The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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Indubitably Never 3d6
Cueta Guiding Star wrote:
DM Nerk, being the constantly surprising sort of GM, probably has option 3 up his sleeve, which I have't even considered.

:)

Cueta gets a +3 wand of GM ego stroking


male Dwarf barbarian 3

Give him an hour after we get back then we go looking.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

This is getting really, really intense.

Cannibals. Possible survivors. Murder mystery. An intense storm on the horizon in the middle of everything.

Come back safe, Newspring needs you!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Cueta Guiding Star wrote:
DM Nerk, being the constantly surprising sort of GM, probably has option 3 up his sleeve, which I have't even considered.

:)

Cueta gets a +3 wand of GM ego stroking

No pressure or anything :)

Seriously, though, I'm with Vallen - very intense. I'm excited to know the mystery of the dissapeared Harpyites, even if it kills me! And a murder at Newspring as well? I'm glad Cueta doesn't know about that - she'd probably have to turn around and go home, just to stand guard over Deeshka.


Indubitably Never 3d6

Amazing what you get with random events and encounters.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

You are so humble Nerk. Others would have taken the credit!

Also, Gair.. I just remembered there's a dead body behind us. Guess what the first thing Deeshka is going to see when she wakes up! Ahhh hindsight... (Maybe Nerk won't read this before posting)


Indubitably Never 3d6

Hey now, who d'you think made the tables?

I was thinking that, too, but I figured the elves took him to use as fishbait or something.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Haha okay there you go.

Or target practice. Elves and all that.

Also- Wish I would have prepared Touch of Truthtelling for if we catch someone. I can always prepare that tomorrow though. I thought we'd have to track Garrak down in the storm and we'd need Deadeye's Lore to pull it off. Who knows, we may still have to.

Edit- Wow I am so dumb Deadeye's Lore is self-target only. Durrrrrr. I was going to cast it on Gair. I am the worst detective cleric.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

It'll be fine Vallen. There really isn't anywhere for him to go, he has to come back to the camp eventually. We should increase the watch tonight and see where we stand in the morning.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

If we have a little while before the storm, let's track him for a bit. He could still be in the area.

Concerning Newspring- damn. Either we have some kind of scary-ass monster on our hands, or Deeshka (Or Dremen) was fever dreaming part of what she told us.

Salvage team- Holy crap Ben. Well at least we know what happened to them now. We're going to have to go back there and collect all that stuff, especially the weapons. If there's time those people need a proper send-off as well (what's left of them...)


male Dwarf barbarian 3

as much as I don't want to, we are going to have to check out that cave.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I also want to check out that cave. I mean if there's a cave you have to explore it. Hopefully one or two people survived and made it in there.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

While it might be difficult to sift our Garrak's tracks from everyone else's, I suppose we can give it a shot.

I will certainly agree that the cave is both an intriguing and terrifying prospect. Good luck guys, you're seriously going to need it!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Agreed - we have to go in. The possibility that there are Harpyites in there is just too dire to put off.


male Dwarf barbarian 3

You know the GM is doing a good job when at the same time, you really want to go into that cave but are also concerned if you will be alive after.


Indubitably Never 3d6

OK, I have to do some work today ... will check in again tonight.

And thanks Kal'Tos.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I will check in later. I have a work function tonight so I will probably not be around until late. Feel free to bot Cueta if need be. Her basic plan of action is outlined in her speech.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Excellent speech and roll Cueta! Hopefully they'll get moving after the storm. All of the belongings they have will be incredibly helpful. When they get back, we should get at least half working on a farm and the other half scavenging. Caaause we're in for a bad time on food soon.


male Dwarf barbarian 3

Can we even fit all these people on the boats? If so would there be room for any of the stuff they had or will Kal'Tos have to walk back with the people in better shape. We need to save these people but if we leave all their goods behind I don't like our chances of making it to winter let alone through winter.

Also at some point in the future we are going to have to come back with as many warriors as we can spare and bring a beatdown on these cannibals.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:

Excellent speech and roll Cueta! Hopefully they'll get moving after the storm. All of the belongings they have will be incredibly helpful. When they get back, we should get at least half working on a farm and the other half scavenging. Caaause we're in for a bad time on food soon.

Thanks, Vallen! I'm hoping they get moving during the storm! Agreed on the food. I think we need half our people foraging at any given time to break even, but then I'm pretty bad at math...


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:

Can we even fit all these people on the boats? If so would there be room for any of the stuff they had or will Kal'Tos have to walk back with the people in better shape. We need to save these people but if we leave all their goods behind I don't like our chances of making it to winter let alone through winter.

Also at some point in the future we are going to have to come back with as many warriors as we can spare and bring a beatdown on these cannibals.

I dunno if we can or not. I seem to recall a post where DM Nerk said something around 20 people could be fitted onto a boat with good skill checks. So if we get all three boats fixed we'd be at 13-14 (including some halflings and two gnomes, which may not count as full-grown people) and cargo. It seems like a lot. If you want to take some overland, that may be an option. It also may be the only option if we don't have three pilots among us.

