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I'm more interested in the intention behind the rule. Wish could always do anything a game master wanted it to do. This is the first time that I can recall that divinity was on the table as written expressly into the spell.

I think Paizo often takes the in-setting mortal perspective in that most mortals wouldn't really distinguish between a demigod and a true god other than the living god may be physically present. Just see like above that still folks assume the Starstone test makes you a full stop deity which of course it can in any individual's campaign but it is not the setting's assumption.

But for whatever reason, my reading strikes me that it leans into full true divinity, and I'm curious if that reading may have been what they had in mind, as well of the thoughts of my fellow Pathfinder fans.


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Benjamin Tait wrote:
exequiel759 wrote:
AFAIK wish can't give you godhood because that would be way beyond the power of even a 10th-level spell. Also, the starstone doesn't turn you into a demigod, it turns you into a full fledged god. The only way to attain some semblance of godhood (because you don't even become a demigod with it) would be mythic powers which are being currently scheduled to release in War of Immortals.
New Wish Ritual in the Remaster can explicitly turn you into a god, this is what the poster is referring to.

That's right! The remaster Wish ritual is precisely what I am referring to.

And no, the Starstone test only raises you to a "living god", which is Pathfinder's parlance for demigod. Both Erik Mona and James Jacobs have confirmed this a few times at this comes up periodically. Every mortal that passed the test became a demigod, which they remained for quite some time before they completed their ascension into a true deity.

For example, Erik Mona confirms it directly here: https://www.reddit.com/r/Pathfinder2e/comments/1aj2909/can_a_demideity_face _the_starstone_test_and_fully/

I don't have the link handy but in the Ask James Jacobs thread he points this out as well, even noting that Norgorber fully ascended before Aroden did, Cayden possibly doing so, and Iomedae likely to have done so after his death, but all three having spent time as demigods before their apotheosis to full deities.


I've always had an interest in divine ascension as a fantasy/rpg concept and the Wish ritual now expressly permits it for Pathfinder. I could not find any official word to clarify the intention behind it on the level of divinity achievable.

Is it like Nethys that a fully successful casting grants apotheosis into a true deity? Is it like the test of the Starstone that raises you no higher than a "living" god (also known as a demigod)?


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Gisher wrote:

The real Aroden died the moment that he first encountered the Starstone. The 'god' Aroden was just a sockpuppet operated by the Starstone.

The same is true of all of the other people who 'passed' the Starstone's test.

;)

This was the basis for the mythic conclusion of my long running Pathfinder game years ago. The party thought the Test would be the end, until the Starstone duplicated hostile demigod versions of them. They ended up thrown a century into the future where their duplicates reigned living gods.It,all,ended in a climactic battle that permanently sundered the Starstone and saw the end of the Ascended, to have the party truly ascend and take their place in the pantheon. It also served as the big reveal for Aroden’s death, he tapped the divinity through the Starstone before its malignant untelligence fully awakened. He became aware of what was going on and he intended to disable the Starstone’s sentience on his return, only to be intercepted and murdered by the other Starstone divinities operated by the Starstone.


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Iomedae is Iomedead.

:p


The test if the Starstone only ascends you to demigod (also referred to as a "living god"). Demigods may still remain on the material plane. Eventually if they further evolve to true deity status, that is when the gentleperson's agreement comes into play or is not respected where the deity tend not to set a fully manifest foot back on the material plane.

So to answer OP, you become a unique creature with domains and possibly some degree of influence over the area of influence you embodied. You don't get whisked away to another plane and while powerful, you would not be totally beyond the ken of the mightiest mortals. You might go out shopping, fetch water, clean dishes, or bench press that dastardly knight who kicked sand in your mortal face.


Thank you! It doesn't get more authoritative than that.


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I've read that Freeport (Green Ronin) was considered (or intended) placement in the official Golarion setting at some point, but I don't know the reliability of the source. (See for example, here: https://paizo.com/threads/rzs2ia3s?Freeport-should-go-into-Golarion ).

Is this accurate? Was Freeport in the cards at some point?


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Still a legend.


