The God Games.

Game Master Captain Wombat

The Pathfinder Olympic games, where one PC who wins the most will join the ranks of the gods.


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Rynjin wrote:
You're not past the deadline (it's November 10th, last I checked).

Ahh. It's a date format issue. I thought it was Oct 11. Groovy. I'll get something together.


Sometimes I wonder why people don't just say 'the tenth of November' rather than confusing everyone involved :P

Shadow Lodge

Unfortunately TCF: the undead theme is taken.
I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.


Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.

Well, my undead theme is more along the lines of necromancer and less pyramid scheme non-caster. Regardless it'll be a fun thought experiment.


1 person marked this as a favorite.
Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.

Sweet, all I have to is cast Raise Dead on you.

Shadow Lodge

Tiny Coffee Golem wrote:
Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Well, my undead theme is more along the lines of necromancer and less pyramid scheme non-caster. Regardless it'll be a fun thought experiment.

could you explain this better?

Shadow Lodge

Rynjin wrote:
Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Sweet, all I have to is cast Raise Dead on you.

not me, one of my officers, and you still have to expend an expensive material component plus there's SR and a will save, and with a pair of feats he'll get his cha mod to his will save twice


Lord Foul II wrote:
Rynjin wrote:
Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Sweet, all I have to is cast Raise Dead on you.
not me, one of my officers, and you still have to expend an expensive material component plus there's SR and a will save, and with a pair of feats he'll get his cha mod to his will save twice

a pair of feats?


No component is necessary when using raise dead to kill an undead. :)

Also, I don't think you can add the same modifier to something twice unless it explicitly says you can in that ability. I saw that in an FAQ somewhere.


Lord Foul II wrote:
Rynjin wrote:
Lord Foul II wrote:

Unfortunately TCF: the undead theme is taken.

I was looking at the CR +1 an +0 templates (almost all the undead templates are +2 or higher) and found wight, a little underwhelming... At least till you notice that, unlike the similar ability shared by vampires, a wight's level drain works on every hit by every natural weapon, not once a round specifically with the slam attack....
Hello wight monk.
Sweet, all I have to is cast Raise Dead on you.
not me, one of my officers, and you still have to expend an expensive material component plus there's SR and a will save, and with a pair of feats he'll get his cha mod to his will save twice

Nah, I can use Wish from my amulet.

Plus, you can't double dip stat bonuses any more.

Shadow Lodge

One feat replaces the wis mod for cha mod on will saves.
The other one adds your cha mod to all saves (this one is actually a paizo feat)
It works because one replaces the other adds a bonus.


Does anyone by chance have a link to the ruling on no longer being able to add the same stat to an ability? I think I remember seeing it, but I would like to favorite it for easy access.

Also, it seems like if it's granting a different kind of bonus, you would be able to do it. You know, like one adding an insight bonus to AC while the other adds a straight Armor bonus.


I'm going another direction. I'm going the arcane hierophant direction. Wizard/Druid build. I'm going to show how much of a badass powerful Druids are. Plus 9th level arcane spells!

On another question. Are we supposed to min/max?

At this power level it's hard to tell the difference between effective and cheesy.

Staff of wish to give myself and cohorts +5 to all stats. Scary and effective or super cheese fest?


Lord Foul II wrote:

One feat replaces the wis mod for cha mod on will saves.

The other one adds your cha mod to all saves (this one is actually a paizo feat)
It works because one replaces the other adds a bonus.

I just had this conversation with someone else (on the same Feats). Read the rest of the thread the FAQ was posted in. Replace X with Y and Add Y don't stack any more, by specific dev clarification.

One of the main examples: Undead Antipaladins don't get to add Cha from Unholy Resilience to Fort saves any more, and Infiltrator Inquisitors with the Conversion Inquisition can't add Wis to those skills twice.


It would seem that if an ability, feat, or spell states that a specific ability modifier is added as a specific type of bonus, you can stack it with another ability that states you can add that modifier as an untyped bonus though.


Yes.

Which is why Irrepressible (which is specifically an Insight Bonus) stacks with one of those, but they no longer stack with each other.

