The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Should be awake as well. Thanks Kal'Tos.

With our friend's survivability I'm guessing he's their war-leader, holy crap!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Gah! My dice have gone south.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

If he's not the king, we probably shouldn't fight the king yet!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Hopefully you just ended it Gair. I'm guessing that one is their leader- Mr. Gaudychair himself. Could that have been all of them in the keep?

I believe after some channeling we will be fine to explore the rest of the compound and set a trap for the returning kuru.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Nope, Nerk confirmed he's still on his feet after 38 damage :P

Not sure if it's their true leader, I think there's a chance that it's some sort of priest/religious leader. Still I'd imagine our dwarf-eater here is their best warrior.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Depending on how the dice go this next volley of attacks, this round could be a crucial swing either way. We've still got Ben and Manari this round, correct?

If he gets through Ben's attack, then hopefully he splits his attacks instead of concentrating on one of us. A couple of hits and any of us three go into negatives (and Vallen and I could get staggered/dropped with one solid hit).

At the moment our dwarf-eater is a kellid eater.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Nah, it was just a nibble:P


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

what do we have to roll to hit? I got 15 with the freebooters bane bonus, I am not sure if that hits though. I also don't do much damage so it might not help.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Don't forget freebooter's bane give a +1 to damage as well!

Please please please let that be enough :P


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Every little bit helps, and 3 is better than my 0! I think he's a raging barb so he's rocking a penalty to AC - probably a 12 or 13 will hit?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Nerk finally made an anti-Gair enemy. Gair hit it TWICE and it didn't die. Anything that can survive a third hit is clearly a god. I'm going to go out on a limb and say diplomacy is equally useless.

If Ben's attack doesn't down him (which would be hilarious) I think Manari is going to be clutch here- elves always pull through at the last moment.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Well Manari goes after our friend the Kuru so it's not going to make much difference. I'm still hoping that Bern can finish the Kuru now that he's back among the conscious! Though again that would still be after the bastard rips into us for another round...


Indubitably Never 3d6

So, you're at 1423xp, which puts you at 2nd(+1) level if we use the fast xp track. Last time this was discussed I think we (or I?) decided to use the standard xp track.

That was also April, and after two months, I'm sort of inclined to give you some scooby snacks. Unless I hear any powerful objections, go ahead and level up. At this point, your 2ndary NPCs remain level 1, but can retrain to PC classes (given time and resources, naturally). I'll need to look at the retraining rules to see if there needs to be any softening.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

That kuru was a beast! He had to be raging to survive that long.

Oooh scooby snacks! Thanks Nerk! Oh dear I have decisions to make and feats/skills to research, might get leveled up by the end of tonight.

Questions:

What is our PCs and npcs xp now?

Do we get to choose what class our npc gets retrained to, and what their skills/feats will be?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sweet! Thanks, DM Nerk! I'm sending you a PM with some Cueta-specific questions, but I do have one question that will affect everyone:

How are we doing hps upon leveling? Roll or average, or average +1, or something else?


Indubitably Never 3d6

Vallen: PCs xp is 1423. Secondary PCs are half that, so 711.5. Yes, when your 2PC levels/retrains, it's your problem... er ... choice. Also, let's call them 2PCs from now on, so we can all stop saying "or whatever they are" Lastly, like cohorts, they will never be more than your level minus two. So, now that you're 3rd level, they can exist.

Cueta: I'll bet everyone would be interested in whatever you're about to PM me, but then again, I don't know what it is, so I don't know. For hit points, I say you guys vote between average+1 or roll.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Sure thing! Here's my PM:

Hi DM Nerk,

Thanks for the scooby snacks! That was a pretty tense fight! I have a couple of related questions about leveling up Cueta as a ranger 2. When I originally designed her, I was going switch-hitter, but as Gair is going that path, I was curious if I could develop Cueta as a reach-weapon fighter more. However, none of the available level 2 combat feats really fit that type of fighting. So, I was curious if I could do one of the following:

1. Go with the two-handed style and make PA my R2 combat style feat (in effect freeing up my level 1 feat slot). Then take combat expertise or something similar as my other feat. I would then go with furious focus at level 6.

2. Create a combat style geared towards reach weapons. The feat tree would probably look like this: 2) combat expertise, combat reflexes, power attack; 6) the improved manuever feats, lunge. I would take combat expertise or combat reflexes as my R2 feat in this case.

3. I could take two-handed weapon style and then shield of swings I suppose, and then later perhaps trade it out with retraining for a different feat, and further retrain power attack to move it to the two-handed weapon style?

Thanks,

Chicken


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

As for hp, I'd vote average +1.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Thanks Nerk! Further question- what is the xp required for level 4? Are our PCs at xp 1423/5000 to level 4 (due to our free npc class) and 2PCs 711.5/2000 to level 2?