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keftiu wrote:
Gisher wrote:
I've always been suspicious that the Starstone has its own nefarious agenda. It wouldn't surprise me at all to find out that it caused the death of Aroden by taking its power back at a crucial moment. Perhaps it needed prophecy to fail in order to break free of its own destiny.

How nefarious could it be? 2/3 gods it helped ascend are Good.

This was the basis for the endgame of a mythic campaign years ago. The Starstone was a keyhole for other malign intelligences outside of the universe and those who "succeeded" in the test after Aroden were destroyed by the Stone as it fashioned a servitor deity out of the base template. Aroden died because he figured it out and returned to destroy the Starstone, only to be struck powerless by it as it was the fuel for his divinity, and he was bushwacked by the servitor Norgorber, Cayden, and Iomedae.

The unwitting party made it to the Starstone at the end of their test, only to be confronted by their own duplicates.

The fallout from the PC's battle launched them five centuries in the future but we rushed to wrap with the party again assaulting the Starstone and with a final battle against the Starstone trio. The conceit was that a Starstone divinity in the stone's presence dropped down to high mythic/demigod tier as in close proximity to the Starstone, disrupts their power.

In sum, the party won, destroyed the Starstone, which closed the peephole into the universe. The now untethered divine power caused the survivors to ascend and the sun set on my last Golarion campaign.


Awesome answers, thanks for replying. I'll note that Paizo confirmed a few times over the years that the Starstone so far only gets you to demigodhood (which they call a living god).I saw this most recently on the lore video they did on the Starstone from 2e.

If it was infused with power from a slain full deity, it may have a limit in the amount of demigods it can make.

In Wrath, the divine source mythic ability makes characters quasi gods, below demigods. If you're taking about Owlcat's game, only the main character can ascend to demigodhood, and the party get bumped up to something like heralds.


It's long been established that the Starstone is a gateway to demigodhood, but how did it get to be that way? Even in Starfinder, the Starstone holds a special place.

Did it get infused with divine power when the meteor that housed it went through and killed a deity on its way into Golarion? If so, is there a limit to its power to grant living godhood when it expends all that is left of the divine power it is infused with.

Did it already have that power?

Separately, can deities gain power by slaying each other? Lamashtu took some of Curchhanas's power to bootstrap herself into full ascension. If a full deity slew another, could it assume all of the defeated deity's power?


Thanks for your take! Very much appreciated.


Hi folks, I had a question concerning spell like abilities fired off by Nocticula through a creature "blessed" with her profane ascension.
In relevant part, from PFSRD:

"Profane Ascension (Su)

As long as the effect persists, Nocticula can communicate telepathically with the target across any distance and may use any of her spell-like abilities through the target, manifesting them as if the target were using them."

So Nocticula can cast an SLA through the target of her profane ascension AND they "manifest" as if the "target was using them."

So do SLAs fired through the target use Nocticula's caster level/DCs, or the creature with profane ascension's (derived) caster level?
I ask in part, since spells are discussed in Pathfinder as being fairly visible so I was curious if this was intended as a visible depiction (e.g., it looks like the creature is firing off that finger of death spell) or if the manifesting means every attribute of the SLA is replaced in that context with whatever the profanely ascended creature's level/HD is?


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Is there really demotion going on? Paizo has been clewr that the core deities in PF were relevant to Golarion specifically, and with certain exception (e.g. pharasma) most of the deities may be minor players or even nobodies out in the universe. Just because a deity isn't represented on the core list doesn't make it a demotion. Ol' Asmo may be mightier and more influential than ever and still not make the list.


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In the interests of accuracy, I did see today in one of my older books that The "knowledge" Nethys gained from his all seeing period "fueled" his divinity. So... what does that mean? He saw a universal cheat code and became a god?


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I should clarify by "in the know" I mean my fellows here with perhaps a broader graap on lore, although I never turn down insights from the powers that be.

Over the years, we were given some clarity to ascension the way Paizo (or at least James Jacobs) saw it. The Starstone, for example, doesn't make someone a full stop deity. However, it has the reputation for doing such.

