The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
Oh, I also have the ruby ring we found. I would save it for when we find the elves though- they would appreciate it much more.

I'd suggest bringing the ring. If the goblins show an interest in jewelry, be willing to give it up. I wouldn't advertise it to them though - it will probably have value to the elves, as you say.

I'm hoping some steel will do the trick. Cueta's going to give a lesson in archery and present someone of importance with her bow and arrows as well.

What do you all think of bringing a couple of goods? If they are advanced enough to farm, they may have use for construction supplies, etc.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
Cueta Guiding Star wrote:
What do you all think of bringing a couple of goods? If they are advanced enough to farm, they may have use for construction supplies, etc.

Nah, I would keep it to the weapons for the moment. We have a pretty desperate need of what supplies we have.

Regardless, come the morning we had better start hoofing it back to Newspring. Luckily 14D is next to Newspring so we should be able to make the trip in one day.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gair Hearthseeker wrote:
Cueta Guiding Star wrote:
What do you all think of bringing a couple of goods? If they are advanced enough to farm, they may have use for construction supplies, etc.

Nah, I would keep it to the weapons for the moment. We have a pretty desperate need of what supplies we have.

Regardless, come the morning we had better start hoofing it back to Newspring. Luckily 14D is next to Newspring so we should be able to make the trip in one day.

That's cool. Cueta would probably say I'm taking the leggings off too quick. We need to entice them with just enough to keep them interested (if they have anything to offer us).


Indubitably Never 3d6

OK, I've set up Tomag and Zoriya's arrival.

The explorers will arrive in a few hours, so the Newspring contingent should keep them out of it for now.

This way, we can have two whole rounds of introductions again, and with any luck, I can get Vallen and Istiel arguing with each other.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
and with any luck, I can get Vallen and Istiel arguing with each other.

I would like to see Galorit's take on this!

Question about map-making - do I need a skill check to create an accurate map? Kno (geography)? Craft (maps)? Or, given enough time, can we create a reasonably scaled map good enough to keep our Sims out of trouble, such as blundering into hobgoblin territory or an unexplored hex?

With this first map Cueta has purposely enlarged danger areas to count for any misjudgements, so hopefully the foragers will stay clear of any hot spots until we can iron out a deal with the hobs.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Everyone, since we're headed out on a diplomatic mission soon, I thought it would be wise to start discussing what our goals will be. Thoughts on what we should approach the hobs with, and what we can offer?

Off the top of my head, I'd say the two most pressing needs we have with them are: 1) pact of non-aggression, and 2) right to travel through their territory (and we can offer them the right to travel through ours)


male Dwarf barbarian 3
Cueta Guiding Star wrote:

Everyone, since we're headed out on a diplomatic mission soon, I thought it would be wise to start discussing what our goals will be. Thoughts on what we should approach the hobs with, and what we can offer?

Off the top of my head, I'd say the two most pressing needs we have with them are: 1) pact of non-aggression, and 2) right to travel through their territory (and we can offer them the right to travel through ours)

Trade should also be a priority. We once the forge is up and we start getting surface iron, we an probably make better weapons and tools than they can, hopefully we can trade such items for food.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
Cueta Guiding Star wrote:

Everyone, since we're headed out on a diplomatic mission soon, I thought it would be wise to start discussing what our goals will be. Thoughts on what we should approach the hobs with, and what we can offer?

Off the top of my head, I'd say the two most pressing needs we have with them are: 1) pact of non-aggression, and 2) right to travel through their territory (and we can offer them the right to travel through ours)

Trade should also be a priority. We once the forge is up and we start getting surface iron, we an probably make better weapons and tools than they can, hopefully we can trade such items for food.

I like this thought. We could use this is a justification for needing passage and foraging rights as well.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
DM Nerk wrote:
and with any luck, I can get Vallen and Istiel arguing with each other.

Haha I must admit I've never argued with myself on two different characters before, but it could happen between the two. It would be like writing a novel!

Cueta wrote:
1) pact of non-aggression, and 2) right to travel through their territory (and we can offer them the right to travel through ours)

3)Inquire about other hobgoblin tribes- if there are none, we must know why they killed our scouting party. This is going to a touchy one.