We also will run out of food in short order - we currently have less than a days worth/person.

EDIT: If the shark-tooths come back, and you're travelling overland, they'll probably catch you - halfling speed vs. (probably) barbarian speed. I guess I could take the shorties on the boats, but we may face a riot situation if some are deemed worth going on the boats and some aren't.

And yes, I'm all for coming back with a group of warriors to turn the tablets on them. We'll need to do some scouting and threat assessment first, though.


male Dwarf barbarian 3

If I go by land I will be taking the strongest and best equipped. I don't want to but it might be necessary to get supplies back to the colony. And if you turn around with the 2 boats we are keeping you can probably pick us up three days from now.

And by group of warriors I mean all the PCs and 20+ plus NPCs looking to cause some serious hurt.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

We can't do it. Not and take anything but the food with us. We won't have room in the boats. Each boat will hold 20 medium humanoids max. halflings and gnomes only count as half. I think it was 40 food takes up one persons worth of space and we need at least 135 food to cover the trip back. Then space for any tools,vweapons, tents, and sailcloth we take back.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Yeah, I would absolutely suggest splitting into two groups you guys. Taking a fifteen or so able bodied settlers overland with what supplies they can carry without sacrificing speed and you should have room for much of the other supplies in the boats.

It's not going to be an easy trip for any of you however but I don't see much else you can do. I wish you the best of luck. Vallen and I are eagerly awaiting your return.

I also agree about the food. After today I was going to ask each of the other projects (farm, longhouse, palisade) to send 5 of their number to join the foragers. Was also going to see about taking some of the older children as well. Vallen seems ahead of me on that one though.

Honestly, even if we get the additional 15 foragers, I would still suggest setting nearly all the new ones to foraging once you guys get back. An extra 35 foragers would allow us to pretty much break even on food.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Ben Sandlock wrote:
We can't do it. Not and take anything but the food with us. We won't have room in the boats. Each boat will hold 20 medium humanoids max. halflings and gnomes only count as half. I think it was 40 food takes up one persons worth of space and we need at least 135 food to cover the trip back. Then space for any tools,vweapons, tents, and sailcloth we take back.

Great - I'll get to work on the boats with the sailors asap. We'll take the supplies and the shorties and sick to the beach. I'll set out immediately along the coast for you all once they find their way to Newspring. Hopefully we'll see each other. I'll camp at night along the shore. Is there a good way to signal me if you see me?

Kal-Tos, would you be able to ant haul a few stong folk and start rounding up supplies?

Ben, you've got a good dip score, and I've got to run shortly. Would you be interested in trying to convince the able-bodied to make the trek with Kal'Tos? I can aid whatever you decide:

diplomacy aid Ben: 1d20 + 5 ⇒ (19) + 5 = 24

Perhaps we should put the bodies in the cave, and if there is any pitch or something similar in the supplies, burn them so that they are not desecrated by the shark-tooths? Later on down the line we can turn the cave into a monument, crypt or shrine or something.

At any rate, that's the basic plan that I can come up with on the fly. For sure, Cueta and the sailors moving to the beach in the storm to repair the boats and Cueta will aid any dip rolls, etc. as needed. Otherwise, I'll leave the details to how everything gets worked out to you all. Feel free to bot Ceuta, and I'll check in after work around 10 or so CST. Good luck!


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

How about this wounded, sailors, and non fighters go in the boats with as much stuff as we can load in them. Anything that won't go in the boats we stash somewhere. the rest of us march along the coast until we are sure we will hit the bay if we cut through the forest. Cueta is right though we should start immediately.


male Dwarf barbarian 3

Anything we can carry with us overland without slowing down the party we should carry. Priority of stuff to bring is food, then seed, then sails, rope and tools, then everything else.


male Dwarf barbarian 3

Doing some quick math the boats can take an extra 2400 lbs of stuff

The people including ben and myself can carry an extra 540 lbs of stuff

We have 2000 lbs of food

and 5000 lbs of other goods.

So if each person walking takes 5 days food then we need 10 people per good we carry back so we can carry 2.7 goods and 5 days food per person with us.

The issue then become what to put in the boats we could put the remaining 1730lbs of food and 670 goods in the boat but then we would only net 9.4 goods, but about 5-6 days worth of food per person at the camp. This would give us a nice buffer for shortages in foraging while getting farmland established and a bit less than enough goods for 2 gardens which will greatly help our food situation long term. I hate leaving over 40 goods behind but people and food should take priority in my opinion.

Our best bet is probably to leave the rest of the stuff in the cave. Even if we head back almost immediately it will take 3 trips to bring all the goods back with 2 boats and there is no guarantee that the stuff will still be here.

Thoughts?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I always seem to check this thread within a minute that you post, Nerk.

