The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Evil GM

Is anyone doing anything while Omar begins to exam the sarcophagus? Taking 20 typically takes 2 minutes that is why I'm asking.

Updated Map

*I put an icon in the room to represent the sarcophagus.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon turns invisible and keep an eye on the room waiting for the inevitable

Perception: 1d20 + 26 ⇒ (5) + 26 = 31

Will you move me down to the corner


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox renews his Greater Magic Weapon spell. He then casts Protection from Evil. Finally, just as Omar finishes his search, he casts Death Ward which lasts 14 minutes.


Evil GM

Omar moves into the room and begins his close examination of the tomb. While he carefully looks things over, Sargon turns himself invisible and moves into a corner. Dragox gets his two of the three spells casts when...

A gutteral whisper issues forth from the chamber. "Grave robbers! Defilers! Thou hast violated my tomb! I, the indomitable Tzolo, will have my revenge! Thou shalt all perish!" Immediately there afterwards, a high pitched buzzing sound issues from within the room, and the green tapestry hanging from the ceiling tears, seeming to unravel into a grotesque cloud of buzzing insects.


Evil GM

Updated Map

*Sargon is this the corner you wanted to be moved into? Grid cooridinates would help.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Ruh Roh!"


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
DM wrote:
*Sargon is this the corner you wanted to be moved into? Grid cooridinates would help.

It is thanks

Where in the room is the green tapestry?


Evil GM
Omar bin Zayed wrote:
"Ruh Roh!"

I didn't touch anything...I swear.


Evil GM
baldwin the merciful wrote:

The walls of this twenty-foot-square chamber depict a grisly scene. Dozens of animal-headed humans struggle to break free of strangling vines as thorns that tear hungrily at their flesh. Above this disturbing image hangs a faded red banner of silk, embroidered over and over with the four mud sorcerer symbols. The floor is made of red, green, and gold ceramic tiles.

A large, deep green tapestry hangs suspended from the center of the ceiling fifteen feet above, shimmering like a dragonfly's wings. Four brass bowls filled with bluish coals hang four feet off the floor, dangling from delicate chains attached to the corners of the ceiling. A dozen stoppered clay urns line the north and south walls, each bearing the picture of an animal-headed humanoid.

A great black iron portal stands in the center of the east wall. This entire surface of the door is covered with complex etchings of various glyphs, although only the four mud sorcerer symbols are recognizable. There is a two-foot diameter spherical cavity in the center of the door. The main feature of this room, however, is the sarcophagus.

Seven feet long, three feet wide, and four feet high, the sarcophagus is made of the purest white marble, its sides carved to depict intertwining snakes and thorny roses. the lid has a bas relieve carving of an elephant-headed humanoid wearing an exquisite splint-mail breastplate, its arms crossed over its chest. In one hand its holds a smooth oval stone, carved with the first mud sorcerer symbol. A stheathed bastard sword is at its side. the head protrudes from the lid more than the rest of its form, the curling trunk, sharp tusks, fanged maw, and evil, cunning eyes all carved in great detail.

Sargon, I bolded the location in the room description.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Waiting for Sargon to take the lead. I'm no good against swarms.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Hmm, how bizarre, I don't have an amulet of natural armor, and yet for some reason I don't have a swarmbane clasp. That's rather foolish. I can't do diddly to a swarm.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon's Rule #64: When stocking up, assume every dungeon has a rust monster, a troll, a doppelganger, an incorporeal creature, and SWARMS.

It seems I violated my own rule

Sargon casts Limited Wish to duplicate

Intensified, Empowered Fireball 6th level spell: 12d6 + 12 ⇒ (5, 1, 3, 6, 4, 2, 2, 3, 1, 3, 4, 6) + 12 = 52x 1.5= 78 Ref 21


Evil GM

I'll get post up today. It's been a hectic week.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Sargon The War Sage wrote:

Sargon's Rule #64: When stocking up, assume every dungeon has a rust monster, a troll, a doppelganger, an incorporeal creature, and SWARMS.