4)I agree with Kal'tos, we should bring some tools or weapons to trade for food with the intention of trading more food for tools in the future. Cueta also mentioned bringing Goods to trade for food. We should probably just bring all of the above and see what sticks. They don't know how desperate we are for food... yet.

5)We should not forage in their hex even if they give us permission to move through it. They are not going to want us in their lands hunting their game etc. If they become allies, as Newspring grows we can probably assimilate them into our community peacefully, once they see what we can do.


male Dwarf barbarian 3
Vallen Silverclasp wrote:
DM Nerk wrote:
and with any luck, I can get Vallen and Istiel arguing with each other.

Haha I must admit I've never argued with myself on two different characters before, but it could happen between the two. It would be like writing a novel!

Cueta wrote:
1) pact of non-aggression, and 2) right to travel through their territory (and we can offer them the right to travel through ours)

3)Inquire about other hobgoblin tribes- if there are none, we must know why they killed our scouting party. This is going to a touchy one.

4)I agree with Kal'tos, we should bring some tools or weapons to trade for food with the intention of trading more food for tools in the future. Cueta also mentioned bringing Goods to trade for food. We should probably just bring all of the above and see what sticks. They don't know how desperate we are for food... yet.

5)We should not forage in their hex even if they give us permission to move through it. They are not going to want us in their lands hunting their game etc. If they become allies, as Newspring grows we can probably assimilate them into our community peacefully, once they see what we can do.

I doubt we will directly assimilate the hobgoblins into Newspring, adding them to some kind of confederation is much more likely.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I would also be hesitant to assimilate them into Newspring itself. They will have their own settlement and I can only assume will wish to retain their independence. Allies seems a much better goal to me.

I think Vallen is correct, we would not want to forage in their main hex at least. I suppose it depends on how large they consider their territory to be? If it is just 14D then I think we can leave them mostly undisturbed aside from diplomatic expeditions.

The main things we require from them are trade and information. Being native to this region means they can tell us a great deal about the surrounding area.

As for bartering, weapons are our best bet but Vallen may be correct about the goods. We should probably bring one along with us to gauge their interest. We can work things out from there.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Confederation my be a possibility. When we start adding hexes to our kingdom hopefully they will go along with it.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

On break at work right now, so I won't be able to do my intro post until at least 6:30 edt tonight. Feel free to talk to Tomag and stuff, I'll make sure to respond as best I can. :)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:


Cueta wrote:
1) pact of non-aggression, and 2) right to travel through their territory (and we can offer them the right to travel through ours)
3)Inquire about other hobgoblin tribes- if there are none, we must know why they killed our scouting party. This is going to a touchy one.

I think they did it, and I think based upon their interaction with the four scouts, they will have an understandable explanation for it. But I hope it was another tribe, farther away, and an enemy tribe to this one. That would in many ways be simpler.

Vallen Silverclasp wrote:


4)I agree with Kal'tos, we should bring some tools or weapons to trade for food with the intention of trading more food for tools in the future. Cueta also mentioned bringing Goods to trade for food. We should probably just bring all of the above and see what sticks. They don't know how desperate we are for food... yet.

Yes, bring as much variety as possible. Hopefully we have something that they want, and enough of it (or the capability to produce it) to make us attractive allies.

Vallen Silverclasp wrote:


5)We should not forage in their hex even if they give us permission to move through it. They are not going to want us in their lands hunting their game etc.

I think this is a tough one. I hope that the grain means they have some agriculture and as such don't need to range real wide to hunt and forage. At any rate, while I don't think we should send our people to 14d (or wherever they are based), I do think we need to send all of our foragers to 15c tomorrow. Let's ask for forgiveness later if need be. Right now, we need to stop hemorrhaging food, and that is the safest area to do it in. Perhaps we can send our people some other safe hex in farther from the hobs if they object, and if they can provide us with information on where that would be. Ideally, once we get some agriculture up and running, we can hunt and forage in a few hexes around Newspring in a pattern as needed for the other hexes to renew themselves.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

No problem. Thanks for the update. We'll have you two settled in no time!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
I doubt we will directly assimilate the hobgoblins into Newspring, adding them to some kind of confederation is much more likely.

