GM Armadillephant |
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Greetings from GM Armadillephant, also known as His Girthiness Chief Gutwad! You have no-doubt begun to read this out of curiosity, perhaps confusion, and maybe even a slight amount of interest. After all, you may be asking yourself,
“A Jade Goblin Adventure Path? Doesn’t this fool mean Jade Regent? What game is he playing at?”
The game I’m playing at is Pathfinder, and I want to bring to light a campaign that’s only been hinted and guessed at in the past. I want to run the Jade Regent Adventure Path, complete with We Be Goblins prologue, with an ALL-GOBLIN PARTY.
Even this notion may make many of you turn tail and leave this thread. Some of you may find it aberrant or abhorrent; some may quaver with fear or disgust, and some may weep openly at this travesty of all that is right in the world. However, I don’t believe I’m wrong when I say that some of you--only some, mind you--some of you may just be intrigued and interested enough to want to join me!
And to you, I say: You green-skinned, balloon-headed, psychotic little freaks! Get over here, let’s have some fun!
Now, I’m sure you’re all wondering just how this will work. Don’t worry, I’m taking care of it all on the GM side of things. What you need to do is make characters for this game!
Races: I’m mainly looking for goblins, of course, but hobgoblins are also acceptable. Note, though, that if you play a hobgoblin, you get one fewer trait (you still get a campaign trait). There is also a campaign trait that allows you to play a (slightly weakened) bugbear as your race.
Classes: I’m going to be open here and say that everything is allowed. Please don’t abuse this, though--I don’t want to see 1st-level goblin synthesists who can fly or turn invisible or something like that.
Alignment: I don't have any restrictions, but keep in mind that playing evil is probably going to be best. What variety of evil you espouse is up to you!
Ability Points: I like to keep things equal, and you’re playing as a bunch of goblins, so we’re using the 20 point-buy method to make characters, with one exception: EVERY POINT COSTS THE SAME. Raising 10 to 11 costs 1 point; raising 17 to 18 costs one point. This will help with any funky MAD builds you want, and it makes strong (or charismatic) goblins more doable.
Starting Wealth: Average for your class. Keep in mind, however, that you’re goblins living in a swamp. If you have a cold iron greatsword, I’m going to be asking how you got that. Just explain it in your backstory if you have anything unusual. You must also have a named lucky pet toad. This is something the Licktoads do. Keep in mind, the more goblin-y your equipment is, the more I’m going to like your goblin! Include some random knick-knacks and oddities (and don’t worry about encumberance, I won’t count them against your carrying capacity at all).
Traits: I’m allowing 2 traits and a campaign trait from the link below. Keep in mind, though, that if you’re playing a hobgoblin, you only get 1 trait and a campaign trait, and if you want to play a bugbear, you will take that campaign trait, meaning you only get 2 other traits. My campaign traits probably seem a little powerful; they’re supposed to. If you own Ultimate Campaign, I’ll allow you to take a drawback for a third trait. That extra trait can’t be used on a campaign trait, even if you’re a bugbear.
Vital Strike: This feat (and all its later improvements) is usable during any action where you take a single attack. This includes the attack standard action, using Spring Attack, and charging. It does not include Whirlwind Attack.
Agile Maneuvers/Weapon Finesse/Dervish Dance: These feats are rolled into two new feats--Combat Finesse and Improved Combat Finesse.
Combat Finesse
Prerequisites: Dexterity 13
Benefit: As the Agile Maneuvers and Weapon Finesse feats.
Improved Combat Finesse
Prerequisites: Combat Finesse, Dexterity 17, Base Attack Bonus +2
Benefit: When using any finessable weapon, you may substitute your Dexterity modifier for the Strength modifier when calculating damage. You still take any Strength penalty to your damage roll. You don’t add 1.5 times your Dexterity modifier in damage with a two-handed finessable weapon.
Normal: You use Strength to calculate damage on melee attacks.
