The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Awesome - safe travels, Nerk! I hope you are able to see and do a lot. I don't foresee anyone losing interest either, and although I could spend all day hitting f5, it is probably for the best that I get a little done at work the next month and a half!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

So we have 31 goods. We can put together another farm if we get 14 more labor, two farms if we get 29 more labor.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala will put her money towards a point of labor. 13 more to go!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

OK, so going forward, when we get back to Newspring, how do you all want to handle this food situation? I figure on average we can bring in (Cueta, Gair, Kal'Tos, Istiel) a total of 14 food/day. If Ben is not scouting, he can also bring in an additional 4/day. This total could be pushed higher as well with Gair using his roll twice trait.

We currently have 54 people foraging. And when the penalties for foraging the same hex aren't in effect, then they bring in about 1 food/person, correct?

We have 2 people fishing. I think we can count on them bringing in 2 food/day on average?

We'll have 134 people in Newspring when the PCs, Manari, Bern and the new girls get back. By my estimation, not including the PCs, we've got 35 people doing various NPC-ish things: the 5 guards, the 5 PC2s, the Thayers, Ingwe, the Thayers' teams (whatever it is that they do), and various others at DM Nerk's discretion. Since the projects build themselves, that leaves about 43 people doing what exactly? Some, or all of these people should probably be involved with food gathering at this point.

So, assuming that the PCs are foraging and exploring, we have on average without any penalties, roughly 70 food/day coming in, with 43 people to spare.

But, assuming that Newspring is roughly in the middle of its hex, at 20' movement it will take 6 hours to get to a new hex. Thus, we are going to lose a day to and from Newpsring's hex to forage a different one. So, it stands to reason that:

1. Foragers should spend multiple days in each hex, and then bring the food back to Newspring, or

2. We set up some system by which some people act as food gophers, moving any surplus from the hexes foraged to Newspring on an every other day basis. We would thus have to set "base camps" for the foragers to meet the gophers every other day, but this shouldn't be too difficult to do.

I'm thinking we take about 70 people plus us PCs to the first hex we explore, and let the 70 people forage while we explore the hex for threats. I doubt 70 people get attacked unless there is a large group of something in the same hex, and on day one the PCs should be able to be pretty near the foragers. On days 2 and 4 the gophers bring food back to Newspring (if any surplus exists) and we (and the foragers move onto hex #2 on day 5. Rinse and repeat until we get to Dwarf Island, and then we double back.

Thoughts? I'm sure there's probably a better way to do things...


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Can we build hunting and/or fishing teams? Would these teams work better than the foragers? Have a bonus to survival plus the +2 per person in the team modifier? Or, be able to hunt in hexes without suffering the "next day" penalty?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Also, once the situation dawns on Vallen he is probably going to use his daily spell allotments to cast Abstemiousness, reducing our food requirements by 3. If Kal'tos does the same, it will reduce our food requirements by 6.

Also, when we have a council we should discuss making any child big enough to to carry food out there working. Essentially anyone over the age of 10, which is generous really. Nerk said there were 12 children I believe- which honestly may be low enough not to bother with. We don't want to ruffle too many feathers.

While I'd like Vallen generating income/capital, I'll have him go with when we move through Bugbear territory, so you guys have a translator.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Sorry guys, posting might be a bit spotty the next day or two. Having some real life issues.

Bot Gair and Hassan as needed.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Good luck getting things sorted out, Gair! If no one has any better ideas, Cueta will be pushing for the plan outlined above at the inevitable moot.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

The extra 43 people are making rolls to generate gp/capital to build things, or are part of teams. At this point, half rations (Gair's plan) combined with exploration/extended foraging sounds good. We can go with your plan Cueta, but we are probably going to lose some folk to the beasties of the wild.


male Dwarf barbarian 3

Are we going with a council meeting or a full on moot or one followed by the other?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'm not sure. Gair is kind of our de facto leader in-character and usually initiates these decisions. I believe since these matters are affecting everyone we should just have a moot.


Indubitably Never 3d6

As Gair isn't here...


male Dwarf barbarian 3

To me we set up a council so we didn't have to talk about every decision with everyone. So we should have a council meeting then a moot to say what the council has decided.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Works for me!


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

And back, at least for the moment.

As Kal'Tos said, the whole reason we set up the council was to be able to make decisions without holding a moot. Based on how we picked our members, those invested in having a say have one on the council.

Catching up on gameplay now.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
The extra 43 people are making rolls to generate gp/capital to build things, or are part of teams. At this point, half rations (Gair's plan) combined with exploration/extended foraging sounds good. We can go with your plan Cueta, but we are probably going to lose some folk to the beasties of the wild.

