The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Well, we can always roll a nat 20, and unless I'm below -11 a nat 20 would stabilize me.


Unnamed

yes that is the ruling you have to make a heal check to know if it is unconscience or dead.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Or get a permanent deathwatch/custom item along those lines.

The point is that Darinius and Shiori are probably dead without magical healing in the next round or two.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

My view is always that if the enemy has taken a ton of damage, it should be fairly easy to see - bug gash across the chest bleeding freely = near death. A number of small lacerations, not as much of a problem.

Exclude the one that went down most recently. The other one, even if it gets up, will barely be above 0 and should be taken out with an AoO when it attempts to stand.


Unnamed

i agree to a point Nari, but is the big gash across the chest dead, or almost dead. remember a round is 6 seconds, is he breathing, I don't know you would have to stop and look, thus taking an action to watch and observe.

That is why I leave up the tally of how much damage has been done, in the future I will not put up Dead to avoid such an issue.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3
MiniGM wrote:
That is why I leave up the tally of how much damage has been done, in the future I will not put up Dead to avoid such an issue.

I really like this solution because the total damage taken is a good analogue proxy for Narissth mentioned about seeing the extent of someone's injuries.

I will probably steal this idea when I DM in the future since I always try to pick up good tricks from everyone whose games I play in.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

What I am saying for exclusion, it is not as important as to whether they are dead. Thrib wants to exclude the one that appears the least injured. A 1d6 Channel is not going to revive someone at -6 or below. -6 goes to 0 at best and anything that the goblin does will render it unconscious again. Below -6, and it will still be unconscious.

Thus, she should exclude the one on the ground that appears to be the least injured.The one bleeding out of several small wounds rather than the one with its insides hanging out.


Unnamed

that is absolutely fine.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Hmm...a surrender scenario...


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

I was wondering if item creation feats are going to be allowed.

I was just thinking about how I am going to level Darinius and decided that as soon as he finally gets his casting he is going to become very interested in using magical "technology" like items and maybe researching novel spells as a crutch to cover up his insecurity of always having a relatively lower caster level than actual full casters.

It would not be for a while. I would probably take Craft Wondrous Item at lvl 5 if I can, but I would start building up to it sooner.


Unnamed

definitely allowing potion, scroll and wand...not sure about the other yet, the danger is with so much travel that you are suddenly WAY over powered as far as gear goes...we will see

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

I...was planning on taking craft wondrous item at level 3...so a decision sooner rather than later would be appreciated. =)


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

I will be taking 1 level of Wizard, probably at level 3 or 4. That will give me Scribe Scroll. I am going to be feat starved getting even a few archery feats though. So crafting feats are not likely. However, I should have a high Spellcraft and can work with someone else to craft wands and stuff.


Unnamed

then in that case I will go with no.

that is my initial impulse.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:

then in that case I will go with no.

that is my initial impulse.

Didn't need a decision THAT soon. XD We're still level 1...unless we've levelled?

But ok. No item crafting except for consumables then.


Unnamed

well you said you wanted to know now... :)

but seriously I was leaning that way since there is plenty of crafting time and I don't want to mod too much[/ooc]

no level yet

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
Exiel. wrote:
a decision sooner rather than later

I kinda meant before level 3, but oh well. XD


Unnamed

Yea let's get closer to level 2. What is the plan for the cave


Unnamed

Oh also Tripp would have left behind that magical cloak


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Goblins and a ship and fireworks. Did we just kill the goblins from We Be Goblins?

That's pretty funny actually.


Unnamed

Yes


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

The goblins in we be goblins are the same tribe, we be goblins too takes place after what we just did.


Unnamed

yes this is the tribe, the heroes still live in we be goblins too

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Damn those pesky adventurers. XD

About loot, what I suggest is that we leave things on the loot list and make occasional distributions from that list, rather than worrying about always dividing everything down to the last copper. That way, we also have a group-fund from which to buy things like a wagon, bag of holding, or even the caravan that apparently we will at some point be setting out with. We can also get some consumables for party-use, like a communal wand of CLW, or endure elements or even remove curse. Also, it's easier to make sure that loot is handed out evenly over time.

