The Long Night Ends (A Traveller T20 Game) (Inactive)

Game Master mdt

Four hundred and fifty plus years is a long time for a colony to be isolated. A lot of funny things happen to people when they are isolated from the rest of humanity for that long. What will become of these people?

SHIPS : Martha McTavish | Hera's Folly | Kerrus Refinium 2383 | Resplendent Commerce Delta Star Class Exploration Vessel

DECKPLANS : Martha McTavish | Hera's Folly

VEHICLES : Fulcan APC

Crew : Crew Roster
-----------------------------

MAPS :

Current Combat : NONE
Star Map : Explored Space
Explored Space Data : Data


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Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

I think this ones Ophelia Gib, Vacc suit prof and Engineering T+5
better a PC do this than an NPC, for game fun :0)


Male
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Human GM

@Annra - Ah, ok, I thought you were going to Sense to randomly scan inside the ship, and that would wipe you out. But if you're doing life detection, then yes, that would take much less points. Annra detects zero life on board the ship with life detection, other than the people on the Dawn.

@Dr. Ziirka - Doc, sorry, I should have noticed this earlier, but I just did wile checking who could do repairs. We're using the PF version of skill focus, which is +3/+6. So you skill focus should be +3 not +2, and doubles at 10 ranks. Also, I notice you've applied it to all knowledge skills, but knowledge is a cascade skill. As a cascade skill, whenever you apply a feat to it, you have to choose a specific cascade for it. So it should be Skill Focus (Knowledge/Interstellar Law) and etc. If anyone else has done the same thing and I missed it, please correct it.

@Ceres - I didn't realize you had that feat Ceres. Go ahead and roll again and if that roll is at least DC 20, you avoided the ship and the damage never occured.

@All - For repairs, if still needed, Ceres and Ophilia are the ones best at repairing from the outside of the ship. Ophilia is better at repairing I think, but Ceres has zero-G adaptation. Exterior cameras show that the damage is not critical, even though it's bad. Partial repairs can be done from inside, enough to seal the hull and cut the radiation from entering. That would allow repairs to be done while the ship is underway and coasting later, if you liked. That would allow the repairs to be done in regular suits, rather than the hardened suit. Repairs will take hours to do, so if you do repairs now you aren't exploring the ship.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

The trait needs to be declared on the before hand - so unless she thought she would only have to do one check, she would save it for a 'difficult manoeuvre'. We need to get off too : )

But isn't the access hatch in the cargo hold - so we can't really pass trough ?


Male
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Human GM

Ahh, never mind then. :)

My assumption is that where it shows a ladder to the lower deck is actually a bulkhead door (to allow the two to be sealed off) and that there's an airlock on the side next to that ladder (otherwise you'd never be able to leave the ship in a vacuum).


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

mdt, you mentioned that anyone in the hold would have to stay until everything was made safe. Do we have anyone in the hold?

If so, since we can't flush the radiation until we are in space, it might be a better use of our time to either leave them there (assuming they are currently safe) or try to get them out by creating openings between the lounge/galley and their rooms.

That way the hard suit can be used for exploration now, and repairs later in space.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Good, then we actually don't need to move trough the hold to exit the ship.

But we should still put someone to patch up any leaks (air or radiation)


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

But if we do that then we don't get to explore.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Those whom repair doesn't get to explore, as I understood it. That is probably why we should put an NPC on it. Those in the cargo hold (if any) doesn't have much else to do anyhow.

But really, it depends on the potential for further deterioration of the cargo hold situation.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Ah, I see what I think my misunderstanding was. mdt said that repairs from outside the ship would require a hardsuit, but inside the cargo hold it is still only 300 sieverts, so still safe for vac suits.

Ok, cool.

But only one of us gets to explore at a time, and only a handful of times even then. I say let me (and maybe a couple of NPC assistants) work on the partial repairs on the interior, and hope that my Miracle Worker feat lets it get more repaired than expected.

Relatedly, @mdt, is there still gravity inside the damaged cargo hold?


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

Arr ok that's better. Well let's get fixing.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Just a note, based on what mdt said earlier about the small bridge, I'm pretty sure that I'm not with the rest of you. Probably at a station in the Engineering Bay. So if you want me heading to the cargo bay to fix it, it might be a good idea to give me that order (Since the only one I've heard is for someone to grab a hardsuit and go fix things, not just patch the hole internally).


