The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Finished through day 7.


Indubitably Never 3d6

Vallen ... by all means, be that guy, because I'm the GM that forgets such things and 200kxp (earned, but not assigned) later wonders why you're all still first level.

Skin-stealer=600xp/5=120xp each


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I will officially be that guy, then! Can't wait for level 2, Vallen is in desperate need some some social skill (points).


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Glad someone's going to be that guy! I'm similarly excited to get some ranks in diplomacy so I can be Mr.Level-Headed in crunch as well!


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I figure we get time for everyone to catch up and then hold a meeting to fit in the new arrivals to the work teams, discuss the shark-teeth with the general pop and put forth the idea of the council. Sound good?


male Dwarf barbarian 3

sounds like a plan to me.

Should we approach other big players ahead of time, or blindside them with the council idea?

If we are going with the 2 tier

"Inner" Council
Myself
Gair
Ben
Hassan
one of the Thayers

"Large" Council
All members of small council
Vallen
Cueta
Other Thayer
Ingwe
Istiel
representative of Harpy survivors
Sorala

Really important decisions that we have time to debate would be made by larger council. Time sensitive issues dealt with by small council with input from large council. Both council's are an odd number to avoid tie votes.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I think this is a solid idea but I have some thoughts.

First, your large council proposal currently has 12 members :P

Secondly, given our tendency to split up, I would actually suggest we make the council 11-15 members in size but for time sensitive decisions, only require the larger half to be present in order to vote. Any decision made in this fashion could be overturned by a vote of a larger council at a later date.

In this fashion we would want to ensure that at least the larger half of the council are present in Newspring at all times wherever possible. Given the proposed members, I doubt that would be too much of a problem.

Thoughts?

As far a talking to people before hand. I would probably mention it to the Thayers ahead of time to avoid an issue with Edmund but I say we leave the actual members up to nomination and vote by all those present, no?


male Dwarf barbarian 3
Gair Hearthseeker wrote:

I think this is a solid idea but I have some thoughts.

First, your large council proposal currently has 12 members :P

Secondly, given our tendency to split up, I would actually suggest we make the council 11-15 members in size but for time sensitive decisions, only require the larger half to be present in order to vote. Any decision made in this fashion could be overturned by a vote of a larger council at a later date.

In this fashion we would want to ensure that at least the larger half of the council are present in Newspring at all times wherever possible. Given the proposed members, I doubt that would be too much of a problem.

Thoughts?

As far a talking to people before hand. I would probably mention it to the Thayers ahead of time to avoid an issue with Edmund but I say we leave the actual members up to nomination and vote by all those present, no?

Of course my counting was off. So we either add one person or remove one. The issue I see with having the larger council make all decisions is getting 10+ people to come to a reasonable consensus or even majority decision can be incredibly time consuming.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Ah but lets not underestimate the power of us 5 PC's being able to work together within that group. I think it should work fairly well. It's effectively the same as having the leadership positions for kingdom building.

We don't actually need to bring that many decisions before the full council in the first place. Most of the smaller stuff already fall under the purview of some of our established rolls. Like issues of domestic security falling under Hassan's authority, right?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'm fine with whatever you guys want to try, but don't forget about Ingwe- he wants a democracy. Perhaps a syndico-anarchism commune.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'm fine with how you all decide to do things. ooc, I'd like to have a say in things, though I can't see Cueta seeing the value in it right now, since she's rather distrustful of most of the elites she's met in her life. If the council had things to do regarding threat assessment or exploration, or trade, she'd probably be interested in a nominal position. On most everything else, she'd just defer to the wishes of you all.


male Dwarf barbarian 3

Threat assessment, exploration priorities, negotiating with rational natives, trade, project prioritization, appointment of positions, any other colony level organization.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

These are all things that would need to be discussed yes. My only hesitation is that our ideas are essentially the same except your model gives a select few members of the council the power to ignore the some of the other members in certain situations.

I feel like the disagreements and power struggles resulting from that dynamic are likely to cost more time than adding a few extra opinions to some of the votes is likely to.

Though if it's what you'd rather see I encourage you to pitch it at the meeting. I'm up for a spot on the Inner Council in the first place so it's not like I can really complain.


male Dwarf barbarian 3

I just see bigger councils as taking up more time, time we don't have for all our best people to be debating rather than getting stuff done.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

What do we think guys? I hadn't considered it before but it makes a fair amount of sense. It will certainly put people in better spirits, especially with the Lillend leaving.

It also gives us time to hold the meeting and get everyone and everything settled for us to be moving forward. What do you think?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Works for me, Everyone is tense and can use a bit of R&R. It's been a week since landing. Vallen will not be idle due to his faith (I have the feeling none of us truly will be) but overall this plus using the day to plan is a good idea. I will post in the gameplay thread soon.


male Dwarf barbarian 3

So we are pushing the big meeting back to the next afternoon/ evening?