I think in the long run, our "kingdom" may very well end up as some sort of confederation, with a weak federal government and vibrant multi-ethnic urban areas interspersed between various ethnic holds, each having a predominant population of one people, and associated laws based off of those customs (especially if we're bringing in relocated Diasporas from elves to kellids to dwarves to escaped Mwangi and halfling slaves. I could see the hobgoblins working in such a society, under certain circumstances.

But of course this is a conversation for further down the line. Who knows what will happen with our neighbors to the north? For now, a mutually beneficial non-violent existence seems a good place to start. We can see how the relationship changes as the relationship develops.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

It occurs to me that we have another thing we can offer to the hobgoblins. Ourselves - meaning our particular skill sets. They reacted in surprise and fear to Kal'Tos's light spell - this tells me that they don't have much in the way of magic. We can teach them that. Or perhaps we can teach them advanced military tactics, or sailing, or mining, etc.

We can also offer ourselves as fixers, if nothing else entices them - perhaps they need a problem fixed, and no one in their society has the skills and/or motivation and/or courage to tackle it?

I'd probably not bring this up unless there aren't better options, but it may be a way to secure rights of passage, foraging, etc.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
Cueta Guiding Star wrote:

It occurs to me that we have another thing we can offer to the hobgoblins. Ourselves - meaning our particular skill sets. They reacted in surprise and fear to Kal'Tos's light spell - this tells me that they don't have much in the way of magic. We can teach them that. Or perhaps we can teach them advanced military tactics, or sailing, or mining, etc.

We can also offer ourselves as fixers, if nothing else entices them - perhaps they need a problem fixed, and no one in their society has the skills and/or motivation and/or courage to tackle it?

I'd probably not bring this up unless there aren't better options, but it may be a way to secure rights of passage, foraging, etc.

Adventurers are great at solving problems, especially if violence is a solution!

Quest: Kuru and Hobbs

-Kill ALL of the kuru on the continent for the Ham n' Beans hobgoblins (0/1)

(By the way, we don't know what that meat is)


Indubitably Never 3d6

@ Tomag (& Zoriya): take your time. In general, I tend to just go with the flow. We have pretty active posters and when I'm around, I can be pretty active, but I won't leave you behind if you're busy. If a day goes by with no post, we might just assume you go along with what's happening.

In combat, I try to get a round a day done, at minimum. I run group initiatives, so when it's yall's turn, you can post an action whenever. If a day goes by, I'll assume your character was praying or something.

That said, don't be afraid to get in. You two have the tougher job of trying to find a way into an active campaign. I know that I, and my players, are going to do our best to help you with that, but we can only aid you, not do it for you.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Okay, nothing fancy, but there I am. When we get on land, I think I can make a better impression that doesn't involve shouting my big green head off. ;)


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I was reading the Pathfinder Wiki and stumbled on this article- Royal Proclamation of the Draconic Banking

Newspring needs this. Kal'tos you should get some kind of legislation similar to this in the works immediately.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

I was reading the Pathfinder Wiki and stumbled on this article- Royal Proclamation of the Draconic Banking

Newspring needs this. Kal'tos you should get some kind of legislation similar to this in the works immediately.

I think 2 such banking proclamations are needed, one for Good dragons and a second for Dwarves and the church of abadar. They could be set to expire say 50 years after the establishment of the commonwealth so we would eventually get tax money from such establishments. After all much money will be needed to get things properly established in this new world.


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6
Kal'Tos wrote:
Vallen Silverclasp wrote:

I was reading the Pathfinder Wiki and stumbled on this article- Royal Proclamation of the Draconic Banking

Newspring needs this. Kal'tos you should get some kind of legislation similar to this in the works immediately.

I think 2 such banking proclamations are needed, one for Good dragons and a second for Dwarves and the church of abadar. They could be set to expire say 50 years after the establishment of the commonwealth so we would eventually get tax money from such establishments. After all much money will be needed to get things properly established in this new world.

