The Jade Regent (Inactive)

Game Master Vuvu

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Unnamed

could be a haunt


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

How do I get rid of it?


Unnamed

What was your religion score


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

17


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Steps back with Mary.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy looks in:
Perhaps it is an illusion? Usually you must interact with illusions to disprove them though.


Unnamed

Mary knows that haunts I general can be defeated with positive energy but there is usually other ways to release them without destroying them


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

That is true Koytine, but it could also be a haunt. Why it would manifest itself in such a way I do not know nor do I knw the exact method to quell it. A burst of positive energy might work but there is no guarentee. I recommend we just leave it alone for now and come back later. Let us go to some other part of the castle. Then again, if there is a haunt present and Ameiko has ties to this plaec, perhaps a similar effect is upon her and only by ridding the negative energies of this place will we be able to help her.

If you wish me to try and quell the haunt I will but it might take most of my channeled healing for the day. I would still rather wait and see what else this place has and come back later.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Skipping a round of conversation and assuming tells that she thinks it might be a haunt, Koy looks to Mary.
What are haunts?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"So you're saying that this place is haunted?"

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary pauses as she tries to find the right words to say. A haunt is a lingering presence of some malevolent spirit. This spirit retains a portion of its experiences while it was still alive. It is these experiences of traumatic events that give the haunt its feel and look. In this case I would guess that the bleeding walls is representative of blood hitting the wall when the gashes were made. Like a ghost they stay on this plane until put at rest by some specific means. What those means are though vary by the indiviual haunt. What will pacify one will not work on another.

In essence Shiori, you could be right and this whole place could be haunted by whatever happened here.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

If there blood continues to appear to drip down the wall, perhaps this is a sign of a body slain in a bloody fashion and never allowed to be put to rest. We should search to see if there is part of the body, or something from the haunt, which we can take back to the graveyard to bury so that it is allowed to rest in peace.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

That could be exactly what is needed. It could also be a wild goose chase at the same time. That is the problem with most haunts. The exact methodology of them varies so much it is impossible to say for certain what will happen or what will work. I will keep an eye out though for any remnant that we can put to rest.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Has no opinion on this.... if it was demons he would have input..


Unnamed

so another room or keep monkeying with this one


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Lets explore T17 and come back to this later...


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

I think T17 is where this occurred. If that is the case then move back to the long main hall and hit the double doors to the east.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Sounds good.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

May have had my rooms confused. If so sorry mini.


Unnamed

This large circular room features a ring of pillars that support
a balcony just over fifteen feet above. A flight of stairs winds
up to the balcony along the southern wall. Faded paintings of
dancing elves decorate the walls, spattered here and there with
ancient bloodstains.

You don't see anyone in the room from the doorway


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Assuming Vis enters first MAry will enter and examine this room as well for sign s of haunts, peices of the dead that could be buried or anything else of interest.

perception 1d20 + 8 ⇒ (6) + 8 = 14


Unnamed

Ok

As soon as the two of you enter you are able to get a goo view of the balcony

you ruined my play! a strange winged humanoid shouts. It has the voice if the king.

Two fiery rays fire from his hands and slam into Mary for 17 damage and Vis for 15

Heroes win init note there is no easy access to the balcony


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine curses and quickly moves forward to grab the tiny oracle and hopefully pull her back.

Double move, grab Mary and drag her out of the area.

Vis, shut the door and move back.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Note I only take ten from that.

Vis moves back and shuts the door seems like a good idea.


Unnamed

the door slams.

Mary is dying


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

I assume I managed to pull Mary out?

Although unskilled, Koy attempts to put out the flames on Mary and cover the massive burns.

Heal: 1d20 ⇒ 14 vs DC15 <-- aid another from someone?


Unnamed

i gave it to you. technically you couldn't have, but not trying to wipe you guys


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Shori watch the door. Quickly administers first aid to Mary. Then goes back to watchingthe door. I am not yet advanced enough on my path for Aspu to grant me holy power to heal. Do any of you have any potions or such?
Heal 1d20 + 3 ⇒ (19) + 3 = 22 there we go....


Unnamed

She is stable


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy reaches into her pouch and takes out a small flask containing a light blue liquid.

I believe this is a potion that will heal her.

Use Potion of CLW:

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Seeing only a minimal amount of the burns heal, Koy frowns.
Not a very good potion.


Unnamed

she is still down 1, I didn't stabilize her on the drag out round. she is at -1


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

...


Unnamed

you could just leave her...you don't need a healer


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

I thought that brought her to 0.

One more, my last, Potion of CLW

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

After wasting the first potion, Koytine decides that the second was much more effective.


Unnamed

it would have Koy, but she needed a stabilize while being dragged out. I rolled it off screen she was at -3


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

C'est la vie. -- or if we had left her in there -- C'est la mort.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28 Can I sabotage the door so that they can't open it to get to us any time soon?

Doing as she is told and watching the door, Shiori tries to see if she can mess with the door to where it cannot be opened from the other side.


Unnamed

How do you do that? With what?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

I'm thinking break/remove the doorknob, and maybe shove a piton in place to lock the door, and maybe use some rope to reinforce it.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Pigeons top and bottom and hinge Side of door. They will have to break the door to get it open. Ah the things you learn while Larping


Unnamed

Do you have pitons? If so no problem


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Yes, 10


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary opens hers eyes, What the hell just happened? And OWWWW, why do I feel like a fish in a fish fry? Time for some healing thatis for sure. You look like you got a good sunburn as well Vis. What happened to us then?

Clw Mary 1d8 + 4 ⇒ (7) + 4 = 11
Clw Vis 1d8 + 4 ⇒ (7) + 4 = 11

Are we allowed to go upstairs yet as right now when I just read what happened I feel like I got completely screwed over. We aren't allowed to go upstairs since it would have to be a new map yet we get ambushed and dropped from full health with nothing we can do about it.


Unnamed

Be fair. You got hit cause you strolled into a room like you owned it. I do not appreciate the implication that I am playing unfair. Even had you gone upstairs you would have walked onto the balcony or opened the door and gotten hit then he would have footed away.


Unnamed

Maybe you send in the paladin w the hp and the energy resistance first


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Well, it would seem that self important bird brain is above us now." Shiori notes, referring to the 'king'.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary, feeling a bit better after healing herself and Vis answers Shiori. So what do we do now. Do we finish clearing out the rest of these rooms on this level or go upstairs to find this 'king' and dethrone him forcibly?


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine looks to the others.
I could create an illusion of Vis and Shiori to charge into the room. Hopefully this would draw any more first attacks and give us a chance to get up to combat this rather strange king.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Frankly it would do no good from what I saw. There is no way to attack him as even the stairs do not provide an easy route to him and he has a tactically improved position on us as he is higher behind the balcony. It would be a wasted effort I am afraid. Better to save it and use it later.

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