Nethys intrigues me in part that his ascension is linked to his purported omnivision. That could mean several different things and raises different questions.

Presuming he really did ascend the way his church believes it, as a result of seeing everything, Did becoming all seeing thrust him into a full apotheosis? Did it raise him to a demigod (much like the Starstone) and he found some other way?

Or was it knowledge? Did Nethys see something that elevated him? Or did he learn something, through the act of seeing, that elevated him?

Would anyone who became all seeing the way Nethys did automatically become a god or demigod? Or all-knowing? Was his ascension derived from perception or knowledge?

Irori may be different, in that, we don't really kmow what enlightenment means for Pathfinder. Is it a form of knowledge or a state of being? If Irori fell from grace and lost his enlightenment, would he lose his divinity as well? Or for him, is "enlightenment" the means of achieving divinity and he retains divinity regardless of what happens to his means afterwards?


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We know that the Starstone isn't the exclusive path to divinity for mere mortals. Irori allegedly gained enlightenment (whatever that means in Pathfinder) and ascended. Nethys also purportedly pulled it off through his own machinations.

Being a sucker for all lore magica, Nethys is one of the most intriguing. His story posits that he somehow gained the ability to essentially see everywhere ehich has been characerized as "fueling" his divine ascension. So he's not omniscient but seeing everywhere has been tied to his apotheosis.

For those in the know, did Nethys become a god simply by the act of all encompassing observation? Or was that some sort of precondition, like Aroden becoming a demigod when succeeding in his Starstone encounter, only to ascend later by presumably different means.


Import from Earth through a portal :p


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Growing out of some incredible threads discussing liked and disliked deities, if you had your way, what would you do differently?

If I kept Cayden, for example, I'd strip out his more overt association with drunkenness and intoxicants and focus on him as the god of revels. There are many ways to celebrate, after all and he could be successfully leveraged in a way less likely to trigger certain Pathfinder fans with understandable negative real world associations to his portfolio.

For Pharasma, I would probably split off the judge of the dead aspect into a minor deity and set up Pharasma clearly as 'The End' Like a black hole that no one contents, entering Pharasma's Kingdom is the point of no return. No one knows what it is like, plenty of theories, and a great opportunity for the occasionally truly terrifying villain to have returned from Beyond. Pharasma would be more of an entropic force, perceived by the setting natives as greedy and naturally, inexorably, coming for everything.

Irori would not be a god but 'something else.' Presenting perhaps an alternate ideal for ascension rather than deitfication being the sole endpoint of personal evolution. That would further remove the idea that he dislikes certain fellow deities because they didn't earn their godhood the same way he did. He would be a separate concept entirely..


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Praise Sara Marie for the delicious tiramisu I ate this evening. Delish!


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Describe Disney world. Because we know that is what her first act was.


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I think its funny that now, 4 years later, OP's Taldor joke has been retconned into uselessness.

To recap:
"To someone from Taldor:
"Your father was beardless, and your mother worshiped Sarenrae!"

Beardless isn't a thing anymore and the Sarenrae ban is, iirc, also out.


That was a very interesting answer! Thanks James! It leads me to a few followup questions concerning simulacrum-like effects. To be clear, players don’t get wish in my campaign, but I’m curious on your take for what would be flavor appropriate for a Golarion without player characters.

(1) Granted that there is no mythic simulacrum, to your mind, would a mythic wish (or conceivably a non-mythic wish) be fair game, outside of story purposes, to create a similar effect to what you as the hypothetical mythic simulacrum you described? To put it another way, if Tar-Baphon is running around in a campaign, would his Mythic Wish be able to fully duplicate Zutha without mythic tiers?

(2) If mythic wish can conjure this effect, would his own simulacrum be a 20/necromancer? That certainly spices up the simulacrum encounter hinted at in one of the products detailing Tar-Baphon’s prison.

(3) To clarify regarding your mirror of opposition comment, would the duplicate have copies of all the possessions of the original? I suspect we’re both going to be one the same “no” page here.

(4) To your mind, is there no "mythic simulacrum" spell in Golarion, or just that it is not available to player characters.