Sorry to be complicated, I know I'm being anal about something that's not going to matter for a few months.

Also, thanks for the epic dwarven waraxe! If Kal'tos or I pick up martial weapon proficiency (Kal'tos totally should) we'll rock it.

I vote for average +1 with hp.


Indubitably Never 3d6

Vallen: I've sort of decided to put you on the fast xp track, since it's taking months as it is. So you're 1423/3300 to level 4. Your 2PCs are at 711/1300.


male Dwarf barbarian 3

I vote average +1 as well.

I may pick up martial weapon training but no guarantees.

Nerk are we considered lvl 2 or lvl 3 for feats and other lvl not class dependent stuff?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Oooh - these new world dwarves look like fun!


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Fairly certain we decided we are counted as 3rd level for all things beyond experience Kal.

Thank you kindly for the epic weapon Nerk, laughed my ass off when I realized none of us could actually use the thing at present!

I'll jump on the bandwagon and go with average +1 HP's.

Are we actually doing the leveling up now or does it come into effect once we manage to rest? I assume there is more to our Kuru infestation.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

That is my understanding as well, Gair - we are for feats, max skill ranks, bab, saves, etc. = 3rd level. For xp we are 2nd (fast track).

I also wanted to add, that I think as a group, our tactics are coming together really well (this last fight was also greatly aided by having an archer and another front-line guy as well - thanks, Nerk!). Although Cueta would rather stab people in their sleep, I thought it was great fun and well-fought and the dwarven line of death worked well. Nicely done, everyone!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Kal'tos- You could pick up a level in Paladin? Or Dwarfadin as I prefer to call them.

Gair- I feel Bern learned a lesson in humility today, I wonder if he'll be more reserved and tactical like his father in the future?


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Maybe but it's not like he acted rashly at all in this situation, he followed the plan beautifully but was simply outmatched by some impressive opponents.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Alright Ben is leveled up. another level in rogue.
took a rank in profession sailor
rogue talent fast stealth
feat-extra rogue talent combat trick ammo drop. I can now fire two sling bullets in a round but I am running out of sling bullets. can I get about 20 Magic stones to carry with me?


male Dwarf barbarian 3

Multi-classing in P6 seems like a bad idea long term


Indubitably Never 3d6

Sorry not to get back to you sooner, Chicken.

After thinking about it for a while, I think I'd like to stick with the fighting styles as they are.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Thank goodness another sailor! I'm hoping that we find some prisoners and we can take that badass giant canoe out of here.


male Dwarf barbarian 3
Vallen Silverclasp wrote:
Thank goodness another sailor! I'm hoping that we find some prisoners and we can take that badass giant canoe out of here.

For a second there I thought you were talking about taking Kuru prisoner and thought, I don't think we are taking prisoners. and if we are they probably won't like Kal'Tos, because they wouldn't live long enough to make it to a canoe.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
Kal'Tos wrote:
For a second there I thought you were talking about taking Kuru prisoner and thought, I don't think we are taking prisoners. and if we are they probably won't like Kal'Tos, because they wouldn't live long enough to make it to a canoe.

Ha! No, hopefully we find people the kuru have taken prisoner and they haven't chew their arms off or anything horrible.

So, choosing feats is hard. My current choices-

-Deepsight (120ft darkvision, dwarf only)

-Extra channel(+2 channels a day)

-Fortified armor training (If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice)n)

-Rapid Reload (free action to reload light crossbow)

-Skillfulness (+3 skill ranks, +1 skill rank per level after level 3)

I wanted to point out Fortified armor training to everyone, because Vallen can cast mending at will. Though mending still has a cast time of 10 minutes, so it could only be slightly abused.

I'm leaning towards Rapid Reload (though Vallen has yet to hit anything), extra channel for the heals, or Skillfulness, because skill points are delicious.


male Dwarf barbarian 3

be skilled

Kal'Tos is probably taking martial weapon proficiency because dwarven waraxes are awesome


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Alright, I should be leveled up in a bit. I'm a little disappointed that we've gotten our level before I was able to finish my bow. Seems odd to take rapid shot as a feat before I can really use it but if I don't I'm really not going to be much of a switch hitter. I suppose I could retrain it later but I'd rather not.

I think we're fairly good on channels at least Vallen.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

And Gair's all ready to continue. 9 new skill points and I still feel deprived :P


male Dwarf barbarian 3

It takes 5 days to retrain a feat and someone who knows the feat you are trying to get. Would spending some time each day sparing with Gair, Hussan, Bern or another warrior be adequate to eventually change my weapon focus (warhammer) to weapon focus (dwarven waraxe)?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:

Sorry not to get back to you sooner, Chicken.

