Ameiko

Matsu Miyuki's page

680 posts. Alias of Helikon.


Full Name

Matsu Miyuki

Race

Kitsune, Usually Human form

Classes/Levels

Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Gender

Female

Size

m

Age

17

Special Abilities

Change Shape, 3/day—mage hand, 3/day, dancing lights

Alignment

CG

Deity

Daikitsu

Location

Sandpoint

Languages

Common, Sylvan, Tien

Homepage URL

Picture

Strength 8
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 19

About Matsu Miyuki

Data:

Name: Matsu Miyuki
Race: Kitsune
Job: Tattood Sorcerer (Fey Bloodline) 1
Age: 17
Alignment: NG
Personality: Joyful, Prankster
Likes: Pranks, Politness, Tea, Fine cloths B
Dislikes: Impolitness, Spicy food, Leering Men
Favorite foods: Tea, roasted Duck sauteed in peanuts, New-Year Cakes
Hobbies: The flute, doing pranks, cooking
Physical Description: Long red hair, Emerald eyes, petite, milk white skin. Usually dressed in very fine leathers, dyed in red.
Deity: Korada
Languages: Common, Sylvan, Tien

Stat point distribution:

63 point buy for stats
STR: 8 / 6 = 8 (-2 Kitsune Racial)
DEX: 10 / 12 = 12 (+2 Kitsune Bonus)
CON: 12 / 12 = 12
INT: 10 / 10 = 10
WIS: 08 / 10 = 8
CHA: 15 / 15 = 15 (+2 Kitsune Bonus) +1 Level up (4)

Stats:

Hit Points: 12 / 12 (2d6+2)
Init: +4

X-Bow +2, 1d8+2, 19-20 X2, P,
Tanto (Dagger) +0, 1d4-1, 19-20x2, P/S

Attack:
Melee: 0 = 1(base) + -1(STR);
Range: 3 = 1(base) + 3(DEX);
CMB: 0 = 1(base) + -1(STR);
CMD: 12 = 10 +1(base) + -1(STR) + 2(DEX);

AC:
AC: 13 = 10 + 1(Armour) + 0(Shield) +2(Dex);
Touch: 12 = 10 + 2(Dex);
Flat: 11 = 10 + 1(Armour) + 0(Shield);

Saves:
Fort: 1 = 0(base) + 1(CON);
Ref: 3 = 0(base) + 2(DEX) +1 (Trait);
Will: 3 = 3(base) + 0(WIS);

Immune:

Feats, Traits,Skills:

Feats:
*Alertness,
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Varisian Tattoo(Transmutation),
You bear intricate tattoos that inspire and empower your natural magic ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. A Varisian tattoo typically consists of a long string of complex characters from the Thassilonian alphabet.
Benefit: Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level. Additionally, you gain a single spell-like ability usable up to three times per day. The spell-like ability gained (and its Varisian name) are as follows:
Transmutation (avaria): mage hand
Spell Focus Enchantment
Traits:

Sorcerer 2 +INT = 1 * 2 = 2
ACP = -0 //Armour Check Penalty
Acrobatics: 3 = 0 + DEX Mod + 2(racial) - ACP;
*Appraise: 0 = 0 + INT Mod + 0;
*Bluff: 9 = 2 + CHA Mod + 3 ;
Climb: -1 = 0 + STR Mod + 0 -ACP;
*Craft: 1 = 0 + INT Mod + 0;
*Diplomacy: 4 = 0 + CHA Mod + 0;
Disable Device: NA = NA + DEX Mod + 0 -ACP;
*Disguise: 4 = 0 + CHA Mod ; (+20 to appear as Matsu Miyuki)
Escape Artist: 1 = 0 + DEX Mod + 0 -ACP;
Handle Animal: 4 = 0 + CHA Mod + 0;
Heal: 0 = 0 + WIS Mod + 0;
*Intimidate: 9 = 1 + CHA Mod + 3+1 Trait;
*Know(Arcane): 0 = 0 + INT Mod + 0;
Know(Dung): 0 = 0 + INT Mod + 0;
Know(Engin): 0 = 0 + INT Mod + 0;
Know(Geo): 0 = 0 + INT Mod + 0;
Know(Hist): 0 = 0 + INT Mod + 0;
Know(Local): 0 = 0 + INT Mod + 0;
Know(Nature): 0 = 0 + INT Mod + 0;
Know(Noble): 0 = 0 + INT Mod + 0;
Know(Planes): 0 = 0 + INT Mod + 0;
Know(Religion): 0 = 0 + INT Mod + 0;
Linguistics: 1 = 1 + INT Mod + 0;
Perception: 2 = 0 + WIS MOD +0 + 2;
Perform(Wind) 4 = 1 +CHA MOD +0
Ride: 1 = 0 + DEX Mod + 0 -ACP;
Sense Motive: 1 = 0 + WIS Mod +0 + 2;
Sleight of Hand: NA = NA + DEX Mod + 0 -ACP;
*Spell Craft: 0 = 0 + INT Mod + 0;
Stealth: 1 = 0 + DEX Mod + 0;
Survival: 0 = 0 + WIS Mod + 0;
Swim: -2 = 0 + STR Mod + 0 -ACP;
*Use Magical Device: 7 = 1 + CHA Mod + 3;

