The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

My read would be that it is an if/or situation. You can use it as a regular Detect Evil at will. Or, you can focus on a single individual and get all the info in a single move action, but just for that one person. The exclusionary statement: While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range, to me makes it clear that when focusing on a single individual for the quick read, you do not get the general cone scan benefit of the detect evil.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Yeah, I was going to point that out too, but I figured you knew that :P

There is no FAQ about it because the language is grammatically clear. However there are probably a million rules questions forum threads talking about it.

They do not waste space in books with a limited page count. The first sentence and the while clause would not be there if it weren't two abilities. However, since there is no FAQ it'll have to be your call in the end.


Unnamed

Like I said I will see what the bulk of the forums says, since there is certainly enough debate.

Grand Lodge

Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

Meh, I kinda hate detect evil anyways. I don't know, it just feels like a cop out. Try to hide evil statues in the dungeon or sneak an evil noble into a party etc... I feel like whenever I run a game there is always someone who wants to detect evil all diggity day. I sometimes have to just say, "Sadly, in this day and age there is evil everywhere".


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

That's one of the benefits of the master spy class, they don't detect if they don't want to, after level 2.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Well, someone having an evil alignment doesn't necessarily mean anything. That and most low level evil doesn't register so that somewhat mitigates that. If they didn't have detect evil, they would never know when to use their smite.

I hate alignment in general, which is why I don't have it in many of my games :P

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Just needed to clarify: it's now round 2 of combat and only Tripp and myself have acted thus far, right?


Unnamed

round 3 and gorou is the only one that has acted.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Going to sleep, if we get to round 4 before I wake up I'll attack the aberration again.


Unnamed

got it Gorou


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

I believe that's all of us for round four, correct?

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

I believe that when the GM says "Go Heroes", it's the start of a new round. At least, that's when I decide it's time to post an action...


Unnamed

Correct hi heroes means your turn


2 people marked this as a favorite.
Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

I thought high heroes was what you said when the heroes wandered into Katapesh.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Depends on the party. For some parties you can say it just about any time of the day. ;)


Unnamed

well done guys, that turned out harder than it had to be, but way to stick with it. Bad day for Shiori…

Go ahead and let me know what you do for the next minute or two via RP, in gameplay of course

not in rounds or anything


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

I think this campaign needs some theme music. Enjoy.


Unnamed

poo can't wait to listen to it when i can use sound!!


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Everyone. I have been trying to figure out my build as an Arcane Archer, and have come to the conclusion that unless I am human, AA at level 1 is impractical. Without Precise Shot, I am only going to hit on natural 20s. However, I really like this character. So, I am going to switch to Eldritch Knight right now. Other than changing a few skills, this really does not change much. I lose the AA bonuses, but get extra feats, one at level 1, and the second at level 5, which are important with a bow. I will also have 2 more caster levels which I think are important for our group as all the other arcane casters are in 3/4 arcane PrC (Dragon Disciple, etc).

My intention is to take a level of Wizard at level 2, followed by 4 or 5 more EK, and then jump into AA.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Personally I am fond of Arcane Trickster with Arcane archer, it might be hard to get sneak dice on ranged attacks, but getting sneak dice on both the arrow and the fireball would be quite killer when shooting a fireball arrow. Also Arcane trickster is full spellcaster, but not full bab.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Also, I should note that I will be at DunDraCon this weekend, so my posting will be light from Friday to Monday. Please GM Shiori as necessary.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Yeh, I also like the AT, and looked at it every way I could, as well as the other full spellcaster PrCs, Harrower, Collegiate Arcanist, Veiled Illusionist. But, I could not get any of them to work and I want to get AA eventually. One of the big problems with AT is that it is a 1/2BAB class. AA requires BAB+6. At level 10, AT is only +5, so I would have to dip somewhere to get the additional +1.

Also, if I want to use a bow, as I am finding right now, one feat simply does not cut it.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Did you look at the myrmidarch magus Archtype, it can make a fun arcane archer, though the 3/4 bab and only casting 6th level spells both might be turn offs.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Never really looked at the Magus. One of those classes which has never excited me. Others I have never had any interest in are Barbarian, Cavalier, and Gunslinger. Can't really say why, but I have just never really had any interest in any of them.


