Mistress Kayltanya

Raven of Bonespire's page

275 posts. Alias of Shadow Bloodmoon.


Full Name

Raven of Bonespire

Race

Human Keleshite

Classes/Levels

Oracle 3/ Cleric of the Queen of Ravens 2

Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Gender

Female

Size

M

Age

20

Alignment

LN

Deity

Queen of Ravens

Location

Stolen Lands

Languages

Common, Kellish

Strength 13
Dexterity 13
Constitution 11
Intelligence 10
Wisdom 16
Charisma 14

About Raven of Bonespire

Stats:
Raven of Bonespire
Female human (Keleshite) cleric of Queen of Ravens 2/oracle 3 (Pathfinder RPG Advanced Player's Guide 42)
LN Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
hp 28 (5d8)
Fort +4, Ref +2, Will +9; +2 trait bonus vs. death effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+1/19-20) or
. . dagger +4 (1d4+1/19-20) or
. . ravenclaw +5 (1d8+1/×3)
Special Attacks channel negative energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—battle rage (+1), bleeding touch (1 round)
Oracle Spells Known (CL 3rd; concentration +5)
. . 1st (6/day)—cause fear (DC 13), cure light wounds, divine favor, inflict light wounds (DC 13), murderous command[UM] (DC 13)
. . 0 (at will)—bleed (DC 12), enhanced diplomacy, ghost sound (DC 12), guidance, light, mage hand, sotto voce (DC 12), spark[APG] (DC 12)
. . Mystery Bones
Cleric Spells Prepared (CL 2nd; concentration +5)
. . 1st—ceremony (DC 14), doom (DC 14), magic weapon[D], shield of faith
. . 0 (at will)—detect magic, mending, resistance, vigor
. . D Domain spell; Domains Death (Death, pharasma subdomain), War
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Statistics
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Str 13, Dex 13, Con 11, Int 10, Wis 17, Cha 14
Base Atk +3; CMB +4; CMD 15
Feats Brew Potion, Persuasive, Prophet, Selective Channeling
Traits hard to kill, inured to death, sacred touch
Skills Acrobatics -4 (-8 to jump), Bluff +6, Craft (alchemy) +4, Diplomacy +11 (+9 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Heal +7, Intimidate +8, Knowledge (local) +4, Knowledge (religion) +7, Linguistics +4, Perception +6, Sense Motive +7 (+5 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +5
Languages Common, Custom Language, Kelish
SQ oracle's curse (haunted), pride, revelations (armor of bones, bleeding wounds), variant channeling (death variant channeling)
Combat Gear scroll of raise dead; Other Gear +1 chainmail, lamellar (leather) armor, +1 heavy wooden shield, dagger, dagger, ravenclaw, belt pouch, belt pouch, chalk, flint and steel, soap, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse, area map, backpack, bedroll, bit and bridle, blanket, camouflage netting, hemp rope (50 ft.), poncho, pot, riding saddle, sack, torch, trail rations, azurite (worth 9 gp), carnelian (worth 80 gp), gems and jewelry (worth 576 gp), hematite (worth 13 gp), music box (worth 60 gp, 1 lb), obsidian (worth 14 gp), red garnet (worth 100 gp), silver charm bracelet (worth 60 gp), silver earrings (worth 150 gp), turquoise earrings, 4,061 gp, 9 sp, 14 cp
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Special Abilities
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Armor of Bones +4 (3 hours/day) (Ex) +4 AC.
Battle Rage +1 (6/day) (Sp) Touch ally to grant +1 to a melee dam for 1 rd.
Bleeding Touch (1 round, 6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Bleeding Wounds +1 HP/round (DC 15) (Su) Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death’s touch revelation), it begins to bleed, taking 1 point of damage each round. At 5th level, and every
Cleric Channel Negative Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death, Pharasma) Granted Powers: You can cause the living to bleed at a touch.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Death Variant Channeling (±1 Profane) Stabilization bonus/penalty
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Inured to Death +2 to save vs. death effects.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Prophet +1 sacred bonus to AC after casting helpful spell on ally (1 rd./spell level).
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Scroll of raise dead Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
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History:

Raven of Bonespire is a newly reborn servant to the Queen of Ravens. Where Raven had seen the Lady of Graves she now sees the Queen of Ravens. Attired all in black, pale as snow, on a throne of bleached bones, surrounded by snow and attended by ravens with bloody beaks. A well used broadsword, dyed black with the blood of many battlefields, leans up against the throne. She wears a black iron helm shaped like a raven's head. "Hear my words Raven of Bonespire, rise and lead your followers, build me a temple and I will not abandon you. You will fall on your enemies and bury them like the snow. Bring birth and death to this land. Free it from the designs of she that would take it's fate away. She whom you have already met, though not seen. Become my champion, take up my blade. Now!"

Looks:

Raven is hauntingly beautiful, with long black hair that has a crimson red streak through it. Some of the blood that has dried, caked onto her face is the symbol of pharasma imprinted on her cheek, like an overlarge tear under her eye. Her skin is a pale olive, and always cold to the touch, even on the hottest day. Her dark eyes always seem to be looking trough you.

Personality:
I am become Death...