The Gods

Game Master Cdawg


51 to 100 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Tanner Nielsen wrote:
Korak The Boisterous wrote:
When not caring for willingness gets tossed out there, I question the good of this god.

As you should. I wanted Omnus to have blue and orange morality. Like the Tau'va, or Benevolent Borgs. Resistance is futile. You will be assimilated... and you will experience happiness like you never imagined. You, your children, and your children's children will never know war, or strife, or hunger, or disease. Your life will be spent in the service of others, as they will serve you, in a grand waltz of synchronous cooperation.

To clarify, people who join Unity are not turned into drones. The Unity simple "prunes" those thoughts and feelings from a person that are selfish and destructive, and grants them empathic connection with others in the Unity.

I have to admit, it sounded a lot more like a really nice Lawful Neutral or even a self deluding Lawful Evil to me as well when I read about willingness not being required.

Silver Crusade

Zodaxus

Alignment Chaotic Awesome Chaotic Good

Symbol An amazingly giant Greataxe with crescent moons for blades that's so awesome it'll make you explode if you look at it for too long. Author notes that no amount of looking at Zodaxus' symbol can cause one to explode. Only because I'm nice and don't want anyone to explode

Titles The Dark Liberator, The Shadow of Freedom, The Lord of Epic Awesomeness, The Epic Party Machine, The Greatest Dancer In the Universe and That's Just a Fact

Portfolio Freedom, Fun, Rebellion, The Night, The Moon, Dancing, Swag, Coolness, Epicness, Awesomeness, Being F!!&ing Amazing

DomainsChaos, Darkness, Good, Liberation, Absolutely Winning at Everything, Amazing Parties
Sub-Domains Night, Freedom, Azata Winning even harder, Even Amazinger Parties

Favored Weapon Great Axe

Dogma Zodaxus teaches the values of freedom and the pursuit of personal pleasure. Pleasure, joy and satisfaction are the only purposes of life, and it is the Sacred Right of every sentient being to pursue these as they wish.

No means of seeking joy should be judged or prevented so long as all affected by it consent to its effects. No one has the authority to police the desires of others. Tradition, honor, duty and hierarchy are in and of themselves meaningless. At best, they are useful tools for pursuing one's joy or restoring the Sacred Rights of others. At worst, and in most cases, they serve only to limit or violate those rights.

The Sacred Right of all to pursue pleasure as they see fit is absolute and it is the duty of every sapient being to defend it, lest it crumble. Wherever this right is being violated, whether by the restriction of a sapient being's freedom or the infliction of unwanted experiences on an innocent party, it is the duty of all sapient beings to protect it. The existence of this duty is not a violation of the Sacred Right of those beings who have it, as the Sacred Right no more permits allowing others to be harmed through inaction than it does causing others to be harmed through selfishness or dogmatism. Nor is the edict to respect the Sacred Right of all violated by preventing them from harming others, even if this prevention involves injuring or killing them such they will not be able to exercise their Sacred Right in the future, for it is they who have violated their own Sacred Right by arranging that the Right of others could only be defended by such a means.

The Nighttime is considered holy to Zodaxus' cult, for it is during the night when the restricted, the judged, the outcast and the downtrodden may most easily act as they see fit, away from the judgmental and narrow-minded eyes of their peers.

Realm Zodaxus' realm, "Super-Awesome-Party-Town-Central-Level-Fivemillion" is dominated by a giant palace, which contains a juice bar from which one may order any consumable liquid, (including alcoholic beverages, but Zodaxus calls it a juice bar because that's what he always gets), a stage magically enchanted to show anyone looking at it whatever they would have the most fun seeing, and a giant dance floor. Persons stepping on the dance floor may summon any song they wish and are blessed with awesome dancing skills allowing them to bust the sickest moves they want.

Traveling elsewhere in the palace, one can find a movie theater, a bigger movie theater, a roller coaster which reforms itself to be as fun as possible for everyone on it, a giant pool with a waterslide, a skating rink, and a room whose only feature is being floored by a single giant mattress.

Appearance Zodaxus takes a totally swag humanoid form that everyone loves because of how awesome it is, but with pitch black skin accented by amazing glowing lines which form amother effing sick glyph-like pattern on the surface of his skin. These glyphs glow green by default, but Zodaxus often has them emit other colors, either to display his emotions or because he thinks flashing a lot of different colors really fast looks cool. You're darn straight it looks cool.

His head is strangely shaped, with spike-like ridges lining the back of his head and his face ending in a cone-like snout.

Personality Zodaxus is freaking awesome enthusiastic, hyper-active and amazingly cool excitable, but at the same time very permissive and accepting. His speech is loud, exuberant and informal. His phrasing is often hyperbolic, employing words such as "Awesome," "Cool," "Amazing," and the like with great frequency. He is very confident and has a high view of himself, but is never prideful or insulting in a way that harms others, though some regard him as offensive and they're total prudes.

At times, Zodaxus can seem oblivious to the world around him. In fact, as he is a god, most of what he seems not to know, he is aware of but chooses to ignore for personal or ideological reasons.