Unnamed

i think Narissth should go EK 3 or 4, Arcane Archer however long then finish out in Arcane Trickster

AWESOME


Unnamed

oh so you all know this AP tops out around 16 or so. We will finish book one at 4, though you won't ding to 4 until the end of it

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

As mentioned earlier, Exiel reckons going after the monster might be a good idea. If it's a monster with a swim speed, the last thing we want is to fight it whilst we're attempting to swim across a river or other body of water. Conversely, if we're fighting it in a swamp, the worst we cop is difficult terrain. Then we can come back to Walthus' to rest up again if needed and then proceed to goblins.

As far as I can tell, we are not under any time pressure at the moment.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
MiniGM wrote:

i think Narissth should go EK 3 or 4, Arcane Archer however long then finish out in Arcane Trickster

AWESOME

Only problem would be qualifying for arcane trickster since it requires 2d6 sneak dice, unless you were to waive that requirement or he somehow obtained sneak dice from a non class source.

Of course Arcane Trickster might be an option for Shiori down the line if I wanted to head down that route getting access to spells could really help for disguising but Shiori may have issues qualifying for the caster side requirements unless she could qualify via her spell-like abilities as outlined in the FAQs.


Unnamed

oh yea…forgot that lol

I might let you take some rogue talents as feats Shiori, so you could take minor magic and major magic...


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Well, minor magic (mage hand) is all I would need to qualify for Arcane Trickster after level 5 according to this faq here assuming you agreed with the FAQ.


Unnamed

Ok that's fine, when we come to a point in the game where it makes sense that you could learn Mage hand I will let you know


Unnamed

Stupid cautious pc's ruining my ambush plans
grumble grumble[ :)


Unnamed

hey guys just so you know, in general I will not allow aid another on perception checks, it just does not make sense.

How do you help someone hear something? "hey did you hear that?" "Hear what?" "That cracking twig sound from over there!"

Well whatever was sneaking up on you just got the jump on you.

for those curious here is the relevant text

"In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once."

I won't say that is always the case, but don't count on me allowing it.

In this case however it makes no difference.


Unnamed

I will tell you that your target AC is 15 and there is SR involved if you are casting, so you can flavor your posts if you like


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Should we be counting XP, or are we going to just level up whenever?


Unnamed

I will let you know when. Doing as set out in the ap

Grand Lodge

Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

My apologies, I have been real busy today! Thanks for botting me, MiniGM!


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Are the forums going nuts for anyone else? It ate my post, then triple posted when I tried again.

And then the same thing happened to me over in the PFS forum.


Unnamed

In honor of valentines day post your best pick up line. The one that makes me laugh the most gets a prize

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:
In honor of valentines day post your best pick up line. The one that makes me laugh the most gets a prize

You know, I bet your last name's Gillette, 'cos you're definitely the best a man can get!


Unnamed

Exiel as the only entry you are the winner

1 level 1 potion cl 3

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Cool. If allowed, I will pick a potion of Nereid's Grace. =)

By the way, I apologise but my posting regularity will drop to about 1 or 2 per day over the next two days due to work. Feel free to bot me if necessary. Will be back up to normal after those two days.


Unnamed

Sure you can have the potion of that.


Unnamed

have we lost Shiori?


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Just pertinent to the discussion of Knowledge DCs in the main thread, the DC can be lower than 11.

Indentifying Monsters wrote:
For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR or more.

I assume that this is what MiniGM was talking about when he said that everyone knows at least a little about goblins.


Unnamed

ooo i didn't realize it could go as low as 5, in that case 11 gets you a question and a 6 lets you now they are goblins!


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Yeh, I forgot that they decided to make the base DC different for uncommon and rare monsters. Seems strange since most of them are high CR, but I guess it would make sense if you ran into something that was not common to your area.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
MiniGM wrote:
have we lost Shiori?

just got back from DunDraCon, I need to play catch-up

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Aye I was actually hoping to rely on the critical success rule, but I forgot that Pathfinder does not have that rule for skill checks.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-
Exiel. wrote:
Aye I was actually hoping to rely on the critical success rule, but I forgot that Pathfinder does not have that rule for skill checks.

At least skills also lack critical failures.

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