Special: With GM clearance, you may apply the benefits of this feat, as well as Combat Finesse, to certain weapons if you have taken the Weapon Focus feat for that weapon, even if those weapons are not normally finessable.
DO NOT nitpick or criticize/critique/comment on those feats, please and thanks. The intent is clear, and as they’re houseruled in, they don’t need to be perfect.
HP: At each level up you will gain 1/2+1 hit points, plus your Constitution modifier. For example, a fighter with a Constitution score of 14 would gain 8 hit points at 2nd level (10*.5+1+2=5+1+2=8).
Coup de Grace: If you attack an enemy outside of combat (which usually counts as the surprise round) and they were completely unaware of the attack, it counts as a coup de grace against them even though they were not helpless. There is also another new homebrew feat to go with this (again, please don’t pick it apart).
Skulking Killer
Prerequisites: Sneak attack +1d6, Stealth 2 ranks
Benefit: You may coup de grace an enemy in combat as long as that enemy is completely unaware of your attack, even if they are not helpless (at the GM's discretion). The coup de grace is still a full-round action.
Combat Maneuvers: You are allowed to Bull Rush and Reposition enemies into dangerous squares, because why shouldn’t you be able to? Also, the disarm and sunder (on weapons only) maneuvers do not provoke attacks of opportunity, since you’re targeting the weapon. And I don’t know if the great sunder debate is still going on, but in my book, it replaces any melee attack.
Class Alignments: Antipaladins do not have to be Chaotic Evil, they can be any evil. Monks do not have to be lawful.
Alright, I think that’s everything. I’m looking for good roleplaying ability and examples along with competent crunch on these characters, so make sure to have a good little backstory or other sampling of your goblin! I’m ideally looking for 7 players--one for each campaign trait--but I’m not against anywhere between 4 and 8. Also, I’m only accepting 1 bugbear and 2 hobgoblins at most, so submitting one of those does potentially create more competition for you. That said, I’d love to see neat bugbears and/or hobgoblins.
Good luck and have fun, everybody! Recruitment is open until I close it, and I’m happy to answer any questions.
Kor - Orc Scrollkeeper |
I present to you, the much feared and awe-inspiring goblin, Spug Deatheater, Warpriest of Venkelvore, Left Hand of Gutwad!
Spug Deatheater, Warpriest of Venkelvore
Male Goblin Cleric 1
NE Small Humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d8)
Fort +2, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash -3 (1d3/x2) and
. . Club +1 (1d4/x2) and
. . Dogslicer -3 (1d4/19-20/x2) and
. . Shortspear +1 (1d4/x2)
Special Attacks bleeding touch 1 rounds (7/day), destructive smite +1 (7/day)
Spell-Like Abilities Bleeding Touch 1 rounds (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Cause Fear (DC 15), Bless
0 (at will) Guidance, Detect Magic, Stabilize
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 10, Int 10, Wis 19, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Selective Channeling
Traits Focused Mind, Sacred Conduit, Chief's Left Hand
Skills Diplomacy +9, Fly +4, Knowledge (religion) +4, Ride +6, Spellcraft +4, Stealth +10; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ aura, cleric channel negative energy 1d6 (6/day) (dc 14), domains (death, destruction), spontaneous casting
Other Gear Leather armor, Heavy wooden shield, Club, Dogslicer, Shortspear, Backpack (empty), Belt pouch (empty), Flint and steel, Sack (empty), Vial, Waterskin, Whetstone, 7 GP, 8 SP, 8 CP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bleeding Touch 1 rounds (7/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Negative Energy 1d6 (6/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (7/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Focused Mind +2 to Concentration checks
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
--------------------
Spug has been fascinated with death since the day he was born. As a gobling his first subjects became small animals. He loved to chase them down, torture them and disect them. Soon he found more interest in watching the pain and misery of more complex creatures, such as some of his weaker fellow goblings.