It seems I violated my own rule

Sargon casts Limited Wish to duplicate

[dice=Intensified, Empowered Fireball 6th level spell]12d6+12x 1.5= 78 Ref 21

Actually if it's a swarm that's 117(Ref 21) for half


Evil GM

The tapestry begins to transform. It takes a full round for the transformation to be complete so they can attack. You each will get an action. Omar you figure there has to be a way around it similar to disarming a trap. Omar you notice the brass bowls filled with bluish coals hang four feet off the floor, dangling from delicate chains attached to the corners of the ceiling.

reflex 1: 1d20 + 3 ⇒ (4) + 3 = 7
reflex 2: 1d20 + 3 ⇒ (9) + 3 = 12

reflex 3: 1d20 + 3 ⇒ (4) + 3 = 7
reflex 4: 1d20 + 3 ⇒ (18) + 3 = 21

reflex 5: 1d20 + 3 ⇒ (4) + 3 = 7
reflex 6: 1d20 + 3 ⇒ (3) + 3 = 6

Sargon you begin to recognize the underlying spell that was released. insect spell. By the number of swarms that begin to appear you figure it an extremely high caster.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Does that mean you want a disable device roll?


Evil GM

Sargon's fireball blasts the area destroying the would be swarms.

Omar and Dragox both need to make that reflex save from the fireball Sargon tossed.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

reflex: 1d20 + 19 ⇒ (16) + 19 = 35 evasion so no damage


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Reflex 1d20 + 12 ⇒ (5) + 12 = 17


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox pulls out the wand of cute critical wounds that Rey carried with her. "I need one of you to heal me," he whispers, blistered from the intense heat.


Evil GM

What are you all going to do?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Oh no! None of us have UMD to use the wand. Teo possible courses of action...1 I use all my remaining LOHs for the day and we rest and I top off with them tomorrow, or 2 I basically use all the potions we can scrap together to heal me up. What do the rest of you think?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon uses a limited wish to cast Breath of Life on Dragox

Breath of Life: 5d8 + 12 ⇒ (2, 6, 6, 4, 7) + 12 = 37


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox takes Rey's brooch of Shielding and pins it on his Armor. He also takes the two potions of Barkskin +4 and the three potions of Fly. "Sorry Rey, but I need these much more than you right now."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Investigate the sarcophagus.

perception: 1d20 + 29 + 6 ⇒ (8) + 29 + 6 = 43 +7 if traps.


Evil GM

Omar as you begin to search the sarcophagus you spot three things: first you notice there are dozens of tiny caltrops on the floor between the sarcophagus and the back wall. Those caltrops nearly blend into the floor coloring. Second, the red banner that hangs over the sarcophagus survived the intense fireball without a scorch and that seems unusual to you. Third, the bas-relief carving was not damaged to your keen eye during the fireball. Other than the caltrops you don't detect any "traps" but that's not saying there isn't some creepy magic in the tomb.

Of course, this assumes you are not touching anything except the floor with your feet.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will fly over invisibly and gently kick a caltrop to see if it is embedded in the ground or if they can be removed.


Evil GM

Sargon you fly over and hover, you notice that the spikes are covered with an oil. Using the side of your boot you see that they caltrop can be swept aside. Anyone have a broom?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Sargon, drop that banner to cover the caltrops. See if it resists the sharpness of the caltrops. If it does, we can walk right over."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"I don't know if I'd touch that banner. You might want to get a look at if it has some magic in it."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I would rather not mess with that banner, it resisted a rather large blast

Sargon casts Elemental Body I turning into a small air elemental and begins blowing the caltrops neatly into a corner

Contributor

2 people marked this as a favorite.

Whoa! You guys are still at it?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Almost done.


Evil GM
Mike Shel wrote:
Whoa! You guys are still at it?

