The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:
Posted in the other thread. I see what you are saying now. But this way gets two killed the other would not. It is confusing since you were all bunched up. Anyhow let's just move on it doesn't matter since you got two kills

2 kills AND Gorou still standing. =)

Yep, happy to move it right along. =D


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Just so you know, MiniGM, I have not been applying any penalty to my attacks from behind people since soft cover usually should be added to my target's AC and I didn't want to wind up double dipping on the penalties.

I have been rolling a bunch of 20's, but I just want to clarify before that streak ends.


Unnamed

Ty!


Unnamed

I figured it was a class feature to obly roll 20's


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

The dice gods are clearly playing favorites, the rest of us can't roll above 10 and someone keeps rolling 20s.


Unnamed

Well you guys will get it out of your system this is cake.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Mmmm, I like cake.


Unnamed

Nari I am no where near the hard ass dmdm is you will be fine. Though I bet he would approve of the goblin babies I added

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:
Nari I am no where near the hard ass dmdm is you will be fine. Though I bet he would approve of the goblin babies I added

They were added in? Grr....

Btw, did Darinius drop a goblin? If so, it affects my action for this round.


Unnamed

Well there are goblins about and I chose to make some children. And btw this result is awesome. I had actually done that long before I selected the party.

I haven't checked gp burning will know ex and willbpost


Unnamed

Ex I have you at 1 hp. Would you mind manning the numbers on the map for me? On my phone. If you could do it for yourself and then adjust for any healing? I just boarded a plane

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Will do. Thanks for checking in on us under those circumstances! XD


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Maybe Gorou is right. I should probably be in front since I will have a stupidly huge amount of hp for a caster. Then again I have a reach weapon so I have to keep some distance.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Reach weapon could work well for a front-liner with a decent perception score, since you can get AoOs if anyone tries to close into melee. That said, we should probably be alot more cautious moving forward. We were hoping the goblins would be sleeping, not waiting to spring us as we opened doors, but it seems things aren't working out that way...


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

The problem with the reach weapons is that all the maps are tiny so far so it is really hard to maneuver.


Unnamed

Take some rp time guys. I'm doing a film today and won't be able to advance till later


Unnamed

let me know when you have healed and wish to move on


Unnamed

My computer with all my PDFs has crashed I am hoping I can get it fixed tomorrow but I don't know and if I do I may or may not have lost all my files I will keep you posted


Game Master

At least all the maps are on the google drive? I believe I have all the Jade Regent pdfs... if you needed em.


Unnamed

Looks like it is being fixed still tbd if my PDFs and all remain


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Well, that's not a good development.


Unnamed

The game will continue just a question of how king till I can continue it. This combat can continue though

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:
The game will continue just a question of how king till I can continue it. This combat can continue though

Glad to hear it! =) I think we're all done posting our actions for this round anyway. =)

Rawr! More goblin kills! We may need to rest up at some point though. Or Thribden may have trouble keeping us all alive.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

She has no more channels. The DMPC channel was her last for the day. At least if I'm remembering what she said upthread somewhere correctly.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

So...pull back after this battle then? Next level I'll get some Lay on Hands to add to the mix, so we should be in a better position healing-wise.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

She might have CLWs spells left, I'm not sure. However, resting after this might not be a bad idea. I'd be fine for maybe one more battle, we'll see how this one goes.


Unnamed

Good news I still have it all!!


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Cool.


Unnamed

have we lost Thrib?

I will give her till tonight to post, then I will reopen a recruitment for a healer.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:

have we lost Thrib?

I will give her till tonight to post, then I will reopen a recruitment for a healer.

That's....unfortunate. =(


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

I actually appreciate a DM who's willing to replace players who don't post. Wish more would. However, four days might be a little fast? I'd give her a week or at least, it could be something IRL that's out of their hands.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Aye, GM-possessing her will suffice to keep things rolling in the mean time.

That said...I suppose the time spent finding a replacement is also time in which the player could return with a post. So...give her a week to post, then another week whilst recruiting a replacement?

Or something like that. *shrug* I'm just not a fan of losing party members.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

I am a bigger fan of losing players than of waiting for haphazard posters. In this case she has been a good poster up until this point, but if we are to move at a reasonable pace, we need to keep moving and bot her for a while.

My one comment is that with few exceptions, everyone on this site has ready access to the internet, or at least a smartphone. It only takes a minute to log on and drop a note that you are out of touch because of a family emergency, or were suddenly asked to fly to siberia, or will be hibernating for 3 months. Simply disappearing without explanation, something that I have seen happen in several of my campaigns over the last 2.5 years, is simply unacceptable to me.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Agreed for the most part. I'm just saying without being told that ahead of time in plain terms, Thrib's player might come back from a busy week and be upset that they got kicked from the game. If MiniGM is ready to deal with that possibility, then by all means.

I think 48 hours is a reasonable amount of time before you become an NPC, and ~seven days (without warning) before you get mercilessly killed off and replaced.


Unnamed

Finally I can post again

I am big on being considerate of your fellow players. It is not hard to say you are gone for a bit

In this case thrib has a reprieve because of the forum weirdness today. But I will replace her if she does not post by tonight.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

I see that I have returned just too late. I am sorry for my absence and understand the decision to replace. I wish it could have been avoided, but it is what it is. Sorry again for holding up the game. Enjoy the rest of the campaign everyone!


Unnamed

Thrib I have not replaced you as of yet. If you would like to continue you can, but next time you will be removed much sooner.

I don't want to sound like a dick but it is just so discourteous to me and the other players

Absences are fine but ii expec t a post saying "away for a few days". If you can do that then you can return


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Told ya so :P Only six days between posts.


Unnamed

So have you guys decided where you are going to camp?


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thank you for the second chance. I do understand and if there are any more problems will let you know.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

I want to camp where I just put my icon. But others think it's a bad idea. I'm worried if we camp in a room they will just light it on fire and trap us inside. That's what I would do.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Eh, I could go for that. Although, I can also put out a fire pretty easily.


Unnamed

So just decide which door you want to hit next and we can move on! Luckily my encounter table didn't turn up anything


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

I circled what appears to be a ladder. It looks like it might have been the type of thing Thribden was looking for and that she can get to it. Is that not correct?


Unnamed

it is a ladder, but it is attached to the wall, are you wanting to try to break it off? There is no loose standing ladder down there.


Unnamed

each ladder has dozens of nails sticking it into the wooden wall, some of them obviously did not get all the way though, goblin craftsmanship at its finest


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

No, I was just wanting to climb it and try to find a second entrance entrance to the room. Attempting to surround it, so as to alleviate, at least to some measure the bottlenecking we've been having.


Unnamed

oh, yea you can climb it, that is why I opened up all the other area to your vision, there is another door into the building that is there.


Unnamed

I'm still here just been working for 20 hours straight and another 10 coming, but I will have a post up soon, then I am back in a normal. Human being scheduke...


Unnamed

thank you for your patience working on a post now

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