If so, we should approach several of the other potential council members so they don't feel blindsided.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I think we can push it back - approach some people about meeting tomorrow at the feast tonight, and then enjoy ourselves.


male Dwarf barbarian 3
Cueta Guiding Star wrote:
I think we can push it back - approach some people about meeting tomorrow at the feast tonight, and then enjoy ourselves.

Dwarves having fun? In front of non-dwarves? Impossible, we have a stern and dour reputation to maintain. Unless you have some proper dwarven brew. Then all bets are off.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
Cueta Guiding Star wrote:
I think we can push it back - approach some people about meeting tomorrow at the feast tonight, and then enjoy ourselves.
Dwarves having fun? In front of non-dwarves? Impossible, we have a stern and dour reputation to maintain. Unless you have some proper dwarven brew. Then all bets are off.

Ha! Cueta has never really been around Dwarves, so she's totally unaware of this dwarven party side, but being a former resident of the Shackles, I'm sure she'd approve. We'll have to get a brewery built stat!


male Dwarf barbarian 3
Cueta Guiding Star wrote:
Kal'Tos wrote:
Cueta Guiding Star wrote:
I think we can push it back - approach some people about meeting tomorrow at the feast tonight, and then enjoy ourselves.
Dwarves having fun? In front of non-dwarves? Impossible, we have a stern and dour reputation to maintain. Unless you have some proper dwarven brew. Then all bets are off.
Ha! Cueta has never really been around Dwarves, so she's totally unaware of this dwarven party side, but being a former resident of the Shackles, I'm sure she'd approve. We'll have to get a brewery built stat!

Only if it is run by a dwarf, we really should have profession (brewmaster), and profession (drinking) as part of our racial abilities.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
Only if it is run by a dwarf, we really should have profession (brewmaster), and profession (drinking) as part of our racial abilities.

I wouldn't want it any other way. Us Island types will take the rum distillery!

What constitutes a good dwarven brew? Stouts? Ales? Porters? 15% ABV?


male Dwarf barbarian 3
Cueta Guiding Star wrote:
Kal'Tos wrote:
Only if it is run by a dwarf, we really should have profession (brewmaster), and profession (drinking) as part of our racial abilities.

I wouldn't want it any other way. Us Island types will take the rum distillery!

What constitutes a good dwarven brew? Stouts? Ales? Porters? 15% ABV?

Scouts and ales definitely, some of the dwarven undercities probably have beers you can almost chew, though that isn't the good stuff. No fruit involved in any of it though, we leave the flowery stuff for humans and elves.

I am actually not terribly knowledgeable on different types of alcohol and their brewing methods.


Indubitably Never 3d6
Kal'Tos wrote:
Only if it is run by a dwarf, we really should have profession (brewmaster), and profession (drinking) as part of our racial abilities.

Not all dwarves can hold their liquor.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

It's very true. Had an old god cultist dwarf once, shaved his head and beard ritualistically every morning and wouldn't touch a drop of liquor if you paid him :P


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
Cueta Guiding Star wrote:
So... who wants to chair this meeting?

As far as general ordering, Ingwe seems to be inserting himself into the role of chairperson wherever possible. I'm content to let him.

On individual topics, Kal'Tos seems the most keen to set up a formal system of governance so I'd leave that one to him.

Gair is as always willing to speak about the need to keep our food supply up.

The shark-teeth are best broached by those who have had direct contact with them, you three, Manari, ect.

Vallen and the Thayers can speak for the palisade and other projects.

I think that's about all the main topics up for discussion, no?


male Dwarf barbarian 3
Gair Hearthseeker wrote:
Cueta Guiding Star wrote:
So... who wants to chair this meeting?

As far as general ordering, Ingwe seems to be inserting himself into the role of chairperson wherever possible. I'm content to let him.

On individual topics, Kal'Tos seems the most keen to set up a formal system of governance so I'd leave that one to him.

Gair is as always willing to speak about the need to keep our food supply up.

The shark-teeth are best broached by those who have had direct contact with them, you three, Manari, ect.

Vallen and the Thayers can speak for the palisade and other projects.

I think that's about all the main topics up for discussion, no?

Better to have a formal leadership decided before we need it than trying to do it in a mad panic when we really need it.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I absolutely agree, I just meant that as a priest of Abadar you're the likely best suited to present the idea and it's assumed structure. While Gair sees the need, he's somewhat less inclined to such a task. Among his own people, they simply select the warrior with the most prowess and acclaim to lead them...


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Hey Nerk? Have there been any tracks of decently sized game around? Would it be possible to try to take Bern (and possible one or two others) on a proper hunt today?


Indubitably Never 3d6

Well, there was an elk.


