The Mouth of Doom (Inactive)

Game Master Grimmy

Round 2:
Raziel <<<<
Hound <<<<
Q <<<<
Bandits

Battle Map

Loot Tracker | Zelkor's Ferry Environs | Campaign Map | Obsidian Portal


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You were correct I wasn't able to check the thread toady. Well, unless by today you mean thursday which it technically is here ;)


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Hound wrote:

The various characters arrived by gate or ferry to Zelkor's Ferry and of course promptly met at the inn. A fop and his group entered along with some followers of Hecate and insults flew before arms were drawn. Hound was put to sleep(non fatal kind) by a wizard and one of the Hecates was struck down, making a half-orc named Krull to both feel joy and worry that he has a chance to free his captive friend/love interest.

The paladin almost did a whoopsy by striking down a helpless foe but fortunately, things turned out ok.

10 points deducted because it was a Keelboat not a Ferry. You get an A-. 90 xp awarded.


male Human Paladin 2 Level 2 Human Paladin Init +2 Perception -1 AC 18 (T 12 FF 16) HP 22 CMB +6 CMD 18 BAB+2 WIL +5 REF +5 FORT +8

Well Alrik's a goner! Have a good one folks!


I have to head out the ska thing at noon eastern standard time. I can probably watch the thread and even post once or twice but won't be able to update maps and such.

Hope you guys can get in some RP with each other while I'm gone and plan how you want to proceed.

I remember before the fight broke out you had started exchanging info about the location of the dungeon and possible ways to earn coin.

Also, you have an unconscious monk to question and you can loot the fallen baddies if you want.

I'm in front of my computer until I leave.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Um... Maybe we'll be getting a magus now? Trying to make light of a bad situation here.


It is none of my business but... Couldn't he take the Action Points and "cheat death"?


Yup I mentioned that, he totally could have, that's what they're for! Maybe it's a verissimilitude stretch for him? When I brought up the AP's he answered "Alric is dead...dead...dead" :)

And I'm off to work guys. Back after midnight some time.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Don't bother questioning the monk, those kinds will just rant on about how they are blessed. Hack off his head and be done with it.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Isn't there a necromancer nearby we could... bribe/threaten/purchase the services of?


backgrounds

That's kinda the whole point of having 2 action points.

So is he going to roll a new PC, or did he bail?


male Human Paladin 2 Level 2 Human Paladin Init +2 Perception -1 AC 18 (T 12 FF 16) HP 22 CMB +6 CMD 18 BAB+2 WIL +5 REF +5 FORT +8

Wasn't actualy aware of the part with the action points. But really Alrik dying is okay. As I'm in central Europe and all you guys are in the States this makes the game complicated for me. While this can work out it only does when either

a) the game moves at a 1-2 posts per player rate a day or
b) you guys post much during the day in the U.S. and not so much during the evening hours

Neither seems to be the case however. So that really cuts into our potential interaction window. So when I get up in the morning and there's 30+ posts it just doesn't work all that well I've learned that much in 8 years of PbP gaming.

In any case I enjoyed the game and it was nice to game with you guys perhaps we will meet again in the future!
While I wasn't gonna bow out my dude dying is a good excuse for me to say Saionara.


Alrik of Karlsguard wrote:


In any case I enjoyed the game and it was nice to game with you guys perhaps we will meet again in the future!

I hope so! Thanks for trying my game when I'm so new to PbP, I know I have a lot of kinks to work out. Best wishes!


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Everytime someone mentions Rappan Athuk IC I imagine thunder clasping or glass shattering in the distance.


Dun dun dun dun!


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Who wants to be treasurer? I've done it for a couple games I've been in and want to pass on the job.


Good question, someone to track a party fund would be great.

Also, do you guys want the seventh seat filled, or go on with six?


I'll go for the role of treasurer for the time being - if I get overwhelmed I'll let you know.

As for the seventh seat, what do we have at the moment? Lets see:

Raziel - Arcane/Skill
Hound - DPR/Frontliner/Melee
Quetzalcoatl Sacredwing - Ranged DPR
Ogrim - Divine/Frontliner/Melee
Eli - DPR/Skill/Frontliner/Melee
Ridley - Arcane/Skill

That about breaks it down correctly?

The only thing we seem to be missing is a FULL Arcane caster perhaps? Or perhaps we don't even need anything at all? We can always give it a shot.


Well I thought a gish-type would be better then a a full arcane so as to complement rather then overshadow Raziel and Ridley in that department.

If full arcane, sorceror would be better then Wizard, won't be more then one spell level ahead.

Another good choice is backup divine though, the publisher does recommend this.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

I'd actually argue that a full arcane caster will free Ridley and Raziel up to specialize.

If Raziel is going AT, he's going to want to prioritize blasts and sneaky spells.

Ridley will probably focus on self buffs when it comes to spell selection, though I've not played an archaeologist before so I'm not 100% on that assumption.

If they don't try to cover roles they're not specializing for, i.e pretend they're god wizards, I think they'll be better off. But that's my two cents.


Interesting.


Well, Raziel will be close to a full caster, but hard-pressed to become god wizard. Anyway, I have become more of a fan of the blaster wizard as of late, instead of the god one ;)

Hey, if the publisher recommends a backup divine, a backup divine it is. Done! :D


backgrounds

Druid would be pretty cool.


I think I have a druid applicant via PM.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

I was thinking of multiclassing druid, though considering we're using core for the most part, I don't think boon companion is on the table for me. I'd prefer a cleric (preferably evangelist archetype) or wizard to join us on our quest in Rappan Athuk *lightning strikes*


dun dun dun dun....


