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Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.

Tiny Coffee Golem |

Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Well, my undead theme is more along the lines of necromancer and less pyramid scheme non-caster. Regardless it'll be a fun thought experiment.

Rynjin |
1 person marked this as a favorite. |

Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Sweet, all I have to is cast Raise Dead on you.

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Lord Foul II wrote:Well, my undead theme is more along the lines of necromancer and less pyramid scheme non-caster. Regardless it'll be a fun thought experiment.Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
could you explain this better?

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Lord Foul II wrote:Sweet, all I have to is cast Raise Dead on you.Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
not me, one of my officers, and you still have to expend an expensive material component plus there's SR and a will save, and with a pair of feats he'll get his cha mod to his will save twice

Joshua Hirtz |

Rynjin wrote:not me, one of my officers, and you still have to expend an expensive material component plus there's SR and a will save, and with a pair of feats he'll get his cha mod to his will save twiceLord Foul II wrote:Sweet, all I have to is cast Raise Dead on you.Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
a pair of feats?

Rynjin |

Rynjin wrote:not me, one of my officers, and you still have to expend an expensive material component plus there's SR and a will save, and with a pair of feats he'll get his cha mod to his will save twiceLord Foul II wrote:Sweet, all I have to is cast Raise Dead on you.Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Nah, I can use Wish from my amulet.
Plus, you can't double dip stat bonuses any more.

Joshua Hirtz |

Does anyone by chance have a link to the ruling on no longer being able to add the same stat to an ability? I think I remember seeing it, but I would like to favorite it for easy access.
Also, it seems like if it's granting a different kind of bonus, you would be able to do it. You know, like one adding an insight bonus to AC while the other adds a straight Armor bonus.

Tiny Coffee Golem |

I'm going another direction. I'm going the arcane hierophant direction. Wizard/Druid build. I'm going to show how much of a badass powerful Druids are. Plus 9th level arcane spells!
On another question. Are we supposed to min/max?
At this power level it's hard to tell the difference between effective and cheesy.
Staff of wish to give myself and cohorts +5 to all stats. Scary and effective or super cheese fest?

Rynjin |

One feat replaces the wis mod for cha mod on will saves.
The other one adds your cha mod to all saves (this one is actually a paizo feat)
It works because one replaces the other adds a bonus.
I just had this conversation with someone else (on the same Feats). Read the rest of the thread the FAQ was posted in. Replace X with Y and Add Y don't stack any more, by specific dev clarification.
One of the main examples: Undead Antipaladins don't get to add Cha from Unholy Resilience to Fort saves any more, and Infiltrator Inquisitors with the Conversion Inquisition can't add Wis to those skills twice.

Joshua Hirtz |

@Joshua
Ano
Anox2
Anox3 :)As for Staves, I was gonna suggest Polymorph Any Object... but apparently magic items are not 'any object' according to the rules text. :) That'd have been a good way to do it... if only, if only...
Thank you for the links.
I game across this post from Mark Seifter that explains you can add a specified bonus equal to a specific ability modifier to something that adds your modifier, or an untyped bonus equal to your modifier, together.

Rynjin |

May make a completely different character. =/
The more I look over what I can do, the less impressive it is at this level. I thought I could get quite a few more benefits out of Metamorphosis than I really can (Initially forgot about the "May not augment above your level" limit, and missed that many Metamorphosis options don't stack, all the stat boosters are Enhancement bonuses, etc.)
If the Mythic Psion path was available maybe it'd be a different story but as-is I'm a glorified martial character. Hrmph.
I'll look into better variations on a similar theme. As-is a caster who can cast Shapechange with Enduring Blessing is probably better.
Maybe I'll go with an Armies of Hell schtick instead. Lawful Evil is my favorite alignment, and there's some really cool Devil related options in the game. That and it's such a classic archetype nobody seems to have snagged yet.