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

@Fernán, I'm pretty sure it is T/Engineering, not T/Mechanical, to fix the hull.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

@mdt:take another look at the class entry for academic in Sci-fi. It looks like they get skill focus knowledge skills as a class feature. It sure looks like it applies to everything to me.

I agree your way is how it normally applies, and I will fix it to just one skill after you take a look at the class write up, but this seemed like the intended reading.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

I think we still don't know how hot the ship is. We will need to send someone through the airlock to find out of it's safe for everyone else.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Whom then wants to be first into the breach : )?


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Probably not me. I have no abilities with computers, so if there is data to be had, I wouldn't be able to retrieve it.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

Someone more formidable than Ziirkaa must be first through the door.

I am happy to be second if there isn't a lethal dose of radiation waiting. The loss of Dr. Ziirkaa would be too great for the Telthani people to bear.


Male
Latest Message:
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Human GM
Doctor Ziirkaa wrote:

@mdt:take another look at the class entry for academic in Sci-fi. It looks like they get skill focus knowledge skills as a class feature. It sure looks like it applies to everything to me.

I agree your way is how it normally applies, and I will fix it to just one skill after you take a look at the class write up, but this seemed like the intended reading.

I've looked at it again, and it has the following entry :

Skill Focus (Knowledge)

So, you get the Skill Focus feat, but it must be spent on Knowledge.

Skill Focus feat in the book reads :

SciFi rules wrote:


Skill Focus
The character has a natural talent. She may select a specific skill such as T/Electronics, with which she has a higher than average capability.
Benefit: The character gets a +2 bonus on all skill checks with the selected skill.
Special: The character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a new skill.

So the example from the book is the Technical skill, which works exactly like the Knowledge skill, in that it is a cascade skill. Reading knowledge...

Rules wrote:


Knowledge is a Cascade Skill, which is actually a general categorization for a number of different skills. Knowledge represents acquired information, learning, and/or education about a specific subject, but not necessarily the practical application of such information. For example, an Academic character might have the K/Vehicles skill representing a study of the design and evolution of vehicles, but this doesn’t necessarily mean he knows how to fix a blown fuel cell (which would require the Technical skill T/Mechanical instead).
When this skill is selected, the character immediately must pick a specific area of knowledge that is represented by the skill. This skill may be taken any number of times, but each selection must be in a new area of knowledge.

So, because Knowledge is a cascade skill, any time you take Knowledge (be it taking a rank, or selecting it for Skill Focus) you have to pick a specific skill for it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The cargo hold has artificial gravity still. It can be partially repaired from inside, it's a combination of removing internal deck (wall) plates and welding as well as applying foam sealant. It requires T/Engineering, although T/Mechanical can be used with a +2 DC penalty (the repairs are similar to repairing an air-tight vehicle such as an armored plane, which Mechanics are trained for).


Ordinarily, Vathan would volunteer to be first, but not being familiar with the vac suit and a -5 ACP, he's effectively got 5 negative levels on a third level character.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Sweet. My bonuses to T/Mechanical easily offset the DC increase.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

@mdt: okee dokee will comply. What made me look at it that way is that all the other entries said knowlege (any) or knowlege (*)...

Will fix tomorrow.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, it's the same with this one, it's basically saying you get Skill Focus, but it has to be a knowledge skill. What the devs should have done was list it as 'Skill Focus (Knowledge/Any)' to make it clear.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Yeah, I like a lot of the concepts in the system, but the book could have definitely been better put together. Like the fact that the Crewmember feat is completely missing, and various information is spread throughout the book instead of being together, and that multiple places make references to sections that don't exist because they were separated out into a different book (I'm specifically looking at you, Demolitions section).


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

I think it's funny that blatant errors in the Traveller d20 books were copied wholesale into the Space d20 book. Crewmember would be an example.

Another weird thing is that Navy feat list. I'm pretty sure it is missing about a dozen feats - the table got cut off about halfway through.

EDIT:

Hey, guess what I just discovered!