It might be better for the dwarves and the church of Abadar if banking was left open to the whole populace...historically, bankers haven't been very popular, and when you concentrate that down to one ethnic group or religion Bad Things Happen. Maybe set up a licensing system dictated by the government?

Of course, a banking system is looking a bit far into the future--it's still really fun to think about, though! This community building stuff is great.


male Dwarf barbarian 3
Zoriya Yelizaveta wrote:
Kal'Tos wrote:
Vallen Silverclasp wrote:

I was reading the Pathfinder Wiki and stumbled on this article- Royal Proclamation of the Draconic Banking

Newspring needs this. Kal'tos you should get some kind of legislation similar to this in the works immediately.

I think 2 such banking proclamations are needed, one for Good dragons and a second for Dwarves and the church of abadar. They could be set to expire say 50 years after the establishment of the commonwealth so we would eventually get tax money from such establishments. After all much money will be needed to get things properly established in this new world.

It might be better for the dwarves and the church of Abadar if banking was left open to the whole populace...historically, bankers haven't been very popular, and when you concentrate that down to one ethnic group or religion Bad Things Happen. Maybe set up a licensing system dictated by the government?

Of course, a banking system is looking a bit far into the future--it's still really fun to think about, though! This community building stuff is great.

The church of Abadar is the only church that is also a bank. But I wasn't being completely serious as I have a vested interest in favorable conditions for the church of Abadar (since I happen to be a cleric of Abadar). Though if I remember correctly the church was one of the key backers of the colonization attempt and right now have probably lost a lot of money. We may have to do something like this for the church to be willing to risk further capital in the new world.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Hey everyone, life is complicated for me this week - I may not get a post in until Thursday or Friday. Sorala will sit silently through the meeting, gritting her teeth as her migraine is still going strong. Cueta will copy her map twice and give one copy to Sorala for the history books and one to Chairdwarf Vallen for the council to disperse to the foragers, if the council sees fit to send them off to the newly explored hex.

With the conservative estimations that Cueta made regarding hob territory and monkey swarm territory, hopefully no one will get killed.

Cheers!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

See you at the end of the week Cueta!


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6
Cueta Guiding Star wrote:

Hey everyone, life is complicated for me this week - I may not get a post in until Thursday or Friday. Sorala will sit silently through the meeting, gritting her teeth as her migraine is still going strong. Cueta will copy her map twice and give one copy to Sorala for the history books and one to Chairdwarf Vallen for the council to disperse to the foragers, if the council sees fit to send them off to the newly explored hex.

With the conservative estimations that Cueta made regarding hob territory and monkey swarm territory, hopefully no one will get killed.

Cheers!

I hope everything works out, and we'll see you back soon :)

And when you come back, how DOES one pronounce Cueta? There's a debate in my house on this, please advise.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Zoriya Yelizaveta wrote:
historically, bankers haven't been very popular, and when you concentrate that down to one ethnic group or religion Bad Things Happen.

Not sure if I'm the only fellow of Hebrew persuasion here, but oh boy ain't that the truth.

@Cueta: Hope everything turns out alright, and good luck!


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6
Tomag wrote:
Zoriya Yelizaveta wrote:
historically, bankers haven't been very popular, and when you concentrate that down to one ethnic group or religion Bad Things Happen.

Not sure if I'm the only fellow of Hebrew persuasion here, but oh boy ain't that the truth.

@Cueta: Hope everything turns out alright, and good luck!

Yeah, hi. I'm a cultural studies scholar, so I am annoyingly aware of implications and consequences. Which is exciting in designing a great society! It just means I'll probably end up being the jerk who offers dumb objections to everything. :P


male Dwarf barbarian 3
Zoriya Yelizaveta wrote:
Tomag wrote:
Zoriya Yelizaveta wrote:
historically, bankers haven't been very popular, and when you concentrate that down to one ethnic group or religion Bad Things Happen.

Not sure if I'm the only fellow of Hebrew persuasion here, but oh boy ain't that the truth.

@Cueta: Hope everything turns out alright, and good luck!

