Lord Foul II |
Nice, note to self, recruit the gunslinger or convince someone else to take care of him
I'm going for the mythic (eldritch heritage), to be basically a god of magic early
I'm using my path powers to grant myself immunities to mortal concerns like starving, dehydration and suffocation
Hey, DM can I designate my black blade as my legondary item, the rules don't say I can't
Edit: cool, page topper.
Darien Cedric Espoir |
gonna go for a "lord inventor" approach, my army will consist of clockwork/steam/robotic golems and some engineers(machinesmiths).
also, I have a cohort of sorts, (never used the feat), could I beef up my mechanus instead :3. if I really need it thats fine, I have an idea brewing for him.
one question, Lord, you've played the class before, I know the mechanus can't wear armor, but can it be given magical items?
Lord Inventor Reldic Emerson |
Here is the rough draft crunch... good god, that was fun yet brutal haha.
fluff has yet to be written down but I have it all in my head.
correct me if I am wrong but-
with haste + twf(up to greater) + rapid shot+ manyshot (all mythic)
my full action attack is... assuming base 20 to hit with no other modifiers
20/20/20/20/20/20/20/15/15/15/15/10/10/5/5?
so, haste gives an extra attack, two normally from TWF, Rapid shot gives two extra at full BaB, manyshot gives two extra on first + second shot. I am assuming that they don't work off of TWF attacks as well.
I have only ever "what if" and dreamed about playing something like this... so its a bit confusing on the mind with all these stacking bonuses lol.
not taking into account my Huge mechanus Golem >.> that I can ride
also- I am stumped, what sounds better to you, Reldic Emerson, or Reldic Arronnox?
Hotaru of the Society |
You might also want to look into the Precision Champion Ability if you didn't path dabble for something else.
Errr... nevermind. Precision pretty much only affects your mainhand attacks, with no effect on two-weapon fighting. Carry on.
.Xane. |
OKay... her's a chacacter I'll be working up.
So... I am thinking of adding the 'Half-dragon' template. The 'Giant' template and the 'Advanced' template. All on top of an Aasimar race.
Using the 21 points, I shall endeavor to simply 'rebuild' an Aasimar though focusing on a starting Str score of 18.
For the various templates? I'll happily 'cut them in half' so that I burn two levels per template.
As for class? Um... probably 'Unarmed Fighter' variant Monk and.. um... something else...?
Xane will simply be big, buffed and into 'Hulking' out. XD
As for spending moneys...? Geeze, that's going to be hard... (>_>)
Sooo... much... shiny......
XD
Very much cheers to all.
Lord Foul II |
@.Xane. my favorite hulk build is with an alchemist (vivisectionist, ragechemyst) 10/master chemyst 10 on one side
barbarian (invulnerable rager, drunken brawler) 20 or bloodrager 20 or barbarian 10 (invulnerable rager) 9/oracle (lame curse, mystery doesn't matter) 1 rage prophet 10 on the other side
BAB 20 (19 if rage prophet), super strong, large and in charge nigh indestructible monster
@Lord Inventor: just remember that's a tracked resource, you might not always have it on.
Edward Sobel |
not that i am involved here but here it is:
BAB - 4 attacks
manyshot -1 added with first attack
rapid shot - 1 attack
Haste 1 attack
2-weapon 1 attack
improved two weapon - 1 attack
greater two weapon - 1 attack
that is 10 attacks (with full attack)
still not 15 attacks.
base attack bonus break down: no magic, no ability mods, no other bonuses just straight BAB
19/19/19/19/14/14/9/9/4
at this level you best have full character sheets (and I mean full) I would expect to see everything broken down and explained how and where every bonus comes from.
if it isn't on the character sheet then it does not exist. period, no negotiations.
if it isn't explained then it does not work. period, no negotiations.
