The Long Night Ends (A Traveller T20 Game) (Inactive)

Game Master mdt

Four hundred and fifty plus years is a long time for a colony to be isolated. A lot of funny things happen to people when they are isolated from the rest of humanity for that long. What will become of these people?

SHIPS : Martha McTavish | Hera's Folly | Kerrus Refinium 2383 | Resplendent Commerce Delta Star Class Exploration Vessel

DECKPLANS : Martha McTavish | Hera's Folly

VEHICLES : Fulcan APC

Crew : Crew Roster
-----------------------------

MAPS :

Current Combat : NONE
Star Map : Explored Space
Explored Space Data : Data


351 to 400 of 1,648 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

EDIT

HAhahah OMG sorry
I meant

I sniff PM's [Meaning PM's sent to GM]

I'm crying laughing at being so jet lagged here

sorry guys.

but that was dumb funny


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I beg your pardon?


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Should I be rolling on a muster out table for the term?

Thank you for cash, Annara.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, you still get a muster out roll. Just no xp.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

TAS Membership means you won the lottery. :) Congratulations, 4500 credits a month for the rest of your life. Spend them well.

That makes two lottery winners in the group. Apparently the gods of luck like you all. Ceres, dont' forget 4 years of winnings.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

The odds are pretty good after all (1:6 on all Navy muster out rolls on the material table :P)

Ceres earnes 4500*12*4=216000, which she keeps in a secure bank account and doesn't even dare to look at ^^


Rank gone, shes back to being a lady

And MDT,
Whoo hooo ok
I say that because my two 4 for mustering out could have had +1 for Rank.
5 Cash = 20,000 Cr
5 Other is TAS, 4500 a mouth of which she has to spend 1700 a mouth to keep her SCO at 17. :(

Look up Soc you really have to spend 100cr a mouth to keep you Soc level or it starts dropping YIKES!!


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

@Annara, how did you get the +1 to the materials? I thought you could only get that at rank O5+?


I'm wrong, your right it's number of rolls not +n on role

jet lag

Ranks
01-02 +1 roll
02-03 +2 Rolls
03-04 +3 rolls.
on last muster our.

+1 on roll for being 05+

But just spotted you can roll on the same table.
So if the GM will let me,
Befits two rolls
4+4 re-roll 4 as its dull to have the same. 1d6 ⇒ 3 +1 Edu yerr now I can do a fun thing, pointless but fun.


Vathan took WP (Swordsman) for his 3rd level general feat. Since he starts with that in Marines can he retrain to Improved Zero-G/Low Grav Adaptation Toughness?

Are you playing with Battledress? Is its AP worth it?

cheers

EDIT Vathan is relatively done. He still dressed in his custom 3 piece suit with his private arsenal.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

See pointless
by shifting the +1 Stat point to Soc now she has +1Edu so with the +1 from GM She's now a Baroness.

In story She married a Baron unhappy, he was old, fat and a lech, she hated him but the family wanted it.
How ever last year he OD'ed on drugs feel out of a hotel window broking his neck, in 3 places.
It was all in the press, very sad. :( She was out of town, with a others, no where near, yep.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

I think the Battle Dress is a bit out of our Tech Level?

Also, note that Zero-G/Low Grav Adaptation is a chain (normal -> improved) while also containing a Zero-G/low Grav Combat feat ^^

Edit: Well, the combat feat is not part of the chain - but the chain does not apply to combat rolls ...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Vathan - Yes, retraining duplicate feats is fine.

@BattleDress - Yeah, remember, you're limited to TL9


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

@mdt - just checking to be sure, but I assume the 'retrain duplicate feats' does not apply to armour proficiency : )?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Correct. :)


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

muster: 1d6 ⇒ 1 Low Passage


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

@mdt, since Viktoria opened the flood gates... I assume that is true for all 'starting feats' of a class (including weapons, armor, etc)?


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

Academic term:
Assignment: 1d20 ⇒ 14 As Telthani's foremost expert on the lightbringer and the new discoveries from the space hulk, Ziirkaa goes on the Lecture Circuit.

[dice=Survive DC4 + 4 = 8 because he is playing it "Risky"]1d20 + 4[/dice] Easily Survived. +4000 xp

Decoration DC 8: 1d20 + 4 ⇒ (7) + 4 = 11 But still fails to earn any honors... Should have played it more risky.