He loved to follow the warriors on their hunts and watch the different ways they would kill their foes. Every scream, every spurt of blood made him smile with an inner giddiness. Spug enjoys cheering on his fellow goblins as they slay and maim, and for each foe they defeat, Spug claims the life in the name of Venkelvore.
Although not as strong and mighty as warriors, Spug is claimed more that few lives all on his own with the aid of Venkelvore's gift.
Although somewhat maniacal at times, Spug is good natured and quick to entrall his allies with magic and cheers to defeat their enemies.
Despite his obsession with death, Spug has been a most friendly and loyal goblin. Weaker goblins fear him greatly. More powerful goblins know the help Spug can provide, and consider him a loyal friend. One such goblin is Chief Gutwad. Spug trustworthiness has gained him the position of the Chief's Left Hand.
Spug also has a crippled, maimed and badly scarred toad, Splushy. Splushy has been the only toad that is able to withstand the constant abuse and torture Spug often inflicts upon it. Spug considers him to be most lucky for this reason, where-as Splushy probably differs with this thought.
Dorian 'Grey' |
I am interested, but I have never played online in this type of format. I do game table-top PF so I am familiar with the rules and such. I would need to know the 'hows' of online games. Thx! By the way, I am intrigued by this approach....should be interesting. What level? And Pathfinder material is available, but not 3rd party stuff? And just to be clear--an 18 cost 18points for abilities? sorry about the seemingly nubeness....
Horsecutta |
Ooh ooh me me. I been wanting for dis many times*holds up all his fingers, thinks better of it and sits down to put his toes in the air too.* dis many times suns up. I big smart quick quick gob. I hit dem wit me special lucky luckys. I will be playing a scatterbrained gob monk empty hand weapon adept specializing in improvised weapons.
Forthepie |
I have not completely finished my guy and this is my first pass of my statblock. The campaign trait he is choosing is Student of Vorka.
Goblin Bard 1
NE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2; +2 trait bonus vs. fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee Club +2 (1d4+1/x2)
Ranged Shortbow +4 (1d4/x3)
Special Attacks bardic performance (standard action) (9 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14), bardic performance: inspire courage +1
Bard Spells Known (CL 1):
1 (2/day) Moment of Greatness, Grease (DC 15)
0 (at will) Read Magic, Ghost Sound (DC 14), Detect Magic, Prestidigitation (DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Point Blank Shot
Traits Courageous, Rude Songs
Skills Fly +5, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +6, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perform (sing) +8 (+10 if opponent can understand you), Ride +7, Spellcraft +5, Stealth +15, Use Magic Device +8; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ bardic knowledge
Other Gear Leather armor, Arrows (20), Club, Shortbow, 64 GP
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Bardic Performance (standard action) (9 rounds/day) - 0/9
Club - 0/1
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Courageous +2 save vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rude Songs Providing an opponent can hear and understand you, the lyrics of your songs are so personally insulting that you gain a +2 trait bonus on all Perform (song) checks. Perform is always a class skill for you.
Also, I switched to bard. He's a right good singer to. He'll sing you great songs, really inspire you!
Sersi |
Yes yes yes! Dotting with so much interest. Character coming soon.
Quick question for you GM, since all classes are allowed, what is the rarity level for firearms and are gunslingers are allowed.
A character idea that came to mind was an inquisitor with Black Powder Inquisition and goblin gunslinger feat. A goblin who is radically devoted to Zarongel and the spread of his teaching (interpreted as spread of fire). Upon discovering in a swamp one day a firearm of a dead human, the goblin saw its abilty to make explosions and assumed it was a divine tool given by his vile deity.
If firearms are too wonky to have one at the start, I was also was thinking of a similar backstory for a blackblade magus (an intellegent dog slicer). But I'm not sure how to reconcile the need for a spellbook with the fear of reading/writing?
Any input you have or preferences would be greatly appreciated, and I will have a full submission up soon.
