About Tru FaithTru:
Tru Faith Male Angel, Solar Paladin (Oath of Vengeance, War of the Holy Light) 2 LG Large Outsider (angel, extraplanar, good) Init +12; Senses darkvision 60 ft., low-light vision; Perception +38 Aura protective aura +4 (20 feet) -------------------- Defense -------------------- AC 55, touch 18, flat-footed 52 (+14 armor, +3 Dex, -1 size, +24 natural, +5 deflection) hp 624 (24d10+384); regeneration 15 Fort +50, Ref +34, Will +47; +4 bonus vs. poison Defensive Abilities fortification 75%; DR 15/epic, 15/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10, poison resistance +4; SR 36 -------------------- Offense -------------------- Speed 35 ft., flight (150 feet, good) Melee +5 Keen, Phase Locking Adamantine Falchion +44/+39/+34/+29 (2d6+29/15-20/x2) and Slam (Angel, Solar) +34 (2d8+7/x2) Ranged +5 Adaptive Elysian Bronze Composite longbow +36/+31/+26/+21 (2d6+21/x3) Space 10 ft.; Reach 10 ft. Special Attacks smite evil (2/day), Slaying Arrow (DC 20) Spell-Like Abilities: Concentration +31 (DC 14+Level) Aid (At will), Animate Objects (At will), Charm Monster, Mass (3/day), Commune (At will), Continual Flame (At will), Detect Evil (At will), Detect Evil (Constant), Detect Snares and Pits (Constant), Dimensional Anchor (At will), Discern Lies (Constant), Dispel Magic, Greater (At will), Earthquake (3/day), Holy Smite (At will), Imprisonment (At will), Invisibility (self only) (At will), Permanency (3/day), Power Word Blind (1/day), Power Word Kill (1/day), Power Word Stun (1/day), Prismatic Spray (1/day), Quicken Spell-Like Ability (Heal) (3/day), Quicken Spell-Like Ability (Blade Barrier) (3/day), Remove Curse (At will), Remove Disease (At will), Remove Fear (At will), Resist Energy (At will), Restoration, Greater (1/day), Restoration, Lesser (At will), Resurrection (3/day), Speak with Dead (At will), Summon Monster VII (At will), True Seeing (Constant), Waves of Exhaustion (3/day), Waves of Fatigue (At will), Wish (1/day) Cleric Spells Prepared (CL 20): Concentration +31 9 (6/day) Heal, Mass (x2), Miracle(DC 30), Righteous Might, Quick, Spell Immunity, Greater Communal, Interplanetary Teleportation 8 (6/day) Fire Storm (DC 29), Cure Critical Wounds, Mass (x2), Divine Power, Quick, Antimagic Field, Nine Lives 7 (6/day) Cure Serious Wounds, Mass, Regenerate, Resist Energy, Communal, Quick, Dispel Magic, Quick (x2), Jolting Portent 6 (6/day) Banishment (DC 27), Heal, Heroes' Feast, Undeath to Death (DC 27), Antilife Shell, Silence, Quick (DC 23) 5 (7/day) Break Enchantment (DC 26), Righteous Might, Breath of Life (x2) (DC 26), Plane Shift (DC 26), Divine Favor, Quick, Fickle Winds 4 (7/day) Blessing of Fervor (DC 25) (x2), Spell Immunity, Cure Critical Wounds, Death Ward, Divine Power, Freedom of Movement 3 (7/day) Cure Serious Wounds (x2), Invisibility Purge, Dispel Magic, Daylight, Delay Poison, Communal, Resist Energy, Communal 2 (7/day) Consecrate, Cure Moderate Wounds, Zone of Truth (DC 23), Augury, Blinding Ray (DC 23), Grace (x2) 1 (8/day) Divine Favor, Liberating Command (x2), Bless, Deathwatch, Cure Light Wounds (x2), Clarion Call 0 (at will) Stabilize, Detect Poison, Detect Magic, Guidance -------------------- Statistics -------------------- Str 42, Dex 26, Con 42, Int 27, Wis 37, Cha 38 Base Atk +24; CMB +41 (+45 Sundering); CMD 60 (64 vs. Sunder) Feats: Critical Focus, Deadly Aim -7/+14, Divine Interference, Greater Sunder, Improved Initiative, Improved Sunder, Power Attack -7/+14, Quicken Spell, Quicken SLA (Heal)(3/day), Quicken SLA (Blade Barrier)(3/day), Quick Draw, Stunning Critical (DC 34) Skills: Acrobatics +5, Climb +12, Craft (Weapons) +32, Diplomacy +37, Escape Artist +5, Fly +34, Handle Animal +17, Heal +15, Knowledge (arcana) +31, Knowledge (dungeoneering) +31, Knowledge (history) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (nobility) +16, Knowledge (planes) +31, Knowledge (religion) +31, Perception +38, Profession (soldier) +18, Ride +5, Sense Motive +35, Spellcraft +31, Stealth +28, Survival +37, Swim +12 Languages: Abyssal, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Halfling, Infernal, Necril; truespeech SQ: aura of good, change shape (alter self), determination (1/day), fortification (heavy), lay on hands (1d6) (15/day), phase locking, slaying arrow Combat Gear Dazing metamagic rod (3/day), Boots of teleportation, Extend metamagic rod (3/day), Extend metamagic rod (lesser) (3/day), Extend metamagic rod (lesser) (3/day), Quicken metamagic rod (greater) (3/day); Other Gear +5 Determination, Fortification (heavy) Mithral Fullplate, +5 Adaptive Elysian Bronze Composite longbow, +5 Keen, Phase Locking Adamantine Falchion, Amulet of natural armor +5, Belt of physical perfection +6, Cloak of resistance +5, Glove of storing, Handy haversack, Headband of mental superiority +6, Manual Con +4, Manual Str +4, Ring of protection +5, Ring of spell turning (3/day), Silver smite bracelet, Third eye, Tome of Cha +5 -------------------- Special Abilities -------------------- Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level. Change Shape (alter self) (Su) You can change your form. Critical Focus +4 bonus to confirm criticals Damage Reduction (15/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus). Damage Reduction (15/evil) You have Damage Reduction against all except Evil attacks. Damage Resistance, Electricity (10) You have the specified Damage Resistance against Electricity attacks. Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Dazing metamagic rod (3/day) The wielder can cast up to three spells per day that daze affected creatures as though using the Dazing Spell feat. Deadly Aim -7/+14 Trade a penalty to ranged attacks for a bonus to ranged damage. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Determination (1/day) Breath of life spell when you reach 0 of fewer HP. Extend metamagic rod (3/day) Extend metamagic rod (lesser) (3/day) Flight (150 feet, Good) You can fly! Fortification (heavy) 75% chance to ignore critical hit/sneak attack. Immunity to Acid You are immune to acid damage. Immunity to Cold You are immune to cold damage. Immunity to Petrification You are immune to Petrification. Improved Sunder You don't provoke attacks of opportunity when sundering. Lay on Hands (1d6) (14/day) (Su) You can heal 1d6 damage, 14/day Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Phase Locking On hit, dimensional anchor on foe for 1 rd. Poison Resistance +4 (Ex) You have the listed resistance to poison. Power Attack -7/+14 You can subtract from your attack roll to add to your damage. Protective Aura +4 (20 feet) (Su) Defense against evil creatures and lesser globe of invulnerability. Quicken metamagic rod (greater) (3/day)\ Quicken Spell Cast a spell as a swift action. +4 Levels. Quicken Spell-Like Ability (Heal) (3/day) Spell-like ability is cast as a swift action up to 3/day. Quicken Spell-Like Ability (Blade Barrier) (3/day) Spell-like ability is cast as a swift action up to 3/day. Regeneration 15 Heal HP quickly and cannot die. Ring of spell turning (3/day) Reflects next nine levels of spells cast on wearer. Silver smite bracelet The wearer of this bracelet treats her paladin level as 4 higher than normal for the purpose of her smite evil class feature. Slaying Arrow (Su) A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn. Smite Evil (3/day) (Su) +13 to hit, +7 to damage, +13 deflection bonus to AC when used. Spell Resistance (36) You have Spell Resistance. Truespeech (Su) Speak with any creature that has a language. |