I have a spell question that isn't covered in the rules and I was curious on your take (as a GM) rather than an official ruling.

There is no mythic version of simulacrum, and afaik it remains an open question whether core simulacrum duplicates any or all mythic tiers (I would rule it doesn't).

If there was a mythic version of the simulacrum spell, what would your thoughts be regarding it? Would it cause a simulacrum with 50% of the target's mythic tiers? Maybe be even more powerful (e.g. 80% of the target) Other features?


Thanks for your answer, James. I suspected that would be your response but I won't know if I don't ask! Fortunately my players don't read the forum.

The "European" flavored component was my idea, to go along with an Arthurian style kingdom, and the usual suspects on the Inner Sea don't qualify either due to issues such as, for example, thematic (Cheliax devil focus, Acadamae (same)), PC involvement (not welcome in Brevoy, alientated power groups in Absalom, too much attention in Magnimar....), campaign events (e.g. civil war in Taldor, a necromantic plague in Ustalav has largely forced the country to close up). I put significant effort to have events happen throughout the world without my players intervention, to help them feel part of the world.

I am taking advantage of the timeskip to plant some seeds for future adventures. We had planned to doing a few "sidebar" RP/mini adventures for each of my players and this one's motif would be along the lines of the visiting noble from a distant land comes to study, and inadvertently gets involved in the local political scene which would eventually have the longer term effect of thwarting the fate of the NPC "King Arthur" type: he cannot fulfill his destiny to save his kingdom, [thanks Age of Lost Omens] eventually requiring the full party of heroes to arrive and save the day.

With respect to the character himself, he's found the need to lay low for a while, but as a Taldan, he is still trying salvage some prestige from his "noble" birth hence his character is trying to swing an academic time out far from the inner sea.

So, since this a question thread, does any other place spring to mind as good place to hold this? Maybe with some tinkering, somewhere in the Padishah Empire? I wouldn't think too hard on it (that is my job) but I appreciate your thoughts not only as an experienced GM.


If there was another kingdom in Golarion that resembles traditional Medieval high-fantasy that would support a hefty magic school, but this nation wasn't in the region usually detailed in the Inner Sea or Dragon Empire books, where would you place it? We're approaching a "timeskip" in my campaign and the player of our wizard requested he could go "off map" to study now that he has teleport, and I'm inclined to grant the request.


I'll just leave a post-script here to my original post.

The bearded/unbearded description has been retconned out, as described in Inner Sea Races and confirmed by James Jacobs.


Arcane universities seem to be at the forefront of education on the inner sea, but it strikes me that very little has been said about more traditional non-magical education centers resembling Medieval and Renaissance counterparts.

Daskadei may serve that roll, but I'm curious, where are these institutions. I imagine Taldor and Cheliax, and Andoran must have them. Do elites go to these schools or are they generally raised with private tutors?


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Thanks for answering my earlier question, James. I'll quickly apologize, "fluff" wasn't intended to be disrespectful and for me, holds the same positive meaning as "flavor". I'll chalk it up to unfortunate word choice.

With respect to my pure Golarion campaign, do you have a listing/ranking for meaningful noble titles in Taldor, that is
does it run off of a somewhat traditional Grand Prince/(Arch)Duke/Marquis/Count... or more exotic e,g, consul, praetor.

I recall reading in this thread a few years back that divine source mythic characters have some non-mechanical influence over their domains. Can you provide a little more flavor in that respect? What kind of influence may a character with a magic domain have over magic, for example.

Unrelated note: When will we get Sorshen to wake up? :)
My retired mythic magus in a Sorshen body has been itching to give the runelord a piece of her mind....


HI James! Hope you've been having a good new year.
I would appreciate your thoughts on a fluff question

The Setup:
Our nigh omnipotent Mr. Mxyzptlk expy, is about to pluck our group of heroes from their Earth for a short stay in Golarion. Their Earth is in a separate multiverse (not a future version of 1919 Earth in Golarion's timeline, different cosmology).

The Fluff:
Pharasma. To paraphrase: you mentioned in a post if a "fateless" character whose fate Pharasma did not see showed up, Pharasma would probably either (i) not care or (ii) consider it a major threat and would take measures against the character.