Shadow Lodge

I do know I want it, but I have 36 cha and 38 str with no stat below 20, 450 HP on a caster as a result
so I'm not exactly hurting for stat bonuses :P
Hey can we enchant weapons other than Bo staffs quarterstaves and cudgels as staffs?


@Joshua
Ano
Anox2
Anox3 :)

As for Staves, I was gonna suggest Polymorph Any Object... but apparently magic items are not 'any object' according to the rules text. :) That'd have been a good way to do it... if only, if only...


Hotaru of the Society wrote:

@Joshua

Ano
Anox2
Anox3 :)

As for Staves, I was gonna suggest Polymorph Any Object... but apparently magic items are not 'any object' according to the rules text. :) That'd have been a good way to do it... if only, if only...

Thank you for the links.

I game across this post from Mark Seifter that explains you can add a specified bonus equal to a specific ability modifier to something that adds your modifier, or an untyped bonus equal to your modifier, together.


May make a completely different character. =/

The more I look over what I can do, the less impressive it is at this level. I thought I could get quite a few more benefits out of Metamorphosis than I really can (Initially forgot about the "May not augment above your level" limit, and missed that many Metamorphosis options don't stack, all the stat boosters are Enhancement bonuses, etc.)

If the Mythic Psion path was available maybe it'd be a different story but as-is I'm a glorified martial character. Hrmph.

I'll look into better variations on a similar theme. As-is a caster who can cast Shapechange with Enduring Blessing is probably better.

Maybe I'll go with an Armies of Hell schtick instead. Lawful Evil is my favorite alignment, and there's some really cool Devil related options in the game. That and it's such a classic archetype nobody seems to have snagged yet.

Dark Archive

And the Blood War is ON!


you should go antipaladin 20/ hellknight 20. or cleric w/e haha.

that was my first thought, but I said naaaahh.


I was thinking something like Sorcerer/Diabolist/Shaman/Mystic Theurge...assuming I could find a way to cheese it into 20th level casting on both sides. =)


Are there any feats/abilities that allow you to make your animal companion gain mythic tiers? Turn your animal companion into your cohort?

I'll admit that it is hard to find something that I feel worthy of going up against some of the challenges he already posted. It does not help that specific themes are already taken. However, I have come up with some interesting combos.

For instance I have come up with the following two:

-The Infinite Duo - Working in unison with his cohort, this deadly duo is capable of lashing out at their chosen foe as many times as it takes to drop her/him in a single round. (Some circumstances may have to be met.)

-The Masked Calistrian - This daring mistress leads her dangerous group through tasks many think impossible. Countless times a lesser being would have fallen where she has succeeded, yet some how it seems like spells and abilities have no effect on her indomitable personality. Despite her growing popularity, no one has been able to identify this masked vigilante.

-Boomstick Bradley - Bradley always seems to have a rod in his hand, and while many wonder if its serves some functional purpose or not, more know that you better get out of his way when he points it at someone. He has a tendency to leave no trace behind of those that rub him the wrong way. (Capable of making an attack that does over 1,000,000 every hour if he so wishes.)

-Larry the Golden - This cloaked figure never seems to have a shortage of coins and magic. It's as if he can conjure it from thin air.


The Guardian and Heirophant Mythic Paths have a bunch of options for Animal Companions, from allowing them to use your Surge a few times, to gaining DR/Epic and some other stuff.


Rynjin wrote:
I was thinking something like Sorcerer/Diabolist/Shaman/Mystic Theurge...assuming I could find a way to cheese it into 20th level casting on both sides. =)

I try to stay away from classes like Mystic Theurge when using gestalt. I've seen people rule that you cannot use classes that basically give you progression in two different classes in these kinds of games. However, I've not seen him make such a call at this point in time, not to mention he stated we can use whatever we like of the d20pfsrd site.


Rynjin wrote:
The Guardian and Heirophant Mythic Paths have a bunch of options for Animal Companions, from allowing them to use your Surge a few times, to gaining DR/Epic and some other stuff.

Yeah, which is pretty cool, but I was trying to find a way to give my companion mythic feats.