In the pdf on page 52, the art is covering the rest of the table. If you drag over the art you can select the text. Here is the missing parts of the table/text:

SciFi 20 page 52 wrote:


PMOS
Ship’s Tactics
Vessel (Starships)
Vessel (Ship’s Boat)
WP (Ship’s Weapons)
WP (Swordsman)
* A specialized class feat
Ex-Navy Personnel
Navy personnel who muster-out, retire, are otherwise released from the service and not actively working in the Navy prior history, may not take any additional levels as a member of the Navy class, though they retain all of the skills and feats they have already acquired. This rule may be waived if the Referee intends to run an active duty campaign with characters playing military personnel.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Huh, neat! I can find that in my book too!

And as far as I can tell, no other class has that problem.


Stamina 26/26 | Lifeblood 12/12 | Init +6 | AC17 T14 FF13 | BAB +2 | F +4 R +7 W +3 | Perc +7

Makes it a much better class, no...

So apparently the original author passed on, so no asking him to fix it. Although, I did put in a request with DriveThruRpg, it seems unlikely they'll do anything about it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posting this in all my games.

I'll be travelling this week, Monday through Wednesday, and I likely won't be able to post as much as I usually do. I should be back to normal posting by the end of the week.

And thanks for noticing the missing text on Navy!

Yeah, the production values were a little low.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Huh. My Traveller d20 book has that table unobscured. And no mention of the Crewmember feat either ... So T20 had a second printing atleast it seems : )


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

So who's heading out in the hard suit, we need some one doing that to move on.

Lady Annra - nope
Fernán Miguel Gómez - working inside.
Viktoria Ceres - Could -5?
Doctor Ziirkaa - Could -5?
Ophelia Holt - Could -5?
Vathan - Not trained


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

If I read the equipment chart right, anyone with Vac suit proficiencies should be able to use the Hard Suit without the -5 penalties. I don't, however, have Zero-G Adaptation, so I'll take a -4 outside the ships artificial gravity.

And as I said before, I'm probably more help trying to help fix the ship than exploring, but I wouldn't say no if told to.


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

Then its

Lady Annra - nope
Fernán Miguel Gómez - working inside.
Viktoria Ceres - Could -5?
Doctor Ziirkaa - Could -5?
Ophelia Holt - Nope
Vathan - Not trained

NPC = Up to GM


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The -5 applies to all dex skills even with the proficiency. Without it, it applies to all skills.

Either way, someone needs to be the first. If none of the PCs want to do it, you can send an NPC.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Well, if we want to send a PC, given the list, it probably makes the most in character sense to send me.

Ceres is better trained for it, but she is acting Captain.

Ziirka is very willing to, but he is the ships Doctor.

Out of everyone on the list, if Fernán is repairing the ship instead of me, I'm the closest thing to a red shirt that we have in the party.


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

EDIT
Sounds good Holt

With the nurfing of Vacc-suit proficiency for most of us and the fact you need proficiency Vacc-Suit And Zero-G Adaptation to uses skills with out -5
At Level 3, our max skill ranks being 3, with class+3 thats still 6-5=1 best dex 18 gets you to +5 left over from dex skill 10.
A trained NPC with 10s will do a lot better.

Just seems wrong to me we are sending PCs out to basically do the game for us. If your willing :)

That is unless the GM is sending one Ensign Wesley Crusher in a red shirt to do the job. :o)


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Actually, without the Vac Suit Proficiency AND Zero-G Adaptation, it is a -9 to most skills. (-5 for the Vac Suit ACP, and -4 for working in Zero-G)


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

Holt, you have my support to go.
I am very willing, but not trained in Vac suit, or Zero-G adapted.

We don't know for sure that gravity is out in there, or can't be restarted with engineering. Holt, I think you are a good choice, it really should be a Navy character, and a PC.

One question, why is Ceres out of the running just because she's Acting Captain? If she is most qualified, maybe she should go... Kirk would do it. :P


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

Armor Proficiency (Vac Suit) (T20 Feats) (OGL)
The individual has been trained in the wearing, care, and maintenance of all types of Vacuum Suits and Combat Armor.

Benefit: Can work normally while wearing a Vac Suit or Combat Armor, only suffering the armor check penalty when attempting to Climb, Hide, Jump, Move Silently, and Tumble.

Normal: Untrained characters wearing armor suffer the listed armor check penalty for their armor when performing all tasks and activities.