Joshua Hirtz |

Are there any feats/abilities that allow you to make your animal companion gain mythic tiers? Turn your animal companion into your cohort?
I'll admit that it is hard to find something that I feel worthy of going up against some of the challenges he already posted. It does not help that specific themes are already taken. However, I have come up with some interesting combos.
For instance I have come up with the following two:
-The Infinite Duo - Working in unison with his cohort, this deadly duo is capable of lashing out at their chosen foe as many times as it takes to drop her/him in a single round. (Some circumstances may have to be met.)
-The Masked Calistrian - This daring mistress leads her dangerous group through tasks many think impossible. Countless times a lesser being would have fallen where she has succeeded, yet some how it seems like spells and abilities have no effect on her indomitable personality. Despite her growing popularity, no one has been able to identify this masked vigilante.
-Boomstick Bradley - Bradley always seems to have a rod in his hand, and while many wonder if its serves some functional purpose or not, more know that you better get out of his way when he points it at someone. He has a tendency to leave no trace behind of those that rub him the wrong way. (Capable of making an attack that does over 1,000,000 every hour if he so wishes.)
-Larry the Golden - This cloaked figure never seems to have a shortage of coins and magic. It's as if he can conjure it from thin air.

Joshua Hirtz |

I was thinking something like Sorcerer/Diabolist/Shaman/Mystic Theurge...assuming I could find a way to cheese it into 20th level casting on both sides. =)
I try to stay away from classes like Mystic Theurge when using gestalt. I've seen people rule that you cannot use classes that basically give you progression in two different classes in these kinds of games. However, I've not seen him make such a call at this point in time, not to mention he stated we can use whatever we like of the d20pfsrd site.

Rynjin |

Rynjin wrote:The Guardian and Heirophant Mythic Paths have a bunch of options for Animal Companions, from allowing them to use your Surge a few times, to gaining DR/Epic and some other stuff.Yeah, which is pretty cool, but I was trying to find a way to give my companion mythic feats.
The Guardian has Companion Power, which gives them one Mythic Path ability, which can be used to snag Extra Mythic Feat.

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May make a completely different character. =/
The more I look over what I can do, the less impressive it is at this level. I thought I could get quite a few more benefits out of Metamorphosis than I really can (Initially forgot about the "May not augment above your level" limit, and missed that many Metamorphosis options don't stack, all the stat boosters are Enhancement bonuses, etc.)
If the Mythic Psion path was available maybe it'd be a different story but as-is I'm a glorified martial character. Hrmph.
I'll look into better variations on a similar theme. As-is a caster who can cast Shapechange with Enduring Blessing is probably better.
Maybe I'll go with an Armies of Hell schtick instead. Lawful Evil is my favorite alignment, and there's some really cool Devil related options in the game. That and it's such a classic archetype nobody seems to have snagged yet.
Shapeshifter a have a lot of options
there are two ranger archetypes(Shapeshifter and skin changer (technically an archetype of the spelless ranger)
An archetype of oracle
(Feral soul)
Then there's Druid obviously, and the shamen archetypes
There's the taskshaper
The racial paragon class for hengioki
Transmutation specialist wizard
A reflavored synthesist,
A reflavored ageis, especially the aberrant archetype
Aaand that's all I got off the top of my head

Joshua Hirtz |

Well there are two ranger archetypes
(Shapeshifter and skin changer (technically an archetype of the spelless ranger)
An archetype of oracle
(Feral soul)
Then there's Druid obviously, and the shamen archetypes
There's the taskshaper
The racial paragon class for hengioki
Transmutation specialist wizard
A reflavored synthesist,
A reflavored ageis, especially the aberrant archetype
Aaand that's all I got off the top of my head
What are these?