Dorian 'Grey' |
Name: Tindertwig
Male Goblin Crypt Breaker Alchemist 1
CE Small Humanoid (goblinoid)
Initiative: +6 (+4 DEX, +2 Trait); Senses: DV 60'; Perception 11 (+4 Crypt breaker's draught 10 minutes/level)
Defense:
AC 17, Touch 15, Flat-footed 12 (+2 armor,+4 DEX,+1 size)
Hp 11 (1d8+2 CON +1 Favored class)
Fort 4 Ref 6 Will 2
Offense:
Speed 30
Melee club +0 (1d4-1/x2)
Ranged sling +5 (1d3-1/x2)
Special attacks:acid flask (5)/bombs(5/day) +6 ( 1d6+4 plus splash 5/ 1d4+4 plus splash 5) range 10'/20'
Alchemist extracts: 2/day
Formula book: 1.anthaul 2.comp.lang 3.detect undead 4. Touch of the Sea 5.Cure light wounds 6.Expeditious retreat
Formulas mixed: 0
Statistics;
STR 8 DEX 18 CON 14 INT 18 WIS 14 CHA 8
BAB 0 CMB -2 CMD 12
Feat: Splash weapon mastery Traits: Color thief (+2 stealth),Reactionary (+2 initiative) Campaign trait: Sandpoint Skulk
Skills: Appraise+8,craft(alchemy)+10,disable devise +8,Perception +11,Sleight +8,Spellcraft +8,Survival +8,Stealth +15
racial modifiers: over-sized ears (+4 Perception)
Languages: Goblin, common, Varisian, Dwarven, Orc
Gear: Leather armor, club, sling, backpack, thieves tools, formula book, alchemist's kit, sack, bandolier, fish hook, 8gp, 8sp, burnt&blackened explorer's outfit with a hat....
Horsecutta |
Ok after much thought and consideration I realized I was trying to do something the mechanics did not allow for with the original concept. So I would like to present the fully thought out Um "Horsecutta". His Toad Lucky is in the equipment along with a reason why he is called Lucky.
Hp:9 Init:+8
Ac:21 Touch:21 Flat:15 Cmb:-1 Cmd:19
Fort: +3 Ref: +8 Will +6
Bab:0 Speed: 30'
Combat Stuffs
Short bow Flurry +5,+5 1d4 x3 60'
Short Bow Single Shot +6 1d4 x3 60'
Hit things +0 1d4 x2
Other Stuffs
Traits: Scribbleface's Assistant, Color Thief, Suspicious, Reactionary,
Drawback: Paranoid
Feats: Improved Unarmed, Perfect Strike, Pointblank Shot
Skills:Craft(weapons) 1 rank +4, Perception 1 rank +8, Ride 1 rank +14, Sense Motive 1 rank +9, Stealth 1 rank +20
My Stuffs
Shortbow small
40 arrows
Backpack
Single Pickled Saltwater Taffy forgotten at the bottom of backpack
The straps from a set of platemail used as a belt and a bandolier
Necklace of bent and chipped arrowheads kept from shooting trees for practice
4 fishhooks with lures and sinkers attached by fishing line used as earrings
One child's doll found in sandpoint trash heap he calls Tug and pretends is a goblin friend who keeps lucky company in his backpack
One White Toad named Lucky. Toad is super lucky because when he bent down to pick this one up it saved him from an angry long shank pointy ear's(Shelelu's) arrow
Special hat, Wooden Salad Bowl Tied in place by white kerchief with blue floral print
Um is a coward plain and simple. His mastery of the bow comes from the fact that it puts him farther away from his enemies. He finds that using a bow calms him and centers his thoughts, some would call him a natural marksman if it wasn't for the fact that he is a goblin and most of those who would understand that he is a prodigy would probably put a arrow between his eyes the minute they saw him.
Um is perpetually on guard, fearing that the rest of the tribe will find out he was scribbles friend and the paranoia this has caused makes it difficult for him to be around the other goblins. Ironically enough Um tries to put himself in with the rest of the tribe because he is sure that if he was a loner people would notice. He longs to one day find his way away from the tribe, maybe to start his own, but is too scared to strike out by himself.