It's a system I've used with many groups so far and it seems to work well. What do you guys think?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

I believe the caravan is already in the possession of one of the NPCs.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

I'm fine with divvying up loot as we get it as long as it's relatively fair. Group wands and stuff are always a good idea.


Unnamed

Sorry guys no posts showed up and I was just coming to ask what is going on.

Stupid boards


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

I am going to be flying to Singapore tonight so I'll be gone for about 24 hours. And then I will be in a new timezone.


Unnamed

Srw new post in he morn


Unnamed

hey guys

so a bit of info. one of my jobs is that I am a professional actor, and I am playing th elead in a show opening in a week and ahalf. While I will still have 2 posts per day, my posting will be slowing down a bit for the next few weeks, this is not a sign of my vanishing, just of my working and not having access to the books.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

I'm withdrawing from this game guys. Have fun, and good luck on your journey to Tian Xia. Hope everyone has fun :) See yas around the board.


Unnamed

Sorry for the disruption folks

We are now at basically what I originally had in mind.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Lets get this caravan moving.


Unnamed

Yep once I get home we have an encounter

So roll init if you don't want me to do it

And percep


Unnamed

wow Exiel.

So Exiel I am curious about how you are building your feller here. What is the plan? Clubs and throwing clubs?


Unnamed

for planning purposes guys at the end of this cave you will all be level 2 HP is half +1. There is still a ways to go, but if you are the type that needs time to plan you have it.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Perhaps he is working toward the "Seal Clubber" PrC.

Or it could be simply the "Clubber" PrC, pretty sure that Drunken Brawler is a prerequisite for that though.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

As an FYI, I currently am not wearing the Chain Shirt as I already have Scale Mail and the difference between scale and a chain shirt is minimal. When I level, I may switch, or go without armor until I can afford mithral to avoid the armor interfering with my spellcasting.

Also, I realized that I already have a masterwork longbow as my special item, so this is also still in the loot pot for whoever is keeping track of this.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

The clubs actually work surprisingly well for Exiel, mainly because of the divine hunter archetype granting him precise shot. With that, the club essentially gives him the option of attacking in melee at a +4, or with a psudo-reach at +2, with him being able to apply his str to both options. (Comparable to getting the 'lunge' feat for free.) It's a wonderful weapon at first level, and being free is very disposable. =)

Moving forward, his weapon-selection will expand to include all 3 damage types and all 3 rare metals as well as a reach weapon, but will probably always include at least 2 clubs. XD

But all my first level characters, bar-none, carry at least 2 clubs at all times. Unless they have REALLY low str, there simply isn't a good reason not to. =)

On another note, yay for first confirmed crit with a club for Exiel! (iirc, I failed to confirm my last 20) =D


Unnamed

Narissth there is a google spreadsheet link for all your loot

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
Narissth wrote:

As an FYI, I currently am not wearing the Chain Shirt as I already have Scale Mail and the difference between scale and a chain shirt is minimal. When I level, I may switch, or go without armor until I can afford mithral to avoid the armor interfering with my spellcasting.

Also, I realized that I already have a masterwork longbow as my special item, so this is also still in the loot pot for whoever is keeping track of this.

Unfortunately you are the only small character in the party, so no one else can use it...

They'll still sell for a decent price though. =)


Unnamed

Ok will bot folks in the morning


Unnamed

ok folks, with my production opening this weekend I am slammed, posting will be slow. I am not disappearing, there will likely not be a post today however.

edit for this particular game, I should be able o continues some with phone posting for this one


Unnamed

And this is why people say this encounter is too hard! I removed other skeletons from it, just leaving the others as red herrings AND let you know he was in the room. But it might not be enough! Though he has used his challenge...


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

I haven't been counting, but I suspect that by XP the party should be 2nd level by this point, maybe only just. Maybe not with 5 characters though.

If this encounter has a reputation for being really hard that might be why .


Unnamed

I am not going by xp, but rather by the leveling guide in the AP. It is clear that the party should be level 2 at the end of the marsh


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Hmm. It's probably just bad luck right off the bat for us then.


Unnamed

Well it is a bit, challenge plus max damage and a 17 on the die to hit.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Did he roll a 17 to hit Exiel? Exiel said that he was invoking the Smite on this one which would have given him an 18AC I thought.


Unnamed

17 on the die. Well over a 20 after his to hit

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