Edward Sobel |
rapid shot and manyshot are both mythic, which gives another 2 (total) if I recall
so 12 hits per round, still not 15, but rather amazing none the less
OK so that will add +1 more shot from manyshot and add 1 shot for rapid shot, that will then be 12 attacks still not 15 and those additional attacks are at +19 each (base)
EDIT: true on the amazing part.
now imagine each attack does 10d6 sneak attack plus poison.
per the rules (if I remember correctly) multiple doses of the same poison is one save but the DC goes up by 2 for each dose.
deathblade poison:
Type poison (injury); Save Fortitude DC 20
Frequency 1/round for 6 rounds
Effect 1d3 Con damage; Cure 2 consecutive saves
assuming all hit and fort saves fail:
with 12 hits that increases the save DC to DC 44
120d6 damage plus bullet damage plus 6d3 con damage (6-18 con damage)
Lord Manticore |
I so want to throw my hat into the ring for this one. I did have a thought on the leadership thing, but I have a question for GM Wombat:
Would you be willing to allow the feats/epic skill uses from the Epic Level Handbook?If yes, I think that it would give the Leadership feat quite a boost, as the cap then jumps up to 40. Also, there are a couple of feats that would allow for a doubling and a 10x factor to be placed on the army. I think that WotC linked up the epic rules to their SRD site. I would love to hear some feedback on that particular idea, if you have time.
LM
Lord Inventor Reldic Emerson |
Mythic many shot- here
mythic Rapid shot- here
here is a question... the TWF (mythic) feat removes all penalties for TWF... the way its worded it could mean that all the off hand attacks are made at full BaB. Though I don't think so. (Since TECHNICALLY, its a penalty in built into a feat, but does fall under that broad penalty spectrum haha)
Lord Manticore |
well for one, not being above level twenty we wouldn't technically qualify for epic feats
Yes, technically. However, the ELH did not differentiate on gestalted (sp) characters. From that perspective, we would be 50th level PC's (or 40th if you wanted to discount Mythic), so with a GM's call, we could all be pretty epic, IMHO.
Lord Inventor Reldic Emerson |
Lord Foul II wrote:well for one, not being above level twenty we wouldn't technically qualify for epic featsYes, technically. However, the ELH did not differentiate on gestalted (sp) characters. From that perspective, we would be 50th level PC's (or 40th if you wanted to discount Mythic), so with a GM's call, we could all be pretty epic, IMHO.
true, but we technically still only have 20 HD. and 20 BaB (or 15?) :P
Lord Foul II |
*shrug*
Well, given that the book that introduced gestalt stained we'd be capable of fighting something 3 effective levels higher than normal, and from what I understand mythic rank is pretty much added directly to cr,
A party of four of these characters is expected to be able to fight a CR 33
Huh, yeah I'd believe it,
Either way the DM said that everything on the PFSRD is allowed, but he didn't say anything about 3.5, so I'm going to assume that one's a no.
Not a garonte but yeah,
We're already crazy powerful,
But first I'm curious as to your build
Mine's a magus (Kensi, blade bonded/arcanist (occultist) who's built to shut down other casters (he's got energy resistance to everything, SR, and a lot of counterspell options)
His cohort is a dread vampire gnoll oracle (feral soul archetype, lunar mystery,) melee focus with a barbarian' rage equilivant to a barbarian of 10th level, focuses on natural weapons
TheShadowKnows |
I have decided to change my character to a gnome bard (sandman)/Wizard (Shadowcaster)/Arcane Trickster. The idea was to go with a specialist in enchantment and illusion who never goes at a problem head on, but always finds a way to go at it from an unexpected angle.
The rule on gestalts is that prestige classes can be used but only one at a time? Also, how many spells would it be appropriate for my wizard to know?
GM_Captain_Wombat |
Qs
Q: Can I combine magic Items effects.
A: Yes but the Max bonus for ALL effects in one item/slot can't be more than +5 for any item you do this to. There are Items that have higher then +5 but they not combining effect they tend to be just one affect so I allow them. And you don't get a discount for Combining. That's right full price on ever thing. That means paying again for stuff, like Armour.