The Issue: The heroes here are interlopers to the Pathfinder universe, essentially putting something new in a previously closed ecosystem. In other words, Pharasma probably didn't see them coming, may not know what they'll be up to, or when/or if they're going to leave.

Question: How do you think Pharasma would approach interlopers appearing in her "from her standpoint" ordered universe? It isn't necessarily that they don't have fates, they just weren't supposed to be where they are, a cosmic fly in the soup. Would she suddenly know everything that is going to happen and have no issue?

From a game standpoint I hadn't even considered the possibility until I saw your earlier reply and I'm not likely to pull on this thread unless the heroes overstay but I really dig your lore.

Slightly more childishly, is there any entity or combination of entities (gods, etc.) in Pathfinder that you think could chase out a Mxyzptlk-like character who shows up and starts turning galaxies into cotton candy? (Just a prank! It wouldn't be permanent.)


I’m here to tap (like a keg!) the collective creativity of this secret cabal of Pathfinder Illuminati to develop a Golarion of about 560 years after the Inner Sea World Guide. Thoughts, constructive criticism and scathing ridicule are all welcome.

The APs completed by the group over several campaigns (and presumed to have happened) are RoTR, CotCT, Second Darkness, Jade Regent, WoTR, Legacy of Fire, and Kingmaker in an in-game 40 year period from from the ISWG. Still in progress are Council of Thieves, Serpent Skull, and Shattered Star.

We’ve ignored other APs which may or may not have been completed, and we’re far out enough in the future that it shouldn’t matter. The group is moving to the 5th Edition Ruleset for the new campaign and are using an apocalyptic event from the completion of what we think of as the Prime Campaign (summaried below) to justify why things work differently.

PCs were at the heart of many of the major events which shaped the campaign setting I’m building for the group. I’ll break down the post with a section on the key behind the scenes conflict which drove much of Golarion’s history for context.

Then I have a run down on where I’m currently envisioning some inner sea nations are today and introduce what happened with some of the major antagonists and power players in the new world order, along with some of the key conflicts we’ll be embroiled in. I’m particularly interested in any added thoughts on how the world may look in the history I’m presenting, as well as to shamelessly steal as many plots and nifty ideas as I can swindle from you gentle forum goers.

.

Golarion: The Secret History

In our metastory, the Far Realm exists and is locked away from reality. It is trying to unleash itself for reasons I have yet to disclose heh heh.

The denizens of that Far Realm pushed a tiny piece of the Realm itself into the Prime Material Plane. The piece would one day be known as the Starstone. When aboleth agents of the Far Realm cast it down into Golarion, the Starstone was slowly developing sentience.

Aroden retrieved the Starstone before it became fully aware and through its power, he ascended to demigodhood. The Starstone developed a form of awareness sufficient to complete its mission, to infiltrate pivotal universal powers to open the door between the Far Realm and reality. Rovagug had been the Far Realm’ key agent and was the catalyst needed for the Far Realm to invade reality, and it was necessary to infiltrate the gods to free him. To effect this agenda, the best of the best, those who embodied certain traits, were needed as templates. Hence the Starstone weeded out the unworthy who took the Test.

Those who reached the Stone were in for a rude surprise. Upon touching the Stone, duplicates of themselves would manifest, wholly subordinate to the Starstone but with the power of a demigod. The duplicates disposed of the originals who were murdered or struck powerless and locked away somewhere in the multiverse. Each of the Starstone gods after Aroden, Iomedae, Cayden Cailean, and Norgorber were and had always been duplicates, masquerading as the originals in order to amass divine power and free Rovagug. Moreover, Rovagug had been on the cusp of somehow achieving his objective when he was imprisoned so long ago and if he were freed, all of reality would be torn asunder shortly thereafter.

The PCs discovered this sinister truth in what they thought was their capstone adventure to take the Test of the Starstone, only to be ambushed at the finish line by Iomedae, Cayden and Norgorber (the duplicates). The PCs watched their duplicates emerge and the PCs were promptly defeated and cast through the planes, landing in the Midgard campaign setting. Along the way, our heroes discovered that Aroden was murdered for figuring out the truth of the Starstone and had been intercepted and murdered on his return to Golarion where he had intended to destroy or depower the Starstone.

