
Gandal |

Choose the traits,the fav class (navy) and put the fav class skill points bonuses.
Other things missings ?
Female Human Navy 3 (favored class navy)
Medium Humanoid (Human)
Init +; Perception + 8
DEFENSE
AC 11, touch 11, flat-footed 10
Stamina 16 (3d6+6) Stamina: 2d6 ⇒ (2, 2) = 4
Lifeblood 15
Fort +3, Ref +2, Will +4
OFFENSE
Speed 30 ft.
STATISTICS
STR 12, DEX 12, CON 15, INT 18, WIS 12, CHA 11, EDU 14, SOC 10
Base Atk +1; CMB 2; CMD 13
Feats AP (Light), AP (Vac Suit), WP (Marksman), WP (Laser), Technical Cross Training, Gearhead, Vehicle(Wheeled), WP (Ship's Weaponry), Skill Focus (T/Computer)
Traits : Investigative (Perception class skill +1 rank) – Technician (+2 tech skill)
SKILLS
Skill Points : 6x3 + 4x3 + 1x3 = 11x3 = 33
Bribery CHA +4 (1 Rank + 3 Trained + 0 Stat)
Diplomacy CHA +4 (1 Rank + 3 Trained + 0 Stat)
Driving INT/DEX +7 (0 Rank + 3 Trained + 4 Stat)
Forward Observer INT
Gambling INT +8 (1 Rank + 3 Trained + 4 Stat)
Gunnery WIS +5 (2 Rank + 3 Trained + 1 Stat)
Handle Animal CHA
K/Chemistry EDU +5 (3 Ranks + 2 Stat)
K/Physics EDU +5 (3 Ranks + 2 Stat)
K/Homeworld EDU +2 (0 Ranks + 2 Stat)
Leader INT/CHA
Linguistics INT
Navigation EDU +6 (1 Rank + 3 Trained + 2 Stat)
Perception WIS +8 (3 Ranks + 3 Trained +1 Trait + 1 Stat)
Pilot INT/DEX
P/Administration WIS +5 (1 Rank + 3 Trained + 1 Stat)
Survival WIS +4 (0 Rank + 3 Trained + 1 Stat)
Technical (any) EDU
T/Communications +8 (3 Ranks + 3 Trained + 2 Stat)
T/Computer +11 (3 Ranks + 3 Trained + 2 Stat + 3 Focus)
T/Gravitics +8 (3 Ranks + 3 Trained + 2 Stat)
T/Electronics +8 (3 Ranks + 3 Trained + 2 Stat)
T/Mechanical +10 (3 Ranks + 3 Trained + 2 Trait + 2 Stat)
T/Sensors +8 (3 Ranks + 3 Trained + 2 Stat)
Languages Solomani

mdt |

Naval dress code :
Ship Uniform
Officers - Pants, Boots, long sleeved shirt (may be substituted for short sleeve shirt and shorts in hot environments).
Enlisted - Jumpsuit, boots, tool belt.
Dress Uniform
Officers - Boots, Cap, Dress shirt, Jacket, Slacks, medals/awards/ribbons
Enlisted - Boots, Dress Shirt, Slacks, medals/awards/ribbons
Undress Uniform
Officers - Pants, Dress shirt, Cap, Boots
Enlisted - Boots, Pants, shirt
Colors :
Ship Uniform
Officers - Charcoal Gray, gold piping.
Enlisted - Gull Gray, silver piping.
Dress Uniform
Officers - Silver gray pants, jacket and cap. Black dress shirt. Gold piping.
Enlisted - White pants and shirt.
Undress Uniform
Officers - Black pants, charcoal gray shirt, black cap.
Enlisted - Gull Gray, Silver piping.

mdt |

Yes, you can buy from the PDFs tables. You have uniforms (provided by the Navy, officers have to buy their own dress uniforms, but you can assume you have two if you are an officer).
Beyond that, while you're in the navy, you are assigned equipment. Those that can afford it, buy better. You were rather unlucky in your cash out roll, so really you're scraping by.
Basically, at this point, you have most of your stuff supplied for you, so the credits are mostly things you'd like to have.

GM_Captain_Wombat |

So got an idea, kind of fixes a psi feat thing that's been bugging me, and let's me do something I hope in game that's cool.
Thinking of getting the Leadership feat ,
with Annaras niece as a cohort.
3d6 ⇒ (6, 5, 3) = 14 PSI level same as Annara,
Noble / diplomat level 3 2d6 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14 HP
1d20 ⇒ 2
1d20 ⇒ 17
1d20 ⇒ 20
1d20 ⇒ 5
1d20 ⇒ 8
1d6 ⇒ 5 cash
1d6 ⇒ 1 benefit.
Stat block 16 16 15 12 12 12 11 10
Str 11 Dex 12 Con 10 Int 18 [16+2] wis 12 Cha 12 edu 13 [15-2] Soc 16 Psi14