I'm hoping someone has a better idea, to be honest! I just can't figure another way to get around the problem that 6 hour travel will have with gathering food.

DM Nerk, can we build hunter or fisher teams that wouldn't suffer the -1 per day check penalty that our unskilled folks have?

Also, capital is still half-price this month, correct? If so, Sorala should have enough "gp" in 2-4 days to turn into 4 labor for a garden, if the community donated the goods needed. She'd eventually want to change it into an alchemical/herbal supplies garden, but would be happy to grow food in it for the time being, until the food situation is ironed out. I think gardens, as Gair has pointed out earlier, are the way to go - the build time is 12 days and the cost is less.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Nerk said that gardens produce 18 food/5 days- farms produce 4 food/day. Slightly less yield but certainly faster to build- they may be our salvation. Additionally they can be upgraded to Greenhouses, which are even better than a Farm. Of course we'd need a source of glass before we were able to build such a thing.

I approve of building gardens. Vallen will start producing money soon, and we can pool our cash together to get some gardens started.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Nerk had our only glassblower eaten by kuru


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Oooh! We had a glassblower? Was it one of your halfling friend/family members?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
Ben Sandlock wrote:
Nerk had our only glassblower eaten by kuru

Nerk is trying to deny us tactical resources! Clearly he's going to betray us, just like the Thayers will. Edmund is building walls to keep us IN.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
Edmund is building walls to keep us IN.

He's a tricky one!

I have wondered about these bunks, though. Why the bunks first, when we need food and defenses? Who is going to get to bunk in the bunks? I guess we'll find out soon...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Who knows- Sandra is just doing what she believes is best.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
Who knows- Sandra is just doing what she believes is best.

Oh yeah, I mostly kidding around... mostly. There's still that little part of me that thinks those Thayers are up to no good.

But if I were to bet: Sandra is a CG bard worshipper of Sheyln.


male Dwarf barbarian 3

Excellent, the first stage of the dwarves plan for seizing power in Newspring is completed. Next we make Vallen temporary dictator due to some crisis.

More seriously the council needs to discuss rationing of food and exploring surrounding ares to increase where we can forage.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
Excellent, the first stage of the dwarves plan for seizing power in Newspring is completed. Next we make Vallen temporary dictator due to some crisis.

Nice! That'll show those non-committal elves!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Good, good... step 1 is complete Kal'tos. Soon we will have workers for our mines... soon...


Indubitably Never 3d6

Shall we assume that the events that transpired in Newspring and Dwarfigan's Isle are reported more or less as they transpired?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Yup fine with me. I was just giving Gair a chance to make any important points/stress things.

So there I was... alone, surrounded by ten thousand undead kuru... with nothing but a bugbear statue and a handful of Torag's nuts...


Indubitably Never 3d6

Thanks, I was wondering how Bern would present his version...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Ha! I'm here to help.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

Yup fine with me. I was just giving Gair a chance to make any important points/stress things.

So there I was... alone, surrounded by ten thousand undead kuru... with nothing but a bugbear statue and a handful of Torag's nuts...

You left out the demon-Kuru leader that took 3 hits from Gair's axe and several other wounds to put down.


male Dwarf barbarian 3

Maybe we landed in between multiple goblinoid villages? Just because the scouts were sent in the opposite direction doesn't mean it was safer.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
Maybe we landed in between multiple goblinoid villages? Just because the scouts were sent in the opposite direction doesn't mean it was safer.

Oooh. That would be... bad. It is a definite possibility. Of course, if they are warring with each other, we may be able to use such a thing to our advantage as well.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Sorry guys, crazy weekend! New girlfriends are always trouble on one's schedule. Should be back for a more stable week now.

So I'm to understand it's time to start sucking up to our new dwarven overlords if we want to avoid being relegated to the mines?


male Dwarf barbarian 3

The dwarven overlords will require strong overseers to "motivate" our work force. I am sure Gair and Bern could excel in such a role.


Indubitably Never 3d6

Romance really is dead ... "trouble on one's schedule...." sheesh.

Seriously, though, if she wasn't worth a little trouble in your pbp gaming schedule, that would be sad.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Haha, I was just trying to be subtle.

Trust me, I'll make my apologies to you lot but if she wasn't worth it I would have been here. Best weekend of my life frankly! I'll just have to hope there are more to come.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gair Hearthseeker wrote:

Haha, I was just trying to be subtle.