Yeah, hi. I'm a cultural studies scholar, so I am annoyingly aware of implications and consequences. Which is exciting in designing a great society! It just means I'll probably end up being the jerk who offers dumb objections to everything. :P

all objections and ideas should be done in character. We have had several page long discussions about our character's various viewpoints on social issues.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Sounds good to me.

Tomag's only real complaint is likely to be the colony's intention of straight-up wiping out the demon-dorfs. He'll likely get over it once he sees that the vast majority of them are just beyond any sort of redemption, though.

As far as a bank goes, a First United Teletech of Abadar would be something he'd be totally okay with. ;)


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

Yes, I love IC debate! Zoriya, for instance, is all for a centrally banking control system.


male Dwarf barbarian 3
Tomag wrote:

Sounds good to me.

Tomag's only real complaint is likely to be the colony's intention of straight-up wiping out the demon-dorfs. He'll likely get over it once he sees that the vast majority of them are just beyond any sort of redemption, though.

As far as a bank goes, a First United Teletech of Abadar would be something he'd be totally okay with. ;)

Kal'Tos only wants to kill all dwarves old enough to realize what is actually happening and going along with it. The young can be raised and made into proper dwarves yet.

Also Kal'Tos fully plans to be the first Minister of treasury, running the blessed bank of Abadar for the good of the people, once we have a larger and more established territory.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Kal'Tos wrote:
Tomag wrote:

Sounds good to me.

Tomag's only real complaint is likely to be the colony's intention of straight-up wiping out the demon-dorfs. He'll likely get over it once he sees that the vast majority of them are just beyond any sort of redemption, though.

As far as a bank goes, a First United Teletech of Abadar would be something he'd be totally okay with. ;)

Kal'Tos only wants to kill all dwarves old enough to realize what is actually happening and going along with it. The young can be raised and made into proper dwarves yet.

Also Kal'Tos fully plans to be the first Minister of treasury, running the blessed bank of Abadar for the good of the people, once we have a larger and more established territory.

Yeah, I can totally understand that part. I just think we might butt heads a little about it. Certainly not to the point of any real conflict, especially since after what Tomag has seen. They are pretty far gone, if not completely hopeless cases. Sarenrae is forgiving, but I don't think anybody is THAT forgiving.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

There have been and will continue to be a lot of situations in the game where our characters will say "No, this isn't right! or We shouldn't do this!" And then they realize we're all in this together and just do what we have to.

We have had the luxury of fairly cut-and-dry situations so far, but I feel that matters may get complicated with the hobgoblins.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

There have been and will continue to be a lot of situations in the game where our characters will say "No, this isn't right! or We shouldn't do this!" And then they realize we're all in this together and just do what we have to.

We have had the luxury of fairly cut-and-dry situations so far, but I feel that matters may get complicated with the hobgoblins.

In many games someone would have started a fight solely to get XP from the hobgoblins.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
Kal'Tos wrote:
Vallen Silverclasp wrote:

There have been and will continue to be a lot of situations in the game where our characters will say "No, this isn't right! or We shouldn't do this!" And then they realize we're all in this together and just do what we have to.

We have had the luxury of fairly cut-and-dry situations so far, but I feel that matters may get complicated with the hobgoblins.

In many games someone would have started a fight solely to get XP from the hobgoblins.

Tomag is the LEAST likely person to do this. The first time I ever tried to play him in his paladin variant (over skype) he ended up getting yelled at for trying to stabilize a lizardman that had attacked the party, but wasn't dead. The party then proceeded to kill the lizardman, and Tomag was like NOPE, I AM NOT FOLLOWING YOU LOT and I switched to a different character.

I'm glad to hear that Tomag and his ideals might fit in to this campaign quite nicely! :D


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Our success with prisoners has been... uh... none. Other than giving Vallen some more nightmares, and contributing to our Bugbear communication skills.

If you'd like to see what keeping some prisoners brought us, you can start here- Page 18


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Tomag will have mellowed out a bit compared to his original incarnation (mostly because his code isn't something he's 100% required to follow any more, but he'll still follow it as best he can) so if it's not feasable to keep captives or what-have-you, so be it. He's just hoping to avoid as much death as possible.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

Our success with prisoners has been... uh... none. Other than giving Vallen some more nightmares, and contributing to our Bugbear communication skills.