mdt |

Ok, second generation go!
Set 1: 4d6 ⇒ (3, 1, 3, 1) = 8 7
Set 1: 4d6 ⇒ (6, 5, 2, 1) = 14 13
Set 1: 4d6 ⇒ (4, 5, 1, 3) = 13 12
Set 1: 4d6 ⇒ (6, 5, 5, 6) = 22 17
Set 1: 4d6 ⇒ (6, 5, 3, 5) = 19 16
Set 1: 4d6 ⇒ (5, 4, 3, 4) = 16 13
Set 1: 4d6 ⇒ (1, 4, 1, 2) = 8 7
Set 1: 4d6 ⇒ (6, 1, 5, 6) = 18 17
Set 2: 4d6 ⇒ (4, 5, 3, 4) = 16 13
Set 2: 4d6 ⇒ (5, 3, 3, 2) = 13 11
Set 2: 4d6 ⇒ (5, 2, 3, 1) = 11 10
Set 2: 4d6 ⇒ (1, 5, 5, 3) = 14 13
Set 2: 4d6 ⇒ (4, 2, 4, 4) = 14 12
Set 2: 4d6 ⇒ (4, 2, 4, 3) = 13 11
Set 2: 4d6 ⇒ (1, 6, 2, 1) = 10 9
Set 2: 4d6 ⇒ (4, 6, 2, 2) = 14 12
Set 3: 4d6 ⇒ (1, 4, 5, 6) = 16 15
Set 3: 4d6 ⇒ (2, 6, 4, 5) = 17 15
Set 3: 4d6 ⇒ (1, 4, 1, 2) = 8 7
Set 3: 4d6 ⇒ (1, 2, 2, 4) = 9 8
Set 3: 4d6 ⇒ (2, 5, 3, 2) = 12 10
Set 3: 4d6 ⇒ (6, 5, 2, 1) = 14 13
Set 3: 4d6 ⇒ (5, 6, 1, 1) = 13 12
Set 3: 4d6 ⇒ (5, 5, 1, 6) = 17 16
Man, that's not a great trio. Oh well, still some decent stuff, and some of it can be overridden and added to during creation.

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I always like the Scout service so I'll go Navy but lean towards a Scout role? can we put the numbers into the ability of our choice?
stat: 4d6 ⇒ (3, 2, 2, 2) = 9
stat: 4d6 ⇒ (5, 1, 4, 2) = 12
stat: 4d6 ⇒ (1, 6, 6, 4) = 17
stat: 4d6 ⇒ (6, 2, 4, 5) = 17
stat: 4d6 ⇒ (5, 5, 2, 1) = 13
stat: 4d6 ⇒ (2, 4, 4, 1) = 11
stat: 4d6 ⇒ (5, 3, 5, 4) = 17
stat: 4d6 ⇒ (1, 5, 2, 1) = 9
stat: 4d6 ⇒ (1, 2, 1, 4) = 8
set 2
stat: 4d6 ⇒ (3, 1, 4, 4) = 12
stat: 4d6 ⇒ (3, 6, 3, 5) = 17
stat: 4d6 ⇒ (5, 4, 6, 1) = 16
stat: 4d6 ⇒ (5, 5, 2, 1) = 13
stat: 4d6 ⇒ (5, 4, 1, 6) = 16
stat: 4d6 ⇒ (3, 1, 2, 2) = 8
stat: 4d6 ⇒ (1, 6, 2, 2) = 11
stat: 4d6 ⇒ (1, 6, 4, 6) = 17
set 3
stat: 4d6 ⇒ (4, 4, 3, 5) = 16
stat: 4d6 ⇒ (2, 4, 3, 3) = 12
stat: 4d6 ⇒ (4, 6, 5, 1) = 16
stat: 4d6 ⇒ (6, 6, 6, 3) = 21
stat: 4d6 ⇒ (3, 6, 4, 1) = 14
stat: 4d6 ⇒ (2, 3, 2, 5) = 12
stat: 4d6 ⇒ (1, 4, 2, 5) = 12
stat: 4d6 ⇒ (6, 1, 2, 6) = 15

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mdt |

Everyone's using the same stat arrays, the ones I rolled up above, so no need to roll your own. That way everyone is about the same stat wise.
Depends on your background. If you're a Lisandran Belter, yes. Even if you don't take belter class. Or if you're a former Telthani Ranger.
If you're a Mylthani, no, they don't do that sort of thing normally and would need special (read class) training in it.

