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About Ghaelja Waldhaar___________________________________________________________
+4 CMB (+2 BAB, +2 Str)
+4 Club [(+2 BAB, +2 Str) Damage: 1d6+2 (+2 Str)]
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Max hp: 27 (+8,+5,+8; +3 Con; +3 FC)
+4 Fort (+3 base, +1 Con) (+3 Druid)
Special Abilities:
Spells Memorized:
0th Level Detect Magic Guidance Light Purify Food and Drink 1st Level
2nd Level
Skills:
+2 Acrobatics (+1 Dex, Ranks 0)
+0 Appraise (+0 Int, Ranks 0) +0 Bluff (+0 Cha, Ranks 0) +7 Climb (+2 Str, Ranks 2, Class Skill +3) +* Craft() (+0 Int, Ranks 0, Class Skill +3) +0 Diplomacy (+0 Cha, Ranks 0) +* Disable Device (+1 Dex, Ranks 0) +0 Disguise (+0 Cha, Ranks 0) +1 Escape Artist (+1 Dex, Ranks 0) +* Fly (+1 Dex, Ranks 0, Class Skill +3) +4 Handle Animal (+0 Cha, Ranks 1, Class Skill +3) +8 Heal (+4 Wis, Ranks 1, Class Skill +3) +0 Intimidate (+0 Cha, Ranks 0) +* Knowledge, Arcana (Int +0, Ranks 0) +* Knowledge, Dungeoneering (Int +0, Ranks 0) +* Knowledge, Engineering (Int +0, Ranks 0) +4 Knowledge, Geography (Int +0, Ranks 1, Class Skill +3) +* Knowledge, History (Int +0, Ranks 0) +* Knowledge, Local (Int +0, Ranks 0) +6 Knowledge, Nature (Int +0, Ranks 1, Class Skill +3, Nature Sense +2) +* Knowledge, Nobility (Int +0, Ranks 0) +* Knowledge, Planes (Int +0, Ranks 0) +* Knowledge, Religion (Int +0, Ranks 0) +* Linguistics (Int +0, Ranks 0) +12 Perception (+4 Wis, Ranks 3, Class Skill +3, Race +2) +0 Perform (+0 Cha, Ranks 0) +* Profession (+4 Wis, Ranks 0, Class Skill +3) +1 Ride (+1 Dex, Ranks 0, Class Skill +3) +4 Sense Motive (+4 Wis, Ranks 0) +* Slight of Hand (+1 Dex, Ranks 0) +4 Spellcraft (+0 Int, Ranks 1, Class Skill +3) +1 Stealth (+1 Dex, Ranks 0) +14 Survival (+4 Wis, Ranks 2, Class Skill +3, Skill Focus +3, Nature Sense +2) +2 Swim (+2 Str, Ranks 0, Class Skill +3) +* Use Magic Device (Cha +0, Ranks 0) Each level skill points gained = 4+FC (+4 Druid, +0 Int +1 FC Traits:
None per campaign guidelines.
Feats:
Spell Focus(conjuration) (Level 1) Augment Summoning (Level 1 Campaign Bonus) Skill Focus(Survival) (Half Elf Bonus) Starlight Summons (Level 3) Racial:
Standard Racial Traits Ability Score Racial Traits: +2 Wisdom
Elven Immunities: Immune to magic sleep effects. +2 racial saving throw bonus against enchantment spells and effects. Adaptability: Skill Focus(Survival)
Low-Light Vision: Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Leveling Info:
Favored Class: Druid, Monk
Exp:
Druid:
Spells per Day 0th level - 4 1st level - 3 2nd level - 2 3rd level - 0 Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. Spontaneous Casting:
Bonus Languages:
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Druids are forbidden to teach this language to nondruids. Druidic has its own alphabet. Plant Bond (Ex)
The first grants the treesinger one of the following domains: Plant; Growth; Jungle, Swamp. When determining the powers and bonus spells granted by this domain, the treesinger's effective cleric level is equal to her druid level. A treesinger who selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot, and this spell cannot be used to cast a spell spontaneously. The second option is to form a close bond with a plant companion. A treesinger may begin play with any of the plants listed below. This plant is a loyal companion that accompanies the treesinger on her adventures. Except for the companion being a creature of the plant type, drawn from the list below, this ability otherwise works like the standard druid's animal companion ability. Plant bond replaces the druid's nature bond ability. Plant Companions
As you gain levels, your plant companion grows in power as well. It gains the same bonuses that are gained by animal companions, noted on Table: Animal Companion Base Statistics. Each plant companion gains an additional bonus, usually at 4th or 7th level, as listed with each plant choice. Instead of taking the listed benefit at 4th level, you can instead choose to increase the companion's Strength and Constitution by 2. Sapling Treant
4th-Level Advancement
Nature Sense (Ex)
Green Empathy (Ex)
To use green empathy, the treesinger and the plant creature must be within 30 feet of one another under normal conditions. Generally, influencing a plant creature in this way takes 1 minute but, as with influencing people, it might take more or less time. A treesinger can also use this ability to influence an animal, but she takes a –4 penalty on the check.
Woodland Stride (Ex)
Trackless Step (Ex)
Resist Nature’s Lure (Ex)
Wild Shape (Su)
At 8th level, the treesinger's wild shape gains the full range of abilities available from plant shape I. At 10th level, a treesinger can assume the form of a Large or Tiny plant. Her wild shape ability now functions like plant shape II. At 12th level, a treesinger can assume the form of a Huge plant. Her wild shape ability now functions like plant shape III.
Venom Immunity (Ex)
A Thousand Faces (Su)
Timeless Body (Ex):
May - Plant Companion(Sapling Treant):
Type: Sapling Treant Starting Statistics Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack 2 slams (1d6);
4th-Level Advancement
Plant Type Traits:
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Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants breathe and eat, but do not sleep. Crunch:
Current HP: 25 HP: 25 [+8+7+7, +3 Con] AC 16 [+3 Armor, +3 Natural Armor]
Attack Slams +5 [+2 BAB, +3 Str] (1d6+3) CMB: +5 [+2 BAB, +3 Str]
Ability Scores
Special Qualities:
Skills: +4 Acrobatics (+0 Dex, Ranks 1, Class Skill +3)
Feats:
Equipment
Equipment:
Arms, Armor, and Clothing Explorer's Outfit, 0 lbs. (20) Hide Shirt, 18 lbs. (0) Club, 3lbs Sling, 0 lbs. (15) Scimitar, 4 lbs. 80 Bullets - 8 lbs. (1lb/10) Scroll of CLW (CL1) 33 lbs In Backpack Backpack, 2 lbs
11 lbs + 12 lbs for waterskins Belt Pouch Chalk, 3 pieces
Carrying Capacity Current Weight: 33 + 11(Backpack) + 12(waterskins) lbs = 56 lbs. Light Load: x < 58 lbs.
Appearance:
Background:
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