Ultimately they heroes made a pact with Baba Yaga, the only being who from that setting who travelled to Golarion, and hitched a ride, where it turned out five centuries had passed and the world blithely worshiped their divine dopplegangers. They have a final showdown at the Starstone where they defeat their duplicates and the other Starstone deities (who in the presence of the Starstone were downgraded into fightable high Mythic enemies due as the Starstone absorbed their power divine power.)

The Starstone is completely destroyed and in an apocalyptic explosion, whipes out all of Absalom leaving a hole in the world where the island used to be. The heroes ascend to demigodhood and fade into the planes after absorbing the bulk of the power unleashed in the explosion. They assumed the roles of the deities they defeated. The world is ravaged by the residue similar to what occurred after Aroden's murder. The Starstone had fed on the divine power amassed by its creations and had nearly reached sufficient power to tear a hole into Rovagug’s prison to effect Rovagug’s escape. By the PCs intervention, reality was saved, for now.

As far as the world is concerned, few have even the slightest idea why the recent apocalypse occurred.

.

Nations in Future Golarion:

The following is a list of a number of Inner Sea nations and their storylines. If a nation hasn’t been mentioned, I havent’ come up with a plan for it yet.

Taldor - Taldor had a major renewal after heroes ended a civil war following Grand Prince Stavian’s death. Eutropia gained the throne, breaking the Taldan version of Salic inheritance that had been in place for generations. Receiving the backing of a popular Taldan hero (later believed by the public to have ascended to godhood) did wonders for her rule, and her reforming efforts, which revitalized the ailing empire. The renewed Taldor spirit lasted a few short centuries and the empire is backsliding into effete habits. Five centuries later, Taldor made some efforts to relieve Varisia from New Thassilon but renewed hostilities from Qadira split Taldor’s forces and denied the world its only chance to avoid the rise of Runelords. The nation is suffering from major disruptions in trade in the Inner Sea.

Cheliax – Freed from Thrune and Asmo, by a PC lead civil insurrection, Cheliax eventually integrated back into Taldor through strategic royal marriage. Still some pocket devil aligned nobles out there but they keep it hidden. The big ‘A’ wasn’t thrilled by the loss.

Andoran – Still exists although not quite as revolutionary and much more cynical. Wary and somewhat subservient to the Taldor superpower. Largely failed in its mission to spread democracy everywhere but over time caused big decreases in regional slaveholding which is much less prevalent in that time period. Plays the game of international intrigue, hard.

Galt – Revolution crushed. The endless revolution was in part a product of a sinister artifact which heroes located and defused. The country never fully recovered and was eventually retaken by a revitalized Taldor. Out of embarrassment of its own bloody history, it is a model imperial citizen.

Isger – Taldan thrall, seeking independence but because of the disruption to the inner sea, its importance for trade has increased, leading to increased imperial oversight and troop commitment, but also increased wealth. They have a Sons of the Harpy thing going on with secret groups committing murders to disrupt trade and/or profit on Isger’s increased strategic importance. Conflicts with goblinoids have reached a fevered pitch, as they increased dramatically in number over the centuries but have taken massive losses fighting Taldan sponsored forces.

River Kingdoms & Brevoy – Integrated into “Auveranel” the Kingmaker Kingdom and ruled by a king related to a PC hero gods. Divine right of kings has made a big come back in the future. Something of a junior partner to Taldor but fairly autonomos because of a close connection to a Taldan hero god. This is the closest place to a “good” kingdom, in that the populace takes pride in its legendary founders and has some zest with a frontier spirit. However not all things are well in the halls of power….

Kyonin – Elvish population at an all time high. Treerazer was finally slain and the woods reclaimed over time. Sovyrian is all but destroyed by an unleashed evil that the elves were unable to contain. The Last Migration of the Elves led them to Kyonin. Certain heroes went out to Sovyrian to defeat the evil, but the elves permanently shut their elf gates after their departure. After the Last Migration of the Elves, they’re a more common site in Golarion, finally recognizing they don’t have many places to run to if their neighbors become hostile or somehow evil follows them from their homeworld.