After thinking about it for a while, I think I'd like to stick with the fighting styles as they are.

No worries, Nerk! Thanks for the consideration! Next question (cause I have to ask). I'm not taking the combat expertise / I. maneuver line of feats now, so I'd like to change out my bill for a higher damage reach weapon (the reason I took it was to add the +1 AC to combat expertise or fighting defensively, and now I'm going to take shield of swings from the two-weapon style tree, which would make combat expertise redundant). Would it be possible to use the bill's components (the metal head and wooden shaft) and melt them down and reforge them as something else, like a lucern hammer? If I can convince Horn'Tos to do this for me of course...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'll go for skillfullness then, which gives me 8 skill points to spend. Also, Vallen has recalled he knows how to speak goblin, how convenient.

New skills-

Linguistics (+6, learned Goblin)
Sense Motive (+7)
Diplomacy (+4)
Climb (+5, +2 with medium load)
Knowledge: Arcana (+6)
Knowledge: Geography (+6)
Craft: Weaponsmithing (+6, +8 with metal/stone)
Craft: Armorsmithing (+6, +8 with metal/stone)

Hooray for class skills! Also our weapons and armor situation is kind of crap, so Vallen might be able to help now. Maybe craft: siege engines in the future....

I'd like to put points in Knowledge: History, but that's not going to be much use right now. Maybe Knowledge: Planes as well next level when I hit the +2 -> +3 int jackpot.

Cueta: You can hit Vallen up for your smithing needs too once the forge is up and running! If we haven't starved to death.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:

I'm leaning towards Rapid Reload (though Vallen has yet to hit anything), extra channel for the heals, or Skillfulness, because skill points are delicious.

I think rapid reload is not worth taking unless you have a lot of feats to spare. You'll be looking at PBS, precise shot and rapid shot to be an effective archer in addition to rapid reload, and that would put you at level 8 to do so.

I think extra channel or skillful are both good choices. I'm leaning towards skillful myself.

Edit: dwarf ninja'd!


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

ya know Ben needs to get one of the elves to teach him how to use an elven curve blade and get one of the dwarves to make one for him. The most damage he can do with out the sneak attack bonus is 5 damage which is kinda pathetic.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I was also looking at the elven curved blade Ben- Istiel would be a badass with one.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

With cleave I should be able to do enough damage for the both of us Ben :P


male Dwarf barbarian 3
Gair Hearthseeker wrote:
With cleave I should be able to do enough damage for the both of us Ben :P

Cleave with a great axe does mean things to enemies, I approve.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Oh sweet mercy Gair with cleave? Gair you are going to start earning yourself some legends at this rate.


Indubitably Never 3d6

In the circumstances, it seems fair to relax the "someone who knows the feat" requirements for retraining. Plus, Bern has weapon focus: battleaxe which is close.

@ Ben: In a group that's pretty melee heavy like this, you might think about Gang Up and sticking to your sling?

@ Cueta: Just tie Kal'Tos retired warhammer to a long stick. No, don't, but I'm totally fine with Horn'Tos making a lucerne hammer. I would say that you'd get half-value for your bill (as if you sold it) and need to make up the rest of the material cost, but you don't have to go all metallurgical figuring out how for my benefit. I just want the gps.


male Dwarf barbarian 3

I think I can use saving his life to convince him to spar with me a bit. Not that Bern should need much convincing.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

What do you all think we should do with the kids?


male Dwarf barbarian 3

Kill them all. Better they die now while they are not a threat than once they have become one. One does not take in a tiger after it has tasted human (or dwarf or elf, etc) flesh why would we attempt to save these?

The Church of Abadar has a teaching that the best solution to a problem is that the problem never happens in the first place.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'm not sure- I've stated before Vallen is not going to go around killing children and salting the earth, unless they start attacking us. Priority #1 is to see if there are any prisoners.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Thanks, Nerk! 2 questions about crafting:

1) rolling by the day (instead of the week) means that you have to make 7 times as many checks, which means that you have 7 times the chance of failure by more than 5 and thus 7 times as many chances of having to spend a lot of money. Would it be possible to rule that a bad roll costing gp can only happen once a week?

2) can you take 10 on a crafting check? By the rules, it seems to be that you can, but I wanted to double check with someone who understands the rules a bit better. I'm thinking about taking craft (weapons) but I don't know if it is worth the skill point investment of one point to do this (I'd prefer to not take up Horn'Tos's crafting time if possible - we've got a lot of other needs. Of course, on the other hand, that is time that I won't be foraging/exploring.

3) Can I use my craft (carpentry) skills to make a longspear for the time being, to hold me over until the new polearm is finished? I figure I could forage the materials with stone and wood, and give it the "fragile" property? If I take craft (weapons) I suppose it doesn't matter.

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