
Mary Roseblossom |

That is true Koytine, but it could also be a haunt. Why it would manifest itself in such a way I do not know nor do I knw the exact method to quell it. A burst of positive energy might work but there is no guarentee. I recommend we just leave it alone for now and come back later. Let us go to some other part of the castle. Then again, if there is a haunt present and Ameiko has ties to this plaec, perhaps a similar effect is upon her and only by ridding the negative energies of this place will we be able to help her.
If you wish me to try and quell the haunt I will but it might take most of my channeled healing for the day. I would still rather wait and see what else this place has and come back later.

Shiori Kaijitsu |

"So you're saying that this place is haunted?"
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Mary Roseblossom |

Mary pauses as she tries to find the right words to say. A haunt is a lingering presence of some malevolent spirit. This spirit retains a portion of its experiences while it was still alive. It is these experiences of traumatic events that give the haunt its feel and look. In this case I would guess that the bleeding walls is representative of blood hitting the wall when the gashes were made. Like a ghost they stay on this plane until put at rest by some specific means. What those means are though vary by the indiviual haunt. What will pacify one will not work on another.
In essence Shiori, you could be right and this whole place could be haunted by whatever happened here.

Koytine Pfanak |

If there blood continues to appear to drip down the wall, perhaps this is a sign of a body slain in a bloody fashion and never allowed to be put to rest. We should search to see if there is part of the body, or something from the haunt, which we can take back to the graveyard to bury so that it is allowed to rest in peace.

Mary Roseblossom |

That could be exactly what is needed. It could also be a wild goose chase at the same time. That is the problem with most haunts. The exact methodology of them varies so much it is impossible to say for certain what will happen or what will work. I will keep an eye out though for any remnant that we can put to rest.

MiniGM |

This large circular room features a ring of pillars that support
a balcony just over fifteen feet above. A flight of stairs winds
up to the balcony along the southern wall. Faded paintings of
dancing elves decorate the walls, spattered here and there with
ancient bloodstains.
You don't see anyone in the room from the doorway

Mary Roseblossom |

Assuming Vis enters first MAry will enter and examine this room as well for sign s of haunts, peices of the dead that could be buried or anything else of interest.
perception 1d20 + 8 ⇒ (6) + 8 = 14

MiniGM |

Ok
As soon as the two of you enter you are able to get a goo view of the balcony
you ruined my play! a strange winged humanoid shouts. It has the voice if the king.
Two fiery rays fire from his hands and slam into Mary for 17 damage and Vis for 15
Heroes win init note there is no easy access to the balcony

Visirik Shadokage |

Shori watch the door. Quickly administers first aid to Mary. Then goes back to watchingthe door. I am not yet advanced enough on my path for Aspu to grant me holy power to heal. Do any of you have any potions or such?
Heal 1d20 + 3 ⇒ (19) + 3 = 22 there we go....

Koytine Pfanak |

Koy reaches into her pouch and takes out a small flask containing a light blue liquid.
I believe this is a potion that will heal her.
Use Potion of CLW:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Seeing only a minimal amount of the burns heal, Koy frowns.
Not a very good potion.

Shiori Kaijitsu |

Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28 Can I sabotage the door so that they can't open it to get to us any time soon?
Doing as she is told and watching the door, Shiori tries to see if she can mess with the door to where it cannot be opened from the other side.

Shiori Kaijitsu |

I'm thinking break/remove the doorknob, and maybe shove a piton in place to lock the door, and maybe use some rope to reinforce it.

Shiori Kaijitsu |

Yes, 10

Mary Roseblossom |

Mary opens hers eyes, What the hell just happened? And OWWWW, why do I feel like a fish in a fish fry? Time for some healing thatis for sure. You look like you got a good sunburn as well Vis. What happened to us then?
Clw Mary 1d8 + 4 ⇒ (7) + 4 = 11
Clw Vis 1d8 + 4 ⇒ (7) + 4 = 11
Are we allowed to go upstairs yet as right now when I just read what happened I feel like I got completely screwed over. We aren't allowed to go upstairs since it would have to be a new map yet we get ambushed and dropped from full health with nothing we can do about it.

Shiori Kaijitsu |

"Well, it would seem that self important bird brain is above us now." Shiori notes, referring to the 'king'.

Mary Roseblossom |

Mary, feeling a bit better after healing herself and Vis answers Shiori. So what do we do now. Do we finish clearing out the rest of these rooms on this level or go upstairs to find this 'king' and dethrone him forcibly?

Koytine Pfanak |

Koytine looks to the others.
I could create an illusion of Vis and Shiori to charge into the room. Hopefully this would draw any more first attacks and give us a chance to get up to combat this rather strange king.

Mary Roseblossom |

Frankly it would do no good from what I saw. There is no way to attack him as even the stairs do not provide an easy route to him and he has a tactically improved position on us as he is higher behind the balcony. It would be a wasted effort I am afraid. Better to save it and use it later.