The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


1,801 to 1,850 of 1,876 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

1 person marked this as a favorite.
Evil GM

A strong breeze begins to rustle...

I couldn't resist.


Evil GM

I'm waiting on Sargon to make perception and knowledge rolls.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will cast Identify three times

Perception: 1d20 + 26 ⇒ (18) + 26 = 44
Perception: 1d20 + 26 ⇒ (5) + 26 = 31
Perception: 1d20 + 26 ⇒ (18) + 26 = 44

Identify: 1d20 + 12 ⇒ (10) + 12 = 22
Identify: 1d20 + 12 ⇒ (11) + 12 = 23
Identify: 1d20 + 12 ⇒ (2) + 12 = 14


Evil GM
baldwin the merciful wrote:

Here are the remaining animal totems on the shelves which have not cracked and spilled their contents onto the ground:

-Tiger
-Snake
-Toad
-Camel
-Dog
-Cat
-Raven
-Goat

Looking through the room systematically you decide to begin with the clay urns. Between Omar and Sargon you find the following:

-Tiger: 50 tiger-eyed agates (10 gp each)
-Snake: trap of stinking cloud that was discovered.
-Toad: 3 potions of CSW
-Camel: 1000sp
-Dog: 40 clear cut gems (100 gp each)
-Cat: 50 eye agates (10 gp each)
-Raven: trap of raven that you've dismantled. It would have bit off your hand
-Goat: potion of haste.

I'll get more up later.


Evil GM

Omar checks out the door at the rear of the chamber, it's made of iron and has a distinct lock that cannot be picked. Without a means to get through the door that leaves the sarcophagus to look through. Str check of DC 20 is needed to move the lid.

Meanwhile Sargon picks up the stone in the Guardian's hand and smiles.

Sargon:
It's a ward stone. You instantly know that the oval stone is the key to leaving the tomb. By holding the stone you understand it's powers. If held up to the large symbol in area 17, everyone within the room is teleported back to the area 16. The ward stone will also lower the granite block in area 1. Furthermore, the unhallow and forbiddenace spells that protect the crypt dissolve once it is removed from the tomb.

Did Omar finally figure out how to remove the cursed gloves?
Dragox have you been quaffing potions? If so make some cure wounds for your regained HPs.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Since a remove curse or better is needed, there's no way I can remove them myself.


Evil GM

I thought there was a potion of remove curse that you all found.


Evil GM

Here is the link

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

OK, then he will guzzle that potion and take the gloves off.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Can I have the three CSW potions? And any other potions we have found. I need to get to full HP, cause if that guy isn't the main boss I'm in trouble!


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Csw 3d8 + 5 ⇒ (1, 6, 2) + 5 = 14
Csw 3d8 + 5 ⇒ (1, 6, 8) + 5 = 20
Csw 3d8 + 5 ⇒ (5, 4, 6) + 5 = 20

Anyone else recall any other found potions? I didn't write any down since we had Rey healing so well!


Evil GM

I know Rey has a wand of cure critical wounds (25 charges)


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Well gentlemen, it looks like we have our ticket out of this hole

Sargon says indicating the ward stone.

Quote:
it's made of iron and has a distinct lock that cannot be picked.

We could try and disintegrate it unless that's DM speak for there's nothing there

Use all the charges you need Dragox

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Should we take some time to rest? How are you for spells?"


Evil GM
Sargon The War Sage wrote:


We could try and disintegrate it unless that's DM speak for there's nothing there

It's DM speak that you need to find a key. Although you could try to disintegrate the locks/door.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

No one can use the wand, iirc.


Evil GM

Then set your watches if you are going to rest in the tomb.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

No watch, I just use my cell phone. (jk)

"I can go middle since I don't need to rest for spells. "


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox volunteers to go first.


Evil GM

DM:

10%: 1d100 ⇒ 27
20%: 1d100 ⇒ 4

During Omar's watch you hear a rolling sound of clicking on the floor. It's followed by lots of squeaking.

rat swarm: 1d20 + 6 ⇒ (1) + 6 = 7
omar: 1d20 + 7 ⇒ (5) + 7 = 12

RD 1:
Omar
Rat Swarm

Everyone else can make a perception DC 12 check to see if you wake up.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

As a rat swarm is vulnerable to weapons, I'll just shoot it.

deadly aim, point blank, rapid shot
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 2d8 + 30 ⇒ (7, 5) + 30 = 42
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d8 + 15 ⇒ (3) + 15 = 18
to hit: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 1d8 + 15 ⇒ (8) + 15 = 23
to hit: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d8 + 15 ⇒ (2) + 15 = 17


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Perception 1d20 + 9 ⇒ (8) + 9 = 17

Dragox gets to his feet, and seeing Omar successfully attacking with weapons, pulls his own sword.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Omar wrote:
Should we take some time to rest? How are you for spells?"

I'm Ok

Dragox wrote:
Should we take some time to rest? How are you for spells?"