Bonus Xp DC 10: 1d20 + 4 ⇒ (3) + 4 = 7 Earns an additional xp Earned: 1d4 ⇒ 1 1000 xp... for a total of 5000xp

Ah well, Kind of a waste... let's see how Muster goes:
Apply Middle age... he's 37 now.

Muster Roll cash table: 1d6 ⇒ 4 10,000 Cr

Playing it "Risky"
Alternatively, a character can increase their chance of a
Decoration, Commission, AND Experience Bonus in a given term
by taking an increase to their Survival DC this term. For every point
added to the required Survival DC, the character may subtract
one point from the Decoration, Commission, AND Experience
Bonus DCs for this term. This represents a daring, risk-taking
approach during the term, which can have great benefits or get
the character into real trouble. Not all risky situations have the
potential for injury, but all have the potential to make the character
very unpopular with higher-ups if he or she takes an unnecessary
risk and fumbles the ball.

Now to add the Level:

Stamina: 1d4 ⇒ 2... but I lose 3 for dropping in Con... for a total of -1

+1 to Base attack bonus... and I lose 1 from my attack bonus for reduced dex. Well at least that stayed the same.

And... 12 Skill points YAY!!!


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

I totally would have attended your lecture!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Viktoria Ceres wrote:
@mdt - just checking to be sure, but I assume the 'retrain duplicate feats' does not apply to armour proficiency : )?
MDT wrote:


Correct. :)
Ophilia Holt wrote:


@mdt, since Viktoria opened the flood gates... I assume that is true for all 'starting feats' of a class (including weapons, armor, etc)?

Incorrect. :)

Weapons/Armor you can't retrain. Anything else is ok.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

ok Annaras done and last 4 years of history up.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

@mdt: So while taking a nap, I just had a Much better idea for what to do with Ziirkaa. This whole concept is instead of the academic term that I went through above...
In order to stay aboard the Lightbringer Ziirkaa will join the Navy... but really, he's unfit for service... or maybe not... the dice shall decide.

Ziirkaa's Navy concept.

Acceptance = Automatic

Basic Training 2 years: 1000xp
Because Ziirkaa graduated from the University with Honors, he is automatically officer material

Duty Assignment: 1d20 ⇒ 10 Shore Duty... at least his superiors know where he will be useful.

[dice=Survival DC2 + 8 "Risky" approach]1d20 + 3[/dice]

Promotion DC (8)10 : 1d20 + 4 - 2 + 8 ⇒ (14) + 4 - 2 + 8 = 24 Well, looks like he is as competent as he imagines...

Decoration DC 20: 1d20 - 2 + 8 ⇒ (10) - 2 + 8 = 16 NO decorations

Got to take my kid to see guardians of the galaxy... I get to see it again!!! wheeeeee Will finish later.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

Navy Muster:
Apply Middle age... he's 37 now.

2 rolls 1 for term, 1 for officer

Muster Roll material table: 1d6 ⇒ 6 High Passage = Nothing

Muster Roll material table: 1d6 ⇒ 3 +1 Edu that means I hit 20!

Now to add the Level:

Stamina: 1d6 ⇒ 5 - 3 for loosing the point of con means 2. Still not bad.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, High-Passage translates to a one-time $9,000 credit bonus.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

1000Cr bet, gambling roll1d20 + 8 ⇒ (16) + 8 = 24
what would happen GM?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

House Check: 1d20 + 20 ⇒ (16) + 20 = 36

You lose.

House always wins.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

So I get this skill gambling and it's of no use.
In old Traveler whole PCs where based around that one skill
How things change


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

You should never play with the house (except maybe Blackjack if you are good or bored). Play with some other poor suckers :P

Gambling do give +1 on your monetary muster out rolls.

I'm still thinking about my 4 years, but chances are you will only get a short segment.

ps. I like your initiative Vathan, now we have (at least) two people that can blow things up ^^


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Forgot the +1 mustering out o well

And Three Annara has demolitions as well hehe


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ceres has the right of it.