Male Human Incanter 3

Nerk, was there any direction you had septimus going? I am thinking of having him be very opposed to how things operate there, he was probably being trained as a spellcaster of some kind that had a violent disagreement with his teacher and fled far away, fearful that his angry mentor would hunt him down.


Indubitably Never 3d6

I had thrown him in there, thinking he could be a useful source of trouble, without really thinking how. It's up to you, now.


male Dwarf barbarian 3
DM Nerk wrote:
I had thrown him in there, thinking he could be a useful source of trouble, without really thinking how. It's up to you, now.

Good, I will run my ideas for septimus then.

Also Kal'Tos is ready for the meeting


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Elk indeed, has anyone else seen other wildlife on foraging trips or whatnot?

While I remain curious about that, I guess it's best done as a simple survival check to gather food? If only because anything else would take too long. There are still random encounter chances, right?


Indubitably Never 3d6

There has been much wildlife spotted and presumably some of it is currently in your larder.

Survival checks are good ways to gather food, which would include fishing, trapping small animals, etc. There are random encounters. You can also start keeping an eye out for tracks when you travel/explore. You never know what you'll find.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'm going to be travelling for work tomorrow and won't be able to post until later on at night. In the interest in moving things along, please bot me if I'd be holding things up.

At the meeting, Cueta would basically talk about what we've already talked about here - the need to do some threat assessment of the shark-teeth and how to do so, and that we need to explore and secure our immediate area.

She'll give her support to any plan for governance that the PCs, or Deeshka or Eli propose (if they are at the meeting), as those are the people that she trusts to do what is best for the Newspringers.

dip check if needed: 1d20 + 5 ⇒ (18) + 5 = 23
dip aid another if needed: 1d20 + 5 ⇒ (2) + 5 = 7


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

There is something that I have difficulty with. Humans, Elves, Dwarves, halflings, Orcs, and other races races mature at specific rates. Elves reach adulthood at 110 years, Dwarves 40, and humans at 15. This works okay for the half-breed races like Half-elves, and Half-orcs, but what about Assimars and Tiefliings? Say it is a Human/angel mix. The assimar takes 60 years to mature does that mean thier human parent has to take care of them for 60 years. With an Assimar that might not be too bad but with a Tiefling. What are your thoughts. Also supposedly Assimars and Tieflings can be anyrace. You can have halfing Assimars and Dwarven Tieflings right?


male Dwarf barbarian 3

I have always thought the long maturity for many races stupid, elves shouldn't have survived if they stay children/ teens for 110 years. I have always thought of it as races like dwarves and elves mature at a slightly slower rate than humans, then have a longer late teen period, where theoretically they could be independent, functional members of society but normally they don't need to because they have long lives.

With things like assamair and tieflings it makes even less sense, longer life I can see, but not really longer childhood.


Indubitably Never 3d6

I think we'll just say kids age at a human speed. Frankly, I'll be surprised if the campaign lasts for centuries.

I know my parents considered me a tiefling, and they were glad to be rid of me after 18 years.

I'm at a con this weekend, so ... see you Monday, I'm afraid.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Have fun Nerk! Throw us a bone or two if you find the time. I'll be playing some Dark Souls II on the PC, myself.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Have fun Nerk. We'll see you when you get back!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I've never played Savage Worlds - is it a good game?


Indubitably Never 3d6

The con rocked.
Savage Worlds is probably my favorite gaming system. It's a generic rule set that's done in very broad strokes. A LOT less granular than PF, but extremely adaptable, and in play it has a very pulp-action feel.

You can pick up the core rules in paperback for ten bucks, which is also nice.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Great to hear Nerk! I've heard of Savage Worlds, never used it though. Sounds like it's worth looking into.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Savage worlds has always sounded like a fair bit of fun to me. Though as far as new systems I'm actually kind of interested to try out Dungeon World!

Glad you had fun at con and seemingly avoided the plague, good to have you back!


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Hey Nerk now that your back please go post your actions over on the skull and shackles game. Your holding up the boarding.


Indubitably Never 3d6

ooooops ... I'm in trouble.
brt Ben ...
Though I did post my actions in the discussion thread, so I wouldn't hold you up.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Anyone speak Draconic and have good diplomacy? Or worst case scenario, Ben has good diplomacy - perhaps someone can tell him what to say in Draconic?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

First contact- FLUBBED. Sorry for the terrible rolls guys

The other elves may speak draconic, but they are all warriors as well. Vallen and Kal'tos can both prepare comprehend languages, but it is self-target only and only allows us to understand, not speak. I believe neither of us have diplomacy.

Next level- Skills points in diplomacy, sense motive, linguistics. Shouldn't be too hard to get to next level, because we'll be constantly fighting all the things we piss off with our terrible diplomacy rolls.


male Dwarf barbarian 3

I have diplomacy, too bad share language is a lvl 2 spell.

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