I can certainly try, not sure how many I need

UMD: 1d20 + 12 ⇒ (7) + 12 = 19
UMD: 1d20 + 12 ⇒ (20) + 12 = 32
UMD: 1d20 + 12 ⇒ (16) + 12 = 28
UMD: 1d20 + 12 ⇒ (7) + 12 = 19
UMD: 1d20 + 12 ⇒ (15) + 12 = 27
UMD: 1d20 + 12 ⇒ (13) + 12 = 25
UMD: 1d20 + 12 ⇒ (2) + 12 = 14
UMD: 1d20 + 12 ⇒ (14) + 12 = 26
UMD: 1d20 + 12 ⇒ (5) + 12 = 17
UMD: 1d20 + 12 ⇒ (17) + 12 = 29
UMD: 1d20 + 12 ⇒ (10) + 12 = 22
UMD: 1d20 + 12 ⇒ (14) + 12 = 26
UMD: 1d20 + 12 ⇒ (18) + 12 = 30
UMD: 1d20 + 12 ⇒ (11) + 12 = 23

Perception: 1d20 + 26 ⇒ (6) + 26 = 32

Sargon will wait to see if anything lives after Omar's assault


Evil GM

Omar destroys the wandering swarm.

Sargon eventually figures out the wand and heals Dragox and anyone else up.

It's a Str check 20 to remove the lid to the coffin.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Inthink I got enough rest to get all of my abilities back. So Dragox casts GMW on his weapon before moving to the lid.

Strength check 1d20 + 7 ⇒ (1) + 7 = 8


1 person marked this as a favorite.
Evil GM

There is a loud popping sound followed by a whiny high pitched groan coming from the paladin. He now has a hernia.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Lol. Can I take 20 on the roll? If so, I'll do that after my embarrassing failure!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Careful there old man. You're gonna throw your back out. "


Evil GM

The half-orc turns beet red as Omar jabs fun at his expense. He growls low and then takes his time moving the lid off the coffin. Taking 20

The lid slides off to reveal three fine silk shrouds of red, green and gold worth 25 gp each and they cover a male corpse. Sargon you realize that corpse is highly regarded lieutenant. It is wrapped in white linen strips and wears a great deal of jewlry: a silver circlet (550gp), two silver bracelets designed to look like two snakes gripping their own tails (300gp each), a think collar of beaten silver with mud sorcerer symbols etched into its surface (260 gp), and a silver nose ring set with a tiny ruby (275 gp). He holds a baton of deep green marble with the name “Jaiku” carved into it in his right hand (50 gp), and a black pearl in his left (500gp).

You know those values and the information after taking a few minutes to carefully study the contents.

What else are you doing?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon casts Detect Magic

Shall we move this body to see if there is another door beneath the coffin?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Does it look like the baton will fit into the keyhole or anything?


Evil GM

Omar slides the baton out and then checks to see if it will work on the iron door. He shakes his head in frustration.

Dragox lifts the body which reveals something interesting. Beneath Jaiku is a hidden compartment lays Tzolo. Removing the lieutenant’s body reveals a 2-inch diameter crystal orb that radiates faint transmutation magic. The orb sits where Jaiku’s head rested. Once the orb is removed there is an inscription in Taaleese in the cavity where it rested.

Omar then realizes the orb is the is the key he needs to open the the iron door.

So you have three things here: 1) one cyrstal orb that looks liek the key to the iron door; 2) an inscription where the orb layed, 3) there appears to be a door under Jaiku's body that will reach Tzolo's tomb.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Nice. Looks like we found our key.


Evil GM

What are you going to do?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I'm waiting for Mr Magic to see if he ones to figure out any inscription stuff, then I open the door.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox will guard Omar and try to support as he can.

Good luck, everyone...


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon "Mr. Magic" will read the inscription hoping another symbol of death isn't on it


Evil GM

Mr. Magic begins to read the inscription and the hazy films covers everyone thoughts as a symbol of insanity is triggered. Everyone has Will save 22. I'm not sure Dragox has some immunity to the effects.

Symbol of Inssanity:

DESCRIPTION

This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell).

Unlike symbol of death, symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

will save: 1d20 + 12 ⇒ (19) + 12 = 31


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Will 1d20 + 17 ⇒ (10) + 17 = 27


Evil GM

The hazy mental fog does not take effect on Dragox and Omar but will the general go nuts...


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Will: 1d20 + 19 ⇒ (5) + 19 = 24


Evil GM

The General exhales a deep breath in relief. Then continues to read the inscription. "Bearing gems upon its back. Place the creature in its tracks. Trunk and tusk have platinum beast. By its walk, she is released." You notice there are four indentations near the inscription.


Evil GM

Have you figured out the riddle?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Sounds like we need an elephant statue. I don't remember if we've found one of those or not.


Evil GM
Dragox wrote:
Sounds like we need an elephant statue. I don't remember if we've found one of those or not.

Ah, but you did!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargons rule 124. If you can’t solve the puzzle in 5 minutes of real game time, break it.


Evil GM

No need to break it, you actually have the elephant. Check out the link in my last post.

Omar also notices the oval stone looks like the key to the iron door.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Put that elephant statue's feet, in the four depressions. And then, prepare for hell, from what it sounds like."


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

While the others place the elephant, Dragox casts Death Ward on himself.

1,801 to 1,850 of 1,876 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welcome to the Tomb... All Messageboards

Want to post a reply? Sign in.