Q: Can I have a load of Magic weapons.
A: Ammunition Yes, Weapons other that are not Natural, 2 Only.
Q: Can I a Magic Item Artefact?
A: No, its that simple.
Ok so I am reopening this, But I want to run some test for the Nut jobs that have the time and madness to make a PC.
For now don't make a Cohort and Army, I looking into that part.
You can if you like make an Alt
Money for main Alt, 4,000,000 gp no more.
Craft-ing to drop costs Nope,
even if your make it, you pay full price.
Here is the test.
=================TEST CHALLENGE one =================
As you and your Army make its way there way to Gog Gamers site, a Small being with a red Top hat comes to see you. He's a Gnome of some Kind.
Bow bows and shows respect and say.
"Soon you will come to a giant stone pillar made of a black rock.
You and you alone, must walk ahead of your troops and smash it down.
Once done by you and you alone, you well Get closer to the games.
yu jone is to it an brake it in half, if you do it in the best speed they you will gain access to the next test..'
Then after an hour you come to it. There reaching a 1/8 a high and some 40' across is a black stone biller.
The Pillor
6,000 HP
Hardness 20.
AC Zero
Attacks Zero
Size 20' wide by 100' high
Wight 90 tons
Post your alt Braking it, 0HP UNDER SPOILER!!
How many rounds
==============END TEST CHALLENGED =================
Theorythmus |
Interested, would be my first character on this power level, so might take a bit of time ^_^
Did I get the basic build rules for this right (with the recent updates you made) :
1: 25 Point Buy
2: Race, Any this dos not go over the 21 Race Point build in race builder, that go's for monsters as well, you remake it in Race builder then go from there, if you take a core race etc like Human you can Spend the RP to again stuff in stop, what ever race you are, RP max of 21.
3: Level 20th both sides of the Gestalt + 10th Level Mythic [If one wants to add a +1 template by paying for it with a level on one side of the gestalt]
4: Classes, Any on http://www.d20pfsrd.com/ it has to be on there or its out, SO YES to 3PP and YES to Psionics, and YES to Godlings.
5: 5 traits and 2 Drawbacks. [that right 2]
6: I assume we still need to take the Leadership feat to represent the army we will have in the future.
7: 4,000,000 gp for items on this character.
Not that I'm anywhere near going shopping, but I'm not getting what you said here.
Q: Can I combine magic Items effects.
A: Yes but the Max bonus for ALL effects in one item/slot can't be more than +5 for any item you do this to. There are Items that have higher then +5 but they not combining effect they tend to be just one affect so I allow them. And you don't get a discount for Combining. That's right full price on ever thing. That means paying again for stuff, like Armour.
Could you clarify this with an example? For example adding some other item to a headband in your head slot? And maybe one with the armor you were talking about?
Thanks in advance.
GM_Captain_Wombat |
No worrys LF2, just so you know
One of the mythic powers is to make an item into a "legondary item" (pick it three times and it becomes an artifact)
Are you saying this power is banned?
I was talking of Artefacts on http://www.d20pfsrd.com/
Minor and major Artifacts
Crafting is ok BUT you pay full market price, so what's the price for your made Minor Artifact.
It would be a Minor Artifact buy the way.
Minor (Lesser) Artifacts
Minor (or Lesser) artifacts are not necessarily unique items. Even so, they are magic items that no longer can be created, at least by common mortal means but still will likely have a great impact on the adventurers and societies through whose hands they pass. Minor artifacts are typically distinguished as artifact-level treasures of which multiple copies exist. This doesn’t mean minor artifacts actually prove significantly more common or less dangerous than major artifacts, though, or that GMs shouldn’t consider the same issues when choosing to add such potent magic items to their game.
So there ya have it :)
GM_Captain_Wombat |
@Theorythmus
Time is ok this an intarest and test thread, if I can find a way to make this work. Your going to have to make an Army as well later.
