DM Grimmy |
Whiterush is a small but busy river town. Its economy centers on trade, and it services both the river traffic and the merchant trail that runs beside the river. The town center is large enough to support two inns, a variety of small service businesses, and a few apartments. Whiterush’s town center is comprised of two economic zones: the docks and “everything else.”
The docks, running from Little Dock to Ordok’s General Store, bustle with activity. Along the boardwalk, sweaty guildsmen unload crates of baleen oil brought from sea ports down river and pile barges high with local dark oak lumber, for sale in distant markets. River captains line up at Canton’s Cooperage to repair their barrels or barter for new ones. At the Waterside Inn travelers mix with drunken bargemen and merchants.
Beyond the docks, Whiterush shows signs of Lord Greaves neglect. A faded signpost at each crossroads directs visitors to stores and sites of interest. The town’s streets lack a cobblestone or two. The public greenery in Whiterush grows unkempt, and bits of trash and offal accumulate between buildings.
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WHITERUSH
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NG small town
Corruption +0; Crime +1; Economy +5; Law +2; Lore +3; Society +1
Qualities prosperous, rumor mongering citizens Danger +4
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Government autocracy
Population 612 (521 humans, 37 halflings, 18 dwarves, 12 elves, 12 orcs, 6 half-elves, 6 other)
Notable NPCs
Lord Breldin Greaves (N male human aristocrat 7) Master Brant Greaves (LG male human aristocrat 2/ fighter 3)
Captain Dario Maldrigant (LE male human fighter 1/ rogue 4/assassin 1)
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Base Value 1,300 gp; Purchase Limit 7,500 gp; Spellcasting 4th
Minor Items 2d4; Medium Items 1d4; Major Items —
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There is a gambling boat that recently started docking there...
DM Grimmy |
I applied your knowledge check to Whiterush.
DM Grimmy |
If you need to look them up they are actually called Hero Points in APG.
Spend one to re-roll, add +8 to next roll, add +4 to last roll, take extra action, or act out of turn.
Spend two to cheat death, you end up at zero hp, unconscious but stable.
Max 3 in the bank, I suggest you keep two whenever possible. Gain one when you level, sometimes for epic heroic-ness.
Raziel Drakan |
I have to say I can understand the logic behind long winded and detailed recruitments in the Paizo boards - it probably increases the chances of finding someone who has adequate posting habits for the game in question, to understand if the writing style is compatible with what the GM is looking for, or even to ascertain how commited one may be to the game itself but...
I honestly prefer a more organic method, with the characters developing as they move along and interact with one another and the environment - I mean, of course I have a basic idea as to why Raziel is in Zelkor's Ferry, but even simply arriving there, looking at the maps, heck even the place where the ferry came from already got my mind travelling in many other directions - I think that, no matter how far ahead your character is fleshed out, its true development only comes through play, and that is a third of the fun of it all, the other two thirds are killing bad guys and getting their treasure :D
Just some random ranting there.
Raziel Drakan |
Back in the day, I used to actually press my regular group for well developed and consistent backstories for their characters, but after a couple hundred game hours we started laxing some, and letting things fall where they may - especially after they arrived in Sigil - the setting was so immensely daunting and absorbing that we just went with the flow.
It worked great - friendships developed, lifelong enemies shared, amazing plans were laid out together - that's the gist of the game as far as I'm concerned.
Quetzalcoatl Sacredwing |
I won't be getting much posting in today, but this thread seems to be moving fast so if I don't reply in a timely manner don't wait up, I'll even let you rp for Q. If you're wondering what to have him say just ask yourself "what would Ron Swanson say?".
DM Grimmy |
A couple of you had brought up the possibility of using Roll20 for combats. I'm keen on the idea, but let's gauge the health of the game before looking at anything like VTT.
I want people who post from work to be able to participate without really having to leave the site or give the game all their attention for more then a few moments at a time.
Thoughts?
DM Grimmy |
I think roll20 is at least capable of running in real time, as I believe people use it for VTT games typically, not PbP, but maybe it doesn't have to. If the suggestion was just that I simply use it as a mapping solution, I will take a look, but I have good pdf's already for the dungeon, and for impromptu encounters I'm handy enough with gimp to throw things together on the spot usually.
DM Grimmy |
Couple things before you guys declare actions in gameplay:
1.You want me to roll initiative for everyone? That's what my other group likes.
2.How many blocks you want the baddies split into for init?
I'm thinking young pages, everyone else.
But I could do: young pages/renard and aldo and krull/creepy cult guys.
3.I never got around to telling you my sreamlined AoO idea for PbP, so we will do it normal for now I guess.
Alrik of Karlsguard |
The fastest way is us -them. Also I'm going to bed soon NPC Alrik if needed to push combat onward. Genral guide to his tactics:
Get into the thick of things to provoke as many AoO as possibly focus on Renard and power attack. As soon as I take a hit use Lay on hands to heal up.
DM Grimmy |
k. If they go all on one count, what should I use? Their highest result? Lowest?
I'll let you all roll your own init this time since we already started that way, and being the first encounter, it will be a good roll call/head count to make sure everyone's up to speed.
After this I'll roll all passive.
Ridley Blix |
I'm still around, just got a little caught up in something. Sorry about that.
Future of GM rolling initiative sounds good to me, speeds things up quite a bit in my experience. Perception and saves are good ideas too.
I'm one that voiced a vote for roll20. I'll get my thoughts down on that subject tonight, as I only have time to get one post in and that might take a bit to explain.
I'm going to go ahead and post Ridley's action here, as I caught the part where she left to check on Ysbel (which is completely in character). After finding Ysbel and telling the girl to keep her head down, if at all possible (climbing through windows if need be) Ridley's going to try and get out of the building and come at the group of pompous twits from behind. I'll throw up here a couple climb checks and stealth checks as a just incase, with two of each incase she needs to make more than one roll on her way.
Climb
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (19) + 5 = 24
Stealth
1d20 + 13 ⇒ (5) + 13 = 18
1d20 + 13 ⇒ (15) + 13 = 28
If relevant for later in the combat...
Initiative
1d20 + 8 ⇒ (4) + 8 = 12
Raziel Drakan |
Ok, finnally I am in front of my PC (long day today):
- DM Grimmy, any idea how far Raziel is from getting around the inn, and back in from the other side?
- Roll20: I was under the impression this was simply for mapping options, but clearly things are fine as they are - I really enjoy those crude looking maps, like the one for the Environs of Zelkor's Ferry (for example, I really like this map style- done with photoshop I believe);
- Initiative: Yep, I think DM Grimmy should roll it;
- Enemy initiative blocks: I think as long as it doesn't slow things up too much, as detailed as possible is good - amassing them on a single initiative count can mess things up, though in another game I am in, our GM has a method based on averaging initiative or something like that, that works quite well - truth be told, no one is really based off high initiative :D
- You can still tell us about your streamlined AoO rules :D
DM Grimmy |
It's a move action away, the number squares 1,2,3 are a little garden, 4 is a little kitchen behind a bar, and that little doodle is a door back in to the bar landing at A4.
Hmm, we need an action from Q to unlock the Company of Crying Maids and Ogrim then bavck to the top of the inititave with Raziel.
WWRSD?