Mendev – Hasn’t been a crusader state in centuries has grown, slowly, over the healing lands where the worldwound once stood. Other than that, no ideas on what to do with them.

Numeria – No clue. Haven’t read or run Iron Gods so presumably somewhat status quo.

Qadira – When Taldor got involved in distant Varisia, the Satrap of Qadira thought it was a splendid time ]to give Qadiran armed forces an extended sightseeing tour inside of Taldor’s borders. Qadira is largely unchanged and still hot on kicking Taldan booty. Or maybe it is only the heat of the sun.

Osirion – Fantasy Egypt. No ideas yet.

Katapesh – Still Katapesh. Busy supplying Nex and Geb in their conflict. I have some vague ideas that things should be going poorly for Katapesh considering the massive trade disruptions and the obstinance of their obscenely powerful wizard neighbors but haven’t quite worked that out yet. All ideas are welcome.

Inner Sea trade has been severely damaged by the destruction of Absalom and the giant hole in the world left by the Shattering of the Starstone. Massive storms destroy trade ships and the coasts had been ravaged by tidal waves, hurricanes, and other weather abberations. I’m all for ideas on how that has further destabilized the geopolitical makeup of the region. What few realize is that destruction of the Starstone punched another large hole into Rovagug’s prison, and he’s slowly been releasing kaiju spawn. There have been Godzilla like sightings by brave ships already. How long can it be before these creatures head to land? Moreover, just how bad is this breach into Rovagug’s prison?

Varisia – Once a modernizing land, the destruction of the Starstone precipitated the revival of the surviving runelords, Xanderghul, Alaznist, and Belimarius. (Karzoug, Zutha, Sorshen, and Krune had discovered and slain over the years.) Although initially at odds, Xanderghul, having much fewer rivals to worry about pressed Alaznist and Belimarius into service. Varisia became a warzone and Belimarius was put down by a PC archmage who made it through the five centuries as a lich, but was outmatched and finally destroyed by Xanderghul and Alaznist. Many survivors have fled Varisia which is now home to the emerging, monstruous New Thassilon.

Razmiran – Razmir was defeated by heroes long ago. His cult still exists but seemingly has less prominence. However, several important people are still secret cultists of Razmir. The actual state of the country is still in development although I don't think I want to fold it into Auveranel.

Ustalav - In development. Still want to keep it as the Ravenloft setting of Golarion so changes will probably be cosmetic, if any. Plots especially welcome for short campaigns. It definitely will go up in importance if Tar Baphon finally engineers his escape, or other major powers come recruiting.

Tian Xia, Casmaron, etc. – No plans for here yet but ideas for their influences or possible future history and involvement in the Inner Sea is welcome. I think the Padishah Empire of Kelesh should play a bigger role in the Inner Sea at this point, but haven’t thought of a compelling reason for them to get involved.

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Factions and Power Players

Pathfinder Society - Vanished. There was some internal break that happened centuries back and much of its lore and collected artifacts have disappeared, perhaps locked away for safekeeping. There are successor exploration organizations but none have managed to acquire the fame/infamy, or the level of power amassed by the Society of old. Just what exactly happened to the Pathfinder Society?

Tar Baphon – Imprisoned. Two thwarted escape attempts. If he ever gets out, Alaznist may learn a thing or two about wrath. Has no interest in being second fiddle to anyone.

Xanderghul – Not pleased he was sidelined through the entire opportunity to become a god. Who better than the runelord of pride, after all? No luck finding any shard of the Starstone, which has been one of his prime objectives other than rebuilding his empire. He is keeping Alaznist in line, for now, and has some ill-advised ideas on freeing Tar-Baphon in order to rebuild the runelords in his image. In his pride, he hasn’t given sufficient consideration that Tar-Baphon might be too powerful for him to control.

