The Kings' Patron

Game Master Mardavig

A fairly straightforward Kingmaker campaign, with emphasis on the relationship with the patron.


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M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Zartana, didn't you proclaim to eat babies?
Pup= Worg baby and since you're talking jerky :)


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sssshhhh. Dont spoil fun

-Posted with Wayfinder

Lantern Lodge

so it sounds like we have one group that wants to go dragon hunting, and another that wants to worg hunting.

Anyone who wants to go draong hunting please dot here

And Worg hunters dot here

Anyone else can stay in Emermark or embark on another quest/exploration.


RETIRED

So is the alchemist an alchemist or no?

Lantern Lodge

The alchemist is an alchemist by trade, not by class.

Lantern Lodge

So, gone dragon hunting are: Carter, Anton, Miyuki, Etienne and Sebastien.

In search of a wolf pelt are Zartana, Raven, Jenya, Kyras and White Eagle.

That leaves Agrona and the members of Orlovski. The Orlovski's are technically free to adventure, but in fact they are still wrapping up their last one.

If Agrona, or any of the Orlovky's want to join up with either of the above adventures feel free. Otherwise we can find you something else to do either in town or without.


Male Human Fighter 1

I believe Agrona was out for a few? Should she come with us for the dragon?


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

The Orlovsky's +1 will call the Mound and the Troll, we're already exploring west so we'll just keep doing so, keeping the peace yo ;p


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

You should visit the capital now and then to keep us up-to-date to your explorations. It also helps with the kingdom building, as we can only claim hexes that are explored.
And I think/hope Agrona would join us.

Lantern Lodge

Unfortunately Agrona has withdrawn from the game because of connectivity and access issues. I let her know she was welcome to join us if the situation ever ameliorated.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

If Agrona is out then if no one objects I'm happy to step in as the Warden role, I have the same +4 as she did so won't affect the kingdom's last turn.

Lantern Lodge

Natalya seems a good fit, almost as many people voted for her as Agrona, so it's line of succession really.

In fact the only reason Natalya got fewer is because she split the vote. While Agrona was only voted on for Warden other people considered Natalya for ruler, consort, heir and general. Natalya came very close to being named heir or warden, but in both cases votes in her favour were split.

So I think it's safe to say that Big Sister Natalya Artimisia is warden protector of Emermark.


Human map

yayy Natalya, party for the new warden..after the hunts are complete of course.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Slippers made of worg paws......?


Human map

if this goes well I hope to give Zartana his Arcadian name of "Worg slayer".


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Aw thanks everyone *blushes* :p

And Kyras, having read that worgs are evil to the core and completely unsuitable as companions, I shall hold you to your promise of nighttime footwear as an appointment gift! Presuming there's enough left over after you've made Alanya some anyway ;)


Don't worry, bracers would do fine for me.
Since you're a warden, maybe you'd want fluffy cuffs too? ;)


Human map

I hope to tame any non-worg wolf pups if there are any. perhaps to serve as mascots for the castle of just travel companion for CWE which ever is best for everyone.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

For some reason i'm reminded of the elfquest comics i used to read in the library. A clan of wolf riding wood elves.

Rank handle animal and ride anybody?


Human map

I had Winterfell on my mind and the Stark Family each member having their own pet dire wolf.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Space wolfes... worg full grown are evil. Yes. But raised from pup to be good? Can work. Look at zartana. She turned out ok. ;)

-Posted with Wayfinder


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

*looks*........elves are completely different.

Worgs are evil from the start. Which comes to a sidepoint of this: double check the pups, they could be halfbreeds.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Drow are inherently evil... like worg. Its in their nature. Having evil thoughts and acting on them arent the same. Thats why Z is true neutral. Good balancing the evil. If a worg is an intelligent creature, it can be taught right from wrong

Im just looking at it from a logical pov, and taking my drow character as a example

-Posted with Wayfinder


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Ah now Zartana you've made me feel slightly ashamed, you are absolutely correct with your observation. It would be an interesting experiment to see if pups brought up in a good environment turned out the same way...


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Wasnt my intention, actually trying to get you a worg pup. but from a logical PoV. thats all :)


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Z: Not to worry, my above post should have had some !!s and smileys in to reassure you, I just felt a bit hippocritical with the entire race thing ahem!