He rarely walks, because he knows thinks floating several feet off the ground makes him look cooler.

Relationships Zodaxus has absolutely no patience for evil deities who seek to harm or restrict others for personal gain buncha jerks is what they are. He has very little patience for prudes good deities who advocate for others to be judged or limited on the basis of total b%%~#~&* abstract concepts like honor and decency.

Worshipers Zodaxus' faith is popular among the poor, oppressed and down-trodden, and those who feel as though their freedom is being restricted. Slave revolts and revolutions are often fought under banners bearing his lunar Greataxe and people look so frikkin epic when they do that.

His faith also attracts hedonists, rebels, and persons with atypical or stigmatized desires. Zodaxus' followers, if they are not slaves or freedom fighters, are often awesome rebellious youths seeking to lash out or experiment away from the control of funless kill-joys authority figures.

Servants Two awesome primary races of awesome outsiders follow the awesome teachings of Zodaxus; the "Epic Liberators" and the "Awesome Partiers." The Epic Liberators dedicate their existence to eradicating oppression, prejudice, cruelty and, most especially, all forms of slavery from the world. They are fierce, brave and powerful warriors who engage in great feats in the name of freedom and kindness.

The Awesome Partiers travel the planes bringing joy to mortals by throwing awesome parties planning recreational gatherings, helping people find cool amiable friends to hang out and throw sick parties spend time with.

(I will elaborate on him tomorrow evening. For now, I hope this gives you an idea of what he's like.)

Edit: I just saw your reply about the silliness level. I assure you that Zodaxus is perfectly capable of being serious, or at least of taking things seriously, even though his default state is one of wanton wackiness. The most he'll do is make quippy one-liners when battling his foes. I might write a short story of a conversation between him and a follower to give you a better picture of his personality.


1 person marked this as a favorite.

Sounds like an interesting bunch of misfits. =) The question is... a pantheon made up of these guys... would any world survive it?


There, Kyria now has a profile.


Updated list of applicants

Scrapeknee- CN God of Change, Transformation and Chaos
Errolyn- TN Goddess of Beauty, Lust, and Skill
Kyria- LE Goddess of the Sky, Conquest, and battlefield magic
Credere- TN God of Knowledge, Cunning, and Curiosity
Tharros- LN God of Decay, Disease, Death and Fate
Omnus- LG God of Logic, Unitiy, Culivation Assimilation
Zodaxus- CG God of Freedom, Fun, Rebellion, the Night, the Moon, and Dancing


Zodaxus is perfectly acceptable, I meant more that the world itself is a more realistic, serious place, a standard fantasy world as opposed to say, a discworld-like place.

Gods can have light hearted temperaments if they like.


Also don't worry too much about the balance among PCs between good/neutral/evil Gods if I find I think the balance needs to be better at the end with my selection I'll choose the NPC Gods to balance out the alignments, so play whatever kind of God you really want to.


Further Information, Post 2; Mortal Existence

Sentient Mortal existence is formed of three parts; their bodies, spirits and Souls.

Their bodies are their physical existence, their material forms which are powered by positive energy or in the rare case where a mortal is transformed into an sentient Undead, negative energy.

Their spirit is the bridge between the body and Soul, it is this form that passes on after death and forms the shade that travels to the Outer Planes coming to a rest on the one which most closely matches the alignment and philosophy they had in life. In some cases the shades are reincarnated into new mortal bodies or simply cease to be depending on their beliefs in life. Mortals who worshiped a specific God faithfully in life come to rest in their God's Planar Domain after death, regardless of their alignments assuming that the God both has a Planar Domain and that he or she will accept the spirit.

The Soul is the core of who a mortal is and exists out of sync with the multiverse in a conceptual place that is not a place known as the Blisslands. This realm is almost unknown of in the Multiverse with only a few beings having witnessed it in visions. What they see is the nearly endless amount of Souls of sentient beings glittering brightly like stars in an endless firmament of joy formed from feelings of community, acceptance, and happiness. Souls are indestructible and truly immortal, beyond even the power of the greatest of Gods to effect.

A peculiar fact of mortal existence is that the mortal is only aware of his or her perception of the lowest form of his existence that he or her currently inhabits. In their mortal bodies a person may be intellectually aware that he has a spirit or even a Soul but he cannot truly perceive that existence. As a spirit or Shade of the Dead as they are sometimes called, the Mortal is aware that he had a physical body and remembers life but is not aware that he has a Soul except perhaps as an idea.

It is only once a spirit is destroyed that the Soul awakens in the Blisslands, remembering his or her previous existences but being beyond pain and suffering, floating in an ocean of love and good dreams made real for eternity.


Further Information, Part 3; The Fate of Spirits

The Shades of the Dead, while being only the middle part of a Mortal's existence, are immortal if not indestructible and can technically last forever. However, eternity being as endlessly long as it is, this is rarely the case.

