The Mud Sorcerer's Tomb
(Inactive)
Game Master
baldwin the merciful
Map
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
"Sargon, is that stone magic?i bet it's not just here by accident."
Male ranger 14
ioun torch (which makes stealth a bit moot). He only puts it out if it is dark and there is no other light source.
Evil GM
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon casts detect magic on the stone
Male ranger 14
Are the other people right behind me or not?
Evil GM
Omar bin Zayed wrote: Are the other people right behind me or not? Nope. Sargon and Dragox went in the cabin when you went down into the hold. Rey has not responded as to what she was going to do. I suspect that this because of the holiday.
Male ranger 14
Not how I see it.
From Dragox:
Dragox nods. He waits for Omar to take point and then follows behind him; sword at the ready.
If Sargon checked out the cabin, he did it by himself.
Evil GM
Sargon the oval stone is a semiprecious bloodstone, it radiates a faint abjuration magic. The shape and size looks like ti could fit into one of the four key spots on the secret door. This stone is inscribed with one of the mud sorcerer symbols.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Well lookey here, the key just waiting for us
Male ranger 14
Omar will go back up the stairs and rejoin the rest of the party.
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Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Just make sure you stick that key in the right slot. If it's one thing I can't stand, it's men trying to jam things into holes where they don't belong... Rey says, and flies back a good stretch of distance just in case something blows up.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox nods. He was ready to bring this to its logical conclusion and the mud sorcerer be dealt with once and for all.
Evil GM
Omar works his way back up the long stairs and emerges on the deck. He takes a breath of fresh(er) air then proceeds into the cabin where the others are staring and studying a single oval semiprecious stone on the table.
Who is picking it up or what are you going to do?
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon looks over to Omar and makes sure he clears it of traps and picks it up taking it to the indentation
Male ranger 14
Omar will check it for traps.
perception: 1d20 + 29 + 6 + 7 ⇒ (19) + 29 + 6 + 7 = 61
Evil GM
Omar is absolutely certain neither the stone nor the table are trapped. Sargon picks up the stone, it feels warm to the touch. A quick look into the cabinets reveals two, one by one by two ornate chests. One chest is made of red wood, finely oiled, and sturdy bronze banding. It is locked. the second chest is encrusted in various precious stones. It is locked.
Male ranger 14
He will check them for traps and then unlock them.
red chest
perception: 1d20 + 29 + 6 + 7 ⇒ (13) + 29 + 6 + 7 = 55
disable device: 1d20 + 32 ⇒ (7) + 32 = 39
gaudy chest
perception: 1d20 + 29 + 6 + 7 ⇒ (17) + 29 + 6 + 7 = 59
disable device: 1d20 + 32 ⇒ (14) + 32 = 46
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
"Those chests alone look like they are worth a pretty copper or three, let alone wats in them!"
Evil GM
Omar both chests are trapped and you were able to disable each. Your half orc companion drools a bit in anticipation of the riches.
Anyone care to make two appraise checks?
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Appraise: 1d20 + 2 ⇒ (18) + 2 = 20
Evil GM
The gem encrusted chest grabs the former General's attention.
Evil GM
as Sargon looks over the chests what are the others going to do?
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
"What next, everyone? Omar, is everything in this room safe?"
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Let's finish searching this ship and then put the key in
Male ranger 14
Omar will poke around the room looking for anything else interesting or dangerous.
perception: 1d20 + 29 + 6 ⇒ (13) + 29 + 6 = 48
Evil GM
Other than the two chests and the lone oval stone you don't see anything else of value.
Omar opens each chest and they are filled with precious stones: diamonds, rubies, and emeralds. Each box has a single inscribed oval stone perched on top the pile of gems.
Male ranger 14
"Looks like we hit the jackpot. "
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
That red wood chest is worth about 7500 gold pieces! Looks like all the dangers of this tomb were worth it Dragox. I'll gladly divvy up to you all a major portion of my share of the booty, since you all did such a nice job keeping me alive. Rey says and then winks. Rey then looks around for anything they may have missed, scanning the room using detect magic.
Evil GM
So it appears as if you have 3 of the 4 oval stones for that unusual lock to the secret door. There is nothing else in the cabin but there is the ship's hold.
Omar are you going to explain what you saw down there?
Male ranger 14
"We should probably go back to the hold. It was really weird. Seemed to be bigger on the inside than outside. "
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
"Lead on then. We need the fourth stone and that might be our key to get out of this place. With all of our booty," Dragox laughs.
Male ranger 14
"Not much much point in me being sneaky ahead since we will need light in there as it is dark. Well at least I'll need light. You might as well take point. "
Evil GM
Dragox takes point and moves down into the hold. It's pitch dark, except for Dragox, so you need light. You are on ornate stairs leading down, the feel of the wood is smooth but yet textured, hard to the touch but gentle under hand, and the stairs seem to go on and on and on until finally you get to the bottom. The stairs leading down seem much longer then they appear and the hold itself is larger 60 by 30 than the outside dimensions would appear. Omar's ioun torch glows revealing a wooden sarcophagus resting dead center.
Male ranger 14
check the sarcophagus for traps
perception: 1d20 + 29 + 6 + 7 ⇒ (13) + 29 + 6 + 7 = 55
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
We're in an extradimensional space here people, best keep our eyes peeled. Magic that alters the fabric of reality to this level is finicky and chaotic at the best of times. I'd hate to have us all pop into separate areas of the tomb, alone. Where are we going to find this fourth stone? Rey says, and then casts dancing lights, bringing a vaguely humanoid shape of light into the room next to her, in the hopes of creating a distracting presence for any enemies that might be about.
Evil GM
Rey's sense of self perseverance kicks in as she casts her spell. The light and image twists and glows softly, not quite a bright as she thought it would be. This ships clearly has some strange magic.
Omar does his typical duty and checks over the sarcophagus. He does discover a nasty contact venom trap costing the edge and top of the sarcophagus.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox uses his Detect Evil ability to suss out whatever monster is no doubt hiding in the room, waiting for them.
Male ranger 14
scrape off the contact poison.
disable device: 1d20 + 32 ⇒ (19) + 32 = 51
Evil GM
The entire room radiates strong evil.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon floats down invisibly looking for any sign of trouble.
Perception: 1d20 + 26 ⇒ (5) + 26 = 31
Be careful all, coffins rarely hold any thing pleasant
Evil GM
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox looked from left of his friends to the others, and crooked an eyebrow. "There's weird magic going on in here. Let's finish it up and get out of here."
Evil GM
Omar is fairly confindent he is able to wipe off the poison and place enough cloth in areas that the lid can be removed safely.
Who is lifting the lid and where is everyone located? I'm trying to get map up for everyone. The sarcophagus is in the middle so you can surround it, if you want.
Male ranger 14
Omar will be somewhere he can get a clear line of fire, but close enough to the casters in case he needs magical help.
Do we have a magical means by which to open the lid or maybe summon something?
Evil GM
the magazine doesn't have a map of the inside of the ship, so this one will have to do. the center has the sarcophagus.
Ship Map
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox, the strongest of the bunch, prepares to lift the lid of the coffin when Omar signals for him to do so.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon will hang out behind Dragox
Male ranger 14
"Everyone ready? Any preparation you think we might need? I have a feeling this one is occupied. "
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Just a second. Reyondelee says, and summons her instrument. Ready action to cast invisibility sphere if something threatening pops up out of the sarcophagus.
Okay, go ahead.
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