I made a few small tweaks. The group totally missed the oval keystones to get into this current tomb, so I place them on the ship. There were a few others but I kept it pretty close to the original intent.


Evil GM

Sargon casts his elemental body spell and the caltrops blow safely into one of the corners.

Omar and Dragox are you doing anything as Sargon spends a round blowing the caltrops into the corner?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Nope, waiting for him to clear the stuff.


Evil GM

Everything gets cleared in a round.

What is the group doing next?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Are there any other exits? Also, as the sarcophagus seems clear of traps, I will try to figure out if there is a trick to opening it.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox will guard Omar's back, trying to be sure nothing interrupts his investigation.


Evil GM

Omar is ever so cautious convinces himself it's safe to touch the lid of the sarcophagus to get it open. There is no other way inside.

When he touches it everyone is blown backward and off their feet. This might covers all directions of approach. As soon as the this occurs, the elephant-headed humanoid begins to take on a fleshier, grayish hue.

Sargon:
You recognize that there is a wall of force encapsulating the coffin. There was no way around triggering the spell as long as the coffin was touched.


Evil GM

You each have 1 round of actions.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will stand up and ready his bow.


Evil GM

Note: Nobody took damage from being knocked on your butt.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragon casts Death Ward on himself and climbs to his feet.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon still invisible tells the group. It's a wall of force, I should be able to take it down whenever your ready

Sargon casts haste


Evil GM

Sargon finishes his haste spell, while Dragox casts his death ward spell. Omar's steady fingers pluck the bow as the creature stands, stretches and glares menacingly at the intruders. His eyes glance at Dragox first, then Omar, but ultimately they stop at the invisible General. He is holding a bastard sword and wearing splint mail. He takes a protective warrior stance, feet wide and his body perfectly aligned for battle.


Evil GM

Mud Initiative:

Omar: 1d20 + 7 ⇒ (19) + 7 = 26
Sargon: 1d20 + 16 ⇒ (15) + 16 = 31
dragox: 1d20 + 2 ⇒ (7) + 2 = 9
Guradian: 1d20 + 0 ⇒ (9) + 0 = 9

Initiative Order:

Sargon
Omar
Dragox
Guradian

Map Battle with Gaurdian

*I zoomed in on the map to enlarge it some.
the Guardian is standing on the coffin.
I also put in a token to represent the caltrop debris that Sargon blew into the the far corner.

** Good Luck!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Ranger focus on the target, and load it up with arrows.

deadly aim, rapid shot, clustered shot, ranger focus, haste, point blank shot, manyshot
to hit: 1d20 + 27 ⇒ (2) + 27 = 29 damage: 2d8 + 42 ⇒ (4, 6) + 42 = 52
to hit: 1d20 + 27 ⇒ (17) + 27 = 44 damage: 1d8 + 21 ⇒ (8) + 21 = 29
to hit: 1d20 + 27 ⇒ (9) + 27 = 36 damage: 1d8 + 21 ⇒ (4) + 21 = 25
to hit: 1d20 + 227 ⇒ (11) + 227 = 238 damage: 1d8 + 21 ⇒ (6) + 21 = 27
to hit: 1d20 + 17 ⇒ (11) + 17 = 28 damage: 1d8 + 21 ⇒ (1) + 21 = 22

Of course I have cursed gloves on, so this isn't actually the case.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon flies to the top of the room.

If I can't get out of range by height alone, I will float over on top of Dragox

Using Metamagic Adept(Bloodline Power) to make the casting a standard action. Sargon casts Persistent Acid Pit(Ref 26)

Fall: 7d6 ⇒ (4, 2, 5, 2, 5, 5, 2) = 25
Acid: 2d6 ⇒ (4, 5) = 9


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Seeing the pit open up in front of him, Dragox holds his action. If the creature avoids the pit, Dragox moves to it, declaring his Smite attack and throwing down.

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