And appreciate the worg pup attempt!


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

They harassed us by howling but not attacking......the group is fatigued.
I know of a dark elf who's now MORE eager to put a couple of arrows into the worg.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

No kidding. If I didnt want the head...

Lantern Lodge

Ching-ching, I just passed 1000 posts.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Grats, on to the 2000


Human map

sorry all for being away. I asked for a retcon back to the night before we were fatigued since I didn't get a chance to respond.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Np. I don't think a retcon would work anyway. No matter what the watch schedule was I think the howling and feinting of the wolves kept us all awake anyway.


Human map

not necessarily that part but finding them and begin tracking them that night also getting more info before they split in the morning, making our jib easier the next day.

also being fatigued has just cut CWE's abilities drastically. fatigue means no barbarian rage thus his primary combat ability is now gone.

so now he will just say track them to the lair as kill the worg in its sleep or fall back and get some real rest.

Lantern Lodge

My dear Deutschlanders, its going to be La Albiceleste against die Nationalmannschaft again. It's like 1990 all over again, only this time I'm on the left side of the Atlantic and I must root for my fellow (south) Americans.

Let's hope for something a bit more exciting than the slaughter of Brazil and that long overdrawn affair with the Dutch.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects
Mardavig wrote:
that long overdrawn affair with the Dutch.

You're referring to penalty shots ending i assume.

Yes....about that. I saw the result of that great game on the laptop. Somehow i didn't expect us to win either....


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2
Kyras LeBlanc wrote:
Mardavig wrote:
that long overdrawn affair with the Dutch.

You're referring to penalty shots ending i assume.

Yes....about that. I saw the result of that great game on the laptop. Somehow i didn't expect us to win either....

You're from the Netherlands?


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Yes,

i was being sarcastic. ;)
But my interest is on the level of "how are we doing? Oh, that's nice."
^^ Beats the heck out of getting pumped up then getting depressed over losing.

I was working in Spain when we played the finals against Spain.
I was working on a camping in Italy with the bar and the terrace being colored orange, again vs Spain.
I know how pumped up supporters can be. Next day, i didn't ask the usual "good morning how are you.", switching to "fine weather today huh?", was an excellent alternative.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Was just curious. My fiance has family in Netherland. And my home language is Afrikaans. :P


This is my team's flag.
;)


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Great flag

-Posted with Wayfinder


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

2nd that


Not that I would discourage other people from it.
I just really only care about my school's football team. If we make play offs that's more band performances. XD

With the world cup, when people ask about teams, I usually just say Canada.(I live in America.)

Lantern Lodge

Classic flag, I spend most of the year rooting for that team.


Male Human Fighter 1

Don't be haters. ;) I was a five-sport athlete and am an avid follower of the World Cup. Just never a "jock" in the negative sense of the word.

Lantern Lodge

Just finished reading the new basic dnd rules, the 110 page pdf they put out last friday. I'm looking forward to picking up a starter set soon.

Anyone here planning on playing the original? or is it Pathfeinder for life?

When I start up my next home game it's going to a post-apocalyptic earth where beholders invaded earth and caused magic to return in 2001. 80 years the survivors struggle to fight back against the eye tyrants who destroyed the world and enslaved mankind. I'm going to call it "shotguns and eye stalks".


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I think it's a bit simple to start with no? Four classes, four races or something? Are they going to open up all their rules like pathfinder does? I haven't bought anything yet and hopefully won't have to :p.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Sounds fun. Will see when I finally have my own copy :)


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Hellgate Global, but with big floating eyes

Lantern Lodge

The basic rules are just that, basic. It's a free taste. The starter set only has pre-gens in it, but when the player's handbook comes out August 19th it will offer more options.

And

There's nothing in the ruleset that is incompatible with the late stage playtest. If you, or someone you know, *wink wink*, has those files there's nothing stopping you from using the more robust lineup of races and classes that were available at that time.


Male Human Fighter 1

Not touching that with a ten-foot pole. Really no reason to for me. I don't believe in following it just because it has the "DND" label. As far as I am concerned, I'm playing it now.

Plus, 4th ed was a joke imho.

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