Joshua Hirtz wrote:
Rynjin wrote:
The Guardian and Heirophant Mythic Paths have a bunch of options for Animal Companions, from allowing them to use your Surge a few times, to gaining DR/Epic and some other stuff.
Yeah, which is pretty cool, but I was trying to find a way to give my companion mythic feats.

The Guardian has Companion Power, which gives them one Mythic Path ability, which can be used to snag Extra Mythic Feat.


It's worth noting that the base rules for Gestalt expressly state that you can't take a class that's effectively a gestalt. It calls out Mythic Theurge and Eldritch Knight if I recall correctly, as things that shouldn't be allowed.


hey, my guy is nothing but a glorified warrior with a lot of intelligence :/ if I am just gonna get rolf steamrolled i'll go anti-pally :P

naaaahhhh I shall use superior wiles to come out on top!

Dark Archive

Spell list done, now just to put it on my alias.


The main issue I ran into was that Heirophant and Archmage don't work at all, and Trickster doesn't help a ton, so all I'm left with for Mythic goodies is Guardian/Champion, which mesh poorly with someone who wants to be a caster.

Shadow Lodge

Rynjin wrote:

May make a completely different character. =/

The more I look over what I can do, the less impressive it is at this level. I thought I could get quite a few more benefits out of Metamorphosis than I really can (Initially forgot about the "May not augment above your level" limit, and missed that many Metamorphosis options don't stack, all the stat boosters are Enhancement bonuses, etc.)

If the Mythic Psion path was available maybe it'd be a different story but as-is I'm a glorified martial character. Hrmph.

I'll look into better variations on a similar theme. As-is a caster who can cast Shapechange with Enduring Blessing is probably better.

Maybe I'll go with an Armies of Hell schtick instead. Lawful Evil is my favorite alignment, and there's some really cool Devil related options in the game. That and it's such a classic archetype nobody seems to have snagged yet.

Shapeshifter a have a lot of options

there are two ranger archetypes
(Shapeshifter and skin changer (technically an archetype of the spelless ranger)
An archetype of oracle
(Feral soul)
Then there's Druid obviously, and the shamen archetypes
There's the taskshaper
The racial paragon class for hengioki
Transmutation specialist wizard
A reflavored synthesist,
A reflavored ageis, especially the aberrant archetype
Aaand that's all I got off the top of my head


Lord Foul II wrote:

Well there are two ranger archetypes

(Shapeshifter and skin changer (technically an archetype of the spelless ranger)
An archetype of oracle
(Feral soul)
Then there's Druid obviously, and the shamen archetypes
There's the taskshaper
The racial paragon class for hengioki
Transmutation specialist wizard
A reflavored synthesist,
A reflavored ageis, especially the aberrant archetype
Aaand that's all I got off the top of my head

What are these?

Shadow Lodge

Sorry didn't hit submit earlier and people posted in the meantime
I edited for clarity
Hope that helps


Ah. That does.


Lord Foul II wrote:
Rynjin wrote:

May make a completely different character. =/

The more I look over what I can do, the less impressive it is at this level. I thought I could get quite a few more benefits out of Metamorphosis than I really can (Initially forgot about the "May not augment above your level" limit, and missed that many Metamorphosis options don't stack, all the stat boosters are Enhancement bonuses, etc.)

If the Mythic Psion path was available maybe it'd be a different story but as-is I'm a glorified martial character. Hrmph.

I'll look into better variations on a similar theme. As-is a caster who can cast Shapechange with Enduring Blessing is probably better.

Maybe I'll go with an Armies of Hell schtick instead. Lawful Evil is my favorite alignment, and there's some really cool Devil related options in the game. That and it's such a classic archetype nobody seems to have snagged yet.

Shapeshifter a have a lot of options

there are two ranger archetypes
(Shapeshifter and skin changer (technically an archetype of the spelless ranger)
An archetype of oracle
(Feral soul)
Then there's Druid obviously, and the shamen archetypes
There's the taskshaper
The racial paragon class for hengioki
Transmutation specialist wizard
A reflavored synthesist,
A reflavored ageis, especially the aberrant archetype
Aaand that's all I got off the top of my head

Currently I'm an Aberrant Aegis/Psion/Metamorph, but it feels...eh. It's got some neat stuff, but it doesn't feel very GOOD for this level.

