The Long Night Ends (A Traveller T20 Game) (Inactive)

Game Master mdt

Four hundred and fifty plus years is a long time for a colony to be isolated. A lot of funny things happen to people when they are isolated from the rest of humanity for that long. What will become of these people?

SHIPS : Martha McTavish | Hera's Folly | Kerrus Refinium 2383 | Resplendent Commerce Delta Star Class Exploration Vessel

DECKPLANS : Martha McTavish | Hera's Folly

VEHICLES : Fulcan APC

Crew : Crew Roster
-----------------------------

MAPS :

Current Combat : NONE
Star Map : Explored Space
Explored Space Data : Data


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Whew, ok, that's a pain.

Kerrus Rifinium 2383 stats are done. Kerrus Rifinium is the name of the company that formerly owned the ship, 2383 is it's serial number with the company. They were not terribly origianl with names for their mobile refinery platforms.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

We will rename it, I vote "Big Mama"

You need to see this, our home address in space


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

GM so the Kerrus Refinium 2383 is just a big " modular cargo ship", that would be cool a there is a whole traveller book on modules and Modular cutters.

I like the "Can of woup-a$$" Module best.
12 Battle dress Marinas with GAV tank,.
Acts as drop ship as well.

Drop and see the pain.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Basically. Each of those cargo pods carries 3300 tons of cargo. Whatever that cargo might be. Now, it's a really good idea for at least half of it to be fuel. :) The ship requires a LOT of fuel to move around, and a MASSIVE amount to power the jump drives (all 3000 micro-units of them). It uses 750ish tons of fuel a week just moving it's massive bulk around. Fortunately, it can refuel itself completely in less than a day.

You really underestimate the size of the ship, Annara. 12 battle dress marines and a GAV tank would rattle around inside one of those cargo pods like a bee-bee in a gallon jug.

A modular cutter would rattle around inside like a tennis ball in a gallon jug.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

cool where talking EVE online sizes then.

Ok so would could make a hander POD, to carry other ships. This could act then carrier and jump us close before we head on out if needs be.

This ship then is very impotent to our system, it can carry stuff into location for building space bases in system, as POD form them move the location. C

So we could do things a hole new way for Taveller,

The Eve way, a clan in space mining dead systems

The Culture way, Dump planets, make space based habitants with
TL20 AIs running the show. uppss sorry we can't do that yet :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, so there will have to be a decision made. Send it on the investigation run to fuel the ships, or keep it in system. Everyone should give an opinion.

Leaving it will boost production in the system.

Taking it will extend the range the investigation ships can go, and mean they will not be dependent on Lightbearer to provide fuel for them (taking days at a time to refuel).


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Keep it in System, its just to valuable to risk, hard to hide and its loss would be a dessaster.

The explorer mission are ment to be low key, one mission at a time, seeking one system at at a time. It would look more real if a vagabond trader like old ship jumped into a system. No one would blink at a 450 years old pit of c--p of a ship showing up.

"old captain won it in a poker game I was told"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posting in all my game threads.

Sorry about this week, between illness, wife's ongoing recovery requirements, and work hitting me between the eyes with a mallet, this week is very busy and tiring. It'll probably be Saturday afternoon before I get any major updates out in any games.

I've been grabbing low-hanging fruit where I can (quick posts and updates). And I've been spotty about double checking each thread to make sure it's moving along. My apologies on that. I'll go through each one with a fine tooth comb Saturday.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

No problem! Sorry to hear that things are so rough right now... and I hope that they get better!


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Yep we are big kids mdt we can play together wile your resting :)


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

I have a few matters to attend to today - but I shall try and gather my wits and get a post up too : )

@mdt - Btw, ~how many jumps did Ceres manage to do during our little timeskip =)?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

She probably managed 4 a year, so 16 there, plus the ones in the intro to Chapter 3.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

I'm ok with that GM if that's all she can get him ranked to she will do.
Corporal Vathan is now warranted to Marines Chief Warrant Officer Vathan [WO1]
Her second in command on the missions.

If we take the feet as is she will be looking at 6 Marines in all including Aannra and Vathen min. One per ship minimum eg One on each crew.

Vathen, would you be ok picking them to be vested, she is looking for cool heads who can do Opps like this, name and short outline of history and exspetese areas is find. For us and GM.

