| Sargon The War Sage |
Sargon will cast Identify three times
Perception: 1d20 + 26 ⇒ (18) + 26 = 44
Perception: 1d20 + 26 ⇒ (5) + 26 = 31
Perception: 1d20 + 26 ⇒ (18) + 26 = 44
Identify: 1d20 + 12 ⇒ (10) + 12 = 22
Identify: 1d20 + 12 ⇒ (11) + 12 = 23
Identify: 1d20 + 12 ⇒ (2) + 12 = 14
| baldwin the merciful |
Here are the remaining animal totems on the shelves which have not cracked and spilled their contents onto the ground:
-Tiger
-Snake
-Toad
-Camel
-Dog
-Cat
-Raven
-Goat
Looking through the room systematically you decide to begin with the clay urns. Between Omar and Sargon you find the following:
-Tiger: 50 tiger-eyed agates (10 gp each)
-Snake: trap of stinking cloud that was discovered.
-Toad: 3 potions of CSW
-Camel: 1000sp
-Dog: 40 clear cut gems (100 gp each)
-Cat: 50 eye agates (10 gp each)
-Raven: trap of raven that you've dismantled. It would have bit off your hand
-Goat: potion of haste.
I'll get more up later.
| baldwin the merciful |
Omar checks out the door at the rear of the chamber, it's made of iron and has a distinct lock that cannot be picked. Without a means to get through the door that leaves the sarcophagus to look through. Str check of DC 20 is needed to move the lid.
Meanwhile Sargon picks up the stone in the Guardian's hand and smiles.
Did Omar finally figure out how to remove the cursed gloves?
Dragox have you been quaffing potions? If so make some cure wounds for your regained HPs.
| Dragox |
Can I have the three CSW potions? And any other potions we have found. I need to get to full HP, cause if that guy isn't the main boss I'm in trouble!
| Dragox |
Csw 3d8 + 5 ⇒ (1, 6, 2) + 5 = 14
Csw 3d8 + 5 ⇒ (1, 6, 8) + 5 = 20
Csw 3d8 + 5 ⇒ (5, 4, 6) + 5 = 20
Anyone else recall any other found potions? I didn't write any down since we had Rey healing so well!
| Sargon The War Sage |
Well gentlemen, it looks like we have our ticket out of this hole
Sargon says indicating the ward stone.
it's made of iron and has a distinct lock that cannot be picked.
We could try and disintegrate it unless that's DM speak for there's nothing there
Use all the charges you need Dragox
| baldwin the merciful |
10%: 1d100 ⇒ 27
20%: 1d100 ⇒ 4
During Omar's watch you hear a rolling sound of clicking on the floor. It's followed by lots of squeaking.
rat swarm: 1d20 + 6 ⇒ (1) + 6 = 7
omar: 1d20 + 7 ⇒ (5) + 7 = 12
RD 1:
Omar
Rat Swarm
Everyone else can make a perception DC 12 check to see if you wake up.
Omar bin Zayed
|
As a rat swarm is vulnerable to weapons, I'll just shoot it.
deadly aim, point blank, rapid shot
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 2d8 + 30 ⇒ (7, 5) + 30 = 42
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d8 + 15 ⇒ (3) + 15 = 18
to hit: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 1d8 + 15 ⇒ (8) + 15 = 23
to hit: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d8 + 15 ⇒ (2) + 15 = 17
| Dragox |
Perception 1d20 + 9 ⇒ (8) + 9 = 17
Dragox gets to his feet, and seeing Omar successfully attacking with weapons, pulls his own sword.
| Sargon The War Sage |
Should we take some time to rest? How are you for spells?"
I'm Ok
Should we take some time to rest? How are you for spells?"
I can certainly try, not sure how many I need
UMD: 1d20 + 12 ⇒ (7) + 12 = 19
UMD: 1d20 + 12 ⇒ (20) + 12 = 32
UMD: 1d20 + 12 ⇒ (16) + 12 = 28
UMD: 1d20 + 12 ⇒ (7) + 12 = 19
UMD: 1d20 + 12 ⇒ (15) + 12 = 27
UMD: 1d20 + 12 ⇒ (13) + 12 = 25
UMD: 1d20 + 12 ⇒ (2) + 12 = 14
UMD: 1d20 + 12 ⇒ (14) + 12 = 26
UMD: 1d20 + 12 ⇒ (5) + 12 = 17
UMD: 1d20 + 12 ⇒ (17) + 12 = 29
UMD: 1d20 + 12 ⇒ (10) + 12 = 22
UMD: 1d20 + 12 ⇒ (14) + 12 = 26
UMD: 1d20 + 12 ⇒ (18) + 12 = 30
UMD: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 26 ⇒ (6) + 26 = 32
Sargon will wait to see if anything lives after Omar's assault
| Dragox |
Inthink I got enough rest to get all of my abilities back. So Dragox casts GMW on his weapon before moving to the lid.
Strength check 1d20 + 7 ⇒ (1) + 7 = 8
| baldwin the merciful |
The half-orc turns beet red as Omar jabs fun at his expense. He growls low and then takes his time moving the lid off the coffin. Taking 20
The lid slides off to reveal three fine silk shrouds of red, green and gold worth 25 gp each and they cover a male corpse. Sargon you realize that corpse is highly regarded lieutenant. It is wrapped in white linen strips and wears a great deal of jewlry: a silver circlet (550gp), two silver bracelets designed to look like two snakes gripping their own tails (300gp each), a think collar of beaten silver with mud sorcerer symbols etched into its surface (260 gp), and a silver nose ring set with a tiny ruby (275 gp). He holds a baton of deep green marble with the name “Jaiku” carved into it in his right hand (50 gp), and a black pearl in his left (500gp).
You know those values and the information after taking a few minutes to carefully study the contents.
What else are you doing?
| Sargon The War Sage |
Sargon casts Detect Magic
Shall we move this body to see if there is another door beneath the coffin?
| baldwin the merciful |
Omar slides the baton out and then checks to see if it will work on the iron door. He shakes his head in frustration.
Dragox lifts the body which reveals something interesting. Beneath Jaiku is a hidden compartment lays Tzolo. Removing the lieutenant’s body reveals a 2-inch diameter crystal orb that radiates faint transmutation magic. The orb sits where Jaiku’s head rested. Once the orb is removed there is an inscription in Taaleese in the cavity where it rested.
Omar then realizes the orb is the is the key he needs to open the the iron door.
So you have three things here: 1) one cyrstal orb that looks liek the key to the iron door; 2) an inscription where the orb layed, 3) there appears to be a door under Jaiku's body that will reach Tzolo's tomb.
| Sargon The War Sage |
Sargon "Mr. Magic" will read the inscription hoping another symbol of death isn't on it
| baldwin the merciful |
Mr. Magic begins to read the inscription and the hazy films covers everyone thoughts as a symbol of insanity is triggered. Everyone has Will save 22. I'm not sure Dragox has some immunity to the effects.
DESCRIPTION
This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell).
Unlike symbol of death, symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level.
| Sargon The War Sage |
Will: 1d20 + 19 ⇒ (5) + 19 = 24
| baldwin the merciful |
| Sargon The War Sage |
Sargons rule 124. If you can’t solve the puzzle in 5 minutes of real game time, break it.
| Dragox |
"Put that elephant statue's feet, in the four depressions. And then, prepare for hell, from what it sounds like."