Never play with the house, that's the secret of winning with gambling skill. :)

Granted, you might win a bit from the house, but then they'll kick you out and ban you. Honestly, the best way to win is to work for the house. They stake you, and you get a percentage of your winnings. Texas Hold'em for their high rollers.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok then, that's everyone but Ceres. As soon as Ceres is done, I'll push us forward. Thank you all for being so creative and comprehensive in your four year summaries. :)


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Working on it =) I'll have some dinner then try to finish it up!

And another unrelated question - what sort of money do we use ?

Paper, coin or some other physical medium (shiny shells, teeth)?

Purely electronic - ie Sci-Fi esque cards or chips?

Perhaps a mix like the modern world?

Pure barter ?

This might matter quite a bit later if we are to 'infiltrate' the rest of the universe in the guise of merchants. Either we have next to no money (what we pilfered from Lightbringers dead crew [which might tell us what the rest of the galaxy use]) or all our money is going to be old as heck - which probably rings some alarm bells...

:)


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

I may be able to help Ceres, GM way have it another way but
In Classic Traveller "Credits" where a 100% fiat money system run
from a number of central banks. [Solimarni] and so one all had there own systems but for sanity the all came out about the same cost v there credits.

Lower tech worlds or worlds not linked to this system had there own Money and exchange rate.

Also, items did not have cost control, so the RPG book prices could change system to system world to world even city to city on a world.
That was all up to the GM

Credits came in 3 forms

Items with fixed credit price.
Some things no matter where you go have the same Crdit price. Few yes but they are there. TAS membership, ship-shares etc. They can be used in the place of credits as part of a deposit say.

Hard curacy
Like Items with fixed Credit price, some metals and rear items can be used as Hard curacy. But it really work they where linked to a Credit ID system. Think Bit Coin, coins I know it sounds mad but way before Bit Coin Traveller had such an idea. So you can fold a 20 Credit note and put it in your pocket. No ID is linked to that kind of Credit, so in teh game you can rob banks :)

Digital money.
High tech worlds have just have a computer system linked to the empire banks. That way you use your ID card to access your credits and your Credits are linked to you. Unless ID or in the day hacking was used you credits where safe from theft, yep now way you can steal them yep no way at all hehe..

It was not perfect but what the hay no system is.

GM way say all this is wrong but that how we used to play it.

Not if we are going to another system , we best take trade goods not our world credits, but the banks will know what system had them.
So gold and gems any thing that cant be traced back to our system.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

A brief overveiw of Ceres last four years is up! The ball is in mdt's court now :)

@Annara - Precisely the sort of info I was looking for! I guess we are firmly in the 'Hard Currency' tech-level. Hopefully the ex-crew of the Lightbringer (or the ship itself!) should be able to shred some light on the current situation in the galaxy. But if we are going for 'stealthiness' trade goods are indeed the way to go.

Our first exchange might be a bit suspicious, but once we have some proper money we should be able to work our ruse.

Another problem might be dependent on the system we first enter. If they have proper sensors, they'll know we came from an previously undocumented/dead jump node...


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Thanks Ceres, let hope the GM says what is said is how things are.
:) yep tide goods is best

Jump Point tracking

Ceres arr had not thought off that, that's going to be a hard one to over come.

GM can you back track jumps like that, of so is there a way to mask, hid it?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, TL 7 is modern world today. So TL 7 is mix'd currency.

As Annara posted above, there is a Universal Credit. Telthani was a new enough colony that they just used that as their currency. Note though, that they have been disconnected from the network long enough that for all intents and purposes, they have their own Telthani Universal Credit now, which is unlikely to be accepted at face value by anyone. One of the things you'll have to do, eventually, if you re-establish contact is to get that sorted out.

However, because of such confusions, per the packet you received from Lightbringer, you know that the central banks were required to keep planetary monetary funds that were already set up in escrow. Any Telthani credit chit issued prior to the Long Night is valid tender. What the High Council has been doing for the last four years is buying up every pre-long night credit chit and marker they can.

So, the exploratory force will have funds that are all old, but usable. They'll add in the handful of modern chits you found on the Lightbringer to round that out. Their hope is that it won't be all that unusual for traders in the boondocks to be using 500 year old credit chits.

There's plenty of trade goods they can send (wood, hopefully ore from Milthani) along to generate funds.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, no real way to hide a jump in. As long as they have their gravitics up and running, it's gonna get tagged.