While the spirits of good people often last a long time, existing in a heavenly state on an Good aligned Outer Plane or in a Good God's realm evil spirits tend to live much (relativity) shorter lives.

A Shade of the Dead is rich in powerful energies formed from the feelings and memories they experienced in life and creatures like the Devils of the Nine Hells use that energy, harvested through torture and spirit shriving, as a powerful tool to create more of their kind or to create enchanted objects.

Spirits that enter a God's realm have wildly different fates depending on who the God is and their fates can be heavenly, hellish, boring or just plain weird depending on the God's whim. Good and Neutral spirits tend to last awhile while Evil spirits, though a God needs nothing of their energy and latent power, often end up as a flavorful snack or an object of cruel sport for the Evil Deity.

Regardless of the spirit's immediate fate most eventually pass away over endless millennia as the spirits resting on the Outer Planes eventually have their essence become so similar to that of the plane that their energy drains away into it and becomes part of its fabric. This is not a painful process and more resembles a long, slow, and gentle incident of falling asleep, even for Evil spirits.

The spirits of atheists and the unbelieving can have a couple of different fates. Those who don't believe in the Gods or care about them or simply hold them in contempt find their spirits drawn to the Outer Plane that most closely matches who they are, rather than a God's Realm. Those that firmly deny the supernatural or hold the afterlife in contempt find their spirits vanish upon death, immediately passing on and awakening as a Soul in the Blisslands.

Perhaps the longest lasting Spirits are those who hold beliefs in reincarnation, these spirits are often reborn again and again into physical bodies (though they usually have no memory of previous lives while alive) and can last indefinitely as their spirit stays close to mortal life and doesn't ever fade away.

Also it should be mentioned that certain heinous creatures, weapons, and Elder Evils can devour and destroy the Shades of the Dead regardless of what the spirits fate would be otherwise. Undead Devourers, Daemons, Souleater blades, Elder Evils like Kezef the Chaos Hound and others eat spirits, sometimes after killing a mortal to get at it, for the power and pleasure it brings.

In addition, while even Gods have no dominion over mortal Souls a God can destroy a mortal, body and spirit with a wave of his or her hand and sometimes do to those who anger them. While most Gods can do this freely to their own worshipers or the non believing it is considered bad form to do it to another God's worshiper and can cause deep resentment or even a war between the offending God and the deity who's toes he stepped on.

Finally, it should be mentioned that there are a couple of other fates that can occur with the Spirits of the Dead depending on a mortals beliefs, some become one with pools of like minded believers, hang around as ancestor spirits for their descendants, or in certain tragic cases linger on as Ghosts.


This sounds really amazing to play in! Trying not to step on toes of others' submissions, behold:

Michazra, NE Goddess of undeath, greed, ambition:

NE Goddess of undeath, greed, ambition, lying
Titles: The God Thief, Dead Creed, Lying Mistress
Domains: Death, Evil, Knowledge, Strength, Trickery
Subdomains: Ambush, Daemon, Deception, Greed, Memory, Murder, Reseolve, Thievery, Undead
Favored weapon: Shortsword - the balanced combination between the backstabbing dagger and the fierce longsword.
Personality: Self-centered, manipulative
Philosophy: "Lie, cheat and steal: for the world is your enemy, and will do the same to you."

The unholy symbol of Michazra is a bloody handprint.

The followers of Michazra would tell nonbelievers that the God Thief was once Herself a mortal. In reality, there is no proof to back such claims, only the word of those who worship the biggest liar of them all. Supposedly, Michazra was born a mortal woman in a distant time and space. A weak mortal woman in a nation experiencing a wide-spread plague. Amidst all the death shone a brilliant light, a legendary hero who cured the plague. The hero's position among the Gods was certain, and the day the hero was about to ascend to godhood, a woman still ailing from the plague asked for the hero's blessing. What followed was the ascension, but of the wrong mortal.

Of course, the story is most likely made up to encourage Her followers to seek more power, even divinity. Regardless of her origin, Michazra's current ambition - as the Dead Creed is defined by Her ambitions - is to spread undeath so the world would not know death. In spite of her love for undeath, Michazra loves watching living creatures, especially those with powerful emotions. It pains her to watch creatures, both weak and strong, die before their ambitions are realized. Then again, as the Lying Mistress, She could be crying crocodile tears.

Michazra teaches to use whatever means necessary to get what one wants. As such, many of her followers are outlaws, especially thieves and con men. As a deity of undeath She also attracts necromancers and actual undead creatures. And of course, being the Lying Mistress, some of her followers are politicians. Occasionally even honest people offer a prayer for Michazra, in hopes She would bless their dreams and ambitions.

Crypt
Michazra resides in Crypt: a lower plane that houses negative energy that animates the undead. This neutral evil plane is the home for daemons, undead both corporeal and incorporeal, and souls of mortals who died without living to their fullest. Naturally, the two former torture the latter.


So, I’m having trouble deciding alignment for this one, and could use advice on NN/CN/LN. Domains/servants will probably depend on what alignment I... align him with, I suppose.

