The Kings' Patron

Game Master Mardavig

A fairly straightforward Kingmaker campaign, with emphasis on the relationship with the patron.


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Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Aaaaand... Voted

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M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Voted yesterday evening.

Good morning....


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Since its been a while, may I update my sheet with other equipment?

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Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Speaking of, are we going to be levelling up soon? I only ask because it takes me a very long time to get that done :)

aaand voted. Since we can choose new leaders next 'month' I didn't spend too much time stressing about it :)


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Jenya P. wrote:
Speaking of, are we going to be levelling up soon? I only ask because it takes me a very long time to get that done :)

You can always prepare the next level-up in advance, to be ready when the time will be ;)


Female Human Bard 5
Jenya P. wrote:
Speaking of, are we going to be levelling up soon? I only ask because it takes me a very long time to get that done :)

As a GM myself, the best way for my characters to avoid levelling up is to ask about it. :)


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I was worried about that. Hah, will chalk it up to learning experience.

Lantern Lodge

With regards to leveling, you should all be level 4, you'll probably hit level 5 by the time August starts.

I got a majority of the surveys back, in most positions there was almost unanimous agreement. Since we have more players than positions not everyone got a position but all players have an equal say in the running of Emermark. This includes in rp, since your standing in the eyes of the common folk would be more than high enough to merit public consultation on most matters. If you think your character would really like a position we can arrange something.

Without Further ado I will present to you your leaders.

"Ruler" of Emermark: Matsu Myuki
Her "consort": Marlani Orlovski
Their "Heir": Valkus Lebeda
Councilor: White Eagle
General Etienne de Guerlin
Grand Diplomat: Kyras LeBlanc
High Priest: Anton Medvyed
Magister: Carter Ma'Anubis
Marshall: Lorald Orlovski
Spymaster: Zartana Orlovski
Treasurer: Sebastian Callen
Warden: Agrona Rivertusk

In the matter of the controversial position of Royal Enforcer there was a split between Akiros Ismort, an NPC, and Jenya P. So Jenya if you want the position it is your, if not AKiros will fill it.

If anyone would prefer not to have their characters stand in these roles, we can work that out. Keep in mind that the names can obviously be re-fluffed what happens between Miyuki and Marlani is none of our business.

How Miyuki chooses to approach her role of "ruler" is one of strictly PR since Miyuki the player has no more a say in how things are run than anyone else. If there is ever a split or confusion on a particular issue, however, I may consult her for a ruling, ooc, so that we can move on with the kingdom rolls


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

As long as there is no actual roleplay that comes from Enforcing anything other than the one week out of four requirement then I'm good with taking the position.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I will gladly accept the position and thank everyone for their trust. I will try to present you in the best light possible.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

it burnz my eyes! Too much light!

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Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Congrats all :D

Never mind Gareth, let's pop up to Oleg's to drown our sorrows in a pint or three!

In other news, level 4 woot! This time I aim to be done in a day or so instead of the two weeks and large amounts of hand wringing it took me last time ;p


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Updated the duo.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

No stats in profule yet... but... woot. Full speed while using stealth!! Perfect! While in fort. I take 10 on stealth for a total of 22 :D

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M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Zartana, care to have backup from dwellers of the shadows while at it?
Say..rats, bats, spiders...??


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Hmmm. Spiders... :P could be fun

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M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Swarm....of.....SPIDERS ;)

Lantern Lodge

So let's just walk through our first month as a Kingdom, until I get some sort of general assent, this is all just worksheet. Eventually I expect you guys will handle all of this and I'll only stick my nose in where it's needed.

As per the kingdom building rules

Founding a kingdom
1.Choose your Kingdom's alignment: Neutral Good (+2 stab and +2 loy)
2.Choose Leadership roles: As above
3.Start your Treasury: 50bp
4.Determine your kingdom's attributes. By my math You guys have 15 Loyalty, 17 stability, 16 economy. That's before any building and including your alignment. Ruler and spymaster can swing their bonuses into a stat of their choosing, for this purpose I spread them out so the numbers would be more even, but if you guys really want to max one stat you can always apply them in a concentrated way. For the record your control DC is 21 at this point, so it's definitely manageable. All of your leadership bonuses are +3 or +4 so you should have no major problems with your stats.