I welcome any questions or advice.
GM Armadillephant |
Hah, lose Internet in a storm for one night and your recruitment thread blows up! Great to see this much interest.
Before I go into individual notes, I have a couple of comments for everybody:
For new players, I highly suggest using THIS. It's a fantastic guide to Play-by-Post Roleplaying. Learn it, live it, love it, because it's got just about everything you need to be pretty darn good at this stuff.
Also, STARTING LEVEL IS 1. I can't believe I forgot to put that.
3rd-party material may be allowed on a case-by-case basis. You'll need to run it by me with a link OR all relevant information. That said, I'm usually pretty lenient and accepting of it.
Ability Scores: No score is to be above 18 before racial modifiers are used. Exception: If you're playing a class that uses Charisma as its main casting stat, you can put Charisma at a 20 base so it's an 18 after racial modifiers IF you're playing a goblin or bugbear. Also keep in mind that you can drop scores down to get extra points--roleplaying weakness can be fun.
Finally, I request that all characters have their stats in the following TEMPLATE. Note that if you use Hero Labs, that template is similar enough that you're fine.
Name
Gender, race, class, level
Alignment, size, type (subtype)
Init +xx; Senses Perception +xx, any
- - - - -
DEFENSE
- - - - -
AC xx, touch xx, flat-footed xx, FFtouch xx (+xx)
hp xx/xx (xdxx+xx)
Fort +xx, Ref +xx, Will +xx
- - - - -
OFFENSE
- - - - -
Speed xx ft.
Melee
Ranged
Combat Options
- - - - -
STATISTICS
- - - - -
Str xx, Dex xx, Con xx, Int xx, Wis xx, Cha xx
Base Attack Bonus +xx; CMB +xx; CMD xx
Feats
Trained/Important Skills
Traits
Languages
Equipment
Weapons
Armor
Other Gear
Wealth
Carrying Capacity
Light:
Medium:
Heavy:
Current Load:
Now, for individual commentary!
Spug looks pretty good, I don't see any issues except for the note I made about ability scores. He seems pretty neat fluff-wise as well. I'd like to see some more goblin-y gear, though (I understand that using Hero Labs, as I think you did based on that stat block, you wouldn't really be able to do that yet). Remember, it doesn't count for encumbrance, so grab whatever you want.
Hah, I love it! I have to say I'm a little sad I didn't get to see an improvised weapon master, but your zen archer is also quite great. Good mechanics, great fluff, looks pretty nice overall. I was questioning the Scribbleface trait, but it actually works quite nicely for you when I look at your backstory and the paranoia trait.
Looks neat. I look forward to seeing the fluff and such from you. Your Charisma is fine, since bards use that as the casting stat.
Looks great! I was going to suggest after your first post that the Scribbleface's Assistant campaign trait would help with spellbooks, and it looks like you found that yourself! The crunch and fluff look great.
If you want to use spoilers, use tags! There's a little button "How to format your text" under the place where you type a post that explains it all. As for the character, he seems neat, but I'm not sure Crypt Breaker would be the best archetype for this adventure--there are some undead early on, but later on you won't face as many. We also have a submission for a Fire Bomber, so I would suggest that if you wish to play an alchemist, grab a Vivisectionist (maybe also with the Chirurgeon archetype for healing). Sneak attack is nice, and that way both alchemists could shine if you were both picked. Maybe also grab bugbear? Though that may just be me, since I've been rolling around a concept for a bugbear vivisectionist for a while. Meh, do what you want!
Have to say: Zoog looks like a.... BLAST!
...Sorry, couldn't help myself.
Anyway, your stats and fluff look pretty good, but please use the template above.
Alright, so far our submissions are all goblins.
1 Cleric.
1 Magus.
2 Alchemists.
1 Monk (Zen Archer).
1 Bard.
Not a bad party already, but I'M STILL ACCEPTING SUBMISSIONS. It's intriguing to me that nobody's gone with a full-BAB class yet, even with hobgoblins and bugbears on the table.
