if evil outsider.

Current AC is 31.


Evil GM

reflex save versus grease: 1d20 + 12 ⇒ (8) + 12 = 20

The grease hits successfully but to Generals disgust the weapon remains in the Guardian's hand. Just as it began to slip from its grip the pommel fuses to his hand.

Weaponbound: (SU) as a free action the blade fuses to his hand and cannot be removed without it's consent.


Evil GM

Dragox swings furiously at the Guardian and hits twice but the sturdy protector remains upright. He is battered but still kicking. It's DR/adamantine soaks up quite a bit of each hit.

Omar you are up. For Dragox's sake make the attack count.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Smite Evil ignores all DR, I'm pretty sure DM.


Evil GM
Dragox wrote:
Smite Evil ignores all DR, I'm pretty sure DM.

I just read that it bypasses "any DR" the creature might possess." I was adding your bonus damage from the smite but I was also reducing the initial hit by the adamantine DR.

The last vicious attack by the paladin destroys the guardian.

Within the room you all notice there are jars designed to look like animal heads lining two of the walls. All the jars are burntfrom sargon's earlier fireball and four of the 12 jars are shattered spilling the contents on the floor.

- broken bear spilling 500 pp
- broken mole spilling 1000 CP
- broken donkey spilling 1000 lead pieces
- broken horse spilling a glass vial onto the floor. 40% chance the viaa broke from the fall %: 1d100 ⇒ 56

I'll have to post the room description later when I get back.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar tries desperately to try and pull off the new gauntlets "Anything have any ideas? I'm useless with them on. "


Evil GM

Here are the remaining animal totems on the shelves which have not cracked and spilled their contents onto the ground:

-Tiger
-Snake
-Toad
-Camel
-Dog
-Cat
-Raven
-Goat

Each of the urns stand 3 feet tall and 10 inches in diameter. They all have stoppers in them.

On inspection of the sarcophagus that the guardian was originally standing on you can see that it can be slid open. DC 20 Str check.

The guardian had the following items: +2 bastard sword, +4 splint mail, and interesting looking stone.

I will need to know what people are going to do or serach. Omar can give me 2 perception checks, 2 disable traps (if I need them). I will also need people to make 4 appraise checks so I can provide values of loot as you come across it. 3 spellcraft/identify checks for magic.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

He'll check most things for traps.

perception: 1d20 + 29 + 6 + 7 ⇒ (6) + 29 + 6 + 7 = 48
perception: 1d20 + 29 + 6 + 7 ⇒ (8) + 29 + 6 + 7 = 50
perception: 1d20 + 29 + 6 + 7 ⇒ (5) + 29 + 6 + 7 = 47

disable device: 1d20 + 32 ⇒ (17) + 32 = 49
disable device: 1d20 + 32 ⇒ (18) + 32 = 50
disable device: 1d20 + 32 ⇒ (19) + 32 = 51


Evil GM

You also know there is a door on the back wall and that door had the caltrops that Sargon blew away with his spell.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"The caltrops are still there to, blocking a door. "


Evil GM
Omar bin Zayed wrote:
"The caltrops are still there to, blocking a door. "

Actually Sargon cast a spell that moved the caltrops to a corner. Essentially sweeping them out of your way.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox plopped down in the corner. "I need to rest for several hours, so that I might regain my healing abilities. A gust of wind ocukd knock me out right now," he says sullenly.

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