What do you think GM, ok with one per ship two when we can.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

So we all ready for the next mish


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Eh - someone decided it was a good plan to schedule courses from 08:00 to 19:00, so I'm afraid I wont get anymore brainwork done today. Tomorrow has a similar layout - there is a small gap I might be able to exploit but I don't count on it. Sorry for the delay : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ouch.

Oh, in case I didn't make it clear in the posts...

...you guys are officially 'cut loose' on the exploration front. You decide what you do, where you go, whatever. Including coming back


Hoooo harrr, well its about time, and this is where a normal Traveller game would start. I say we take a ship and head out to find a tradeing port/system.

One ship set up to look like a far trader.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That would be Lightbearer, it's the only one that can operate for extended periods by itself.

Also, you do have 40 probes that have transited into this system with you. That's not including what's in your ships, just what warped in on orders from Telthani.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Ok lets pack and go, ill get my swimming costume.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Hmm - do people want to write up summaries of the time-skip before we start? I'll think I'll jump into the action straight away with perhaps a few look-backs instead : )

The current stratagem of having the Lightbearer/MT jump in first seems wise since the other two ships are alot less combat capable ... and it gives us a chance to swoop in and solve any intermediate problem by ourselves : )

I'm not sure if my tried brain skipped right over it or not - but did we have room for any trade goods aboard the ships ? Perhaps we could claim to be mapping routes instead ... Mercantile prospecting as it where. Would explain our general unawareness of the local political climate (and give us an excuse to visit local markets!) and an excuse for liberal use of scanners and probes.

On the other hand, perhaps that is the trick every reconnecting system tries to use ^^


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

I can agree with going on. We can post back history in spoilers.

And I can also agree with having the MT jump in first. After a probe though, right?

And if we don't have room for cargo we could, indeed, tell them that we are deep space miners looking for a claim in a new area. Thus why we would ask lots of questions and be kind of out of touch.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The ship has 29.5 tons of cargo capacity.

The APC takes up 15 metric tons (total weight of vehicle) - 5.6 metric tons (empty of cargo and crew) = 9.4 Metric Tons.

That leaves 20 tons of cargo. The crew's food takes up 1 ton per man year of food (the amount of food required for one human for 365 days). The crew of the ship is currently 16 people. Assuming they put 6 months of food aboard (and put more food on the larger ship) that would require 8 tons.

So you have 12 tons for cargo space. If you wanted to request trade goods, you can have up to 12 tons of ore and other goods. Ore is the least traceable, but also the least valuable (unless you go with some rare earths, but some of those require sealing, which would cut you down to 3/4 benefit, or 3 tons for every 4 allocated).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Note those are metric tons, not imperial tons.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

To fill up the last slots, some prospecting/survey gear + a small stash of more valuable stuff (to get some 'real' money) seems optimal.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Everyone has an allotment of 100 kgs of personal supplies for the trip. You may take personal items such as guns, armor, suits, trading goods, etc.

Several of you have access to money on Telthani that you won't have elsewhere, so think about it. Remember, you've been getting your trust funds, lotteries, and residuals. Some of you only got them recently, but some had them from the start (Ceres for example). If I read it right, Ceres has 8 years of 4500/month (minus social payments). So... A lot of credits in the bank.

You could also attempt to buy old Universal Credit Chits. Those are credit sticks released by Solomoni banks before the Long Night. Telthani credits would be extremely rare outside the system. But core world chits would not.

The down side, of course, is that those things are very valuable right now. So there's about a 10/1 price right now. It's something of a gamble, as those chits might not be honored at all. If they are, interest might make up for the price, or they might be worth less than issue price, depending on the planetary economies.

Sol chits are going at 18/1 price, because it's felt Sol chits are likely to be honored still anywhere.


Vathan will buy 21,600 Universal Credit Chits worth 216,000 Credits on Telthani.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Annara has her case of Earth artefacts, the sale being for the family's coffers. She will also convert 30kCr to fine gem jewellery, this well help her as a diplomat as well as being wealth. She will get 1000 Earth that was Credits.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

Ophelia will purchase 20kCr in (some) raw silver and (mostly) both cut and uncut emeralds from her new property. She might practice turning some of it into jewellery, but worse case come to worse, the silver can be used in electronics, and the emeralds can be ground into powder and their beryllium used for some nice metal alloys. : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, all that is fine.

What do you want to do as your first step in the new system? Still waiting on that...


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

I think the plan as always been GM

Probe, jump a probe, probe check for radio signals if any, if found probe jump back report.
Then
If none we jump
If found study probe report, then jump, then scan / detect then make a call, in system on what we do.