Forthepie |
I almost went switch-hitter Ranger with hobgoblin with my submission, but then I thought how cool would it be to rock a goblin bard. I am working on some song ideas for him too. His voice is high and squeaky and nasally. Think Urkel. "Did I do that?" and you've got the voice I have in my head. I actually have a name for him, Gmerok Stoneshredder.
Dark Netwerk |
Dotting for an Inquisitor of Lamashtu: Zord Manslicer with the Goblin Warrior trait.
I put it together before I saw your format thing. I'll modify the bits that currently don't comply and then put together the background.
GM Armadillephant |
I only have access to what's on the d20pfsrd.com, but do you mean an Eldritch Godling?
Looking over it right now, I don't see any problems, Irnk, but if something comes up in play, I may ask you to rework it. I don't think that'll happen, though. They seem powerful, but no more so than a devoted sorcerer or anything else.
EDIT: I do request that your spellcasting stat be a mental ability score. A Dexterity-based full caster goblin would just be too over the top.
Mechanics look good, I'm interested to see some fluff.
Irnk, Dead-Eye's Prodigal |
EDIT: I do request that your spellcasting stat be a mental ability score. A Dexterity-based full caster goblin would just be too Velveeta.
There, I fixed that for you. But yes, apparently I was thinking Eldritch Godling, Although I double Checked & they don't get Cantrips/Orisons...
Horsecutta |
For those casters who are trying to build a class that requires a spellbook and are worried that there may be too much competition for scribbleface's assistant, goblin spellbooks are picture diagrams not actual words. This allows them to practice in public and allows for the goblin alchemist. Thank you Goblins of Golarion (Love that book).
This has been a properly gobliny self serving post as I want that spot and don't want to fight with other goblins for it. Now if you will all excuse me I have some stuffs to put in the proper format.
Ziki Fireburner |
Ziki will gnaw Um Horsecutta's foot off if Um tries to stop Ziki from being Scribbleface's apprentice. Ziki needs word knowing for her stolen magic book to make fire (reasoning detailed in fluffy backstory)
And I cannot agree more about the love of Goblins of Golarion. Read it cover to cover when it came out :).
Horsecutta |
CE, Small, Humanoid(Goblinoid)
Init +8; Senses Perception +8, Darkvision 60'
- - - - -
DEFENSE
- - - - -
AC 21, touch 21, flat-footed 15, FFtouch 15 (+4Wis +6Dex +1Size)
hp 9/9 (1d8+1)
Fort +3, Ref +8, Will +6
- - - - -
OFFENSE
- - - - -
Speed 30 ft.
Melee
Hit Things hit+0 dmg1d4 critx2
Ranged
Shortbow Flurry hit+5,+5 dmg1d4 critx3 range60'
Shortbow Single Shot hit+6 dmg1d4 critx3 range60'
Combat Options
Perfect Strike with bow 1/day
- - - - -
STATISTICS
- - - - -
Str 10, Dex 22, Con 12, Int 10, Wis 18, Cha 8
Base Attack Bonus +0; CMB +-1; CMD 19
Feats
Improved Unarmed, Perfect Strike, Pointblank Shot
Trained/Important Skills
Craft(weapons) 1 rank +4
Perception 1 rank +8
Ride 1 rank +14
Sense Motive 1 rank +9
Stealth 1 rank +20
Acrobatics +6
Climb +0
Swim +0
Traits
Scribbleface's Assistant, Color Thief, Suspicious, Reactionary
Drawback: Paranoid
Languages Goblin, Read/Write Common and Draconic
Equipment
Weapons
Shortbow
Armor
Ha nakers baby.... ooh a hat.