Atheos, god of Skepticism:

Nicknames: No One, Nothing, Definitely Not a God, The Voice of Reason

Holy Symbol: “Nothing." Devout worshippers of Atheos carry small, featureless rectangles, symbolizing a blank slate.

Favored Weapon: Iron Brush

Domains (Subdomains): Knowledge (Thought), Artifice (Construct), Magic (Arcane)
and either Liberation (Freedom), Chaos (Entropy), or Law (Inevitable) depending on the alignment I go with

Portfolio: Philosophy, Knowledge, Debate, Magic, Discovery

Origin: Once, the being now called Atheos was a powerful wizard and philosophical orator, known far and wide for his teachings of skepticism, reason, and the scientific method. Upon his death and disappearance, he discovered to his dismay that many of his old followers had begun to worship him as a god—and to his further dismay, he had somehow become one. Unable to remember or measure the forces that had conspired to grant him divinity, he instead turned his attention outward, scrubbing his old name from the memories of his former students and tormenting those priests that continued to worship him fervently.

But his followers, many of them influential artisans and wizards, needed something to believe—and so, worried that another god of knowledge would swoop in and corrupt these learned men by forcing them to worship him in exchange for knowledge—he decided to guide them down a different path. They became followers of the Church of Atheos, or “no gods.” Their deity was “No One,” “Nothing,” or “Definitely Not a God.” While the subtlety was lost on many of his more commonplace followers, who began to regard “Atheos” as a subtle force of inspiration, the wiser members of his church caught onto the message, teaching self-sufficiency, self-motivation, and skepticism in all things. If the other gods held as much sway as they claimed, so Atheos’ creed went, then an omnipotent deific force would protect rationality’s truest believers as well—but it would be a deity that desired no praise or worship, instead pleased only by followers directing their energy elsewhere.

Appearance: Atheos normally appears, and is depicted, as a short, bespectacled orator in simple archaic robes. In his true form, he appears as a chaotic swirl of mathematical and magical equations attempting to define his divinity as a convergence of natural and magical phenomena, though it is considered sacrilege to depict this form in any way other than a long list of equations.

The Great Library: Atheos’s home plane is filled with endless rows of impossibly high bookshelves, containing all manner of teachings and writing collected from around the multiverse. While Atheos has little patience for the teachings of other religions or the literary arts, his library gathers knowledge, observations, and reasoned arguments on every subject. While most of his followers are reincarnated or simply cease to exist, according to their own philosophical musings, Atheos’s most talented servants become Librarians, patrolling the near-endless Library, collecting and curating information through divination spells, and seeking new ways to spread those teachings.

In that way, The Great Library is less an afterlife for people, and more an afterlife for knowledge—great works and information are collected before they can be destroyed on the Material Plane, given a new purpose, and often brought back into the world.

Teachings: Atheos, as a sort of reluctant divine force, has little interest in seeing the gods meddle their petty affairs in what would other be a fine world driven by the exceptionalism of humanity (and other intelligent life). While other gods of knowledge might reward their worshippers with inspiration, Atheos teaches self-reliance in the face of an “easy out” divine solution, rewarding only those of his followers who refuse to call him by name, and who serve their devotion through study, teaching, and reasoned argument rather than prayer or worship.

His influence on the world is subtle. While Atheos occasionally travels the planes, in disguise, attempting to teach those he meets, he also believes strongly in increasing the progress and knowledge of the world. In his role as a guardian of lost knowledge, he seeks to bring forgotten teachings back into the world, leaving inspiring hints or copies of previously-destroyed books in the right places. While his direct involvement in the world is subtle, it often conceals grander plans, and his followers note that his influence—in all the places they refuse to acknowledge it exists, but admit it would be present if there were such a god—is always positive, usually with far-reaching effects. And his revenge against false prophets, incorrect teachings and charlatan miracle-men comes subtly as well, often with sudden revelations of falsehood or failed “miracles” appearing at sudden, inopportune times.

Spells: Atheos considers direct intervention the work of a lazy god, and refuses to perform miracles on principle. Clerics of Atheos lose access to the Miracle spell, but may instead prepare Wish or Limited Wish.

Special: Though powered by faith, Atheos’ clerics must study their magic daily. A cleric of Atheos requires a spellbook to prepare spells, though this may simply be a borrowed wizard’s spellbook or simply a primer of magical principles. Such a primer takes 24 hours and 10 gp of materials to recreate if destroyed, and does not need to contain any information on the specific spells to be prepared.


Looks very much Lawful Neutral, in my opinion.


thunderbeard wrote:

So, I’m having trouble deciding alignment for this one, and could use advice on NN/CN/LN. Domains/servants will probably depend on what alignment I... align him with, I suppose.

** spoiler omitted **...

It has a Valentine Michael Smith vibe to it. I like it.


Well, there's the lawful aspect of "rules by reason," but also the chaotic aspect of "rejects a natural order where gods run everything" and "constantly seeks to show when systems are flawed" that comes with being a god of skepticism. Which is why NN might be necessary to combine both law and chaos (sort of like how Nethys combines both good and evil), although having Inevitable servants could also be cool for a divine archivist.


