
Narissth |

In the game I am DMing, I decided that bad rolls should have some effect. So, with skills, it someone rolls a 19, they get +3 to the roll, a nat-20 is +10. But, a 2 is -3 and a 1 is -10. In other words, that annoying halfling thief with the 25 stealth, still has a chance of scraping his foot on something or stepping on a squeaky board.
I never like that someone with a high modifier would still always make their roll. The best way of thinking of this is with Knowledge checks, even for the smartest person, there are things that they just do not know that well - a nat-1 is a sign that apparently they forgot to read the book on harpies.

Shiori Kaijitsu |

Well, the halfling with +25 stealth still fails on a 1 if the very inattentive guard with +7 perception also rolls a 20.
If you treat a nat 1 as -10, do you take away the natural 1 and fail clause on use magic device, because not being able to activate a wand for 24 hours is kinda bad for someone with a +19 use magic device who rolls a 1.

Narissth |

I would probably allow a reroll if the situation called for that. That is a unique skill with a specific fail rule on a natural 1. At the same time, I just feel that everyone fails some of the time. The greatest athletes in the world have their off days. The greatest orators misspeak. That is just the way it is.

Darinius |

My computer is currently backing up 3TB of data for the second time since I f*!#ed it up the first time round. I will be able to get on it and post fully not from my phone tomorrow at some point. Just in case you were wondering why I have been so quiet.

Gorou Kaijitsu |

Well since they are a super common low level monster and I have a +8 even on a rolled 1 I should know the basics of fighting a skeleton. If allowed to take 10, should know basically everything important about them.
I was going to wait until the actual fight started to roll.

Narissth |

I am at TotalCon this weekend. So nonstop gaming, with little time to post on the pbp. Will try to check in when I can, otherwise I will be back Sunday night or Monday.
DMPC me as necessary.

Shiori Kaijitsu |

I feel inclined to mention that goblins would have no issue killing human children.
Then again, we have a Paladin, any chance convincing the paladin that being a goblin round these parts is a crime punishable by death?

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The way the paladin sees it, their inclinations notwithstanding, they have not done anything really evil, nor are they remotely a threat at this point, and if they have some chance of not turning out evil, then he'll not raise his hand against them.
That said, if he thought there was even a remote chance that they had a chance of a positive upbringing in Sandpoint, he'd take that option. But...in any other village, the chances of that are already slim, and after the events of Burnt Offerings, Exiel's view is that the chances of them being accepted at Sandpoint in any way are "bugger-all".
All things considered, he reckons the best chance they have of not turning evil and/or becoming a threat to Sandpoint is to let fate decide their path.
As for locking them up...few better ways to ensure they see humanoids as the enemy than murdering the adult goblins in front of them...

Gorou Kaijitsu |

I'm nowhere near a paladin and I wouldn't kill a toddler no matter what race it was. They are scared of us, just leave them alone is Gorou's line. Hell, he might adopt them depending on what happens here.

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I'm nowhere near a paladin and I wouldn't kill a toddler no matter what race it was. They are scared of us, just leave them alone is Gorou's line. Hell, he might adopt them depending on what happens here.
Yeah...adoption would be an option...were it not for the fact that we're bloody adventurers, and that we live in Sandpoint. Having them with us either on the road or at Sandpoint would likely be equally bad ideas/death sentences.

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Omg goblin children on the caravan lol
The PCs don't know that they'll be on a caravan yet! Stop meta-gaming you...um... It is a dark day indeed when PCs tell the GM not to ask the PCs to metagame...

Shiori Kaijitsu |

Shiori already had one brother that worked with goblins, adventurers killed him.

Thribden Malkut Diniya |

Thribden would probably join you in the effort of adoption.
Also, if someone wanted to kill them, they'd probably have to contend with Thribden first. It's too reminiscent of her first few moments of life (Nearly being killed by men who thought she was a monster).

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Again, we don't know there'll be a caravan yet, and the way Exiel sees it, the chances of being able to raise them either as a travelling adventurer or as a resident of Sandpoint are slim-to-none.

Thribden Malkut Diniya |

Yes and in Thribden's eyes, she's going back to the village to continue being a healer. She can take them. No one will kill a healer, even if she does something eccentric like bring home goblins. Yeah, it'll be a lot of trouble, but might just be worth it.

Shiori Kaijitsu |

We're on an adventure are we not?

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To be fair exiel I don't know that you count as adventurers yet lol
Nah I don't care which way you go here guys, I will make it work
Well, all the more reason we won't be able to raise them, for the precise reason that we expect to have to bring them back to Sandpoint. They'll either be the target of a lynch-mob the moment our backs are turned, or face such constant discrimination that they'll grow embittered and all the more likely to follow their natural inclinations towards evil. =(
Thribden: If Exiel knew Thribden's thoughts, he'd commend her on her intent, but argue that in practice it would just end up backfiring for the above reason.

Shiori Kaijitsu |

Honestly Shiori would likely advise killing them out of mercy, taking them back to sandpoint would be a fate worse then desth, and leaving them in the village to fend for themselves would likely lead to a gruesome death.

Darinius |

Goblin babies...a paladin's worst nightmare.
Darinius would want to kill them because at the rate at which goblins mature and breed, Sandpoint would shortly be right back where it started with goblins attacking. And the entire point of us coming out here was to put an end to that kind of thing.
He is a big believer in someone's heritage determining their destiny, so to him young goblins are just a goblin problem waiting to happen.

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Exiel rather thinks that whilst there is that potential, killing them before it happens is utilitarianism, not justice. And utilitarianism without justice is the basis of more than a few dystopias in literature.
On another note, assuming Darinius and Exiel both hit with their attacks, that should be goblins #3 and #4 down? GM do you want to update the map so we know who/what is left to attack? Alternatively, if those goblins are still standing...we're in a heck of a lot of trouble!

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I think however that the shuffling around that Darinius and Exiel did last round was potentially confusing for the GM, so I suggest that in future, we don't move our tokens until MiniGM has seen our posted actions and either moves the tokens himself or tells us to move/delete tokens for him?

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Ah, I thought I went before Darinius 'cos I posted before him. Actually, I needed to go before him so he could take my (former) square and stab at goblin #3...
Eh, no diff at the end of the day I suppose. But I do still suggest we not move our tokens until MiniGM has a chance to see what's happened. Makes it easier for the GM to know what's happening.