Other Gear
40 arrows
Backpack
Single Pickled Saltwater Taffy forgotten at the bottom of backpack
The straps from a set of platemail used as a belt and a bandolier
Necklace of bent and chipped arrowheads kept from shooting trees for practice
4 fishhooks with lures and sinkers attached by fishing line used as earrings
One child's doll found in sandpoint trash heap he calls Tug and pretends is a goblin friend who keeps lucky company in his backpack
One White Toad named Lucky. Toad is super lucky because when he bent down to pick this one up it saved him from an angry long shank pointy ear's(Shelelu's) arrow
Special hat, Wooden Salad Bowl Tied in place by white kerchief with blue floral print
Wealth
Me got no shinies now. Me will have all da shinies soon.
Carrying Capacity
Light:0-25
Medium:26-50
Heavy:51-75
Current Load:4.5lbs
Proper formats boss.
DM Mogthrasir |
Ooh! Dotting this SO VERY QUICKLY!
Quick check as I'm writing up the character... since you said you're open to classes. What about an orc archetype on a goblin character? I want to play a Scarred Witch Doctor
It's a witch archetype, but has some awesome flavor to it, and also can go that evil route :)
Let me know, GM Armadillephant, if this would work.
Horsecutta |
Nu-uh Ziki, Um be scribbleface's assistant you be stupid longshank butt. Um be greatest wordy smith in world..... Oh other gobs be looking at us Zik, uh we should act natural k. *In loud purposeful, for a goblin anyway, voice* So that is why I get super lucky toad. Anyone else got super lucky toad think their's better. *slinks away in ensuing lucky toad conversation.*
GM Armadillephant |
Awesome, Havoc.
As I said earlier, I'd prefer that we have one character per trait, but I'm fine if we don't. Don't freak out about fighting over slots in the game--as long as you're all good submissions, I'd rather accept two Assistants than lose a good character purely due to campaign traits.
EDIT: Kevin, I'm okay with that. It'll be nice to see a spellcaster who doesn't need writing.
Horsecutta |
But Um like fighting with Ziki over slow. Is proper gobliny thing.... but if boss say no fight then Um no fight *sticks tongue out at Ziki behind the great Armadillephant's back*
Edit: Also I think it would be funny to have the whole tribe have been scribbleface's assistant and they are all trying to hide it from each other. Kinda funny thought.
GM Armadillephant |
But Um like fighting with Ziki over slow. Is proper gobliny thing.... but if boss say no fight then Um no fight *sticks tongue out at Ziki behind the great Armadillephant's back*
Edit: Also I think it would be funny to have the whole tribe have been scribbleface's assistant and they are all trying to hide it from each other. Kinda funny thought.
That... is brilliant.
EDIT: I also like the idea that the two Assistants are trying to hide it from one another.
ShadowyFox |
I'm going to be submitting an anti-paladin in a couple of minutes, once I choose on the fluff. Are the racial feats for hobgoblins limited to hobgoblins in this game? I think they'd be real useful, but I was looking at going bugbear with the race. I think I could, with your permission, submit him with the Adopted (Hobgoblin) trait?
Just some thoughts.
GM Armadillephant |
Monster Feats, search for bugbear.
EDIT: Apparently they aren't on there, which is annoying, as I know there are some. Ah well, anything hobgoblin-y should be okay for bugbears.
ShadowyFox |
With the Adopted trait or no? I saw there is one that mentions bugbears, which is Scent of Fear
Mirana Falataur |
I've made a Goblin Cavalier called Garm Rantblade. He's a Goblin Wolf Rider who is held in high esteem because he captured and trained a wolf as a mount and is now a fearsome warrior in the tribe. Does this fit a character concept for the game. Unfortunately Goblin Dog is not a listed mount for the Cavalier class so I took Wolf instead.
GM Armadillephant |
I knew that was one! They just changed the prereqs... Anyway, I'll allow it even without that trait. If you're interested in any racial archetypes, just let me know.
Looks neat. I'd like to see the fluff, though, including how he got all his gear, since most goblins use dogslicers or other makeshift or simple weaponry. If you want a goblin dog as a mount, I can put one together for you.