Which brings us to:

Kingdom turn sequence
Phase 1-Upkeep: lots of fun here, but you get to skip it this turn because you don't really have a kingdom to pay upkeep on yet.
Phase 2-Edicts Here is the bulk of what he are going to do.

1. Assign leadership. Here is where we shuffle the cabinet, if and when you decide to do so.
2.Claim hexes. You claim the hex where the Stag Fort stands for your kingdom, at a cost of 1 build point. You can do this because the hex has already been explored and cleared or any threats. Your kingdom is now size 1.
3.Abandon hexes. N/A
4.Build terrain improvements. You guys had decided to build a farm, which will decrease your consumption costs by 2. The farm is not inside your settlement obviously. This costs 4 BP because your settlement is in a hills hex. You also decided to build a road, which costs 6 bp, because your hex is still in the hills and also has a river. This "road" is actually a set of roads that lead to all adjacent hexes and also includes bridges across all relevant rivers. The rules state that roads speed travel, but don't actually explain by what degree. Normally crossing a hills hex on horse would take 5 hours. I'm willing to say that roads can effectively reduce this time to 3 hours, making it the same as plains. We can always adjust this later, as needed.
5.Create and improve settlements. So you hereby declare the settlement of Stag Fort, or whatever you want to call it, open, and construction begins. You guys spend 27 bP to upgrade the fort to an actual castle. This is a wise investment because the castle grants you +2 econ, +2 loy, +2 stab, -4 unrest, +1 fame, and defense +8. You also build "a" house. This house actually consists of a lot of houses, a lot is 750 feet on a side and takes up 1/4 of one of the nine districts of your settlement. A house also reduces unrest by 1.
6. Create army units. N/A
7.Issue edicts.

Here we get to have another discussion. As you can see from reading the rules there are three types of edicts: Holiday, Promotion and Taxations (improvement edicts aren't really edicts and you don't actually control them since they are dictated by kingdom size). Each of these three edicts has 5 levels. Each will positively impact one of your kingdom stats but will also increase your consumption/penalize your loyalty if they get too high.

So how many Holidays do you want per year? What level of promotion to you want to have? and what degree of taxation do you want to impose?

Next up the income phase.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

All I need to add is new armor, and need to decide where to put +1 Attribute and name of ability at lvl4

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Lantern Lodge

So let's just walk through our first month as a Kingdom, until I get some sort of general assent, this is all just worksheet. Eventually I expect you guys will handle all of this and I'll only stick my nose in where it's needed.

As per the kingdom building rules

Founding a kingdom
1.Choose your Kingdom's alignment: Neutral Good (+2 stab and +2 loy)
2.Choose Leadership roles: As above
3.Start your Treasury: 50bp
4.Determine your kingdom's attributes. By my math You guys have 15 Loyalty, 17 stability, 16 economy. That's before any building and including your alignment. Ruler and spymaster can swing their bonuses into a stat of their choosing, for this purpose I spread them out so the numbers would be more even, but if you guys really want to max one stat you can always apply them in a concentrated way. For the record your control DC is 21 at this point, so it's definitely manageable. All of your leadership bonuses are +3 or +4 so you should have no major problems with your stats.

Which brings us to:

Kingdom turn sequence
Phase 1-Upkeep: lots of fun here, but you get to skip it this turn because you don't really have a kingdom to pay upkeep on yet.
Phase 2-Edicts Here is the bulk of what we are going to do.