I think we need to be in system before we say what next after that GM

Agreed every one, can we move to the action

:)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mi, Myself, and Eye wrote:


The probes sent through Delta return, showing a star on the other side. Little other data is available other than the warp point is a closed point on the other side.

The small fleet transits as carefully as possible, the Martha McTavish going in 12 hours before the other two ships.

You are all up, I'll have stats for the Griffen this weekend or this coming week, it shouldn't matter for now.

The probes went through, didn't detect anything other than a sun, and that it was a closed warp point. That means (if you read back) that the warp point is undetectable from the other side unless you know where it is already.

The probes don't have active sensors, only passive, so they can't gather a lot of data without being sent off.

When you transit, you have two options, send the probes out or do a system scan with the McTavish. Probes are slow but hard to detect. The McTavish is much faster, but will light up the entire system if it does an active scan.

The probes need a central coordinator to function properly, they are not very smart. Basically they are Voyager probes with a faster engine and a warp drive. They can give you a much better visual of things in the system, things your long range sensors won't pick up. They can also provide stealthy passive scanning. But they can't provide smart scanning or intelligence.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

My Vote then is Probes, safer, and we can always skip to using the McTavish. [old name light---]


|12/20 Stamina | 11/11 LB | Def AC:11/T:11/FF:10 | R:3/W:6/F:1 | Init +1 | Per:+2 | Academic 3 / Navy 2

My vote is to bring the McTavish through, and see what we can see.

We should also bring probes to start mapping for Jump points, and in case there is more than one interesting thing to look at.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

It sounds like the probes have told us what they are going to. I say we jump and see what is on the other side.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

you miss understand, we jump, then use probes, if we scan for new jump points with the ship we will be picked up, but the probes can stealth but they are slow.

I vote Jump the ship, then use probes wile we keep a low profile one through, if nothing we can then use ship

so thats 3 votes for jumping the Ship GM


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Is there any chance/option to jump in the ship running silent (ie no active scans and engines off-line) thus 'gliding' trough space for a while before booting up? That would let us mask the jump-point somewhat - or would any hypothetical sensors pick up the gravetic disturbance anyhow?


FWIW concur with ship jump. Run quiet for a time, then active scan the system


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, you can jump through and not run your engines or scanners.

The jump itself will be picked up, given the size of the ship, if someone has gravitics pointed in that direction, and in range. If they don't, it is unlikely to be picked up.

I'll assume that is what you do, as that seems to be the consensus.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

map jump point, then Send a probe then jump, my vote for next system


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

Ceres will try to acquire the following:

~5000 in credits
~1000 in sol credits
~50000 in jewellery

In addition, she will try to get some medication for her sickness. Perhaps ordinary motion sickness pills will do?

I shall update my income and separate it someday soon : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Motion sickness will quell the symptoms, but it won't stop the headaches or nausea. Just help you keep from throwing up.


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

Can we send a probe back with in for about the mining word we found. Also what we going to call it. I'm thinking Annara world, what do you guys think hehe..

Or relay lets call it McTavish world.


Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |

I vote for probe back then proceed to next point. We might leave a few probes behind to scan.

Also - if we can/could refuel and scan, that would be great : )


We can send messages back with the probes, so they can be returned to us. If/when we ever return home along the same path, we can pick them up where they ran out of gas.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, but you'll need to top their tanks off to send them back.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

I can agree with that plan. While there is a part of me that is very curious about an asteroid belt in the zone around the sun that is capable of supporting life, I'm not sure it is worth leaving probes and not just checking it out ourselves on the return journey.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If you're that curious, the asteroids are on your way to the other side of the system, you could do a fly by on the way.


Female Lieutenant Commander [2 Professional / 1 Academic / 2 Navy*] [Stamina 18/11 | Lifeblood: 11/11 | AC: 15 | T: 12 | FF: 13 | Fort: 0 | Ref: 4 | Will: 10 | Init: +2 | Per: +4 | Comb. Eng.: +11] [Easy Recall: 1/1 | Inspired: 1/1]

I'd be cool with that...


Psy-Corps [Noble3/Marines2] Human [Zhodani lineage] | Stamina 27/27 | Lifeblood 11/11 | AC 15/11/14 | F+4 R+2 W+6 | Init +1 | Per: +6 | PSI 14/14

I really think we need to probe some more and see if there is another way, just do not like the idea of jumping into a steller bonfire

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