I may take a step back and go with the Aegis on one side, and then an Arcanist or something on the other. More general utility and overall power with a similar flavor.


You know. Them not having damage stats for colossal Warpriests really does get in the way of some builds... The fact that the dice don't seem to follow the normal progression just complicates matters. ;)


in cases like this, IIRC you just up a die size, so 4d8->4d10


Enlarged Summoner Synthesist Warpriest?


Actually, 1d8 becomes 2d6. Which means 4d8 becomes 8d6. So your damage goes from '4-32' to '8-48' if I'm not mistaken. Which is hugely different. And it just gets worse.

And actually, Warpriest/Druid. Combine Champion's combat training to make all feats affect the natural weapon group with weapon focus, improved critical, etc... and pick a form with dozens of attacks. Mythic Mighty Shape or whatever it was on top of that to change something huge into gargantuan... then throw on Strong Jaw for good measure. Improved Natural attack now -also- affects all your weapons, but I don't think it'd stack with Warpriest... even though it is still a size increase, which should in theory stack.

I'm not really into the math side of things, but I could totally see a giant octopus absolutely wrecking things in every way ever.

Warpriest though, doesn't go from 2d8 to 4d6 like it should. It goes from 2d8 to 3d8. Roughly the same thing, but then the increase would go to 4d8 v. 6d6. That 3d8 is actually favorable. Like I said, it's a mess. Then for Gargantuan it's either 8d6 or 6d8, which is roughly the same. Strong Jaw does -bad- things at this point, though, by doubling this. Roughly each attack is 12d8ish damage. You get 9 of them. Several with reach. Then you add on the massive strength bonuses to each.

It's not optimized, I'm sure, but it -looks- nice.


It wouldn't stack with Warpriest, since Warpriest increases the weapon's die to that type, but no higher. It's not affected by anything that changes weapon damage die.

EX you have a weapon that does d4, Warpriest might increase that to 2d6. But you increase that weapon's die size to d6, it still only goes to 2d6. You make it go higher than 2d6, and it just uses the weapon's die instead of the Warpriest increase.


Except that Warpriest's Sacred Weapon Damage scales with character size. There's even a table for it. So... :)

Edit: Improved Natural Attack actually provides a very specific advancement with 'per size' listed in it. It should still stack, in theory, as it 'increases the natural attack as if the creature's size had increased by one category'. Bringing it up to 16d8. Ouch. 576 average damage per round for just the tentacles... before strength and other mods. Granted, you're making all of those at ~12 BAB equivalent. Unless you take the Archmage Shapeshifting Mastery Ability (Which I'm not sure works, due to Wild Shape probably overwriting any other polymorph effects. Correct me if I'm wrong) just for pure cheese, in which case you're treated as full BAB with natural attacks, though you still have to worry about multiweapon fighting and secondary attacks... with octopus. There's probably a better creature though. +20/+17x8 is pretty nice though, so far as iteratives go.

Throw in power attack, strength bonus, and such...


Idk. I still feel if you want big damage die monk should be your go to clas .

Monk/rogue. So many dice... So many.


So wile I read what has been posted, let me just say, we are going to open with a test, I want to players kind of done to offer up themselves to see how this will work

Its a sandbox, event so nothing you will do is permanent.

I just want to see what happons and if this will ever work :_)


My PC is done, army is not. General is half done. Haven't made his animal companion yet. (3pp rising eagle. Basically the LotR eagle)


likewise, my PC is done (I have a wall of text under the spoilers so I know what everything does, but he's fully posted) and my army is still a work in progress.


GM__Captain_Wombat - Are we allowed to have artifacts if it is granted to us by some kind of class ability, feat, power, etc.? For example, legendary item winds up turning a chosen item into an artifact.


I'll have my PC done Friday or this weekend.


My main PC is close to being done (still need mythic path stuff, as well as equipment), but work stuff is keeping me from getting it done in one sitting.

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