Link here

Then

under
Zero-G/Low Gravity Adaptation

The character is comfortable and familiar with working and living in a low or zero gravity environment.

Prerequisites: Armor (Vac Suit) feat. Must not already have the Heavy Gravity Adaptation feat.

Benefit: The character may reduce the penalty for zero-g or low gravity by -2 when using skills in such an environment, except for combat skills, which require tne Zero-G Combat feat.

Normal: Untrained characters suffer the full penalty on any skill use in a low or zero-g environment.

link here

Any Skill, so if I'm using a Knowledge skill, all mental. I still get -4 in Ziro G with out it and -2 with it.

Talk about Badly written RPG.

Then

(-5 for the Vac Suit ACP, and -4-2 for working in Zero-G)

Even with both your still at -2 by the looks of it.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

@Annara, that is true, but there is also an Improved Zero-G Adaptation that negates the penalty. And yeah, I always thought the Zero-G penalty to knowledge skills was pretty odd, but I've been chalking it up to disorientation.

@Ziirkaa, I just figured that it would be odd for the Captain of the ship to go out alone into possibly hostile territory. Even Kirk almost always took a crew with him, including a piece of canon fodder/meat shield. While yes, none of us are expendable, her rank and trust seems to indicate that she is one of the least expendable. At least to me, from an in-character point of view.


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

I think its wrong, ALL skills it nuts, there are some skills that don't need orientation, like comprehend a language. "Sorry I don't know what your saying in German because I'm in Zero G" Or math you do in your head

Nope its just a really badly worded rule. Indicative of the system in parts.

Its should read something like->
Normal: Untrained characters suffer the full penalty on any physical skills use in a low or zero-g environment.


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

Maybe they are trying to account for nausea?

I normally understand french but it is really hard to understand what you are saying right now because of... BLaaaaaaaaagggggggghhhhhhhhhhhh....

We need to call Chris Hadfield and get the real skinny. ;)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note that during the week trip, those with Navy or Merchant were able to utilize their previous 'dry dock' experience to pick up their proficiency with the vac suits. I am sure I said that earlier. So if you have Navy or Merchant background, you've gotten the vac suit feat now, even if you didn't at the start of the trip. 2-3 days of intense training is enough to activate it if you had it from your class.

The zero-G stuff is indeed disorientation, I would say. Until you're used to zero-G, it's hard to do differential equations in your head while you're puking up breakfast. :)


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

p154 (combat section) of Travellers handbook (briefly) details the penalties for weird gravity. It also says it applies to saves (and attack rolls)^^.

Zero gravity -4
Trace gravity (0.1 to 0.3 G) -2
Low Gravity (0.4 to 0.7G) -1
Standard (0.8-1.2 G)
Heavy (1.3-1-5G) -1
Oppressive (1.6+ G) -3

Ceres could do the work, but... If she is injured or killed, whom will fly the shuttle back ?

Holt, do you have piloting skills ?


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Not for any form of spacecraft, just airplanes. In character, this is basically my first time in space, hence no Zero-G Adaptation.

Ok, that is a great reason for you not to go.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Wow, I get 100d6 for K/Medical?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Typo, was supposed to be a spoiler, I accidentally did dice.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Hey mdt, I have Naval Architect and have been in Engineering Bays before, so question: Is there usually some kind of local storage device that holds ship plans, blueprints, and tech manuals? Kind of like the massive amounts of paper tech manuals real ships are required to keep for self repair and diagnostics?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There are, yes. Much of it would be cyphered against theft, especially military ship plans. So they are likely of little use, especially since the colony doesn't have any ship-yards to build ships with.

But general purpose tech manuals would not be locked or cypher-keyed, and might be useful, if for no other reason than to assess the current level of technology outside the system.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Cool. Maybe, given a long enough effort, we can decrypt the plans anyway, but there is usually lots of details in the manuals, especially about module to module interfaces, failure conditions, whatever protections the module may have, etc. Those should prove very helpful.

Writing my post now.


Psionic Noble L3 Zhodani lineage | Stamina 12/12 | Lifeblood 11/11 | AC 11/11/10 | R+2 F+1 W+4 | Init +1 | Per: +1 | PSI 14/14

If there was Vacc-Suit training to be had on the trip out GM, Her Ladyship would have taken it and asked her team to as well.

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