He sounds LN to me as he has an ordered and ethical take on the multiverse, but I leave it up to you to determine. I let players define their own characters alignment and don't consider them a straight jacket on their actions, simply what nature they lean towards.


Yuugasa wrote:
Also don't worry too much about the balance among PCs between good/neutral/evil Gods if I find I think the balance needs to be better at the end with my selection I'll choose the NPC Gods to balance out the alignments, so play whatever kind of God you really want to.

Whew. That takes a lot of pressure off. Thanks.

And gives us a chance to interact with some FR deities (I think you mentioned those would be the default NPCs) as allies, rivals and foes to boot.


Updated list of applicants

Scrapeknee- CN God of Change, Transformation and Chaos
Errolyn- TN Goddess of Beauty, Lust, and Skill
Kyria- LE Goddess of the Sky, Conquest, and battlefield magic
Credere- TN God of Knowledge, Cunning, and Curiosity
Tharros- LN God of Decay, Disease, Death and Fate
Omnus- LG God of Logic, Unitiy, Culivation Assimilation
Zodaxus- CG God of Freedom, Fun, Rebellion, the Night, the Moon, and Dancing
Michazra- NE Goddess of undeath, greed, ambition
Atheos- LN god of Skepticism, Philosophy, Knowledge, Debate, Magic, Discovery


Hmm. The Entropy and Inevitable subdomains both have domain powers that seem very against the theme I'm going for him. But LN is the alignment of Rahadoum, so it makes sense (and also lets me build a hilarious paladin code), so I think I'll go that way, with a "flexible" interpretation of Lawfull.

Liberty's Edge

Origin: Billions of years ago, a powerful empire known as the Kingdom of the Sun was founded by a powerful mage. Hailing from a world devoid of any technology more sophisticated than a sword, the Kingdom of the Sun traveled the stars in vessels of wood, metal and glass, relying on the forced of magic alone to protect and transport them.

As the Kingdom of the Sun expanded, conquering world after world and subjugating them under their great mage’s repressive and tyrannical rule, generating the magic needed to sustain their empire and compete with their technologically competent peers became too difficult for the tyrannical mage within a matter of mere years. In order to generate the power necessary, a deal was made with a powerful arch-devil. The mage duped several of his underlings into selling their souls in exchange for being taught hell’s secret methods of extracting magical energy from the pain and suffering of mortal spirits. As a free bonus which the archdevil conveniently forgot to inform the Kingdom of, he arranged that time would be slowed down, meaning years of torture would occur from the point of view of the mortals for every second of real time they spent in the flask, an excess the devil happily took for himself and simply allowed the Kingdom to remain ignorant of.

With this newfound resource for generating the magical energy they needed, the Kingdom set about conquering inhabited planets to harvest the spirits of those who dwelt on them.

The first of several races the Kingdom conquered was a nocturnal avian race notable for its docile temperament and elaborate nightly mating rituals, which involved rhythmic movements many races would confuse for dancing or performance.

The Kingdom of the Sun descended upon this race, abducted them into their wooden ships, harvested their souls and placed them in a heavily enchanted flask of hellfire, intent on tormenting them for all eternity.

The Nightbirds’ time in the hellflask wore away at them. Though they were all together, they could not perceive each other but in the faintest way, and were thus lonely. At the same time, the hellfire scorched and pained their spirits for untold aeons. As this went on, the Nightbirds’ minds were slowly wiped away. They quickly forgot about the race which had abducted them, and indeed, about how they had even managed to end up where they were. They felt no anger or malevolence, only a persistent longing for the happy nights they used to know. As their memories decayed, their visions of the old knights became ever vaguer and more idealized, with this increasingly positive vision of their past only further fueling their desire to return to their old nights, which to them were now little more than a blurry vestige, bearing concepts of recreation, happiness, freedom and community.

Left to ferment for billions upon billions of years, these desires eventually took solid form as Zodaxus himself. Immediately upon awakening, Zodaxus freed his unwitting creators and set about destroying the Kingdom of the Sun, taking mere decades to bring liberation and happiness where oppression and horror had reigned since time out of mind.

Many of Zodaxus’ features are echoes of the creatures from which he was born. His propensity for floating rather than standing is not primarily an aesthetic choice, but a residual instinct from the minds of the flying creatures from which he was born. His strangely shaped head is the crude echo of a beak and a feathery crest his creators bore. His love for large group gatherings and parties rather than lonesome recreation is an echo of the communal nature of the nights whose longing birthed him. His affinity for the night is a reflection of his parent races’ desire for their nights of old.

While a few Nightbird spirits still remain in Zodaxus’ realm, even those faint echos of memory which birthed Zodaxus are now long forgotten, leaving Zodaxus himself as the only vestige of their peaceful civilization, and the only one who knows anything about it.