1. Assign leadership. Here is where we shuffle the cabinet, if and when you decide to do so.
2.Claim hexes. You claim the hex where the Stag Fort stands for your kingdom, at a cost of 1 build point. You can do this because the hex has already been explored and cleared of any threats. Your kingdom is now size 1.
3.Abandon hexes. N/A
4.Build terrain improvements. You guys had decided to build a farm, which will decrease your consumption costs by 2. The farm is not inside your settlement obviously. This costs 4 BP because your settlement is in a hills hex. You also decided to build a road, which costs 6 bp, because your hex is still in the hills and also has a river. This "road" is actually a set of roads that lead to all adjacent hexes and also includes bridges across all relevant rivers. The rules state that roads speed travel, but don't actually explain by what degree. Normally crossing a hills hex on horse would take 5 hours. I'm willing to say that roads can effectively reduce this time to 3 hours, making it the same as plains. We can always adjust this later, as needed.
5.Create and improve settlements. So you hereby declare the settlement of Stag Fort, or whatever you want to call it, open, and construction begins. You guys spend 27 bP to upgrade the fort to an actual castle. This is a wise investment because the castle grants you +2 econ, +2 loy, +2 stab, -4 unrest, +1 fame, and defense +8. You also build "a" house. This house actually consists of a lot of houses, a lot is 750 feet on a side and takes up 1/4 of one of the nine districts of your settlement. A house also reduces unrest by 1.
6. Create army units. N/A
7.Issue edicts.

Here we get to have another discussion. As you can see from reading the rules there are three types of edicts: Holiday, Promotion and Taxations (improvement edicts aren't really edicts and you don't actually control them since they are dictated by kingdom size). Each of these three edicts has 5 levels. Each will positively impact one of your kingdom stats but will also increase your consumption/penalize your loyalty if they get too high.

So how many Holidays do you want per year? What level of promotion to you want to have? and what degree of taxation do you want to impose?

Not to tell you your business but most kingdoms choose 1, token and light at this stage.

Next up the income phase.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Yup. Those three sound correct. We arent nearly strong enough for anything more than that

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Female Human Bard 5

Maybe we should make a new thread, specifically for kingdom management, but separate from gameplay and discussion. Having kingdom stuff mixed in with the usual minutiae might get overwhelming.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Congratulations to all of us, for this important goal achieved by our company!

For the others PCs who have been left out, I have an idea. If the new ruler(s) agree, we can give a title of "founding lord/lady" or "founding father/mother" to all the 16 PCs (and even to the actual MIA PCs), as an award for making the kingdom foundation possible.
In this way, as GM Mardavig wrote, even the ones out of the "active leadership" are <<in the eyes of the common folk more than high enough to merit public consultation on most matters>>, increasing the RP opportunities.

About Leadership bonuses, the Ruler bonus is fixed when chosen (it will affect 2 attributes when kingdom will reach size of 26, 3 at 101), the spymaster can change every month.
For this initial months/turns I suggest that the Ruler bonus goes to Economy, and so the Spymaster. If in future we will need more Stability or Loyalty than the Spymaster can change his bonus as needed by the kingdom.

About Edicts
I'll go with the standard: 1, token, light for the first turn.
1 Holyday/year: the Foundations Days
@ GM: what's the date when we founded the Emermark?

@GM: A question about the advancement to level 4. Did we reached level 4 before founding the kingdom? If so, Anton's +1 going to WIS (from 17 to 18), have an impact on his kingdom bonus too (+4 instead of +3). If instead we reached level 4 after founding the kingdom, the +1 will impacts only from the next month/turn.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Marlani Orlovsky wrote:
Maybe we should make a new thread, specifically for kingdom management, but separate from gameplay and discussion. Having kingdom stuff mixed in with the usual minutiae might get overwhelming.

I second this propose. Opening a new thread (King's Patron - Emermark ?) where in Gameplay there are kingdom's sheet and kingdom rolls, and in Discussion the discussions about kingdoms rules etc...


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

So right now our Base consumption is 1, our Farm gives us -2.