Trust me, I'll make my apologies to you lot but if she wasn't worth it I would have been here. Best weekend of my life frankly! I'll just have to hope there are more to come.

Cool! Glad to hear of nice things happening to nice people!

On the subject of capital, I would suggest anyone with the gold take advantage of those half-price capital payments this month, more for the savings in time than for the gold itself.

However, Gair, with us scouts, I think it is a little more difficult, b/c we don't really have the luxury of a day at this point to spend getting the capital going. Though I suppose that you could catch up with us after earning your capital, or just give your money to the community to earn the capital with.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

No need for the northern savage to hang around. I'm more than capable setting the soldiers to help you in between their other duties.

Gair will go with the exploration team, Hassan can work on earning the capital. He's more master of affairs here at Newspring.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen is going to start bringing in the cash, I will see to it.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

I am sorry to say that I am going to have to absent myself from the boards for awhile. Some real life things have come up, and I can't take the time to play or run any games. Sorry to let you all down like this. I have enjoyed playing with you all and hope my leaving won't be too much of an inconvenience. To those of you in my Skull and Shackles game I can't tell you how sorry I am to disappear on you all like this. I said I would finish at least the first book of the AP but it just isn't possible right now.


male Dwarf barbarian 3
Ben Sandlock wrote:
I am sorry to say that I am going to have to absent myself from the boards for awhile. Some real life things have come up, and I can't take the time to play or run any games. Sorry to let you all down like this. I have enjoyed playing with you all and hope my leaving won't be too much of an inconvenience. To those of you in my Skull and Shackles game I can't tell you how sorry I am to disappear on you all like this. I said I would finish at least the first book of the AP but it just isn't possible right now.

That sucks, hopefully your real world stuff fixes itself soon.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Sorry to hear that Ben, I hope we see you back soon! I wish you luck and hope everything calms down.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Ben wrote:
I am sorry to say that I am going to have to absent myself from the boards for awhile. Some real life things have come up, and I can't take the time to play or run any games. Sorry to let you all down like this. I have enjoyed playing with you all and hope my leaving won't be too much of an inconvenience.

Oh no! I've enjoyed gaming with you and hope to again in the future. Best of luck to you and Cueta will keep a good eye on the halflings in your absence!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

What do you all think of Nerk's reminder that we can trade in capital? We could trade in 12 goods for 4 labor towards a garden, and start a garden tomorrow. With Sorala bringing in another 4 labor in a few days time, we could put another 5 goods towards a second garden, and still have 9 goods left over to put towards something else.


male Dwarf barbarian 3

Long term we are better off waiting for the labor


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

The 3 to 1 conversion is a bit too steep in these circumstances. We should just keep the goods and focus our downtime capital generation on labor.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

How long will it take to raise the additional 4 labor/garden to add to the goods that we have?

Sorala can raise an average of 1.7 gp a day, which means about 6 days/labor or goods. It will take her about 24 days to raise the labor to put towards a second garden (remember our half-price discount ends this month). Assuming that Vallen stays and Hassan and Septimus all put their efforts into raising capital for gardens, and that they all have similar modifiers, we are looking at about 1 week to get a garden going. That's not so bad I suppose - the difference being about 21 units of food over that time, which is just a drop in the bucket to our needs at this time. And then the 12 days to construct the garden as well. We could build a garden a week for 6 weeks with the goods that we have, and then in 8 weeks have about 18 food/day to show for it.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
Ben Sandlock wrote:
I am sorry to say that I am going to have to absent myself from the boards for awhile. Some real life things have come up, and I can't take the time to play or run any games. Sorry to let you all down like this. I have enjoyed playing with you all and hope my leaving won't be too much of an inconvenience. To those of you in my Skull and Shackles game I can't tell you how sorry I am to disappear on you all like this. I said I would finish at least the first book of the AP but it just isn't possible right now.

Sorry to hear that Ben. I hope things get better for you in future. We will be here if you want to come back.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I'm also hesitant to convert our goods. It might save us a day or two now but over the course of weeks it will end up costing us a lot more than that.

Presently Hassan should be able to leverage 4 labor in 2 days with some decent rolls. Sorala has the capital right now to earn another 3 in the same time. Assuming the others can scrape up 1 more labor in that time, we should be able to get 2 gardens started in the next 3 or so days. I think that's pretty good.

I don't know about carrying on for the next 6 weeks but I think working on another garden or two in the short term is a solid plan, I'm on board.

Edit : Taking a look, Ben has a fair amount of resources at the moment. Given his history with us, do you think he would be willing to assist us given his new NPC status Nerk?

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