If you'd like to see what keeping some prisoners brought us, you can start here- Page 18

Didn't that spark a multi-page debate about how we were going to deal with the prisoners which then morphed into a general discussion about what kind of justice system Newspring should have?

Making Kal'Tos a judge would probably be a bad idea, someone would likely get crucified. Proper dwarven justice can be quite unforgiving.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

It did! So far we haven't had to deal out any frontier justice, but I have the feeling it's going to happen.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Sorry for the short absence guys, got at little tied up last night.

I hope everything works out for you Ceuta. And yes, some clarification on your name would be appreciated :P

As far as laws go, Gair might want there to be a clause about trail by combat, for the sake of tradition!

I think we are mostly waiting on Nerk to bring the exploration group home, yes?


Indubitably Never 3d6

Yep, Might be tomorrow before I can craft a proper post: sorry guys.


male Dwarf barbarian 3
Gair Hearthseeker wrote:
As far as laws go, Gair might want there to be a clause about trail by combat, for the sake of tradition!

I didn't realize trails were so important kellid. ;)

But yes, I can support trial by combat. The real question is first blood or to the death?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
DM Nerk wrote:
Yep, Might be tomorrow before I can craft a proper post: sorry guys.

Take your time Nerk, things happen.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Zoriya Yelizaveta wrote:
And when you come back, how DOES one pronounce Cueta? There's a debate in my house on this, please advise.

It is nice to be back with you fine folks!

Cueta and Melilla (Cueta's sister) also happen to be the names of two of Spain's cities in North Africa. I've always liked the sound of them. In my imagination they are exotic and sunny places, but I honestly don't know how Cueta is pronounced. I think she probably pronounces it Queta.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:

Our success with prisoners has been... uh... none. Other than giving Vallen some more nightmares, and contributing to our Bugbear communication skills.

If you'd like to see what keeping some prisoners brought us, you can start here- Page 18

Those Kuru may end up being very useful for our bugbear-befriending skills. I think we did the best that we could with them, and tried our damndest to not kill them.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Tomag wrote:
I'm glad to hear that Tomag and his ideals might fit in to this campaign quite nicely! :D

I'm interested to see how Tomag's ethos mixes with the new world. Cueta's gotten a lot harder in 20 days, and she was a pirate (don't tell her that though).


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
Gair Hearthseeker wrote:
As far as laws go, Gair might want there to be a clause about trail by combat, for the sake of tradition!
I didn't realize trails were so important kellid. ;)

I don't even know how this would happen, but I'd love to see trails by combat as our main means of solving disputes. Whatever it ends up being, I'll support it - it can't possibly be bad!

Kal'Tos wrote:
But yes, I can support trial by combat. The real question is first blood or to the death?

Hmmm. This dueling stuff is for silly northerners with silly notions about honor. Us Mwangis prefer to solve our disputes the Sandlock way (who is now an honorary mosquito in Cueta's book).


Indubitably Never 3d6
Cueta Guiding Star wrote:
Kal'Tos wrote:
Gair Hearthseeker wrote:
As far as laws go, Gair might want there to be a clause about trail by combat, for the sake of tradition!
I didn't realize trails were so important kellid. ;)

I don't even know how this would happen, but I'd love to see trails by combat as our main means of solving disputes. Whatever it ends up being, I'll support it - it can't possibly be bad!

Kal'Tos wrote:
But yes, I can support trial by combat. The real question is first blood or to the death?
Hmmm. This dueling stuff is for silly northerners with silly notions about honor. Us Mwangis prefer to solve our disputes the Sandlock way (who is now an honorary mosquito in Cueta's book).

Just remember, KuwAyta (phonetic guess at Spanish Cueta, and MelIYa for the sister) that I'm a good-for-the-goose type GM, who won't use certain tactics against PCs because I (not my NPCs) consider them unfriendly. Once the precedent is set, however, it's open season.

Muahahaha.

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