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ex Telthani Ranger sounds ok?
Are these ok? I based it off of set 1 dropped STR and SOC.
STR 14
DEX 14+2 (human) = 16
CON 12
INT 15
WIS 16
CHA 10
EDU 11
SOC 9
I wanted to go Navy for 1st level?
roll for college DC 11
1d20 ⇒ 5
Note - having failed I'll enlist
assignment
1d20 ⇒ 20
battle
Survival roll: 1d20 + 2 ⇒ (18) + 2 = 20
Promotion
Promotion roll: 1d20 - 1 ⇒ (9) - 1 = 8
Rank Promotion
Rank Promotion roll: 1d20 ⇒ 14
Decoration
Decoration: 1d20 ⇒ 17
Xp Bonus
XP Bonus: 1d20 ⇒ 3
Since we're third level, I'll disregard the high decoration roll?
Mustering out
1 cash roll
1d6 ⇒ 6
1 material benefit
1d6 ⇒ 1
so low passage (hope I don't die lol) and 5000 credits.
Can I say he grew up in a rural lower tech area of the planet and take Survival as a background/trait skill? maybe on an old forest preserve/tree farm but joined the rangers then the Navy to see the stars? Maybe I was a front line troops doing Survey reconnaissance/security. I wanted to take vessel (star ship) and ships boat and weapon proficiency (combat marksman as feats)
If all this sounds ok?

mdt |

Sorry, if the group had stayed in the system for a few months, it might be a possibility, but I'm afraid with the frosty relations, it won't work. :( Sorry.
I did forget to run you new stat rolls, sorry, here they are.
SET 1
Stat: 4d6 ⇒ (6, 6, 3, 5) = 20 17
Stat: 4d6 ⇒ (5, 6, 2, 5) = 18 16
Stat: 4d6 ⇒ (4, 3, 4, 1) = 12 11
Stat: 4d6 ⇒ (4, 4, 2, 6) = 16 14
Stat: 4d6 ⇒ (2, 2, 6, 6) = 16 14
Stat: 4d6 ⇒ (4, 5, 2, 2) = 13 11
Stat: 4d6 ⇒ (3, 2, 5, 1) = 11 10
Stat: 4d6 ⇒ (3, 5, 5, 1) = 14 13
SET 2
Stat: 4d6 ⇒ (3, 2, 2, 3) = 10 8
Stat: 4d6 ⇒ (3, 4, 4, 5) = 16 13
Stat: 4d6 ⇒ (3, 5, 1, 2) = 11 10
Stat: 4d6 ⇒ (1, 5, 3, 5) = 14 13
Stat: 4d6 ⇒ (4, 5, 3, 5) = 17 14
Stat: 4d6 ⇒ (5, 1, 4, 3) = 13 12
Stat: 4d6 ⇒ (5, 3, 2, 1) = 11 10
Stat: 4d6 ⇒ (1, 5, 6, 6) = 18 17
SET 3
Stat: 4d6 ⇒ (5, 2, 6, 6) = 19 17
Stat: 4d6 ⇒ (2, 1, 6, 6) = 15 14
Stat: 4d6 ⇒ (6, 1, 6, 2) = 15 14
Stat: 4d6 ⇒ (6, 6, 1, 5) = 18 17
Stat: 4d6 ⇒ (6, 2, 3, 3) = 14 12
Stat: 4d6 ⇒ (2, 1, 3, 4) = 10 9
Stat: 4d6 ⇒ (2, 4, 5, 5) = 16 14
Stat: 4d6 ⇒ (6, 2, 4, 1) = 13 12

Prof Andy McMilligon |

Ill take set 3
academic term 1
enlistment Auto
lecture tour 1d20 ⇒ 12
survival dC4 1d20 ⇒ 1 [take +4 dc so auto]
Deco DC12 1d20 ⇒ 9
Xp bonus dc14 1d20 ⇒ 15
Continue employment DC2 1d20 ⇒ 7
academic term 2
lecture tour 1d20 ⇒ 12
survival dC2 1d20 ⇒ 11
Deco DC20 1d20 ⇒ 6
Xp bonus dc12 1d20 ⇒ 12
Continue employment DC2 1d20 ⇒ 1 let go
academic term 3
joined scouts
enlistment Auto
scout term 1
Mission 1d20 ⇒ 17
survival dC6 1d20 ⇒ 12
Xp bonus dc6 1d20 ⇒ 5
scout term 2
Continue employment DC2 1d20 ⇒ 10
Base 1d20 ⇒ 8
survival dC2 1d20 ⇒ 7
Xp bonus dc10 1d20 ⇒ 16
scout term 3
Continue employment DC2 1d20 ⇒ 12
Mission 1d20 ⇒ 15 the one they are on now
survival dC6 1d20 ⇒ 9
Xp bonus dc6 1d20 ⇒ 10
cash
1d6 ⇒ 1 scout 20,000cr
1d6 ⇒ 4 scout 50,000cr
benefits
1d6 ⇒ 5 Academic +1 Soc
1d6 ⇒ 6 Acadenic Lab Ship
1d6 ⇒ 3 scout +2Edu
Well thats cool, he did not do well as an academic in the public sector
so joint the scouts to carry on his research into planets