Alaznist – Wrathful. The only other surviving runelord. Looking to break away from Xanderghul at the first opportunity and to stick it to him. She’s also a bit miffed that the Oliphaunt of Jandelay was released and slain during her hibernation and is looking elsewhere to marshal enough power to secure independence. She has her own, separate ideas, about freeing Tar-Baphon because she needs more power to get away from Xanderghul and TB sounds just sufficiently powerful to her to be a useful pawn.

Nex – He’s back. We don’t know why or where he’s been. Nex had his own plans but Geb’s enthusiasm has been quite distracting.

Geb – Seemingly dispersed by heroes centuries ago, the reports of his demise had been greatly overstated. He’s been around and is secretly overjoyed to get another crack at Nex and promptly resumed his ancient feud. The full extent of the feud’s impact on the region has not yet been developed.

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Campaign Themes:

Trade Disrupted - Imagine if half of the Mediterranean was impassible during the Renaissance. With the destruction of Absalom and the hole in the world, along with the storm surrounding the region, nearly the entirety of that central location of the Inner Sea has been cut off from sea trade. The standard of living has surely dropped, and land routes have become more important than ever. How has this impacted the geopolitical landscape of the Inner Sea?

New Thassilon – A dangerous new empire is emerging, populated by humanoids and oppressed humans and demihumans in Varisia. The two surviving runelords have emerged from inactivity with a rapaciousness and ferocity that exceeded their first turn at empire building, and their presence heralds the unsealing of other great powers. Internal dissension is a much bigger issue here than with Nex and Geb. Can anyone stop the rise of the last runelords?

Wizardwar – Nex is back and it is throwdown time between Geb and Nex once more. Strange beings, creatures, and magic begin cropping up across the Inner Sea as a product of the renewed struggle.
Reversal of Fortunes: Taldor is poised to break up into smaller kingdoms once more with the right push.

The Missing Pathfinders - What was the Pathfinder Society really about? And where may they be hiding some of their powerful artifacts and relics that may change the balance of power across the Inner Sea?

Lost Gods – Iomedae, Norgorber, and Cayden Cailiean are dead. No mortal knows how or why. The hero gods (PCs) have replaced their divine duplicates so as far as the mortal world is concerned, nothing happened to them. Religious strife and crises of faith at the seeming mortality of deities plagues the world.

You Don’t Realize What You Have Until You Lose It- The big Asmo D
wants a foothold on Golarion for his own inscrutable agenda after losing Cheliax.

It's The End Of the World As We Know It – There is a new hole in Rovagug's prison which may be the most porous yet. With some effort, the Rough Beast may finally have his way back into the world. Moreover, there is a new central location to spew Kaiju out to terrorize the Inner Sea. I for one look forward to Godzilla meets Oppara. If the Rough Beast gets free, the end of everything won’t be far off.


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Who actually makes or designs the garments that the succubi wear?

On a slightly more serious lore note, if it's appropriate to ask here:

The Starstone can grant all sorts of thing, including mythic power or the highest reward being deification. You've mentioned (and I paraphrase) that gods are basically a generic term for an entity that can grant divine spellcasting ability and has domains, and that they're mainly classified as deity (no-stats, unknowably powerful), demigods (less domains, CR26+) and unoficialy quasi-gods such as the living Arazni and source mythic heroes.

Most of the Starstone imbued divines appear to start off as demigods. Aroden was physically present and active in Golarion post ascension, Cayden Cailean may have stepped back into the world before springing up into the heavens, and Iomedae didn't seem to make the jump from demigod for quite some time during her service to Aroden.

The question is, in your conception, can the Starstone elevate a mortal to full deity or just to demigod level. For a person who succeeded at the test for a reward of demigodhood, would it push a character to the lowest level of demigodhood (around CR26) or can it go higher (e.g. bump to CR 30)?

Is the Starstone sentient? How does it determine what reward to dole out? Is there another intelligence guiding it (the GM! Bwahaha).


Taldor's society was poorly sketched out. The question arose in the campaign I'm in if a a hereditary Taldoran received a knighthood from a noble family would be considered minor nobility or gentry, and therefore merit the "bearded" social status. Is that described anywhere? If not, what do you think?