Rynjin |

Rynjin wrote:May make a completely different character. =/
The more I look over what I can do, the less impressive it is at this level. I thought I could get quite a few more benefits out of Metamorphosis than I really can (Initially forgot about the "May not augment above your level" limit, and missed that many Metamorphosis options don't stack, all the stat boosters are Enhancement bonuses, etc.)
If the Mythic Psion path was available maybe it'd be a different story but as-is I'm a glorified martial character. Hrmph.
I'll look into better variations on a similar theme. As-is a caster who can cast Shapechange with Enduring Blessing is probably better.
Maybe I'll go with an Armies of Hell schtick instead. Lawful Evil is my favorite alignment, and there's some really cool Devil related options in the game. That and it's such a classic archetype nobody seems to have snagged yet.
Shapeshifter a have a lot of options
there are two ranger archetypes
(Shapeshifter and skin changer (technically an archetype of the spelless ranger)
An archetype of oracle
(Feral soul)
Then there's Druid obviously, and the shamen archetypes
There's the taskshaper
The racial paragon class for hengioki
Transmutation specialist wizard
A reflavored synthesist,
A reflavored ageis, especially the aberrant archetype
Aaand that's all I got off the top of my head
Currently I'm an Aberrant Aegis/Psion/Metamorph, but it feels...eh. It's got some neat stuff, but it doesn't feel very GOOD for this level.
I may take a step back and go with the Aegis on one side, and then an Arcanist or something on the other. More general utility and overall power with a similar flavor.

Hotaru of the Society |

Actually, 1d8 becomes 2d6. Which means 4d8 becomes 8d6. So your damage goes from '4-32' to '8-48' if I'm not mistaken. Which is hugely different. And it just gets worse.
And actually, Warpriest/Druid. Combine Champion's combat training to make all feats affect the natural weapon group with weapon focus, improved critical, etc... and pick a form with dozens of attacks. Mythic Mighty Shape or whatever it was on top of that to change something huge into gargantuan... then throw on Strong Jaw for good measure. Improved Natural attack now -also- affects all your weapons, but I don't think it'd stack with Warpriest... even though it is still a size increase, which should in theory stack.
I'm not really into the math side of things, but I could totally see a giant octopus absolutely wrecking things in every way ever.
Warpriest though, doesn't go from 2d8 to 4d6 like it should. It goes from 2d8 to 3d8. Roughly the same thing, but then the increase would go to 4d8 v. 6d6. That 3d8 is actually favorable. Like I said, it's a mess. Then for Gargantuan it's either 8d6 or 6d8, which is roughly the same. Strong Jaw does -bad- things at this point, though, by doubling this. Roughly each attack is 12d8ish damage. You get 9 of them. Several with reach. Then you add on the massive strength bonuses to each.
It's not optimized, I'm sure, but it -looks- nice.

Rynjin |

It wouldn't stack with Warpriest, since Warpriest increases the weapon's die to that type, but no higher. It's not affected by anything that changes weapon damage die.
EX you have a weapon that does d4, Warpriest might increase that to 2d6. But you increase that weapon's die size to d6, it still only goes to 2d6. You make it go higher than 2d6, and it just uses the weapon's die instead of the Warpriest increase.

Hotaru of the Society |

Except that Warpriest's Sacred Weapon Damage scales with character size. There's even a table for it. So... :)
Edit: Improved Natural Attack actually provides a very specific advancement with 'per size' listed in it. It should still stack, in theory, as it 'increases the natural attack as if the creature's size had increased by one category'. Bringing it up to 16d8. Ouch. 576 average damage per round for just the tentacles... before strength and other mods. Granted, you're making all of those at ~12 BAB equivalent. Unless you take the Archmage Shapeshifting Mastery Ability (Which I'm not sure works, due to Wild Shape probably overwriting any other polymorph effects. Correct me if I'm wrong) just for pure cheese, in which case you're treated as full BAB with natural attacks, though you still have to worry about multiweapon fighting and secondary attacks... with octopus. There's probably a better creature though. +20/+17x8 is pretty nice though, so far as iteratives go.
Throw in power attack, strength bonus, and such...