Class Features, Racial Traits:

Class Features:
Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2
Familiar Tattoo (Su)
A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.
Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.
Varisian Tattoo (Ex):
At 1st level, the tattooed sorcerer gains Varisian Tattoo (see the Inner Sea World Guide) as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Varisian Tattoo enhances. This ability replaces her Eschew Materials bonus feat
Bloodline Tattoos (Ex
Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage's Tattoo feat, even if they don’t match the school to which her Mage's Tattoo belongs.
Woodland Stride (Ex):
At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Prof:
Armour: none
Shield: none
Weapons: Simple

Racial Traits:
Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage
Low-Light Vision:[/i] Kitsune can see twice as far as humans in conditions of dim light.
Favored Class Bonus: Add +1/4 to the DC of enchantment spells x4 = 1

Spells:

DC = 10 + CHA + Level
Sorcerer:
Level-0: Unlimited use
Level-1: 5 + 1(CHA)
Spells Known:
Level-0: (4)
Detect magic
Daze (DC 19)
Prestitigation
Level-1: (3+1BL)
Sleep [DC 17]
Enlarge person

Equipment:

Starting capital 100 gp
Weapons: (2gp)
Dagger 1 (2gp)
--Weight: 6

Armour: (3gp)
Haramaki
--Weight: 0

Misc:
Explorers outfit
Belt pouch
Spell Component Pouch
Scroll Case
5 doses of magnesium
2 Scrolls of mage armor
1 scroll protection from evil
Holy Symbol of Sun Wukong
Holy Symbol ofDaikitsu
--Weight: 18
Explorers *1 (8 lb each)
--Weight: (8)

Weight Total: 24 + (8(Clothes))
Light: 30, Med: 60, Heavy: 90

--Weight:

Cash:
0 Platinum
31 Gold
7 Silver
3 Copper


Appearance:

Height: 4' 7"
Weight: 95 lbs
Hair: Cherry Red
Eyes: Emerald Green
Skin: Cream
Physical Description
You see a petite girl entering gracefully into the room. Her lustrous cherry red hair is held in place by a few laquered hairpins the same hue of vibrant green of her emerald eyes. Her creamy skin suggests a live without hardship, supported by the softness of her hands. But the one thing that is even more noticeable are her beautiful emerald eyes full of mischief suggesting a prankful nature and a flexible mind.
If someone would see her bare back one would see a beautiful ise zumi of
a young girl dancing on an orchid.
Explorer's Outfit
She is wearing a long supple cloak of soft black wool, fastened around her neck with a simple copper clasp, over a long red linnen blouse and a pocketed leather vest with bronze buttons. A jade amulet depicting a fox is suspended from a leather thong over her breasts. Her red reinforced pants are tucked into waterproofed leather boots which reach up to mid-calf. Riding low on her hips is a braided belt weighted on the left side by a foreign looking dagger and on the right side by a belt pouch and a water flask.

Takara:

Arctic Hare
N Tiny animal
Init +3; Senses low-light vision; Perception +1
Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1
Offense
Speed 50 ft.
Melee bite –2 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str 3, Dex 16, Con 9, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Run
Skills Stealth +15 (+19 in snow); Racial Modifiers +8 Acrobatics when jumping, +4 Stealth in snow
Ecology
Environment cold forests and plains
Organization solitary, pair, or down (3–16)
Treasure none