Salvage crew- Holy motherload. We have serious operations to do. We need ALL of that food and ALL of those goods. Not to mention we need to strip the ship. There are over 500 pounds of goods- if we could have someone make a wagon, sled, or a cargo raft...

On that note, are there any beasts of burden in Newspring? I have the feeling they didn't make the journey.

Gair- Sorry I didn't prepare touch of truthtelling or this would be easy(ish). I really thought we were going to have to track someone down. As usual, Nerk is full of surprises. I hope Gair knows a way to trick this thing into revealing itself. No matter what happens though... this is going to be bad.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

we have 2400 lbs of space on the boats say we take half the food(700)days at 1400 lbs, and 10 goods at 1000 lbs. The hikers each take 20 lbs of food each so we are only leaving behind 50 days of food. We stash the rest of the goods maybe leave them in the cave and hide the entrance so we can come back and get them later.


male Dwarf barbarian 3

Wagons can be moved by people, it just sucks to do. Building 2-3 would probably take several people a few days, it would take days to get there and we would need a sizable party to keep the wagons and goods safe. And we could get there to discover that the natives have taken everything.

If only I had second level spells, I could use soften earth and stone to seal the cave entrance...

Anyone have any ideas for how to reversibly seal a cave?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

We need more spells Kal'tos! Piling logs in front of the cave is the only thing I can think of. Bodies would work too being in such high supply, but that's rather macabre and unsanitary.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Use ant haul and pile some big rocks in front of the cave.


male Dwarf barbarian 3
Ben Sandlock wrote:
Use ant haul and pile some big rocks in front of the cave.

This is a plan that might work.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

The rocks are probably your best bet.

Oh Kal'Tos, not sure if you've factored it in or not but don't forget as a dwarf you can take a heavy load back without being slowed down. Should give you another 100+lb, no?

And we'll see Vallen, try the simple tricks first...


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

the group walking should leave as soon as everything is ready. the boat people will have to wait for the storm to die but the walkers need to make as much ground as they can.


male Dwarf barbarian 3

I can easily take an extra 130 in addition to the 20 in food. So that is an extra 15 days food and a good. And thanks to the travel domain I always move 30.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I hope a 23 sense motive is enough. Definitely putting a skill point into that next level...

Edit: By the way, I love your tactic. I definitely would not have thought of that.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I imagine that will do it!


Indubitably Never 3d6

I think Cueta wanted to start lugging stuff to the boats and making repairs before the storm blows itself out.


male Dwarf barbarian 3

Yah, the plan is that the land party will be several miles away by sundown.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Yes, I was hoping to get everything done before the storm passes, if it is a sustained rain. Then, ASAP we can shove off. I'm fine with you guys leaving as soon as you can, but can I have a few weapons? If you guys leave before we're done and the bad guys show up, I'd like to put up the best fight possible. Boarding pikes would be great if some of the walkers can part with them. Ranged weapons as well.

Also, the rocks idea is pretty damn brilliant!


male Dwarf barbarian 3
Cueta Guiding Star wrote:

Yes, I was hoping to get everything done before the storm passes, if it is a sustained rain. Then, ASAP we can shove off. I'm fine with you guys leaving as soon as you can, but can I have a few weapons? If you guys leave before we're done and the bad guys show up, I'd like to put up the best fight possible. Boarding pikes would be great if some of the walkers can part with them. Ranged weapons as well.

Also, the rocks idea is pretty damn brilliant!

Why don't we just leave the cutlasses with you? Also I think your guys are taking whatever weapons they had with them.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I think the sailors are going with you Cueta- they had cutlasses, boarding pikes, and crossbows.


Indubitably Never 3d6

Just to remind you, the boats are supposed to carry 2400 pounds of food and goods that are not going to walk themselves two miles to the shore. If everyone that isn't wounded or repairing a boat schleps a load to the beach, that should get it there, but then there's the time it'll take to load the boats.

Not to be difficult or anything.


male Dwarf barbarian 3

Yah that is why I figured that the land party will only make it a few miles by the time we need to stop for the night.


Indubitably Never 3d6

oki .. on the same page then


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
I think the sailors are going with you Cueta- they had cutlasses, boarding pikes, and crossbows.

That's fine with me. Are the small folk armed? The dwarves can take one of the melee weapons from the sailors.

Also, good luck, walkers!


male Dwarf barbarian 3
Cueta Guiding Star wrote:
Vallen Silverclasp wrote:
I think the sailors are going with you Cueta- they had cutlasses, boarding pikes, and crossbows.

That's fine with me. Are the small folk armed? The dwarves can take one of the melee weapons from the sailors.

Also, good luck, walkers!

It could be an interesting few days, I think I am the only PC walking as ben would significantly slow us down. On the plus side it means I will know the route back when we come to collect all the goods.

Who was it that was talking about domesticated giant ants? They seem super handy for transporting thousands of pounds of goods.

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