Additional Titles: Last of the Nightbirds, Child of the Nightbirds, Master of the Dance, Slayer of the Sun, Child of the Cry

Zodaxus’ Church: Zodaxus’ church has no formal structure, and thus no official leadership capable of compelling other members in Zodaxus’ name. Certain figures, however, have come to prominence in the church. The thoughts and requests of these figures are given a lot of weight, which might cause some outsiders to confuse them for high clergy. However, no member of the church is compelled to obey any other. Any member may refuse to obey an influential figure if their requests do not suit them.

Zodaxus is not shy about interacting with his faithful, even commoners or neophytes who other gods would consider below such interaction. It is not out of the question for fresh converts to suddenly find themselves invited to spend an evening at Super-Awesome-Party-Town-Central-Level-Fivemillion simply because Zodaxus thinks they can contribute to the fun of one of his parties. It is also far from uncommon for Zodaxus’ faithful, of any gender, to be invited to Zodaxus’ private chamber, with thousands of demigods scattered across his devoted worlds as testament to the frequency of such encounters. Zodaxus is a caring father to such children, visiting them often. Such children and their friends often stagger to describe the quality of entertainment provided by games thrown by the god of fun himself. I am the best dad ever. You should have seen my 89,326th son’s 12th birthday. It was totally the sickest 12th birthday party ever. He also works to ensure the other parents of such children are equipped to care for them properly and without being sapped of resources.

More On Personality: Zodaxus’ carefree personality should not be equated with gross irresponsibility. It probably should be equated with mild irresponsibility, but not gross irresponsibility. He believes that allowing others to be restricted by inaction is as bad as restricting others yourself, and thus will generally not abandon those who he has led into danger or potential hardship. While he does not always have a full grasp on the consequences of his actions, he is not willingly apathetic to them.

Zodaxus is often naïve, usually assuming the best of people until he learns otherwise about them. Knowing that many beings have a lower view of his standing as a good deity simply because of his affinity for the night, and knowing that snap judgements about people based on superficial features often lead to the sort of oppression he is so dedicated to combatting, he will give the benefit of the doubt to even the most obviously evil looking foe. Red people with horns are still people. Otherwise they’d be red non-people with horns. This does not mean he is too unwise to distrust specific recognizable types of evil outsiders, only that he does not prejudge beings simply for having physical traits often associated with negative outsiders. I’ve been told more than once I look like a daemon. I will admit, I sometimes appreciate their swag. Effing edgelords though. Never get them started on the inevitable end of all things. They won’t shut up for hours.

Zodaxus often comes off as crude or apathetic to others, and seems unwilling to change the mannerisms of his which make him come off as such. While he does in fact take certain matters very seriously, he does a poor job of showing it. He is violently opposed to concepts of politeness and decency, and thus deliberately breaks them as much as he can wherever they do not, by his personal evaluation, serve a legitimate utilitarian purpose. This leads to many prudes squares kill-joys crotchety old people beings with whom he interacts coming away ill-disposed to him, though those with the common mother effing sense wisdom to understand see past his awesomeness rudeness and appreciate his goodwill often enjoy his company, greatly so if they share his interests in partying, dancing, or the pursuit of pleasure. I’m awesome and everyone loves hanging out with me.

He never judges others’ interests as boring or inferior in and of themselves, as he believes all beings have the right to seek joy as they see fit, but makes no effort to hide when he does not share them. He is tactless about rejecting invitations, because you shouldn’t sit there bored just for someone else because he believes such a manner of behaving is superior to the alternative. He is never angry at others for rejecting his invitations just as crassly as he might reject theirs.

(I hope I didn’t go too dark with the origin. I loved the idea of having this happy-go-lucky god be the result of these incredibly dark events, thus subverting his upbeat tone, but at the same time having him defeat the Kingdom of the Sun in the end, thus double-subverting it. I also hope I didn’t make him too virtuous by making him responsible despite being chaotic. The thing is, while he’s whimsical and goofy, he is not braindead or apathetic enough to be a deadbeat father, plus I think being seen by his children as the awesomest dad ever to dad fits him more than abandoning his children. He also doesn’t do any of the actual work of raising the children, instead only spending time with them and contributing material resources, so he’s still not the ideal parent.

I also hope all of you know what an edgelord is, as those who do not will not appreciate that joke at all.)


Hmm, the description of Axiomites is "When it moves, parts of its body dissolve into golden, crystalline dust, swirling without wind, condensing into winding, artistic coils of symbols and equations before reforming into flesh a moment later" ... which is pretty much my description of Atheos's true form. Yep, lawful looks good.


Alright, and here's a completed Atheos, the local god of atheism.


Atheos, God of Skepticism wrote:
Alright, and here's a completed Atheos, the local god of atheism.

eye twitches Does not compute!


Amusingly enough, Scrapeknee is starting to look like 'the normal god' in comparison

And that about a deity who plans to put a stadium sized 'helm of opposite alignment' over a town square some time


I'm frankly surprised by the lack of CE. To help remedy the situation, I made Babaki here.