Ok edited but oked
1: 25 Point Buy
2: Race, Any this dos not go over the 21 Race Point build in race builder, that go's for monsters as well, you remake it in Race builder then go from there, if you take a core race etc like Human you can Spend the RP to again stuff on top, what ever race you are, RP max of 21.
3: Level 20th both sides of the Gestalt + 10th Level Mythic
Note
4: Templates, you can have 1 template by paying for it with levels on one side of your gestalt.
5: Classes, Any on http://www.d20pfsrd.com/ it has to be on there or its out, SO YES to 3PP and YES to Psionics, and YES to Godlings.
6: 5 traits and 2 Drawbacks. [that right 2]
7: You Leadership as a free feat and Leadership core Max'ed at 25.
8: 4,000,000 gp for items/permanency etc on this character.
9: Magic items, you can make them but you pay full market price, not crafting price. You can also Adding Abilities, but the Max bonus for ALL effects in one item/slot can't be more than +5 for any item you do this to. There are Items that have higher then +5 but they not combining effect/Ability they tend to be just one affect/Ability so I allow them.
Cost
[url=http://www.d20pfsrd.com/magic-items#TOC-Adding-New-Abilities]Adding New Abilities[/utl]
Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection 2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
Ill go with is as its simpler.
Eltacolibre |
He mostly meant that the artifact you can make with the mythic paths and it has no cost, you can just take 3 path abilities to make it a major artifact from any base item (A spoon, a weapon, armor or even a tea cup, or a magical item etc...), adding legendary items qualities to it, as there is no limit to which item you can make into an artifact.
Theorythmus |
Here are the abilities that can be chosen for the item : Legendary items.
They can add interesting things to your weapon or other item, some of them can be very powerful, others just do things you can get from other path abilities (like not needing food/water/... to live)
One of the most powerful is undetectable. Can't be detected by any means while invisible, which is very powerful on sneak attack builds.
Eltacolibre |
let see a quick one:
Legendary Sword of Bob the regular Slayer mythic guy:
Base: Vorpal Longsword+5
Abilities: (9 abilities, major artifact)
Eternal Bond: Only Bob can use the sword.
Foe-Biting: Double the damage that bob deals by spending 1 MP. it doubles also precision damage such as sneak attack.
Undetectable: Can't be detected at all when invisible.
Unstoppable Strike: attack touch ac, spend two uses to ignore deflection bonuses.
Rejuvenating: Remove any harmful conditions.
Intelligent: Bob sword is intelligent and it's a spellcaster.
[3 more abilities to choose]
But well just wanted to show an easy example.
GM_Captain_Wombat |
I am going to allow
http://www.d20pfsrd.com/mythic/mythic-magic-items/legendary-items
But only when you
"Typically this ascension occurs when a character first takes the legendary item universal path ability"
You can select this once only, so no Artefacts.
"Legendary items are always non-consumable magic items, and are typically magic weapons, magic armor, or magic items that take up an item slot" only
Upgradable:
"This ability grants the bonded creature the ability to more easily increase the non-mythic magical power of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the legendary item's current, non-mythic base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword. This ritual takes 8 hours. When it's completed, the bonded creature transmutes the item's base version into the desired version. When upgraded in this fashion, the legendary item retains all legendary item abilities it had before the transmutation.:
To a max of +5 only
Eltacolibre |
actually legendary item is the exception:
Legendary Item (Ex)You gain a legendary item. This item grants a number of abilities equal to your tier (maximum 3). At 3rd tier, you can select this ability again, increasing the maximum to six abilities and causing the item to become a lesser artifact. At 6th tier, you can select this ability again, increasing the maximum to 10 abilities; the item then becomes a greater artifact.
As you can see you can take it three times, there is only a restriction because of the tier but here , it doesn't matter since we are starting at mythic tier 10.
Something tho to take into consideration, that none of us can die unless they get killed by an artifact because of our high mythic tier.