Nickold Starweather

Fyren's page

7 posts (1,248 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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Tyeal wrote:
I've plunged head first into Pathfinder, and have been itching to get into some kind of campaign so I can learn the more active parts of the game. Like Combat, Spellcasting and the like. I'm still reading and learning the basics, but I'm willing to learn and listen.

Welcome to the boards Tyeal! There are several new games that start up regularly. Before you get started, consider the following:

a. What kind of game are you looking for? Play by post, play by email, teamspeak etc.
b. What kind of realistic commitment can you make to a game? If a game expects you to post ever day, or players that play every wednesday night from 6 to 9 pm and you can't meet those commitments, it won't be fun for anyone.
c. Follow some of the active campaigns by reading up on their gameplay. Don't be afraid to ask questions (either via PMs or in an OOC thread). Most individuals are friendly and are more than willing to help welcome a new player to the community!

Good luck.


Fedorean Silverleaf wrote:
I would like to play for sure, Ive only ever GM'd for my kids at the house, but if you want I would try to have a go at doing it on here, Im not sure how to do maps on here, but if you can explain id be more than happy to try my hand at GM..up to you though. I'm on here several times a day and Im pretty active.

Don't believe you can have embedded maps here unless you're an ascii artist Fed. :) You can choose to rely on maptools or some other third party app but sometimes, one's imagination can be a rather powerful tool!


Dorian 'Grey' wrote:
And just to be clear--an 18 cost 18points for abilities? sorry about the seemingly nubeness....

Pretty sure GM Armadillephant meant abilities start at 10, so would cost 8 points to raise to 18.


Necrotizing Barbarian wrote:

please help if i did something wrong!

thank you!

(also I do not know how to do the "hide" box, button, thing. )

GM - Feel free to move this post as its not relevant to the game discussion but rather, intended to help our new user here.

@Necro - to use the spoiler box, bold/italicize your text and use a variety of other functions, check out the little paragraph at the bottom when making your post that reads "How to format your text".

So, for instance, if you wish to add a spoiler box, use:
"[sp0iler]
<enter whatever you want hidden in the box - i.e. your stat block etc>
[/sp0iler]"

-minus the quotation marks and correct spelling for spoiler obviously...

You can also use the PREVIEW buttom just to the left of Submit Post to test whether this works or not. Cheers and good luck.


Character submitted in the discussion thread. Just out of curiosity, do you have an expected start date in mind?


I present for your perusal - Belrick, a Human Male Ranger. I'll create an alias if/when accepted. Stat block and brief summary follows:

Background can be flexible but in general, Belrick prefers the wilderness and solitude rather than the bustle of a busy city. He's not the pointiest stick in the armory when it comes to rote memorization but he knows enough to get by on his own and be self-sufficient. After all, one does need ones wits about them to survive on their own in the wilderness. He prefers to blend into his surroundings and track his quarry so he can strike when the time is right relying on his timing rather than brute power.

The rest can be tweaked as necessary. Any feedback appreciated.

Stat Block:

BELRIK
Male Human ranger 1
NG medium humanoid (human)

Init +5; Senses Perception +8,
Languages Common

AC 15, touch 13, flat-footed 12
hp 12 (1 HD)
Fort +3, Ref +5, Will +2

Speed 30 ft. (6 squares)
Melee longsword +1 (1d8/19-20)
Ranged longbow +4 (1d8/x3)
Face 5 ft. Reach 5 ft.

Base Atk +1; Combat Manuever Bonus +1
Atk Options Favored Enemy (Undead) +2,

Str 11, Dex 17, Con 12, Int 10, Wis 14, Cha 14
Special Qualities Bonus Feat, Skilled, Track +1, Wild Empathy +3,

Feats
Alertness, Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse

Skills
Acrobatics +3, Bluff +2, Diplomacy +2, Disable Device +4, Disguise +2, Escape Artist +4, Fly +3, Handle Animal +6, Heal +2, Intimidate +2, Perception +8, Perform (Untrained) +2, Ride +3, Sense Motive +5, Stealth +7, Survival +6, Survival (Follow or identify tracks) +7,

Possessions
longsword; leather armor; traveler's outfit; arrows (20); bedroll; flint and steel; Backpack ; Longbow ; Pouch (Belt) ; 44 gp

Special Abilities

Bonus Feat Humans select one extra feat at 1st level.

Favored Enemy (Undead) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Track (Ex) You gain +1 to Survival checks made to follow or identify tracks.

Undead Slayer (Pharasma) Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed, so their souls can journey beyond to be judged. You gain a +1 trait bonus on weapon damage against undead.

Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+3 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.


I'd love to join in. Never played by post before but I'm familiar with Pathfinder (not an expert by any means though!).