Here's Daephestus, True Neutral God of Change, Coexistence, Hybrid Life, Acceptance and Redemption. I hope you guys appreciate him as much as I do :) I'll be developing him even more on the next days.


Daephestus wrote:
Here's Daephestus, True Neutral God of Change, Coexistence, Hybrid Life, Acceptance and Redemption. I hope you guys appreciate him as much as I do :) I'll be developing him even more on the next days.

Darn it. A rival for god of Change?

Yuugasa-How many gods are we allowed to submit? If Scrapeknee ends up losing that slot, I would like to have a fall back application to offer


I look at yours too, but i think our approach for "change" is philosophically different. I think we can be fine together, and if needed I can modify the "change" part with another synonym so it doesn't clash with you. :)


Scrapeknee with God of Change, Transformation, and Chaos... and those first two are a bit redundant so if you take Change from him or even make it superfluous it kind of steps all over the idea I had for him. One of his titles is 'Harbinger of Change' and so 'Lord of Change' for Daephestus (Cool name by the way) makes Scrapeknee feel redundant despite the different philosophy about change.

Just from my perspective, of course. I understand others might not see it that way, but to me it would be like a two gods of lightning... or a god of lightning, and a god of lightning, fury, justice and curling...different alignments or views aside, it would feel like the one who was based chiefly on lightning would now be 'and that guy we don't really need';)

Again, that was just how I feel about it.

But since it would be my problem, that's why I asked if I could make a second application just in case.

Hope that makes sense

Scarab Sages

Holy Toledo! I just found this by doing a bit of spying on Sissyl, I don't suppose there's still room for a late applicant?


I'm Hiding In Your Closet wrote:
Holy Toledo! I don't suppose there's room for a late applicant?

According to the OP

Quote:
I will be accepting up to ten players in this game and will be accepting submissions until September 3rd.

So if you can get it done by then you've got a shot


You know, the two of you could be rival gods claiming it as opposed to players stepping on each others toes. It would be a wonderful rp opportunity.


Korak The Boisterous wrote:
You know, the two of you could be rival gods claiming it as opposed to players stepping on each others toes. It would be a wonderful rp opportunity.

No thanks. :(

I just wouldn't enjoy that angle.


I mean, I've got a competitor for god of knowledge. But Atheos is unlikely to get along especially well with *anyone* in the pantheon (at least to start), so I'm not too worried about that.


I already explained my reasons and how I felt about it.
Am I actually catching #### for asking the GM if I can submit more than one application?


Scrapeknee wrote:

I already explained my reasons and how I felt about it.

Am I actually catching #### for asking the GM if I can submit more than one application?

Not from me. I made a suggestion, you said that wouldn't be fun for you, I shut up. No reason to play these if we're not having fun.


Korak The Boisterous wrote:
Scrapeknee wrote:

I already explained my reasons and how I felt about it.

Am I actually catching #### for asking the GM if I can submit more than one application?
Not from me. I made a suggestion, you said that wouldn't be fun for you, I shut up. No reason to play these if we're not having fun.

Thank you for understanding. It would indeed diminish my fun. Like I said, that's my hang up and I recognize that.


Scrapeknee wrote:


Yuugasa-How many gods are we allowed to submit? If Scrapeknee ends up losing that slot, I would like to have a fall back application to offer

You can submit as many Gods as you like.


I'm Hiding In Your Closet wrote:
Holy Toledo! I just found this by doing a bit of spying on Sissyl, I don't suppose there's still room for a late applicant?

Absolutely, as Ridge mentioned I'll be closing on the 3rd so there is still time.


Further Information, Post 4; The Great Game.

While it is rare for Gods to directly battle each other, a great many of them have rivals and hated foes among their fellow deities who they want to hurt and humiliate in any way possible, in addition it is quite common for two or more deities to have a vested interest in something but have wildly different ideas of what should happen with that something.

Why are direct battles between them rare then? You may ask. The answer is two fold.

While the more optimistic of a God's followers might see the reason their God doesn't directly fight his foes as a sign of caring for the mortal world, as when the power of the Gods is unleashed against each other untold damage is inflicted by even the backlash of the conflict, the truth is that when Gods pit their Wills against one another one always loses and most Gods are close enough in power that neither is really sure ahead of time who it will be.

Unfortunately Gods, like most sentient beings, usually have fragile egos, no matter how strong the image of confidence that is projected to the outside world may be. A battle of Wills with another God is by its nature a cataclysmic and very public spectacle among the Gods and to lose a fight means mocking and humiliation, potentially for the rest of eternity. While no actual damage is done to the deity the loss of respect can be quite a frightening prospect for a being whose mighty nature commands fear and respect from any mortal(almost every being in the multiverse) they wish to intimidate with their power.

The second reason is the threat of death, while a God may preserve his life indefinitely from another God intent on his destruction simply by fleeing every time he is confronted few Gods are willing to be branded a coward and live a life on the run. It is extremely dangerous to stand up to a directly hostile God and clash Astral essences however. If the other God doesn't back down either the fight can become so violent that the fabric of their beings annihilates each other.