On the other hand, once a jump is complete, there's no way to tell where someone jumped from. So, they will know you came from a new/dead way, but not where you jumped to/from prior to that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Those with piles of money who want to be able to buy stuff outside the system may want to consider purchasing things that are expensive but small. Terran antiques (IE: Things that are 600 or more years old), valuable but small artworks (paintings, etc) that are over 500 years old, precious gems (natural gems are still worth money, although either things that originate off Telthani are probably better).


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Cool GM that helps,

So we will have to have a story about using a new/dead jump point.

So is it move story along time.

I don't know about my fellow players but I am really get into this game.
Some great PC and play. GM really high level of story and game knowledge. Its been a long time seance I have been in such good gamer company.

loving it.

:)


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

GM is the light bringer Streamlined for Atmo if so are we talking a ground/air vehicle ??? or water craft.

as its a survey mission we will be going planet side I take it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It is capable of landing on planet. And there is a general purpose all terrain vehicle in the hold (the original that came with it has been pulled apart, but a local manufacture one is there) along with spare parts for it.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

GM just wanted a Pre Mission meeting to sort out rolls and kit we will be taking, that can run along with main game play I hope.
Should he short. I list of stuff to take and pre-done actions from the three of them

Could we have the specks for that GM, want to see if we need to arm it.

Also how much space/weight do we have for our Armoury. I will take kit all large weapons and explosive will be racked and locked away.

As we are looking like civilians, I think out kit will be a mishmash of stuff to give that impression of being a trader.

Also uniforms left at home and no talk of rank in mission hehe.

heads up
Fernan Gomez & O'Cyrus Vathan
we may not have uniforms but we are the poor bu**ers in Red Shirts YIKES!!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You'll have to wait for stats. The one thing I really don't like about these rules are the developers didn't bother to include any pregenerated stats for vehicles/ships/etc, so I have to do them by hand every time, and it's not fun. I'll work on the stats when I hvae time (probably on my trip).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As far as the armory, you can basically pick and choose what you want. As long as it's a mix and match that would be something a non-military group would have.

Let's assume you have 25,000 credits for your armory. Make sure you have at least a sidearm for every one on the ship, with a couple of backups. Also, most traders would go for reliability over exoticness. So they're not likely to have a microwave beam weapon when a reliable high caliber hand cannon will do the same thing. :)


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Got you GM 25k for weapons guys. [own weapons outside list]
Ill make a list from suggestions.
I would say no laser rifles or other high end tech.
Annara has a laser carbine, but that was made to order.

GM
there at a lot of ships made v the web, I have a book full.
from the Fan club I can send if you PM email.

http://jtas.sjgames.com/

http://jtas.net/

http://www.travellerrpg.com/


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ships yes, trucks and other vehicles, not so much. And all the ones I find are for T5, not T20.

I even signed up at travellerrpg.com, and they have a bunch of 3+ year old forum posts about T20 that doesn't really have any vehicles pre-created (other than some ships).

So, if you have some links to vehicle stats (not just starship stats) then please post them. Otherwise I'll have to create everything by scratch from hand (unless someone else wants to volunteer for some of the work as well).


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

I'd be willing to, but I would need some time to comprehend the creation rules.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's a pain in the posterior. :)

Slight houserule if you're creating starships...

Each jump requires 10 tons of fuel for a Jump-1 engine.

Divide that amount by the rating of the engine (IE: The higher the rating of the engine, the more fuel efficient it is). So, if the ship has rating 2 engines, it takes 5 tons of fuel for the jump. 3.33 tons for rating 3, 2.5 tons for rating 4, 2 tons for rating 5, and 1.66 tons for rating 6 engines.

Oh, I couldn't sleep, so you will find the final stats for the Lightbringer on the campaign tab page. I'm assuming you all renamed it, since it was originally the Lightbearer. I didn't make a fuss. :)


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

Not intentionally. Just mostembered while posting. :(


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

If everyone's okay with it, I think it was my fault that we accidentally changed the name. I am happy to go back to Lightbearer. It IS a better name.

1 to 50 of 1,648 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Long Night Ends (A Traveller T20 Game) Discussion All Messageboards

Want to post a reply? Sign in.