Math be all wrong but with Token promotion and one Holiday our ongoing effects will be
Consumption 1. (1 Hex -2 Farm, +1 Holiday +1 Promotion)
Loyalty 0 (+1 from holiday -1 from taxation)
Stability +1 (promotion edict)
Economy +1

We seem to be very stable at the moment, especially with all the leader bonsues, so I propose we forego the promotion for this year and be a little thrifty. That way our ongoing affects for the first year will be

Consumption 0 (1 Hex -2 Farm +1 Holiday)
Loyalty 0 (+1 from holiday -1 from taxation)
Stability -1 (No promotion)
Economy +1 (Taxation)

With Argona as Warden we get a +4 to Stability anyway so I think we can do it.

Not really married to this idea so I'm fine with either

Holiday 1
Promotion Token
Taxation Light

or

Holiday 1
Promotion None
Taxation Light

Would vote for the latter though.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

While I agree on all, I would statt with a holiday after harvest. A couple of reasons why. A We start celebrating something truly achived and we will enjoy the fruits of our Labor. Also it gives people something to wait for and work for.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

^
What the lady said.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Maybe we can use the campaign wiki for these discussions? Or set up another one so that we can keep track of what the current status is and what we're doing month to month? Would be nice to have the map there with a border showing how big the kingdom is getting :)

Lantern Lodge

I'll open a new thread for kingdom management and discussion this evening.

Thank you Anton for your clarifications. I know you have gone through this a few times and welcome your input.

We can certainly create a founding companion title that will be affixed to all PCs, possibly with a small pin or ceremonial sash. Just to further drive home that even if a character is not currently serving actively as a "leader" in the community they still have a place in the community's leadership.

Quite right, the leader does swing their bonus. Technically it's for Miyuki to decide where that bonus will permanently reside. And it's up to Zartana to decidewhere her bonus goes each and every edict phase.

Advancing to level 4 did occur prior to kingdom founding.

I'm going to decree that Emermark was founded on the 1st of Erastus. On this traditional day citizens must eat ketchup chips, coffee crisp bars and drink pop. We also sing the traditional ballads of Stomping Thomas Connords, which include that old favourite "It's Emermark day up Emermark way" ;)

I'm sorry to say Jenya, but none of that looks right. I think you are not applying the bonuses of the leader positions. Here is the sheet I found. I put Marlani and Valkus together, since this sheet does not have a consort and heir.This would be after edicts phase but before income phase. Everyone feel free to have a look and let me know if I have gone wrong.

I can certainly host a map of the settlement and kingdom.

Lantern Lodge

I liead, here's the new campaign page, specifically reserved for ooc discussion of Emermark's affairs.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I can provide a kingdom map, and keep it updated, but I'm waiting to have the Orlovsky add-on to the exploration before doing the first one.

About harvest:
According to mine own, and so unofficial, calculations we are about the 1st of Gozran, so there are 26 weeks until the Erastilian Harvest Feast (23th of Rova)

EDIT: Missed the GM reply, I'll need to recalculate mine timing :)


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Aside from Consumption I was looking at just the edicts Mardavig and nothing else so I think I'm still alright.

Lantern Lodge

As for the date. I lost track of time when I had to slightly bend the time scale in order for Antlers to come to the rescue of Orlovsky in the Mite lair.

I'm basing the 1st of Erastus on the fact that it was yesterday, it's Canada Day, the AP starts in 'early summer' and you've probably been exploring for about a month.

This date would commemorate the date that the caravan arrived at Stag Fort.

Sadly this means that Archerfeast would probably have been a fairly cursory affair. However, the completion of first month of construction would co-incide with Inheritor's Ascendency on the 1st of Arodus.

You can still hold the official, state funded holiday in Rova if you like.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Those darn Drow... Never trust them! EVER!!

That is all...
=^^=

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Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

So Raven is leveled to 4... Quick question. I thought I asked this earlier, but can't seem to find the response. I know we will probably be using BP to build Raven's temple, but what about all those downtime days during the monthly progressions between adventuring? For instance, I would like to use those days for Raven to do her priestly duties in order to garner Labor, Goods and Influence to work on building the temple and the people who will become acolytes, subpriests to manage it when she is out, etc. How would that work, or mesh with the kingdom rules?


