The Mouth of Doom (Inactive)

Game Master Grimmy

Round 2:
Raziel <<<<
Hound <<<<
Q <<<<
Bandits

Battle Map

Loot Tracker | Zelkor's Ferry Environs | Campaign Map | Obsidian Portal


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Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Pretty sure you can turn on and off the shading/fog of war. I really just use it for creating maps, but you can to a lot more with It I think.

I make the map, and then turn on the player view, which makes everything under the fog of war unseeable. I then export this view which I upload to google docs and link for the players.

If you use MapTools, I have found that it is easier to cover the whole map with the fog of war, and then to delete the fog when the players see something. This works much better than trying to just put the fog of war on things you do not want people to see. It eliminates little sight lines where your fog of war didn't quite match up with another unseen area.

I have not used it in a while, but it worked well for me. Just drag in/import your pdf map and then drop the icons where you want them.


Thanks, thats exactly what I wanted to do.

On d20pro I have to go to another machine to see what the players see.


Hey you guys... Are you sure you don't want to fold the people who are left in this group into DoD? It makes so much sense.

There's no drawback at all that I can see.

Mouth of Doom isn't going anywhere. If I have to scale a couple things up by the time you get there I can, but really even if I didn't you would just plow ahead a little faster until you hit your stride, I mean the bigger challenges are always around the corner or down one flight of stairs. It's a big ol' dungeon. If you level up or gear up before you come back the difference will be barely noticeable. You won't be missing anything.

I recommend it. Just a cut scene and a hand-waive away and you are diving into action with a group of enthusiastic lively posters in a healthy game. What's not to like?

In game IC explanation is easy as pie and doesn't feel contrived or forced whatsoever. The narrative would flow effortlessly.

Mechanically and thematically the dungeon is very comparable in every way. Slightly higher risk and higher reward but that would be tempered by numbers.

The module is less well-known but I have run it and it's a blast. Different author but same publisher. Any way it is very short.

I'm just not seeing the down-side.

Thoughts?

If you guys are into it, we can do this today, no fuss at all, and be rolling initiative with no delay.

If not, no problem, but why not?

It's less laggy than getting new PC's over here for backup, and face it you really don't want to be running around rappan athuk with 2-3 guys right?


Male tiefling arcane trickster 1/unchained rogue 1/evoker (admixture[APG])3 - CG Medium outsider (native) |HP: 38/38 (8+4d6+10+1FCB) | AC 16, touch 15, flat-footed 11 (+5 Dex, +1 natural) | Fort +5, Ref +10, Will +6 | CMB +2; CMD 17 | Spd 30' Melee mithral dagger +7 (1d4+1/19-20) or Silver light mace +6 (1d6+1) or Ranged composite shortbow +6 (1d6+1/×3) | Special Attacks intense spells (+1 damage), sneak attack (unchained) +2d6 | Active Effects:

I'm up for that Grimmy, and thanks for giving us the chance to keep rolling. I gotta admit MoD is getting kinda funky with just sparse posting from me, Hound and Q...

Today is my game night, so I won't be posting like crazy, but apart from that I am ready to roll.

Though... I am under the impression the other groups are already served as far as rogues go? Do you foresee much overlapping?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Fine


Ok cool let's give it a try.

Here's the discussion thread, check in and post in gameplay and away we go.

I just posted something about new captives dumped in the pit that can be you guys.

DoD


Raz they have a roguish drow character, Pharnox. I don't see why overlap is a bad thing unless there's some niche not being covered.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Actually, this will be a good place to bow out with Q. I've really enjoyed playing with you guys and will probably try to strong arm my way into another of Grimmy's games in the future. I'll be watching!


Cool.

Edit: Whoah ninja'd by the edit! Ok Q, no problem. You'll always be most welcome.


So as far as the narrative is concerned, I'm thinking this:

Hound and Raz and Q dispatch the bandits that tried to ambush them. Unable to locate Eli and Ogrim in the dungeon, they return to the Ferry to regroup. In the morning they decide to go check on Ghaelja.

Boom, cut scene complete.

You guys can check into the DoD thread which is located at Killians camp.

I had set up a post for you to be dumped in the pit with the other captives but if you prefer you can just stroll in and volunteer to accompany Ghae of your own accord, you don't have to be captives, it's just a device so we can cut straight to the dungeon.

Whatever works ;)


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

My vote is sort of have them be caught. I can vouch for them, although with my charisma, the net result will probably be getting tossed in the pit - apposed to being fed to wolves or sold as pleasure slaves.

Then, once we are sent on our direction, I can tell them what I have learned and we can work to get to the bottom of the DoD as fast as possible to rid it of causing the blight, and to get lots of nice treasure.


Sure whatever you guys want but we don't have to go through a lot of RP that will feel forced anyway we can just cutscene. Hey it happens in movies and fiction right?


Male tiefling arcane trickster 1/unchained rogue 1/evoker (admixture[APG])3 - CG Medium outsider (native) |HP: 38/38 (8+4d6+10+1FCB) | AC 16, touch 15, flat-footed 11 (+5 Dex, +1 natural) | Fort +5, Ref +10, Will +6 | CMB +2; CMD 17 | Spd 30' Melee mithral dagger +7 (1d4+1/19-20) or Silver light mace +6 (1d6+1) or Ranged composite shortbow +6 (1d6+1/×3) | Special Attacks intense spells (+1 damage), sneak attack (unchained) +2d6 | Active Effects:

Same rules on characters Grimmy? Or should we adapt somehow? Looked at the other group and I feel so... UNoptimized :D


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Unoptomized = Better and More Fun


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Eh not liking it so I will bow out


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Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7
Ghaelja Waldhaar wrote:
Unoptomized = Better and More Fun

Unoptimized = Death by Orcus


Guys sorry about all the upheaval. If you knew me in real life you would see I really just wanted all of you to have fun...


We can keep on truckin here if you guys want, too.

I just wanted to give an option since I couldn't find any backup to send your way to replace Ogrim and Eli.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Hey guys, just wanted to apologize for the lack of, well, everything. I got moved extremely last minute and this is the first chance I've had to get back online and I don't think it will last, so I guess I'm out. I should be heading back to the states at the end of the year. Enjoy the game. I had fun while I was able.

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