*shivers*

Many times have I debated with myself the Evangelist Cleric concept and... I simply cannot get past the Channeling limitations, and the impossibility to spontaneously convert spells into Cures... It simply feels so crippling to a Cleric - unless you are playing a cleric whose primary role is martial perhaps.


Only played an archaeologist once before, and the game didn't last long unfortunately, so Ridley's build is all new ground for me. Though the idea of mostly self buffing seems about right.

As for a seventh, some sort of divine caster would be my vote. On top of the extra healing it seems clerics and the like have some fairly decent party buffing spells (though my experience here is limited, outside of GMing I think the last time I played a cleric was second edition), so having a large party we'll see more return on the investment.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Raziel, I disagree with what you said about the evangelist. You lose 3 channel dice over the course of 20 levels where you're behind by 1 die until level 9 and 2 die until level 15, that's not a big loss. In exchange you get bardic performance which becomes a move action at 7th level and a swift action at level 13. Your support action economy just becomes great if you stick with the class.

In PFS I've seen the reach cleric that inspires courage on a move, buff on a standard, then AoO anything that comes near her. She's not a martial combatant but she holds her own well enough to get back out of combat and put a primary fighter between her and the enemy, all while fulfilling her role as party support. Its really beautiful to see in action. I'd call the archetype different certainly but I wouldn't call it crippling.


That feedback is actually very useful Quetzalcoatl - your objective view has actually gotten me pondering again how viable that build can be... I'll be honest with you - I think not being able to convert spells is more painful than the loss of the channeling.

I know this is not the correct forum, but... I was wondering (because I really appreciate spontaneous casting) - what about making him a reach life oracle? Even though a level behind, he should be able to take the same feats, would hurt on spell selection for sure because we all know the cleric may not have the spell imediately, but it will be there the next day - at the same time the oracle would cast more of them.

Though that Inspire Courage is STRONG!


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

You and I are already having this debate under aliases in another thread sir ;). The reach cleric wasn't made to be an optimal support character, but was instead made to handle the specific problem of what a cleric should do with his standard action. In the case of the evangelist, if he's casting on a standard, attacking on his AoO and buffing on his move, then he's become pretty beastly. Throw in lingering song and now you can spend two rounds positioning or delivering touch spells to whoever needs them.

As far as the spontaneous casting goes: Eh, I like the mind-affecting spells, I don't have a good argument in support of them.


Indeed we are already having this debate - just noticed it ;)


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

A warm welcome to our new player! I was going to be really upset if that druid didn't sing to trees.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Internet has been extremely spotty today for some reason. Give me a little bit to catch up and I'll post again.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Welcome


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Hey all. Thanks for the invite once more.

Trying to get the character together. The crunch is done. Need to get a background, should have that tomorrow. Also need to figure out my companion, I am thinking a mini-treant. I love the other options - Floating Puffball, Crawling Vine and Carnivorous Flower, but feel that the Treant is more my style. I will have to consider the options.


Welcome aboard!

Can you explain those HP?

Also, thanks for linkifying it, but how/why do you get a ranger spell hunter's howl as a druid?


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

I once saw a crawling vine crawl up a wall, latch on to a flying alchemist, and force him to fall 60ft. The impact ignited his bombs and killed him on the spot. I'm just sayin'.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Need to clean up the spells and the status line still it looks like.

I copied a 5th level druid I have in another campaign - it had the Wolf Domain, that is where the spells came from. Will get all that cleaned up as soon as I can.


Oh duh, I should have guessed as much. Let me know when it's ready to look over.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Status line and spells fixed. I am out most of the day tomorrow, but should be finished by tomorrow evening.

Weekends are busy in the winter as I have 2 kids, 7 and 9, and we ski most weekends.

Let me know if you see any other errors.

I might change the Skill Focus feat, or trade it out for an Alternate Racial Trait. Unfortunately the things that can be traded out for Skill Focus(Adaptability) and Multitalented are pretty weak.


Very well organized profile, makes my life easy to have everything broken down so well, thanks for that.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

So are the long term plans to continue Rappan Athuk after this mini quest or do something else like the Slumbering Tsar? If you run one, I think I'm going to run the other for my home group.


I have three groups of you I set loose in this campaign, starting at different places on the map. At big forks in the road there will be new recruiting phases, with an opportunity to do roster exchanges, take on new recruits, or condense groups, all depending on what you guys want to do.

Rappan Athuk and Slumbering Tsar are both on the table.


I have an eye on the thread, just giving you guys some space to plan your next move.

Ghaelja will "spawn" at the gates or the dock, like the others. Have fun with introductions, and where NPC's or the environment need to respond, expect prompt updates from me as per usual.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Check out the Mouth of Doom?


Gotta get there hound ;)

Anyone being stingy with their rumor?

Any detail you guys may have missed?

Wait/don't wait for Ghaelja?

Any more info gathering first?

Any other preperations?

If you strike out in the wild, which way do you head?

All up to you :)

I'm here.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Well Hound just knows that Zelkor's Ferry is named after said wizard. Mayhap sift through the loot?


...


backgrounds

Ogrim knows the rough location: The Mouth of Doom can be found in one of the four hills south of Zelkor's Ferry. The entrance looks like the gaping maw of a demon.

Anyone else take damage during our little dust up? Ogrim is going to make with the healing.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound took a beating.

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