RETIRED

Raven has at least one Jackal-Man powerhouse to help with construction.
With a gentle question if a part of the temple could also depict his pantheon's version, Anubis.
They're basically the same god, so I was thinking it might be like how they're the same being, but appear in different ways to different cultures.
Golarion culture has him as a human female because it fits. Egyptian as a male Jackal because they're mostly male and animals.


Human map

almost leveled. Also glad to see I made it as Counselor. was worried for a bit there.

Lantern Lodge

Those activities are counted as part of the process. They don't provide any kind of a discount.

Love Table Titans. Not to be 'that' guy but I spent a few minutes hanging out with Scott Kurtz at gencon a few years back. I'll see if I can find the sketch he drew, because it's pretty funny. He thought my wife and I were pretty funny, which was nice of him. He was in the Wizards area where they were running this mini battle-interactive, which was a decent amount of fun, but when we went in he was all alone with like an assistant or something, he just looked bored and lonely. My wife cares nothing for celebrities but she had found him moderately amusing in the Penny Arcade DnD videos, so we went over to entertain him for a few.

And that's my Scott Kurtz story, thanks for indulging it.


Human map

All leveled.

Lantern Lodge

This may be a touchy subject but how does mIyuki ask people to address her? Without any specific guidance most of the people would simply call any of you adventurers lord or lady.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I know this isn't for Jenya but it got my wheels turning.

While a pretty easy going sort I think Jenya realizes she needs to be official with people.

Keeper Poole officially. Ms. Poole will do.

Lantern Lodge

Gives me an Emma Pool, avengers vibe. OK the citizenry is on notice.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Kyras would feel very uncomfortable with people calling him lord.
Sir/Ser LeBlanc would do.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3
Mardavig wrote:
Gives me an Emma Pool, avengers vibe. OK the citizenry is on notice.

I was going to link to a photo of Emma Peel for those who would not recognize the name.Bbut the best picture of her appears to be a link to "FetishFabulous". So I decided not to.


RETIRED

I shall be the Great Alchemist Carter Ma'Anubis the Splendiferous!

...
Just Carter works. He wants to be on friendly terms with the peoples. Hence the building assistance.
Will work on leveling soon. Just a bit busy at a youth trip right now.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I think she would prefer the Title "First Lady"


Human map

White Eagle can simply be called "Chief."


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Updated Anton to level 4!

About titles, I'm for the propose of giving all the founders (PCs) the "father/mother founder" title, addressable as "Sir/Lady".
With Miyuki being the "First (Lady)" As first between Equals

Anton himself would not dislike to be called "Father Anton, or Father Medvyed", even "Lord Anton" would be good for him, but he will probably reply "although I was born in the Medvyed family, and I love mine family, you can call me only Anton if you like, 'cause Emermark is mine family too."
What Anton would dislike is being called "Lord Medvyed", he will probably reply something like "Lord Gurev Medvyed, is the Lord of the Medvyed House, I'm only a Medvyed born and a priest of Erastil"


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald being the type he is would prefer Sir or his title Marshal used as appropriate to those of lower rank. Anyone of equal rank or special consideration can call him simply by his name. But he won't like being referred to as Lord or anything of the like sense he is not one.

P.S. Leveled up.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya is likely to spend a fair bit of her non-adventuring time out in the wilds so won't be around the populace that much, but is content to have the title 'Lady' and be addressed as such during state functions and public appearances.

In any informal setting though she is likely to ask them to drop the formal address as it makes her uncomfortable if brought up constantly!

Due to her lifespan she is going to be around quite a long time, and wants to be seen as a protector rather than a tale to frighten children, so I was going to suggest 'Auntie', but that has uncomfortable connotations to a certain hag! So we'll keep with 'Lady' ;p

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