Death tends to frighten most Gods even more than it does mortals, where mortals, though usually fearful of death, can come to peace with it knowing it is inevitable or even desire it when their misery becomes too much Gods can and should live forever, and with more power and joy than any mortal can even comprehend. To lose such an existence is a loss few mortals could ever understand.

As such Deities tend to avoid direct conflict whenever possible with their fellow Gods, and rightly so, and yet rivalries and enemies exist among the Gods, and even normally friendly Gods can come to a place of heated disagreement over conflicting desires.

So how do the Gods resolve these issues? The answer is minions.

Across the planes armies of minions battle against each other, sometimes humanoid nations and churches on the material plane, sometimes hordes of Outsiders and powerful monsters on the Outer Planes. Faithful adventuring bands plume the depths of the dungeons of rival Gods, rogues steal sacred treasures and wizards research hidden secrets of powerful magics to use against the rival faiths.

This is referred to as the Great Game among the Gods and how it works is that two Gods will come to a gentleman's agreement and bet over how a particular situation will resolve between their minions, the winner of which gets his way without resistance on a particular issue.

Though a God's ability to cheat at the Great Game and influence or help his minions with his powers is great the Gods almost always play fair, to the spirit of the rules as well as the letter. Those who cheat are ostracized by their fellow deities and lose a very important tool for working out conflicts.

The Great Game serves another purpose as well; it allows deities to gracefully lose to another God without wounding their pride because 1. If their minions fail it is the minions fault, not the Gods weakness and 2. It's all just a game anyway.

So has the Great Game continued on since nearly the beginning of time, and the Gods are content.


Before I post further information is this extra detail helpful to you guys?


1 person marked this as a favorite.

I don't know about helpful, but I find it quite enjoyable.


Agreed.


I just wished to mention that I have been working on a goddess for the last few days. She's a CG deity with a title of the Mortal Flame. I won't say any more for now, but I may have her done by tonight.

Also, I am in complete favor of the tidbit posts. They flesh out the setting quite a bit!


This does look very interesting.

Dot for Ishalla: First Mother; Progenitor of Beasts; Prime Matriarch; CG goddess of animals, birth, life, nature, plants, & strength (read: natural selection).

Not your timid, "Let my children live in peace" goddess of life, Ishalla is more righteous crusade; "My children shall destroy your corrupt civilizations & reclaim their rightful lands!"

Currently fleshing out her dogma etc


Another idea came to me. Since part of my problem is I put too many of Scrapeknee's divine eggs in one basket (so to speak), instead of having to make someone new, I could (Unless Yuugasa objects) just give him another aspect to his portfolio, one that fell under Chaos anyway.

So I added Chance (Luck but with a more alliterative word to go with the other Cs) to his portfolio

It will possibly make Scrapeknee a bit bolder, and will definitely gain him worshipers among gamblers but much of it fit what he had already (Those who have it all are afraid he'll notice them, those who have no where to go but up are more likely to call on him)

I've changed his favored weapon from Longbow to Shortbow out of respect for a certain LE sky goddess

The info under this alias took only a little tweaking and I think Scrapeknee 2.0 is ago.

And with the addition of making him a luck god, a little overlap (If it happens) in other areas won't matter as much to me.


I'm still not certain of my choice favored weapon, I thought the design of the cane would appeal to Errolyn as each one would be a little different. Anybody have any other ideas?


Updated list of applicants

Scrapeknee- CN God of Change and Chance, Transformation and Chaos
Errolyn- TN Goddess of Beauty, Lust, and Skill
Kyria- LE Goddess of the Sky, Conquest, and battlefield magic
Credere- TN God of Knowledge, Cunning, and Curiosity
Tharros- LN God of Decay, Disease, Death and Fate
Omnus- LG God of Logic, Unitiy, Culivation Assimilation
Zodaxus- CG God of Freedom, Fun, Rebellion, the Night, the Moon, and Dancing
Michazra- NE Goddess of undeath, greed, ambition
Atheos- LN god of Skepticism, Philosophy, Knowledge, Debate, Magic, Discovery
Babaki- CE God of Wrath, Madness, and Fear
Daephestus- TN God of Change, Coexistence, Hybrid Life, Acceptance and Redemption
Ishalla- CG Goddess of animals, birth, life, nature, plants, & strength (ie Natural Selection)


Sounds like an interesting campaign. I'm in!!!!

Btw, I'll be submitting three deities:

Adriel the Angelic Paladin, god of chivalry and heroism

Wiwneas the Princess of the Sky, goddess of wind, love, war, and the arts

Thoral the Divine Smith of the Mountains, dwarven god of the forge, mountains, smithing, and dwarves

I'll try and have something in the next day or two!


I was wondering if a dwarf style deity was going to appear. Short bearded guys need love too!


Indeed they do!

51 to 100 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / God Game Recruitment. Be a nearly omnipotent Deity! All Messageboards

Want to post a reply? Sign in.